4ffd7c1456
be sure we don't overwrite the real "visibility" value when other property is read Signed-off-by: Szymon Kłos <szymon.klos@collabora.com> Change-Id: Ied2285e8183665b5b48d10d74e1cc052cf8edcbe Reviewed-on: https://gerrit.libreoffice.org/c/core/+/173110 Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com> Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> Reviewed-on: https://gerrit.libreoffice.org/c/core/+/177235
113 lines
4.1 KiB
C++
113 lines
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <com/sun/star/uno/Any.hxx>
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#include <com/sun/star/uno/Reference.hxx>
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#include <com/sun/star/animations/XAnimate.hpp>
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#include <com/sun/star/animations/XAnimationNode.hpp>
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#include <com/sun/star/container/XEnumerationAccess.hpp>
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#include <com/sun/star/container/XEnumeration.hpp>
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#include <vector>
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/* Declaration and definition of AnimationNode helper */
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namespace anim
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{
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// TODO(Q1): this could possibly be implemented with a somewhat
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// more lightweight template, by having the actual worker receive
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// only a function pointer, and a thin templated wrapper around
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// that which converts member functions into that.
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/** pushes the given node to the given vector and recursively calls itself for each child node.
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*/
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inline void create_deep_vector( const css::uno::Reference< css::animations::XAnimationNode >& xNode,
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std::vector< css::uno::Reference< css::animations::XAnimationNode > >& rVector )
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{
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rVector.push_back( xNode );
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try
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{
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// get an XEnumerationAccess to the children
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css::uno::Reference< css::container::XEnumerationAccess >
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xEnumerationAccess( xNode, css::uno::UNO_QUERY );
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if( xEnumerationAccess.is() )
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{
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css::uno::Reference< css::container::XEnumeration >
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xEnumeration = xEnumerationAccess->createEnumeration();
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if( xEnumeration.is() )
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{
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while( xEnumeration->hasMoreElements() )
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{
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css::uno::Reference< css::animations::XAnimationNode >
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xChildNode( xEnumeration->nextElement(),
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css::uno::UNO_QUERY_THROW );
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create_deep_vector( xChildNode, rVector );
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}
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}
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}
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}
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catch( css::uno::Exception& )
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{
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}
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}
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inline bool getVisibilityProperty(
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const css::uno::Reference< css::animations::XAnimate >& xAnimateNode, bool& bReturn)
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{
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if( xAnimateNode->getAttributeName().equalsIgnoreAsciiCase("visibility") )
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{
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bool bVisible( false );
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css::uno::Any aAny( xAnimateNode->getTo() );
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// try to extract bool value
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if( !(aAny >>= bVisible) )
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{
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// try to extract string
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OUString aString;
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if( aAny >>= aString )
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{
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// we also take the strings "true" and "false",
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// as well as "on" and "off" here
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if( aString.equalsIgnoreAsciiCase("true") ||
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aString.equalsIgnoreAsciiCase("on") )
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{
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bVisible = true;
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}
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if( aString.equalsIgnoreAsciiCase("false") ||
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aString.equalsIgnoreAsciiCase("off") )
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{
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bVisible = false;
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}
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}
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}
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bReturn = bVisible;
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return true;
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}
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return false;
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}
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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