176 lines
5.1 KiB
C++
176 lines
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// Natural, Clamped, or Periodic Cubic Splines
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//
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// Input: A list of N+1 points (x_i,a_i), 0 <= i <= N, which are sampled
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// from a function, a_i = f(x_i). The function f is unknown. Boundary
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// conditions are
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// (1) Natural splines: f"(x_0) = f"(x_N) = 0
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// (2) Clamped splines: f'(x_0) and f'(x_N) are user-specified.
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// (3) Periodic splines: f(x_0) = f(x_N) [in which case a_N = a_0 is
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// required in the input], f'(x_0) = f'(x_N), and f"(x_0) = f"(x_N).
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//
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// Output: b_i, c_i, d_i, 0 <= i <= N-1, which are coefficients for the cubic
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// spline S_i(x) = a_i + b_i(x-x_i) + c_i(x-x_i)^2 + d_i(x-x_i)^3 for
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// x_i <= x < x_{i+1}.
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//
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// The natural and clamped algorithms were implemented from
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//
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// Numerical Analysis, 3rd edition
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// Richard L. Burden and J. Douglas Faires
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// Prindle, Weber & Schmidt
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// Boston, 1985, pp. 122-124.
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//
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// The algorithm sets up a tridiagonal linear system of equations in the
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// c_i values. This can be solved in O(N) time.
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//
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// The periodic spline algorithm was implemented from my own derivation. The
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// linear system of equations is not tridiagonal. For now I use a standard
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// linear solver that does not take advantage of the sparseness of the
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// matrix. Therefore for very large N, you may have to worry about memory
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// usage.
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#include "solver.h"
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//-----------------------------------------------------------------------------
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void NaturalSpline (int N, double* x, double* a, double*& b, double*& c,
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double*& d)
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{
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const double oneThird = 1.0/3.0;
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int i;
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double* h = new double[N];
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double* hdiff = new double[N];
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double* alpha = new double[N];
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for (i = 0; i < N; i++){
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h[i] = x[i+1]-x[i];
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}
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for (i = 1; i < N; i++)
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hdiff[i] = x[i+1]-x[i-1];
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for (i = 1; i < N; i++)
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{
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double numer = 3.0*(a[i+1]*h[i-1]-a[i]*hdiff[i]+a[i-1]*h[i]);
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double denom = h[i-1]*h[i];
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alpha[i] = numer/denom;
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}
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double* ell = new double[N+1];
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double* mu = new double[N];
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double* z = new double[N+1];
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double recip;
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ell[0] = 1.0;
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mu[0] = 0.0;
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z[0] = 0.0;
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for (i = 1; i < N; i++)
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{
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ell[i] = 2.0*hdiff[i]-h[i-1]*mu[i-1];
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recip = 1.0/ell[i];
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mu[i] = recip*h[i];
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z[i] = recip*(alpha[i]-h[i-1]*z[i-1]);
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}
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ell[N] = 1.0;
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z[N] = 0.0;
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b = new double[N];
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c = new double[N+1];
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d = new double[N];
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c[N] = 0.0;
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for (i = N-1; i >= 0; i--)
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{
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c[i] = z[i]-mu[i]*c[i+1];
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recip = 1.0/h[i];
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b[i] = recip*(a[i+1]-a[i])-h[i]*(c[i+1]+2.0*c[i])*oneThird;
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d[i] = oneThird*recip*(c[i+1]-c[i]);
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}
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delete[] h;
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delete[] hdiff;
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delete[] alpha;
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delete[] ell;
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delete[] mu;
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delete[] z;
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}
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void PeriodicSpline (int N, double* x, double* a, double*& b, double*& c,
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double*& d)
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{
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double* h = new double[N];
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int i;
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for (i = 0; i < N; i++)
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h[i] = x[i+1]-x[i];
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mgcLinearSystemD sys;
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double** mat = sys.NewMatrix(N+1); // guaranteed to be zeroed memory
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c = sys.NewVector(N+1); // guaranteed to be zeroed memory
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// c[0] - c[N] = 0
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mat[0][0] = +1.0f;
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mat[0][N] = -1.0f;
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// h[i-1]*c[i-1]+2*(h[i-1]+h[i])*c[i]+h[i]*c[i+1] =
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// 3*{(a[i+1]-a[i])/h[i] - (a[i]-a[i-1])/h[i-1]}
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for (i = 1; i <= N-1; i++)
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{
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mat[i][i-1] = h[i-1];
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mat[i][i ] = 2.0f*(h[i-1]+h[i]);
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mat[i][i+1] = h[i];
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c[i] = 3.0f*((a[i+1]-a[i])/h[i] - (a[i]-a[i-1])/h[i-1]);
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}
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// "wrap around equation" for periodicity
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// h[N-1]*c[N-1]+2*(h[N-1]+h[0])*c[0]+h[0]*c[1] =
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// 3*{(a[1]-a[0])/h[0] - (a[0]-a[N-1])/h[N-1]}
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mat[N][N-1] = h[N-1];
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mat[N][0 ] = 2.0f*(h[N-1]+h[0]);
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mat[N][1 ] = h[0];
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c[N] = 3.0f*((a[1]-a[0])/h[0] - (a[0]-a[N-1])/h[N-1]);
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// solve for c[0] through c[N]
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sys.Solve(N+1,mat,c);
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const double oneThird = 1.0/3.0;
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b = new double[N];
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d = new double[N];
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for (i = 0; i < N; i++)
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{
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b[i] = (a[i+1]-a[i])/h[i] - oneThird*(c[i+1]+2.0f*c[i])*h[i];
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d[i] = oneThird*(c[i+1]-c[i])/h[i];
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}
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delete[] h;
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sys.DeleteMatrix(N+1,mat);
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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