c8d2fa176a
by passing PrimitiveContainer&& around. There are lots of place where we were preparing a local variable of type PrimitiveContainer, and then copying it someplace else, then throwing it away. Change-Id: Iacfd983640c9e55da25800ccc01734dfc8b4d64a Reviewed-on: https://gerrit.libreoffice.org/c/core/+/122527 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
97 lines
3.6 KiB
C++
97 lines
3.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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namespace drawinglayer::primitive2d
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{
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/** TextEffectStyle2D definition */
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enum class TextEffectStyle2D
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{
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ReliefEmbossedDefault,
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ReliefEngravedDefault,
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ReliefEmbossed,
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ReliefEngraved,
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Outline
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};
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/** TextEffectPrimitive2D class
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This primitive embeds text primitives (normally, as can be seen can
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also be used for any other primitives) which have some TextEffect applied
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and create the needed geometry and embedding on decomposition.
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*/
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class TextEffectPrimitive2D final : public BufferedDecompositionPrimitive2D
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{
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private:
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/// the text (or other) content
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Primitive2DContainer maTextContent;
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/// the style to apply, the direction and the rotation center
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const basegfx::B2DPoint maRotationCenter;
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double mfDirection;
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TextEffectStyle2D meTextEffectStyle2D;
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/** the last used object to view transformtion used from getDecomposition
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for decide buffering
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*/
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basegfx::B2DHomMatrix maLastObjectToViewTransformation;
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/// create local decomposition
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virtual void
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create2DDecomposition(Primitive2DContainer& rContainer,
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const geometry::ViewInformation2D& rViewInformation) const override;
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public:
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/// constructor
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TextEffectPrimitive2D(Primitive2DContainer&& rTextContent,
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const basegfx::B2DPoint& rRotationCenter, double fDirection,
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TextEffectStyle2D eTextEffectStyle2D);
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/// data read access
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const Primitive2DContainer& getTextContent() const { return maTextContent; }
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const basegfx::B2DPoint& getRotationCenter() const { return maRotationCenter; }
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double getDirection() const { return mfDirection; }
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TextEffectStyle2D getTextEffectStyle2D() const { return meTextEffectStyle2D; }
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/// compare operator
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virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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/** own get range implementation to solve more effective. Content is by definition displaced
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by a fixed discrete unit, thus the contained geometry needs only once be asked for its
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own basegfx::B2DRange
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*/
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virtual basegfx::B2DRange
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getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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/// provide unique ID
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virtual sal_uInt32 getPrimitive2DID() const override;
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/// Override standard getDecomposition to be view-dependent here
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virtual void
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get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor,
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const geometry::ViewInformation2D& rViewInformation) const override;
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};
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} // end of namespace primitive2d::drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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