office-gobmx/vcl/workben/vcldemo.cxx
Stephan Bergmann b36963c0a6 Replace "SAL_OVERRIDE" with "override" in LIBO_INTERNAL_ONLY code
Change-Id: I2ea407acd763ef2d7dae2d3b8f32525523ac8274
2015-10-12 17:52:29 +02:00

1894 lines
66 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <math.h>
#include <rtl/math.hxx>
#include <comphelper/processfactory.hxx>
#include <comphelper/random.hxx>
#include <cppuhelper/bootstrap.hxx>
#include <com/sun/star/lang/XMultiServiceFactory.hpp>
#include <com/sun/star/lang/XInitialization.hpp>
#include <com/sun/star/registry/XSimpleRegistry.hpp>
#include <com/sun/star/ucb/UniversalContentBroker.hpp>
#include <osl/time.h>
#include <vcl/vclmain.hxx>
#include <vcl/layout.hxx>
#include <salhelper/thread.hxx>
#include <tools/urlobj.hxx>
#include <tools/stream.hxx>
#include <vcl/svapp.hxx>
#include <vcl/pngread.hxx>
#include <vcl/wrkwin.hxx>
#include <vcl/virdev.hxx>
#include <vcl/graphicfilter.hxx>
#include <vcl/button.hxx>
#include <vcl/toolbox.hxx>
#include <vcl/pngwrite.hxx>
#include <vcl/floatwin.hxx>
#include <vcl/salbtype.hxx>
#include <vcl/bmpacc.hxx>
#include <vcl/help.hxx>
#include <vcl/menu.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <vcldemo-debug.hxx>
#include <opengl/zone.hxx>
// internal headers for OpenGLTests class.
#include "salgdi.hxx"
#include "salframe.hxx"
#include "openglgdiimpl.hxx"
#include "opengl/texture.hxx"
#include "opengl/framebuffer.hxx"
#include <vcl/opengl/OpenGLHelper.hxx>
#include <rtl/math.hxx>
#define FIXME_SELF_INTERSECTING_WORKING 0
#define FIXME_BOUNCE_BUTTON 0
#define THUMB_REPEAT_FACTOR 10
using namespace com::sun::star;
namespace {
double getTimeNow()
{
TimeValue aValue;
osl_getSystemTime(&aValue);
return (double)aValue.Seconds * 1000 +
(double)aValue.Nanosec / (1000*1000);
}
}
using namespace css;
enum RenderStyle {
RENDER_THUMB, // small view <n> to a page
RENDER_EXPANDED, // expanded view of this renderer
};
class DemoRenderer
{
Bitmap maIntroBW;
BitmapEx maIntro;
int mnSegmentsX;
int mnSegmentsY;
struct RenderContext {
RenderStyle meStyle;
bool mbVDev;
DemoRenderer *mpDemoRenderer;
Size maSize;
};
struct RegionRenderer {
public:
RegionRenderer() :
sumTime(0),
countTime(0)
{ }
virtual ~RegionRenderer() {}
virtual OUString getName() = 0;
virtual sal_uInt16 getAccelerator() = 0;
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) = 0;
// repeating count for profiling (to exceed the poor time resolution on Windows)
virtual sal_uInt16 getTestRepeatCount() = 0;
#define RENDER_DETAILS(name,key,repeat) \
virtual OUString getName() override \
{ return OUString(SAL_STRINGIFY(name)); } \
virtual sal_uInt16 getAccelerator() override \
{ return key; } \
virtual sal_uInt16 getTestRepeatCount() override \
{ return repeat; }
double sumTime;
int countTime;
};
std::vector< RegionRenderer * > maRenderers;
sal_Int32 mnSelectedRenderer;
sal_Int32 iterCount;
void InitRenderers();
public:
DemoRenderer() : mnSegmentsX(0)
, mnSegmentsY(0)
, mnSelectedRenderer(-1)
, iterCount(0)
#if FIXME_BOUNCE_BUTTON
, mpButton(NULL)
, mpButtonWin(NULL)
, mnBounceX(1)
, mnBounceY(1)
#endif
{
if (!Application::LoadBrandBitmap("intro", maIntro))
Application::Abort("Failed to load intro image");
maIntroBW = maIntro.GetBitmap();
maIntroBW.Filter(BMP_FILTER_EMBOSS_GREY);
InitRenderers();
mnSegmentsX = rtl::math::round(sqrt(maRenderers.size()), 0,
rtl_math_RoundingMode_Up);
mnSegmentsY = rtl::math::round(sqrt(maRenderers.size()), 0,
rtl_math_RoundingMode_Down);
mnSegmentsY = floor(sqrt(maRenderers.size()));
}
OUString getRendererList();
double getAndResetBenchmark(RenderStyle style);
void selectRenderer(const OUString &rName);
int selectNextRenderer();
void setIterCount(sal_Int32 iterCount);
sal_Int32 getIterCount();
void addTime(int i, double t);
Size maSize;
void SetSizePixel(const Size &rSize) { maSize = rSize; }
Size GetSizePixel() const { return maSize; }
// more of a 'Window' concept - push upwards ?
#if FIXME_BOUNCE_BUTTON
// Bouncing windows on click ...
PushButton *mpButton;
FloatingWindow *mpButtonWin;
AutoTimer maBounce;
int mnBounceX, mnBounceY;
DECL_LINK(BounceTimerCb, void *);
#endif
bool MouseButtonDown(const MouseEvent& rMEvt);
void KeyInput(const KeyEvent& rKEvt);
static std::vector<Rectangle> partition(const RenderContext &rCtx, int nX, int nY)
{
return partition(rCtx.maSize, nX, nY);
}
static std::vector<Rectangle> partition(Size aSize, int nX, int nY)
{
Rectangle r;
std::vector<Rectangle> aRegions;
// Make small cleared area for these guys
long nBorderSize = aSize.Width() / 32;
long nBoxWidth = (aSize.Width() - nBorderSize*(nX+1)) / nX;
long nBoxHeight = (aSize.Height() - nBorderSize*(nY+1)) / nY;
for (int y = 0; y < nY; y++)
{
for (int x = 0; x < nX; x++)
{
r.SetPos(Point(nBorderSize + (nBorderSize + nBoxWidth) * x,
nBorderSize + (nBorderSize + nBoxHeight) * y));
r.SetSize(Size(nBoxWidth, nBoxHeight));
aRegions.push_back(r);
}
}
return aRegions;
}
static void clearRects(OutputDevice &rDev, std::vector<Rectangle> &rRects)
{
for (size_t i = 0; i < rRects.size(); i++)
{
// knock up a nice little border
rDev.SetLineColor(COL_GRAY);
rDev.SetFillColor(COL_LIGHTGRAY);
if (i % 2)
{
int nBorderSize = rRects[i].GetWidth() / 5;
rDev.DrawRect(rRects[i], nBorderSize, nBorderSize);
}
else
rDev.DrawRect(rRects[i]);
}
}
static void drawBackground(OutputDevice &rDev, const Rectangle& r)
{
rDev.Erase();
Gradient aGradient;
aGradient.SetStartColor(COL_BLUE);
aGradient.SetEndColor(COL_GREEN);
aGradient.SetStyle(GradientStyle_LINEAR);
rDev.DrawGradient(r, aGradient);
}
struct DrawLines : public RegionRenderer
{
RENDER_DETAILS(lines,KEY_L,100)
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) override
{
if (rCtx.meStyle == RENDER_EXPANDED)
{
AntialiasingFlags nOldAA = rDev.GetAntialiasing();
rDev.SetAntialiasing(AntialiasingFlags::EnableB2dDraw);
std::vector<Rectangle> aRegions(DemoRenderer::partition(rCtx, 4, 4));
DemoRenderer::clearRects(rDev, aRegions);
#if 0 // FIXME: get this through to the backend ...
double nTransparency[] = {
1.0, 1.0, 1.0, 1.0,
0.8, 0.8, 0.8, 0.8,
0.5, 0.5, 0.5, 0.5,
0.1, 0.1, 0.1, 0.1
};
#endif
drawing::LineCap eLineCaps[] = {
drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT,
drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT,
drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT,
drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT
};
::basegfx::B2DLineJoin eJoins[] = {
basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Middle, basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter,
basegfx::B2DLineJoin::Round, basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Middle, basegfx::B2DLineJoin::Bevel,
basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round, basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Middle,
basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round, basegfx::B2DLineJoin::NONE
};
double aLineWidths[] = {
10.0, 15.0, 20.0, 10.0,
10.0, 15.0, 20.0, 10.0,
10.0, 15.0, 20.0, 10.0,
0.1, 1.0, 10.0, 50.0
};
for (size_t i = 0; i < aRegions.size(); i++)
{
// Half of them not-anti-aliased ..
if (i >= aRegions.size()/2)
rDev.SetAntialiasing(nOldAA);
static const struct {
double nX, nY;
} aPoints[] = {
{ 0.2, 0.2 }, { 0.8, 0.3 }, { 0.7, 0.8 }
};
rDev.SetLineColor(Color(COL_BLACK));
basegfx::B2DPolygon aPoly;
Rectangle aSub(aRegions[i]);
for (size_t j = 0; j < SAL_N_ELEMENTS(aPoints); j++)
{
aPoly.append(basegfx::B2DPoint(aSub.Left() + aSub.GetWidth() * aPoints[j].nX,
aSub.Top() + aSub.GetHeight() * aPoints[j].nY));
}
rDev.DrawPolyLine(aPoly, aLineWidths[i], eJoins[i], eLineCaps[i]);
}
}
else
{
rDev.SetFillColor(Color(COL_LIGHTRED));
rDev.SetLineColor(Color(COL_BLACK));
rDev.DrawRect(r);
for(long i=0; i<r.GetHeight(); i+=15)
rDev.DrawLine(Point(r.Left(), r.Top()+i), Point(r.Right(), r.Bottom()-i));
for(long i=0; i<r.GetWidth(); i+=15)
rDev.DrawLine(Point(r.Left()+i, r.Bottom()), Point(r.Right()-i, r.Top()));
// Should draw a white-line across the middle
Color aLastPixel(COL_WHITE);
Point aCenter((r.Left() + r.Right())/2 - 4,
(r.Top() + r.Bottom())/2 - 4);
for(int i=0; i<8; i++)
{
rDev.DrawPixel(aCenter, aLastPixel);
aLastPixel = rDev.GetPixel(aCenter);
aCenter.Move(1,1);
}
}
}
};
struct DrawText : public RegionRenderer
{
RENDER_DETAILS(text,KEY_T,1)
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) override
{
if (rCtx.meStyle == RENDER_EXPANDED)
{
std::vector<Rectangle> aRegions(DemoRenderer::partition(rCtx, 4, 2));
DemoRenderer::clearRects(rDev, aRegions);
bool bClip=true, bArabicText=true, bRotate=true;
int nRegions=0;
for (int nClipRow=0; nClipRow < 2; nClipRow++)
{
if (!bArabicText)
bArabicText=true;
for (int nArabicRow=0; nArabicRow < 2; nArabicRow++)
{
if (!bRotate)
bRotate=true;
for (int nRotateRow=0; nRotateRow < 2; nRotateRow++)
{
drawText( rDev, aRegions[nRegions], bClip, bArabicText, bRotate );
nRegions++;
bRotate=false;
}
bArabicText=false;
}
bClip=false;
}
}
else
{
drawText(rDev, r, false, false, false);
}
}
static void drawText (OutputDevice &rDev, Rectangle r, bool bClip, bool bArabicText, bool bRotate)
{
rDev.SetClipRegion( vcl::Region(r) );
OUString aLatinText("Click any rect to zoom!!!!");
const unsigned char pTextUTF8[] = {
0xd9, 0x88, 0xd8, 0xa7, 0xd8, 0xad, 0xd9, 0x90,
0xd8, 0xaf, 0xd9, 0x92, 0x20, 0xd8, 0xa5, 0xd8,
0xab, 0xd9, 0x8d, 0xd9, 0x86, 0xd9, 0x8a, 0xd9,
0x86, 0x20, 0xd8, 0xab, 0xd9, 0x84, 0xd8, 0xa7,
0xd8, 0xab, 0xd8, 0xa9, 0xd9, 0x8c, 0x00
};
OUString aArabicText( reinterpret_cast<char const *>(pTextUTF8),
SAL_N_ELEMENTS( pTextUTF8 ) - 1,
RTL_TEXTENCODING_UTF8 );
OUString aText;
// To have more text displayed one after the other (overlapping, and in different colours), then
// change this value
const int nPrintNumCopies=1;
if (bArabicText)
aText = aArabicText;
else
aText = aLatinText;
std::vector<OUString> maFontNames;
sal_uInt32 nCols[] = {
COL_BLACK, COL_BLUE, COL_GREEN, COL_CYAN, COL_RED, COL_MAGENTA,
COL_BROWN, COL_GRAY, COL_LIGHTGRAY, COL_LIGHTBLUE, COL_LIGHTGREEN,
COL_LIGHTCYAN, COL_LIGHTRED, COL_LIGHTMAGENTA, COL_YELLOW, COL_WHITE
};
// a few fonts to start with
const char *pNames[] = {
"Times", "Liberation Sans", "Arial", "Linux Biolinum G", "Linux Libertine Display G"
};
size_t nNumFontNames = SAL_N_ELEMENTS(pNames);
for (size_t i = 0; i < nNumFontNames; i++)
maFontNames.push_back(OUString::createFromAscii(pNames[i]));
if (bClip && !bRotate)
{
// only show the first quarter of the text
Rectangle aRect( r.TopLeft(), Size( r.GetWidth()/2, r.GetHeight()/2 ) );
rDev.SetClipRegion( vcl::Region( aRect ) );
}
for (int i = 1; i < nPrintNumCopies+1; i++)
{
int nFontHeight=0, nFontIndex=0, nFontColorIndex=0;
if (nPrintNumCopies == 1)
{
float nFontMagnitude = 0.25f;
// random font size to avoid buffering
nFontHeight = 1 + nFontMagnitude * (0.9 + comphelper::rng::uniform_real_distribution(0.0, std::nextafter(0.1, DBL_MAX))) * (r.Bottom() - r.Top());
nFontIndex=0;
nFontColorIndex=0;
}
else
{
// random font size to avoid buffering
nFontHeight = 1 + i * (0.9 + comphelper::rng::uniform_real_distribution(0.0, std::nextafter(0.1, DBL_MAX))) * (r.Top() - r.Bottom()) / nPrintNumCopies;
nFontIndex = (i % maFontNames.size());
nFontColorIndex=(i % maFontNames.size());
}
rDev.SetTextColor(Color(nCols[nFontColorIndex]));
vcl::Font aFont( maFontNames[nFontIndex], Size(0, nFontHeight ));
if (bRotate)
{
Rectangle aFontRect = r;
int nHeight = r.GetHeight();
// move the text to the bottom of the bounding rect before rotating
aFontRect.Top() += nHeight;
aFontRect.Bottom() += nHeight;
int nDegrees = 45;
aFont.SetOrientation(nDegrees * 10);
rDev.SetFont(aFont);
rDev.DrawText(aFontRect, aText);
if (bClip)
{
Rectangle aClipRect( Point( r.Left(), r.Top() + ( r.GetHeight()/2 ) ) , Size( r.GetWidth()/2, r.GetHeight()/2 ) );
rDev.SetClipRegion( vcl::Region( aClipRect ) );
}
else
rDev.SetClipRegion( vcl::Region(r) );
}
else
{
rDev.SetFont(aFont);
rDev.DrawText(r, aText);
}
}
rDev.SetClipRegion();
}
};
struct DrawCheckered : public RegionRenderer
{
RENDER_DETAILS(checks,KEY_C,20)
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) override
{
if (rCtx.meStyle == RENDER_EXPANDED)
{
std::vector<Rectangle> aRegions(DemoRenderer::partition(rCtx, 2, 2));
for (size_t i = 0; i < aRegions.size(); i++)
{
vcl::Region aRegion;
Rectangle aSub(aRegions[i]);
Rectangle aSmaller(aSub);
aSmaller.Move(10,10);
aSmaller.setWidth(aSmaller.getWidth()-20);
aSmaller.setHeight(aSmaller.getHeight()-24);
switch (i) {
case 0:
aRegion = vcl::Region(aSub);
break;
case 1:
aRegion = vcl::Region(aSmaller);
aRegion.XOr(aSub);
break;
case 2:
{
tools::Polygon aPoly(aSub);
aPoly.Rotate(aSub.Center(), 450);
aPoly.Clip(aSmaller);
aRegion = vcl::Region(aPoly);
break;
}
case 3:
{
tools::PolyPolygon aPolyPoly;
sal_Int32 nTW = aSub.GetWidth()/6;
sal_Int32 nTH = aSub.GetHeight()/6;
Rectangle aTiny(Point(4, 4), Size(nTW*2, nTH*2));
aPolyPoly.Insert( tools::Polygon(aTiny));
aTiny.Move(nTW*3, nTH*3);
aPolyPoly.Insert( tools::Polygon(aTiny));
aTiny.Move(nTW, nTH);
aPolyPoly.Insert( tools::Polygon(aTiny));
aRegion = vcl::Region(aPolyPoly);
break;
}
} // switch
rDev.SetClipRegion(aRegion);
rDev.DrawCheckered(aSub.TopLeft(), aSub.GetSize());
rDev.SetClipRegion();
}
}
else
{
rDev.DrawCheckered(r.TopLeft(), r.GetSize());
}
}
};
struct DrawPoly : public RegionRenderer
{
RENDER_DETAILS(poly,KEY_P,20)
DrawCheckered maCheckered;
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) override
{
maCheckered.RenderRegion(rDev, r, rCtx);
long nDx = r.GetWidth()/20;
long nDy = r.GetHeight()/20;
Rectangle aShrunk(r);
aShrunk.Move(nDx, nDy);
aShrunk.SetSize(Size(r.GetWidth()-nDx*2,
r.GetHeight()-nDy*2));
tools::Polygon aPoly(aShrunk);
tools::PolyPolygon aPPoly(aPoly);
rDev.SetLineColor(Color(COL_RED));
rDev.SetFillColor(Color(COL_RED));
// This hits the optional 'drawPolyPolygon' code-path
rDev.DrawTransparent(aPPoly, 64);
}
};
struct DrawEllipse : public RegionRenderer
{
RENDER_DETAILS(ellipse,KEY_E,5000)
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &) override
{
rDev.SetLineColor(Color(COL_RED));
rDev.SetFillColor(Color(COL_GREEN));
rDev.DrawEllipse(r);
}
};
struct DrawGradient : public RegionRenderer
{
RENDER_DETAILS(gradient,KEY_G,50)
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) override
{
if (rCtx.meStyle == RENDER_EXPANDED)
{
std::vector<Rectangle> aRegions(DemoRenderer::partition(rCtx,5, 4));
sal_uInt32 nStartCols[] = {
COL_RED, COL_RED, COL_RED, COL_GREEN, COL_GREEN,
COL_BLUE, COL_BLUE, COL_BLUE, COL_CYAN, COL_CYAN,
COL_BLACK, COL_LIGHTGRAY, COL_WHITE, COL_BLUE, COL_CYAN,
COL_WHITE, COL_WHITE, COL_WHITE, COL_BLACK, COL_BLACK
};
sal_uInt32 nEndCols[] = {
COL_WHITE, COL_WHITE, COL_WHITE, COL_BLACK, COL_BLACK,
COL_RED, COL_RED, COL_RED, COL_GREEN, COL_GREEN,
COL_GRAY, COL_GRAY, COL_LIGHTGRAY, COL_LIGHTBLUE, COL_LIGHTCYAN,
COL_BLUE, COL_BLUE, COL_BLUE, COL_CYAN, COL_CYAN
};
GradientStyle eStyles[] = {
GradientStyle_LINEAR, GradientStyle_AXIAL, GradientStyle_RADIAL, GradientStyle_ELLIPTICAL, GradientStyle_SQUARE,
GradientStyle_RECT, GradientStyle_FORCE_EQUAL_SIZE, GradientStyle_LINEAR, GradientStyle_RADIAL, GradientStyle_LINEAR,
GradientStyle_LINEAR, GradientStyle_AXIAL, GradientStyle_RADIAL, GradientStyle_ELLIPTICAL, GradientStyle_SQUARE,
GradientStyle_RECT, GradientStyle_FORCE_EQUAL_SIZE, GradientStyle_LINEAR, GradientStyle_RADIAL, GradientStyle_LINEAR
};
sal_uInt16 nAngles[] = {
0, 0, 0, 0, 0,
15, 30, 45, 60, 75,
90, 120, 135, 160, 180,
0, 0, 0, 0, 0
};
sal_uInt16 nBorders[] = {
0, 0, 0, 0, 0,
1, 10, 100, 10, 1,
0, 0, 0, 0, 0,
1, 10, 20, 10, 1,
0, 0, 0, 0, 0
};
DemoRenderer::clearRects(rDev, aRegions);
assert(aRegions.size() <= SAL_N_ELEMENTS(nStartCols));
assert(aRegions.size() <= SAL_N_ELEMENTS(nEndCols));
assert(aRegions.size() <= SAL_N_ELEMENTS(eStyles));
assert(aRegions.size() <= SAL_N_ELEMENTS(nAngles));
assert(aRegions.size() <= SAL_N_ELEMENTS(nBorders));
for (size_t i = 0; i < aRegions.size(); i++)
{
Rectangle aSub = aRegions[i];
Gradient aGradient;
aGradient.SetStartColor(Color(nStartCols[i]));
aGradient.SetEndColor(Color(nEndCols[i]));
aGradient.SetStyle(eStyles[i]);
aGradient.SetAngle(nAngles[i]);
aGradient.SetBorder(nBorders[i]);
rDev.DrawGradient(aSub, aGradient);
}
}
else
{
Gradient aGradient;
aGradient.SetStartColor(COL_YELLOW);
aGradient.SetEndColor(COL_RED);
aGradient.SetStyle(GradientStyle_RECT);
aGradient.SetBorder(r.GetSize().Width()/20);
rDev.DrawGradient(r, aGradient);
}
}
};
struct DrawBitmap : public RegionRenderer
{
RENDER_DETAILS(bitmap,KEY_B,10)
// Simulate Page Borders rendering - which ultimately should
// be done with a shader / gradient
static void SimulateBorderStretch(OutputDevice &rDev, const Rectangle& r)
{
static BitmapEx aPageShadowMask("sw/res/page-shadow-mask.png");
BitmapEx aRight(aPageShadowMask);
sal_Int32 nSlice = (aPageShadowMask.GetSizePixel().Width() - 3) / 4;
// a width x 1 slice
aRight.Crop(Rectangle(Point((nSlice * 3) + 3, (nSlice * 2) + 1),
Size(nSlice, 1)));
AlphaMask aAlphaMask(aRight.GetBitmap());
Bitmap aBlockColor = Bitmap(aAlphaMask.GetSizePixel(), 24);
aBlockColor.Erase(COL_RED);
BitmapEx aShadowStretch = BitmapEx(aBlockColor, aAlphaMask);
Point aRenderPt(r.TopLeft());
long aSizes[] = { 200, 100, 200, 100, 50, 5, 2 };
// and yes - we really do this in the page border rendering code ...
for (size_t i = 0; i < SAL_N_ELEMENTS(aSizes); i++)
{
aShadowStretch.Scale(Size(aShadowStretch.GetSizePixel().Width(), aSizes[i]),
BmpScaleFlag::Fast);
rDev.DrawBitmapEx(aRenderPt, aShadowStretch);
aRenderPt.Move(aShadowStretch.GetSizePixel().Width() + 4, 0);
}
AlphaMask aWholeMask(aPageShadowMask.GetBitmap());
aBlockColor = Bitmap(aPageShadowMask.GetSizePixel(), 24);
aBlockColor.Erase(COL_GREEN);
BitmapEx aWhole(aBlockColor, aWholeMask);
aRenderPt = Point(r.Center());
aRenderPt.Move(nSlice+1, 0);
// An offset background for alpha rendering
rDev.SetFillColor(COL_BLUE);
Rectangle aSurround(r.Center(), Size(aPageShadowMask.GetSizePixel()));
rDev.DrawRect(aSurround);
rDev.DrawBitmapEx(aRenderPt, aWhole);
}
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) override
{
Bitmap aBitmap(rCtx.mpDemoRenderer->maIntroBW);
aBitmap.Scale(r.GetSize(), BmpScaleFlag::BestQuality);
rDev.DrawBitmap(r.TopLeft(), aBitmap);
SimulateBorderStretch(rDev, r);
}
};
struct DrawBitmapEx : public RegionRenderer
{
RENDER_DETAILS(bitmapex,KEY_X,2)
DrawCheckered maCheckered;
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) override
{
maCheckered.RenderRegion(rDev, r, rCtx);
BitmapEx aBitmap(rCtx.mpDemoRenderer->maIntro);
aBitmap.Scale(r.GetSize(), BmpScaleFlag::BestQuality);
AlphaMask aSemiTransp(aBitmap.GetSizePixel());
aSemiTransp.Erase(64);
rDev.DrawBitmapEx(r.TopLeft(), BitmapEx(aBitmap.GetBitmap(),
aSemiTransp));
}
};
struct DrawPolyPolygons : public RegionRenderer
{
RENDER_DETAILS(polypoly,KEY_N,100)
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &) override
{
struct {
double nX, nY;
} aPoints[] = { { 0.1, 0.1 }, { 0.9, 0.9 },
#if FIXME_SELF_INTERSECTING_WORKING
{ 0.9, 0.1 }, { 0.1, 0.9 },
{ 0.1, 0.1 }
#else
{ 0.1, 0.9 }, { 0.5, 0.5 },
{ 0.9, 0.1 }, { 0.1, 0.1 }
#endif
};
tools::PolyPolygon aPolyPoly;
// Render 4x polygons & aggregate into another PolyPolygon
for (int x = 0; x < 2; x++)
{
for (int y = 0; y < 2; y++)
{
Rectangle aSubRect(r);
aSubRect.Move(x * r.GetWidth()/3, y * r.GetHeight()/3);
aSubRect.SetSize(Size(r.GetWidth()/2, r.GetHeight()/4));
tools::Polygon aPoly(SAL_N_ELEMENTS(aPoints));
for (size_t v = 0; v < SAL_N_ELEMENTS(aPoints); v++)
{
aPoly.SetPoint(Point(aSubRect.Left() +
aSubRect.GetWidth() * aPoints[v].nX,
aSubRect.Top() +
aSubRect.GetHeight() * aPoints[v].nY),
v);
}
rDev.SetLineColor(Color(COL_YELLOW));
rDev.SetFillColor(Color(COL_BLACK));
rDev.DrawPolygon(aPoly);
// now move and add to the polypolygon
aPoly.Move(0, r.GetHeight()/2);
aPolyPoly.Insert(aPoly);
}
}
rDev.SetLineColor(Color(COL_LIGHTRED));
rDev.SetFillColor(Color(COL_GREEN));
rDev.DrawTransparent(aPolyPoly, 50);
}
};
struct DrawToVirtualDevice : public RegionRenderer
{
RENDER_DETAILS(vdev,KEY_V,1)
enum RenderType {
RENDER_AS_BITMAP,
RENDER_AS_OUTDEV,
RENDER_AS_BITMAPEX,
RENDER_AS_ALPHA_OUTDEV
};
static void SizeAndRender(OutputDevice &rDev, const Rectangle& r, RenderType eType,
const RenderContext &rCtx)
{
ScopedVclPtr<VirtualDevice> pNested;
if ((int)eType < RENDER_AS_BITMAPEX)
pNested = VclPtr<VirtualDevice>::Create(rDev).get();
else
pNested = VclPtr<VirtualDevice>::Create(rDev,0,0).get();
pNested->SetOutputSizePixel(r.GetSize());
Rectangle aWhole(Point(0,0), r.GetSize());
// mini me
rCtx.mpDemoRenderer->drawToDevice(*pNested, r.GetSize(), true);
if (eType == RENDER_AS_BITMAP)
{
Bitmap aBitmap(pNested->GetBitmap(Point(0,0),aWhole.GetSize()));
rDev.DrawBitmap(r.TopLeft(), aBitmap);
}
else if (eType == RENDER_AS_BITMAPEX)
{
BitmapEx aBitmapEx(pNested->GetBitmapEx(Point(0,0),aWhole.GetSize()));
rDev.DrawBitmapEx(r.TopLeft(), aBitmapEx);
}
else if (eType == RENDER_AS_OUTDEV ||
eType == RENDER_AS_ALPHA_OUTDEV)
{
rDev.DrawOutDev(r.TopLeft(), r.GetSize(),
aWhole.TopLeft(), aWhole.GetSize(),
*pNested);
}
}
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) override
{
// avoid infinite recursion
if (rCtx.mbVDev)
return;
if (rCtx.meStyle == RENDER_EXPANDED)
{
std::vector<Rectangle> aRegions(DemoRenderer::partition(rCtx,2, 2));
DemoRenderer::clearRects(rDev, aRegions);
RenderType eRenderTypes[] = { RENDER_AS_BITMAP, RENDER_AS_OUTDEV,
RENDER_AS_BITMAPEX, RENDER_AS_ALPHA_OUTDEV };
for (size_t i = 0; i < aRegions.size(); i++)
SizeAndRender(rDev, aRegions[i], eRenderTypes[i], rCtx);
}
else
SizeAndRender(rDev, r, RENDER_AS_BITMAP, rCtx);
}
};
struct DrawIcons : public RegionRenderer
{
RENDER_DETAILS(icons,KEY_I,1)
std::vector<OUString> maIconNames;
std::vector<BitmapEx> maIcons;
bool bHasLoadedAll;
DrawIcons() : bHasLoadedAll(false)
{
// a few icons to start with
const char *pNames[] = {
"cmd/lc_openurl.png",
"cmd/lc_newdoc.png",
"cmd/lc_choosemacro.png",
"cmd/lc_save.png",
"cmd/lc_saveas.png",
"cmd/lc_importdialog.png",
"cmd/lc_sendmail.png",
"cmd/lc_editdoc.png",
"cmd/lc_print.png",
"cmd/lc_combobox.png",
"cmd/lc_insertformcombo.png",
"cmd/lc_printpreview.png",
"cmd/lc_cut.png",
"cmd/lc_copy.png",
"cmd/lc_paste.png",
"cmd/sc_autopilotmenu.png",
"cmd/lc_formatpaintbrush.png",
"cmd/lc_undo.png",
"cmd/lc_redo.png",
"cmd/lc_marks.png",
"cmd/lc_fieldnames.png",
"cmd/lc_hyperlinkdialog.png",
};
for (size_t i = 0; i < SAL_N_ELEMENTS(pNames); i++)
{
maIconNames.push_back(OUString::createFromAscii(pNames[i]));
maIcons.push_back(BitmapEx(maIconNames[i]));
}
}
void LoadAllImages()
{
if (bHasLoadedAll)
return;
bHasLoadedAll = true;
css::uno::Sequence< OUString > aAllIcons = ImageTree_getAllImageNames();
for (sal_Int32 i = 0; i < aAllIcons.getLength(); i++)
{
maIconNames.push_back(aAllIcons[i]);
maIcons.push_back(BitmapEx(aAllIcons[i]));
}
}
void doDrawIcons(OutputDevice &rDev, Rectangle r, bool bExpanded)
{
long nMaxH = 0;
Point p(r.LeftCenter());
size_t nToRender = maIcons.size();
if (!bExpanded && maIcons.size() > 64)
nToRender = 64;
for (size_t i = 0; i < nToRender; i++)
{
Size aSize(maIcons[i].GetSizePixel());
// sAL_DEBUG("Draw icon '" << maIconNames[i] << "'");
if (!(i % 4))
rDev.DrawBitmapEx(p, maIcons[i]);
else
{
basegfx::B2DHomMatrix aTransform;
aTransform.scale(aSize.Width(), aSize.Height());
switch (i % 4)
{
case 2:
aTransform.shearX((double)((i >> 2) % 8) / 8);
aTransform.shearY((double)((i >> 4) % 8) / 8);
break;
case 3:
aTransform.translate(-aSize.Width()/2, -aSize.Height()/2);
aTransform.rotate(i);
if (i & 0x100)
{
aTransform.shearX((double)((i >> 2) % 8) / 8);
aTransform.shearY((double)((i >> 4) % 8) / 8);
}
aTransform.translate(aSize.Width()/2, aSize.Height()/2);
break;
default:
aTransform.translate(-aSize.Width()/2, -aSize.Height()/2);
aTransform.rotate(2 * F_2PI * i / nToRender);
aTransform.translate(aSize.Width()/2, aSize.Height()/2);
break;
}
aTransform.translate(p.X(), p.Y());
rDev.DrawTransformedBitmapEx(aTransform, maIcons[i]);
}
// next position
p.Move(aSize.Width(), 0);
if (aSize.Height() > nMaxH)
nMaxH = aSize.Height();
if (p.X() >= r.Right()) // wrap to next line
{
p = Point(r.Left(), p.Y() + nMaxH);
nMaxH = 0;
}
if (p.Y() >= r.Bottom()) // re-start at middle
p = r.LeftCenter();
}
}
static BitmapEx AlphaRecovery(OutputDevice &rDev, Point aPt, BitmapEx &aSrc)
{
// Compositing onto 2x colors beyond our control
ScopedVclPtrInstance< VirtualDevice > aWhite;
ScopedVclPtrInstance< VirtualDevice > aBlack;
aWhite->SetOutputSizePixel(aSrc.GetSizePixel());
aWhite->SetBackground(Wallpaper(COL_WHITE));
aWhite->Erase();
aBlack->SetOutputSizePixel(aSrc.GetSizePixel());
aBlack->SetBackground(Wallpaper(COL_BLACK));
aBlack->Erase();
aWhite->DrawBitmapEx(Point(), aSrc);
aBlack->DrawBitmapEx(Point(), aSrc);
// Now recover that alpha...
Bitmap aWhiteBmp = aWhite->GetBitmap(Point(),aSrc.GetSizePixel());
Bitmap aBlackBmp = aBlack->GetBitmap(Point(),aSrc.GetSizePixel());
AlphaMask aMask(aSrc.GetSizePixel());
Bitmap aRecovered(aSrc.GetSizePixel(), 24);
{
AlphaMask::ScopedWriteAccess pMaskAcc(aMask);
Bitmap::ScopedWriteAccess pRecAcc(aRecovered);
Bitmap::ScopedReadAccess pAccW(aWhiteBmp); // a * pix + (1-a)
Bitmap::ScopedReadAccess pAccB(aBlackBmp); // a * pix + 0
int nSizeX = aSrc.GetSizePixel().Width();
int nSizeY = aSrc.GetSizePixel().Height();
for (int y = 0; y < nSizeY; y++)
{
for (int x = 0; x < nSizeX; x++)
{
BitmapColor aColW = pAccW->GetPixel(y,x);
BitmapColor aColB = pAccB->GetPixel(y,x);
long nAR = (long)(aColW.GetRed() - aColB.GetRed()); // (1-a)
long nAG = (long)(aColW.GetGreen() - aColB.GetGreen()); // (1-a)
long nAB = (long)(aColW.GetBlue() - aColB.GetBlue()); // (1-a)
#define CLAMP(a,b,c) (((a)<=(b))?(b):(((a)>=(c))?(c):(a)))
// we get the most precision from the largest delta
long nInverseAlpha = std::max(nAR, std::max(nAG, nAB)); // (1-a)
nInverseAlpha = CLAMP(nInverseAlpha, 0, 255);
long nAlpha = 255 - nInverseAlpha;
pMaskAcc->SetPixel(y,x,BitmapColor((sal_Int8)CLAMP(nInverseAlpha,0,255)));
// now recover the pixels
long nR = (aColW.GetRed() + aColB.GetRed() - nInverseAlpha) * 128;
long nG = (aColW.GetGreen() + aColB.GetGreen() - nInverseAlpha) * 128;
long nB = (aColW.GetBlue() + aColB.GetBlue() - nInverseAlpha) * 128;
if (nAlpha == 0)
{ // doesn't matter what's behind transparency
nR = nG = nB = 0;
}
else
{
nR /= nAlpha; nG /= nAlpha; nB /= nAlpha;
}
pRecAcc->SetPixel(y,x,BitmapColor(
(sal_uInt8)CLAMP(nR,0,255),
(sal_uInt8)CLAMP(nG,0,255),
(sal_uInt8)CLAMP(nB,0,255)));
#undef CLAMP
}
}
}
rDev.DrawBitmap(aPt, aWhiteBmp);
aPt.Move(aSrc.GetSizePixel().Width(), 0);
rDev.DrawBitmap(aPt, aBlackBmp);
aPt.Move(aSrc.GetSizePixel().Width(), 0);
rDev.DrawBitmap(aPt, aRecovered);
aPt.Move(aSrc.GetSizePixel().Width(), 0);
rDev.DrawBitmap(aPt, aMask.GetBitmap());
aPt.Move(aSrc.GetSizePixel().Width(), 0);
return BitmapEx(aRecovered, aMask);
}
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &rCtx) override
{
if (rCtx.meStyle == RENDER_EXPANDED)
{
LoadAllImages();
Point aLocation(0,maIcons[0].GetSizePixel().Height() + 8);
for (size_t i = 0; i < 100; i++)
{
BitmapEx aSrc = maIcons[i];
// original above
Point aAbove(aLocation);
aAbove.Move(0,-aSrc.GetSizePixel().Height() - 4);
rDev.DrawBitmapEx(aAbove, aSrc);
aAbove.Move(aSrc.GetSizePixel().Width(),0);
aAbove.Move(aSrc.GetSizePixel().Width(),0);
rDev.DrawBitmap(aAbove, aSrc.GetBitmap());
aAbove.Move(aSrc.GetSizePixel().Width(),0);
rDev.DrawBitmap(aAbove, aSrc.GetMask());
// intermediates middle
BitmapEx aResult = AlphaRecovery(rDev, aLocation, aSrc);
// result below
Point aBelow(aLocation);
aBelow.Move(0,aResult.GetSizePixel().Height());
rDev.DrawBitmapEx(aBelow, aResult);
aLocation.Move(aSrc.GetSizePixel().Width()*6,0);
if (aLocation.X() > r.Right())
aLocation = Point(0,aLocation.Y()+aSrc.GetSizePixel().Height()*3+4);
}
// now go crazy with random foo
doDrawIcons(rDev, r, true);
}
else
{
doDrawIcons(rDev, r, false);
}
}
};
struct FetchDrawBitmap : public RegionRenderer
{
RENDER_DETAILS(fetchdraw,KEY_F,50)
virtual void RenderRegion(OutputDevice &rDev, Rectangle r,
const RenderContext &) override
{
Bitmap aBitmap(rDev.GetBitmap(Point(0,0),rDev.GetOutputSizePixel()));
aBitmap.Scale(r.GetSize(), BmpScaleFlag::BestQuality);
rDev.DrawBitmap(r.TopLeft(), aBitmap);
}
};
void drawToDevice(vcl::RenderContext& rDev, Size aSize, bool bVDev)
{
RenderContext aCtx;
double mnStartTime;
aCtx.mbVDev = bVDev;
aCtx.mpDemoRenderer = this;
aCtx.maSize = aSize;
Rectangle aWholeWin(Point(0,0), rDev.GetOutputSizePixel());
drawBackground(rDev, aWholeWin);
if (!bVDev /* want everything in the vdev */ &&
mnSelectedRenderer >= 0)
{
aCtx.meStyle = RENDER_EXPANDED;
RegionRenderer * r = maRenderers[mnSelectedRenderer];
// profiling?
if (getIterCount() > 0)
{
mnStartTime = getTimeNow();
for (int i = 0; i < r->getTestRepeatCount(); i++)
r->RenderRegion(rDev, aWholeWin, aCtx);
addTime(mnSelectedRenderer, getTimeNow() - mnStartTime);
} else
r->RenderRegion(rDev, aWholeWin, aCtx);
}
else
{
aCtx.meStyle = RENDER_THUMB;
std::vector<Rectangle> aRegions(partition(aSize, mnSegmentsX, mnSegmentsY));
DemoRenderer::clearRects(rDev, aRegions);
for (size_t i = 0; i < maRenderers.size(); i++)
{
RegionRenderer * r = maRenderers[i];
rDev.SetClipRegion( vcl::Region( aRegions[i] ) );
// profiling?
if (getIterCount() > 0)
{
if (!bVDev)
{
mnStartTime = getTimeNow();
for (int j = 0; j < r->getTestRepeatCount() * THUMB_REPEAT_FACTOR; j++)
r->RenderRegion(rDev, aRegions[i], aCtx);
addTime(i, (getTimeNow() - mnStartTime) / THUMB_REPEAT_FACTOR);
} else
for (int j = 0; j < r->getTestRepeatCount(); j++)
r->RenderRegion(rDev, aRegions[i], aCtx);
}
else
{
r->RenderRegion(rDev, aRegions[i], aCtx);
}
rDev.SetClipRegion();
}
}
}
std::vector<VclPtr<vcl::Window> > maInvalidates;
void addInvalidate(vcl::Window *pWindow) { maInvalidates.push_back(pWindow); };
void removeInvalidate(vcl::Window *pWindow)
{
for (auto aIt = maInvalidates.begin(); aIt != maInvalidates.end(); ++aIt)
{
if (*aIt == pWindow)
{
maInvalidates.erase(aIt);
return;
}
}
}
void Invalidate()
{
for (size_t i = 0; i < maInvalidates.size(); ++i)
maInvalidates[i]->Invalidate();
}
};
#if FIXME_BOUNCE_BUTTON
IMPL_LINK_NOARG(DemoRenderer,BounceTimerCb)
{
mpButton->Check(mnBounceX>0);
mpButton->SetPressed(mnBounceY>0);
Point aCur = mpButtonWin->GetPosPixel();
static const int nMovePix = 10;
aCur.Move(mnBounceX * nMovePix, mnBounceX * nMovePix);
Size aWinSize = GetSizePixel();
if (aCur.X() <= 0 || aCur.X() >= aWinSize.Width())
mnBounceX *= -1;
if (aCur.Y() <= 0 || aCur.Y() >= aWinSize.Height())
mnBounceX *= -1;
mpButtonWin->SetPosPixel(aCur);
// All smoke and mirrors to test sub-region invalidation underneath
Rectangle aRect(aCur, mpButtonWin->GetSizePixel());
Invalidate(aRect);
return 0;
}
#endif
void DemoRenderer::KeyInput(const KeyEvent &rKEvt)
{
sal_uInt16 nCode = rKEvt.GetKeyCode().GetCode();
// click to zoom out
if (mnSelectedRenderer >= 0)
{
if (nCode == KEY_ESCAPE || nCode == KEY_BACKSPACE)
{
mnSelectedRenderer = -1;
Invalidate();
return;
}
}
else
{
for (size_t i = 0; i < maRenderers.size(); i++)
{
if (nCode == maRenderers[i]->getAccelerator())
{
mnSelectedRenderer = i;
Invalidate();
return;
}
}
}
}
bool DemoRenderer::MouseButtonDown(const MouseEvent& rMEvt)
{
// click to zoom out
if (mnSelectedRenderer >= 0)
{
mnSelectedRenderer = -1;
Invalidate();
return true;
}
// click on a region to zoom into it
std::vector<Rectangle> aRegions(partition(GetSizePixel(), mnSegmentsX, mnSegmentsY));
for (size_t i = 0; i < aRegions.size(); i++)
{
if (aRegions[i].IsInside(rMEvt.GetPosPixel()))
{
mnSelectedRenderer = i;
Invalidate();
return true;
}
}
#if FIXME_BOUNCE_BUTTON
// otherwise bounce floating windows
if (!mpButton)
{
mpButtonWin = VclPtr<FloatingWindow>::Create(this);
mpButton = VclPtr<PushButton>::Create(mpButtonWin);
mpButton->SetSymbol(SymbolType::HELP);
mpButton->SetText("PushButton demo");
mpButton->SetPosSizePixel(Point(0,0), mpButton->GetOptimalSize());
mpButton->Show();
mpButtonWin->SetPosSizePixel(Point(0,0), mpButton->GetOptimalSize());
mpButtonWin->Show();
mnBounceX = 1; mnBounceX = 1;
maBounce.SetTimeoutHdl(LINK(this,DemoRenderer,BounceTimerCb));
maBounce.SetTimeout(55);
maBounce.Start();
}
else
{
maBounce.Stop();
delete mpButtonWin;
mpButtonWin = NULL;
mpButton = NULL;
}
#endif
return false;
}
void DemoRenderer::InitRenderers()
{
maRenderers.push_back(new DrawLines());
maRenderers.push_back(new DrawText());
maRenderers.push_back(new DrawPoly());
maRenderers.push_back(new DrawEllipse());
maRenderers.push_back(new DrawCheckered());
maRenderers.push_back(new DrawBitmapEx());
maRenderers.push_back(new DrawBitmap());
maRenderers.push_back(new DrawGradient());
maRenderers.push_back(new DrawPolyPolygons());
maRenderers.push_back(new DrawToVirtualDevice());
maRenderers.push_back(new DrawIcons());
maRenderers.push_back(new FetchDrawBitmap());
}
OUString DemoRenderer::getRendererList()
{
OUStringBuffer aBuf;
for (size_t i = 0; i < maRenderers.size(); i++)
{
aBuf.append(maRenderers[i]->getName());
aBuf.append(' ');
}
return aBuf.makeStringAndClear();
}
double DemoRenderer::getAndResetBenchmark(const RenderStyle style)
{
double geomean = 1.0;
fprintf(stderr, "Rendering: %s, Times (ms):\n", style == RENDER_THUMB ? "THUMB": "EXPANDED");
for (size_t i = 0; i < maRenderers.size(); i++)
{
double avgtime = maRenderers[i]->sumTime / maRenderers[i]->countTime;
geomean *= avgtime;
fprintf(stderr, "%s: %f (iteration: %d*%d*%d)\n",
rtl::OUStringToOString(maRenderers[i]->getName(),
RTL_TEXTENCODING_UTF8).getStr(), avgtime,
maRenderers[i]->countTime, maRenderers[i]->getTestRepeatCount(),
(style == RENDER_THUMB) ? THUMB_REPEAT_FACTOR : 1);
maRenderers[i]->sumTime = 0;
maRenderers[i]->countTime = 0;
}
geomean = pow(geomean, static_cast<double>(1.0)/maRenderers.size());
fprintf(stderr, "GEOMEAN_%s: %f\n", style == RENDER_THUMB ? "THUMB": "EXPANDED", geomean);
return geomean;
}
void DemoRenderer::setIterCount(sal_Int32 i)
{
iterCount = i;
}
sal_Int32 DemoRenderer::getIterCount()
{
return iterCount;
}
void DemoRenderer::addTime(int i, double t)
{
maRenderers[i]->sumTime += t / maRenderers[i]->getTestRepeatCount();
maRenderers[i]->countTime++;
}
void DemoRenderer::selectRenderer(const OUString &rName )
{
for (size_t i = 0; i < maRenderers.size(); i++)
{
if (maRenderers[i]->getName() == rName)
{
mnSelectedRenderer = i;
Invalidate();
return;
}
}
}
int DemoRenderer::selectNextRenderer()
{
mnSelectedRenderer++;
if (mnSelectedRenderer == (signed) maRenderers.size())
mnSelectedRenderer = -1;
Invalidate();
return mnSelectedRenderer;
}
class DemoWin : public WorkWindow
{
DemoRenderer &mrRenderer;
bool underTesting;
bool testThreads;
class RenderThread : public salhelper::Thread {
DemoWin &mrWin;
TimeValue maDelay;
public:
RenderThread(DemoWin &rWin, sal_uInt32 nDelaySecs)
: Thread("vcldemo render thread")
, mrWin(rWin)
{
maDelay.Seconds = nDelaySecs;
maDelay.Nanosec = 0;
launch();
}
virtual ~RenderThread()
{
join();
}
virtual void execute() override
{
osl_waitThread(&maDelay);
SolarMutexGuard aGuard;
fprintf (stderr, "render from a different thread\n");
mrWin.Invalidate();
}
};
rtl::Reference<RenderThread> mxThread;
public:
DemoWin(DemoRenderer &rRenderer, bool bThreads) :
WorkWindow(NULL, WB_APP | WB_STDWORK),
mrRenderer(rRenderer),
testThreads(bThreads)
{
mrRenderer.addInvalidate(this);
underTesting = false;
}
virtual ~DemoWin()
{
disposeOnce();
}
virtual void dispose() override
{
mxThread.clear();
mrRenderer.removeInvalidate(this);
WorkWindow::dispose();
}
virtual void MouseButtonDown(const MouseEvent& rMEvt) override
{
mrRenderer.SetSizePixel(GetSizePixel());
if (!mrRenderer.MouseButtonDown(rMEvt))
{
if (testThreads)
{ // render this window asynchronously in a new thread
sal_uInt32 nDelaySecs = 0;
if (rMEvt.GetButtons() & MOUSE_RIGHT)
nDelaySecs = 5;
mxThread = new RenderThread(*this, nDelaySecs);
}
else
{ // spawn another window
VclPtrInstance<DemoWin> pNewWin(mrRenderer, testThreads);
pNewWin->SetText("Another interactive VCL demo window");
pNewWin->Show();
}
}
}
virtual void KeyInput(const KeyEvent& rKEvt) override
{
mrRenderer.SetSizePixel(GetSizePixel());
mrRenderer.KeyInput(rKEvt);
}
virtual void Paint(vcl::RenderContext& rRenderContext, const Rectangle& rRect) override
{
mrRenderer.SetSizePixel(GetSizePixel());
fprintf(stderr, "DemoWin::Paint(%ld,%ld,%ld,%ld)\n", rRect.getX(), rRect.getY(), rRect.getWidth(), rRect.getHeight());
if (mrRenderer.getIterCount() == 0)
mrRenderer.drawToDevice(rRenderContext, GetSizePixel(), false);
else
TestAndQuit(rRenderContext);
}
void TestAndQuit(vcl::RenderContext& rRenderContext)
{
if (underTesting)
return;
underTesting = true;
for (sal_Int32 i = 0; i < mrRenderer.getIterCount(); i++)
{
while (mrRenderer.selectNextRenderer() > -1)
{
mrRenderer.drawToDevice(rRenderContext, GetSizePixel(), false);
}
}
double expandedGEOMEAN = mrRenderer.getAndResetBenchmark(RENDER_EXPANDED);
for (sal_Int32 i = 0; i < mrRenderer.getIterCount(); i++)
mrRenderer.drawToDevice(rRenderContext, GetSizePixel(), false);
double thumbGEOMEAN = mrRenderer.getAndResetBenchmark(RENDER_THUMB);
fprintf(stderr, "GEOMEAN_TOTAL: %f\n", pow(thumbGEOMEAN * expandedGEOMEAN, static_cast<double>(0.5)));
Application::Quit();
}
};
class DemoWidgets : public WorkWindow
{
MenuBar *mpBar;
PopupMenu *mpPopup;
VclPtr<VclBox> mpBox;
VclPtr<ToolBox> mpToolbox;
VclPtr<PushButton> mpButton;
VclPtr<VclHBox> mpHBox;
VclPtr<CheckBox> mpGLCheck;
VclPtr<ComboBox> mpGLCombo;
VclPtr<PushButton> mpGLButton;
DECL_LINK_TYPED(GLTestClick, Button*, void);
public:
DemoWidgets() :
WorkWindow(NULL, WB_APP | WB_STDWORK),
mpBox(VclPtrInstance<VclVBox>(this, false, 3)),
mpToolbox(VclPtrInstance<ToolBox>(mpBox.get())),
mpButton(VclPtrInstance<PushButton>(mpBox.get())),
mpHBox(VclPtrInstance<VclHBox>(mpBox.get(), true, 3)),
mpGLCheck(VclPtrInstance<CheckBox>(mpHBox.get())),
mpGLCombo(VclPtrInstance<ComboBox>(mpHBox.get())),
mpGLButton(VclPtrInstance<PushButton>(mpHBox.get()))
{
SetText("VCL widget demo");
Wallpaper aWallpaper(BitmapEx("sfx2/res/startcenter-logo.png"));
aWallpaper.SetStyle(WallpaperStyle::BottomRight);
aWallpaper.SetColor(COL_RED);
mpBox->SetBackground(aWallpaper);
mpBox->Show();
Help::EnableBalloonHelp();
mpToolbox->SetHelpText("Help text");
mpToolbox->InsertItem(0, "Toolbar item");
mpToolbox->SetQuickHelpText(0, "This is a tooltip popup");
mpToolbox->InsertSeparator();
mpToolbox->Show();
mpButton->SetText("Click me; go on");
mpButton->Show();
mpGLCheck->SetText("Test in OGL zone");
mpGLCheck->Show();
mpGLCombo->InsertEntry("sleep 1 second");
mpGLCombo->InsertEntry("sleep 3 seconds");
mpGLCombo->InsertEntry("sleep 7 seconds");
mpGLCombo->SelectEntryPos(2);
mpGLCombo->Show();
mpGLButton->SetText("Execute test");
mpGLButton->SetClickHdl(LINK(this,DemoWidgets,GLTestClick));
mpGLButton->Show();
mpHBox->Show();
mpBar = new MenuBar();
mpBar->InsertItem(0,"File");
mpPopup = new PopupMenu();
mpPopup->InsertItem(0,"Item");
mpBar->SetPopupMenu(0, mpPopup);
SetMenuBar(mpBar);
Show();
}
virtual ~DemoWidgets() { disposeOnce(); }
virtual void dispose() override
{
mpGLButton.disposeAndClear();
mpGLCombo.disposeAndClear();
mpGLCheck.disposeAndClear();
mpHBox.disposeAndClear();
mpToolbox.disposeAndClear();
mpButton.disposeAndClear();
mpBox.disposeAndClear();
delete mpPopup;
delete mpBar;
WorkWindow::dispose();
}
virtual void Paint(vcl::RenderContext& rRenderContext, const Rectangle&) override
{
Rectangle aWholeSize(Point(0, 0),GetOutputSizePixel());
vcl::Region aClip(aWholeSize);
Rectangle aExclude(Rectangle(Point(50,50),Size(100,100)));
aClip.Exclude(aExclude);
Wallpaper aWallpaper(COL_GREEN);
rRenderContext.Push(PushFlags::CLIPREGION);
rRenderContext.IntersectClipRegion(aClip);
rRenderContext.DrawWallpaper(aWholeSize, aWallpaper);
rRenderContext.Pop();
ScopedVclPtrInstance< VirtualDevice > pDev(*this);
pDev->EnableRTL(IsRTLEnabled());
pDev->SetOutputSizePixel(aExclude.GetSize());
Rectangle aSubRect(aWholeSize);
aSubRect.Move(-aExclude.Left(), -aExclude.Top());
pDev->DrawWallpaper(aSubRect, aWallpaper );
rRenderContext.DrawOutDev(aExclude.TopLeft(), aExclude.GetSize(),
Point( 0, 0 ), aExclude.GetSize(), *pDev.get() );
}
};
class OpenGLZoneTest {
public:
static void enter() { OpenGLZone::enter(); }
static void leave() { OpenGLZone::leave(); }
};
IMPL_LINK_NOARG_TYPED(DemoWidgets, GLTestClick, Button*, void)
{
sal_Int32 nSelected = mpGLCombo->GetSelectEntryPos();
TimeValue aDelay;
aDelay.Seconds = 0;
aDelay.Nanosec = 0;
switch (nSelected)
{
case 0:
aDelay.Seconds = 1;
break;
case 1:
aDelay.Seconds = 3;
break;
case 2:
aDelay.Seconds = 7;
break;
default:
break;
}
bool bEnterLeave = mpGLCheck->IsChecked();
if (bEnterLeave)
OpenGLZoneTest::enter();
osl_waitThread(&aDelay);
if (bEnterLeave)
OpenGLZoneTest::leave();
}
class DemoPopup : public FloatingWindow
{
public:
DemoPopup() : FloatingWindow( NULL, WB_SYSTEMWINDOW|WB_TOOLTIPWIN)
{
SetType( WINDOW_HELPTEXTWINDOW );
SetOutputSizePixel( Size( 300, 30 ) );
SetBackground(Wallpaper(COL_YELLOW));
Show( true, ShowFlags::NoActivate );
Update();
}
virtual void Paint(vcl::RenderContext& /*rRenderContext*/, const Rectangle&) override
{
// Interestingly in GL mode on Windows, this doesn't render.
Size aSize = GetOutputSizePixel();
Rectangle aTextRect(Point(6, 6), aSize);
SetTextColor(COL_BLACK);
SetTextAlign(ALIGN_TOP);
DrawText(aTextRect, "This is a standalone help text test",
DrawTextFlags::MultiLine|DrawTextFlags::WordBreak|
DrawTextFlags::Left|DrawTextFlags::Top);
SetLineColor(COL_BLACK);
SetFillColor();
DrawRect( Rectangle( Point(), aSize ) );
aSize.Width() -= 2;
aSize.Height() -= 2;
Color aColor( GetLineColor() );
SetLineColor( ( COL_GRAY ) );
DrawRect( Rectangle( Point( 1, 1 ), aSize ) );
SetLineColor( aColor );
}
virtual void MouseButtonDown( const MouseEvent & ) override
{
Application::Quit();
}
};
class OpenGLTests
{
VclPtr<WorkWindow> mxWinA;
VclPtr<WorkWindow> mxWinB;
OpenGLSalGraphicsImpl *mpImplA;
OpenGLSalGraphicsImpl *mpImplB;
rtl::Reference<OpenGLContext> mpA;
rtl::Reference<OpenGLContext> mpB;
static OpenGLSalGraphicsImpl *getImpl(const VclPtr<OutputDevice> &xOut)
{
SalGraphics *pGraphics = xOut->GetGraphics();
return dynamic_cast<OpenGLSalGraphicsImpl *>(pGraphics->GetImpl());
}
public:
OpenGLTests() :
mxWinA(VclPtr<WorkWindow>::Create(nullptr, WB_APP | WB_STDWORK)),
mxWinB(VclPtr<WorkWindow>::Create(nullptr, WB_APP | WB_STDWORK))
{
if (!OpenGLHelper::isVCLOpenGLEnabled())
{
mpImplA = mpImplB = nullptr;
fprintf (stderr, "OpenGL is not enabled: try SAL_FORCEGL=1\n");
return;
}
mpImplA = getImpl(mxWinA);
mpImplB = getImpl(mxWinB);
assert (mpImplA && mpImplB);
mpA = mpImplA->GetOpenGLContext();
mpB = mpImplB->GetOpenGLContext();
assert (mpA.is() && mpB.is());
assert (mpA != mpB);
}
~OpenGLTests()
{
mxWinB.disposeAndClear();
mxWinA.disposeAndClear();
}
void testCurrentFramebuffer()
{
fprintf(stderr,"test OpenGLContext's framebuffer association.\n");
mpA->makeCurrent();
OpenGLFramebuffer *pBuffer;
{
OpenGLTexture aTexture(256,128);
pBuffer = mpA->AcquireFramebuffer(aTexture);
}
assert (pBuffer->IsFree()); (void)pBuffer;
mpB->makeCurrent();
assert (mpA->mpCurrentFramebuffer == NULL);
}
void testVirtualDevice()
{
fprintf(stderr, "test sharing OpenGLContexts with virtual-devices reference counting\n");
VclPtrInstance<WorkWindow> xTempWin(nullptr, WB_STDWORK);
xTempWin->Show();
// forcibly make this context current by rendering
xTempWin->DrawPixel(Point(0, 0), COL_RED);
// get some other guys to leach off this context
VclPtrInstance<VirtualDevice> xVDev;
rtl::Reference<OpenGLContext> pContext = getImpl(xVDev)->GetOpenGLContext();
VclPtrInstance<VirtualDevice> xVDev2;
rtl::Reference<OpenGLContext> pContext2 = getImpl(xVDev)->GetOpenGLContext();
// sharing the same off-screen context.
assert(pContext == pContext2);
assert(pContext == getImpl(xTempWin)->GetOpenGLContext());
assert(pContext != mpA && pContext != mpB);
(void)pContext; (void)pContext2;
// Kill the parent we free-ride on ...
xTempWin.disposeAndClear();
// This appears to continue working; fun.
Point aPt(0, 0);
xVDev->DrawPixel(aPt, COL_GREEN);
assert(xVDev->GetPixel(aPt) == COL_GREEN);
xVDev.disposeAndClear();
// Switch context to see if we can switch back.
mxWinA->DrawPixel(aPt, COL_WHITE);
// Now try switching back to this guy ...
xVDev2->DrawPixel(aPt, COL_BLUE);
assert(xVDev2->GetPixel(aPt) == COL_BLUE);
xVDev2.disposeAndClear();
}
int execute()
{
if (!OpenGLHelper::isVCLOpenGLEnabled())
return 1;
testCurrentFramebuffer();
testVirtualDevice();
return 0;
}
};
class DemoApp : public Application
{
static int showHelp(DemoRenderer &rRenderer)
{
fprintf(stderr,"vcldemo - a VCL test app\n");
fprintf(stderr," --help - print this text\n");
fprintf(stderr," --show <renderer> - start with a given renderer, options are:\n");
OUString aRenderers(rRenderer.getRendererList());
fprintf(stderr," %s\n",
rtl::OUStringToOString(aRenderers, RTL_TEXTENCODING_UTF8).getStr());
fprintf(stderr," --test <iterCount> - create benchmark data\n");
fprintf(stderr," --widgets - launch the widget test.\n");
fprintf(stderr," --threads - render from multiple threads.\n");
fprintf(stderr," --gltest - run openGL regression tests.\n");
fprintf(stderr, "\n");
return 0;
}
public:
DemoApp() {}
virtual int Main() override
{
try
{
bool bWidgets = false, bThreads = false;
bool bPopup = false, bGLTest = false;
DemoRenderer aRenderer;
for (sal_uInt16 i = 0; i < GetCommandLineParamCount(); ++i)
{
bool bLast = i == GetCommandLineParamCount() - 1;
OUString aArg = GetCommandLineParam(i);
if (aArg == "--help" || aArg == "-h")
return showHelp(aRenderer);
if (aArg == "--show")
{
if (bLast)
return showHelp(aRenderer);
else
aRenderer.selectRenderer(GetCommandLineParam(++i));
}
else if (aArg == "--test")
{
if (bLast)
return showHelp(aRenderer);
else
aRenderer.setIterCount(GetCommandLineParam(++i).toInt32());
}
else if (aArg == "--widgets")
bWidgets = true;
else if (aArg == "--popup")
bPopup = true;
else if (aArg == "--gltest")
bGLTest = true;
else if (aArg == "--threads")
bThreads = true;
else if (aArg.startsWith("--"))
{
fprintf(stderr,"Unknown argument '%s'\n",
rtl::OUStringToOString(aArg, RTL_TEXTENCODING_UTF8).getStr());
return showHelp(aRenderer);
}
}
ScopedVclPtrInstance<DemoWin> aMainWin(aRenderer, bThreads);
VclPtr<DemoWidgets> xWidgets;
VclPtr<DemoPopup> xPopup;
aMainWin->SetText("Interactive VCL demo #1");
if (bGLTest)
{
OpenGLTests aTests;
return aTests.execute();
}
else if (bWidgets)
xWidgets = VclPtr< DemoWidgets >::Create ();
else if (bPopup)
xPopup = VclPtrInstance< DemoPopup> ();
else
aMainWin->Show();
Application::Execute();
xWidgets.disposeAndClear();
xPopup.disposeAndClear();
}
catch (const css::uno::Exception& e)
{
SAL_WARN("vcl.app", "Fatal exception: " << e.Message);
return 1;
}
catch (const std::exception& e)
{
SAL_WARN("vcl.app", "Fatal exception: " << e.what());
return 1;
}
return 0;
}
protected:
uno::Reference<lang::XMultiServiceFactory> xMSF;
void Init() override
{
try
{
uno::Reference<uno::XComponentContext> xComponentContext
= ::cppu::defaultBootstrap_InitialComponentContext();
xMSF = uno::Reference<lang::XMultiServiceFactory>
(xComponentContext->getServiceManager(), uno::UNO_QUERY);
if(!xMSF.is())
Application::Abort("Bootstrap failure - no service manager");
::comphelper::setProcessServiceFactory(xMSF);
}
catch (const uno::Exception &e)
{
Application::Abort("Bootstrap exception " + e.Message);
}
}
void DeInit() override
{
uno::Reference< lang::XComponent >(
comphelper::getProcessComponentContext(),
uno::UNO_QUERY_THROW)-> dispose();
::comphelper::setProcessServiceFactory(NULL);
}
};
void vclmain::createApplication()
{
static DemoApp aApp;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */