office-gobmx/vcl/source/outdev/transparent.cxx
Mike Kaganski f3c67b783a tdf#135264: draw to mpAlphaVDev after DrawTransparentNatively
Otherwise the transparency is lost for the cases where mpAlphaVDev
is used.

Change-Id: Ic7b92cb69727dbe8901695ba496878f0ea381826
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/99694
Tested-by: Jenkins
Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
2020-07-29 17:21:50 +02:00

869 lines
33 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <cassert>
#include <sal/types.h>
#include <tools/helpers.hxx>
#include <rtl/math.hxx>
#include <memory>
#include <vcl/bitmapaccess.hxx>
#include <vcl/gdimtf.hxx>
#include <vcl/metaact.hxx>
#include <vcl/outdev.hxx>
#include <vcl/settings.hxx>
#include <vcl/virdev.hxx>
#include <outdata.hxx>
#include <salgdi.hxx>
#include <bitmapwriteaccess.hxx>
namespace
{
/**
* Perform a safe approximation of a polygon from double-precision
* coordinates to integer coordinates, to ensure that it has at least 2
* pixels in both X and Y directions.
*/
tools::Polygon toPolygon( const basegfx::B2DPolygon& rPoly )
{
basegfx::B2DRange aRange = rPoly.getB2DRange();
double fW = aRange.getWidth(), fH = aRange.getHeight();
if (0.0 < fW && 0.0 < fH && (fW <= 1.0 || fH <= 1.0))
{
// This polygon not empty but is too small to display. Approximate it
// with a rectangle large enough to be displayed.
double nX = aRange.getMinX(), nY = aRange.getMinY();
double nW = std::max<double>(1.0, rtl::math::round(fW));
double nH = std::max<double>(1.0, rtl::math::round(fH));
tools::Polygon aTarget;
aTarget.Insert(0, Point(nX, nY));
aTarget.Insert(1, Point(nX+nW, nY));
aTarget.Insert(2, Point(nX+nW, nY+nH));
aTarget.Insert(3, Point(nX, nY+nH));
aTarget.Insert(4, Point(nX, nY));
return aTarget;
}
return tools::Polygon(rPoly);
}
tools::PolyPolygon toPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPoly )
{
tools::PolyPolygon aTarget;
for (auto const& rB2DPolygon : rPolyPoly)
aTarget.Insert(toPolygon(rB2DPolygon));
return aTarget;
}
}
Color OutputDevice::ImplDrawModeToColor( const Color& rColor ) const
{
Color aColor( rColor );
DrawModeFlags nDrawMode = GetDrawMode();
if( nDrawMode & ( DrawModeFlags::BlackLine | DrawModeFlags::WhiteLine |
DrawModeFlags::GrayLine |
DrawModeFlags::SettingsLine ) )
{
if( !ImplIsColorTransparent( aColor ) )
{
if( nDrawMode & DrawModeFlags::BlackLine )
{
aColor = COL_BLACK;
}
else if( nDrawMode & DrawModeFlags::WhiteLine )
{
aColor = COL_WHITE;
}
else if( nDrawMode & DrawModeFlags::GrayLine )
{
const sal_uInt8 cLum = aColor.GetLuminance();
aColor = Color( cLum, cLum, cLum );
}
else if( nDrawMode & DrawModeFlags::SettingsLine )
{
aColor = GetSettings().GetStyleSettings().GetFontColor();
}
}
}
return aColor;
}
void OutputDevice::ImplPrintTransparent( const Bitmap& rBmp, const Bitmap& rMask,
const Point& rDestPt, const Size& rDestSize,
const Point& rSrcPtPixel, const Size& rSrcSizePixel )
{
Point aDestPt( LogicToPixel( rDestPt ) );
Size aDestSz( LogicToPixel( rDestSize ) );
tools::Rectangle aSrcRect( rSrcPtPixel, rSrcSizePixel );
aSrcRect.Justify();
if( rBmp.IsEmpty() || !aSrcRect.GetWidth() || !aSrcRect.GetHeight() || !aDestSz.Width() || !aDestSz.Height() )
return;
Bitmap aPaint( rBmp ), aMask( rMask );
BmpMirrorFlags nMirrFlags = BmpMirrorFlags::NONE;
if( aMask.GetBitCount() > 1 )
aMask.Convert( BmpConversion::N1BitThreshold );
// mirrored horizontically
if( aDestSz.Width() < 0 )
{
aDestSz.setWidth( -aDestSz.Width() );
aDestPt.AdjustX( -( aDestSz.Width() - 1 ) );
nMirrFlags |= BmpMirrorFlags::Horizontal;
}
// mirrored vertically
if( aDestSz.Height() < 0 )
{
aDestSz.setHeight( -aDestSz.Height() );
aDestPt.AdjustY( -( aDestSz.Height() - 1 ) );
nMirrFlags |= BmpMirrorFlags::Vertical;
}
// source cropped?
if( aSrcRect != tools::Rectangle( Point(), aPaint.GetSizePixel() ) )
{
aPaint.Crop( aSrcRect );
aMask.Crop( aSrcRect );
}
// destination mirrored
if( nMirrFlags != BmpMirrorFlags::NONE )
{
aPaint.Mirror( nMirrFlags );
aMask.Mirror( nMirrFlags );
}
// we always want to have a mask
if( aMask.IsEmpty() )
{
aMask = Bitmap( aSrcRect.GetSize(), 1 );
aMask.Erase( COL_BLACK );
}
// do painting
const long nSrcWidth = aSrcRect.GetWidth(), nSrcHeight = aSrcRect.GetHeight();
long nX, nY; // , nWorkX, nWorkY, nWorkWidth, nWorkHeight;
std::unique_ptr<long[]> pMapX(new long[ nSrcWidth + 1 ]);
std::unique_ptr<long[]> pMapY(new long[ nSrcHeight + 1 ]);
const bool bOldMap = mbMap;
mbMap = false;
// create forward mapping tables
for( nX = 0; nX <= nSrcWidth; nX++ )
pMapX[ nX ] = aDestPt.X() + FRound( static_cast<double>(aDestSz.Width()) * nX / nSrcWidth );
for( nY = 0; nY <= nSrcHeight; nY++ )
pMapY[ nY ] = aDestPt.Y() + FRound( static_cast<double>(aDestSz.Height()) * nY / nSrcHeight );
// walk through all rectangles of mask
const vcl::Region aWorkRgn(aMask.CreateRegion(COL_BLACK, tools::Rectangle(Point(), aMask.GetSizePixel())));
RectangleVector aRectangles;
aWorkRgn.GetRegionRectangles(aRectangles);
for (auto const& rectangle : aRectangles)
{
const Point aMapPt(pMapX[rectangle.Left()], pMapY[rectangle.Top()]);
const Size aMapSz( pMapX[rectangle.Right() + 1] - aMapPt.X(), // pMapX[L + W] -> L + ((R - L) + 1) -> R + 1
pMapY[rectangle.Bottom() + 1] - aMapPt.Y()); // same for Y
Bitmap aBandBmp(aPaint);
aBandBmp.Crop(rectangle);
DrawBitmap(aMapPt, aMapSz, Point(), aBandBmp.GetSizePixel(), aBandBmp);
}
mbMap = bOldMap;
}
// Caution: This method is nearly the same as
// void OutputDevice::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rB2DPolyPoly )
// so when changes are made here do not forget to make changes there, too
void OutputDevice::DrawTransparent(
const basegfx::B2DHomMatrix& rObjectTransform,
const basegfx::B2DPolyPolygon& rB2DPolyPoly,
double fTransparency)
{
assert(!is_double_buffered_window());
// AW: Do NOT paint empty PolyPolygons
if(!rB2DPolyPoly.count())
return;
// we need a graphics
if( !mpGraphics && !AcquireGraphics() )
return;
if( mbInitClipRegion )
InitClipRegion();
if( mbOutputClipped )
return;
if( mbInitLineColor )
InitLineColor();
if( mbInitFillColor )
InitFillColor();
if((mnAntialiasing & AntialiasingFlags::EnableB2dDraw) &&
mpGraphics->supportsOperation(OutDevSupportType::B2DDraw) &&
(RasterOp::OverPaint == GetRasterOp()) )
{
// b2dpolygon support not implemented yet on non-UNX platforms
basegfx::B2DPolyPolygon aB2DPolyPolygon(rB2DPolyPoly);
// ensure it is closed
if(!aB2DPolyPolygon.isClosed())
{
// maybe assert, prevents buffering due to making a copy
aB2DPolyPolygon.setClosed( true );
}
// create ObjectToDevice transformation
const basegfx::B2DHomMatrix aFullTransform(ImplGetDeviceTransformation() * rObjectTransform);
const double fAdjustedTransparency = mpAlphaVDev ? 0 : fTransparency;
bool bDrawnOk(true);
if( IsFillColor() )
{
bDrawnOk = mpGraphics->DrawPolyPolygon(
aFullTransform,
aB2DPolyPolygon,
fAdjustedTransparency,
this);
}
if( bDrawnOk && IsLineColor() )
{
const bool bPixelSnapHairline(mnAntialiasing & AntialiasingFlags::PixelSnapHairline);
for(auto const& rPolygon : aB2DPolyPolygon)
{
mpGraphics->DrawPolyLine(
aFullTransform,
rPolygon,
fAdjustedTransparency,
0.0, // tdf#124848 hairline
nullptr, // MM01
basegfx::B2DLineJoin::NONE,
css::drawing::LineCap_BUTT,
basegfx::deg2rad(15.0), // not used with B2DLineJoin::NONE, but the correct default
bPixelSnapHairline,
this );
}
}
if( bDrawnOk )
{
if( mpMetaFile )
{
// tdf#119843 need transformed Polygon here
basegfx::B2DPolyPolygon aB2DPolyPoly(rB2DPolyPoly);
aB2DPolyPoly.transform(rObjectTransform);
mpMetaFile->AddAction(
new MetaTransparentAction(
tools::PolyPolygon(aB2DPolyPoly),
static_cast< sal_uInt16 >(fTransparency * 100.0)));
}
if (mpAlphaVDev)
{
const Color aFillCol(mpAlphaVDev->GetFillColor());
const Color aLineColor(mpAlphaVDev->GetLineColor());
const auto nGreyScale = static_cast<sal_uInt8>(std::round(255 * fTransparency));
const Color aNewColor(nGreyScale, nGreyScale, nGreyScale);
mpAlphaVDev->SetFillColor(aNewColor);
mpAlphaVDev->SetLineColor(aNewColor);
mpAlphaVDev->DrawTransparent(rObjectTransform, rB2DPolyPoly, fTransparency);
mpAlphaVDev->SetFillColor(aFillCol);
mpAlphaVDev->SetLineColor(aLineColor);
}
return;
}
}
// fallback to old polygon drawing if needed
// tdf#119843 need transformed Polygon here
basegfx::B2DPolyPolygon aB2DPolyPoly(rB2DPolyPoly);
aB2DPolyPoly.transform(rObjectTransform);
DrawTransparent(
toPolyPolygon(aB2DPolyPoly),
static_cast<sal_uInt16>(fTransparency * 100.0));
}
void OutputDevice::DrawInvisiblePolygon( const tools::PolyPolygon& rPolyPoly )
{
assert(!is_double_buffered_window());
// short circuit if the polygon border is invisible too
if( !mbLineColor )
return;
// we assume that the border is NOT to be drawn transparently???
Push( PushFlags::FILLCOLOR );
SetFillColor();
DrawPolyPolygon( rPolyPoly );
Pop();
}
bool OutputDevice::DrawTransparentNatively ( const tools::PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
assert(!is_double_buffered_window());
bool bDrawn = false;
// debug helper:
static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA");
if( !pDisableNative &&
mpGraphics->supportsOperation( OutDevSupportType::B2DDraw )
#if defined UNX && ! defined MACOSX && ! defined IOS
&& GetBitCount() > 8
#endif
#ifdef _WIN32
// workaround bad dithering on remote displaying when using GDI+ with toolbar button highlighting
&& !rPolyPoly.IsRect()
#endif
)
{
// prepare the graphics device
if( mbInitClipRegion )
InitClipRegion();
if( mbOutputClipped )
return false;
if( mbInitLineColor )
InitLineColor();
if( mbInitFillColor )
InitFillColor();
// get the polygon in device coordinates
basegfx::B2DPolyPolygon aB2DPolyPolygon(rPolyPoly.getB2DPolyPolygon());
const basegfx::B2DHomMatrix aTransform(ImplGetDeviceTransformation());
const double fTransparency = 0.01 * nTransparencePercent;
if( mbFillColor )
{
// #i121591#
// CAUTION: Only non printing (pixel-renderer) VCL commands from OutputDevices
// should be used when printing. Normally this is avoided by the printer being
// non-AAed and thus e.g. on WIN GdiPlus calls are not used. It may be necessary
// to figure out a way of moving this code to its own function that is
// overridden by the Print class, which will mean we deliberately override the
// functionality and we use the fallback some lines below (which is not very good,
// though. For now, WinSalGraphics::drawPolyPolygon will detect printer usage and
// correct the wrong mapping (see there for details)
bDrawn = mpGraphics->DrawPolyPolygon(
aTransform,
aB2DPolyPolygon,
fTransparency,
this);
}
if( mbLineColor )
{
// disable the fill color for now
mpGraphics->SetFillColor();
// draw the border line
const bool bPixelSnapHairline(mnAntialiasing & AntialiasingFlags::PixelSnapHairline);
for(auto const& rPolygon : aB2DPolyPolygon)
{
bDrawn = mpGraphics->DrawPolyLine(
aTransform,
rPolygon,
fTransparency,
0.0, // tdf#124848 hairline
nullptr, // MM01
basegfx::B2DLineJoin::NONE,
css::drawing::LineCap_BUTT,
basegfx::deg2rad(15.0), // not used with B2DLineJoin::NONE, but the correct default
bPixelSnapHairline,
this );
}
// prepare to restore the fill color
mbInitFillColor = mbFillColor;
}
}
return bDrawn;
}
void OutputDevice::EmulateDrawTransparent ( const tools::PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
// #110958# Disable alpha VDev, we perform the necessary
VirtualDevice* pOldAlphaVDev = mpAlphaVDev;
// operation explicitly further below.
if( mpAlphaVDev )
mpAlphaVDev = nullptr;
GDIMetaFile* pOldMetaFile = mpMetaFile;
mpMetaFile = nullptr;
tools::PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) );
tools::Rectangle aPolyRect( aPolyPoly.GetBoundRect() );
tools::Rectangle aDstRect( Point(), GetOutputSizePixel() );
aDstRect.Intersection( aPolyRect );
ClipToPaintRegion( aDstRect );
if( !aDstRect.IsEmpty() )
{
bool bDrawn = false;
// debug helper:
static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA" );
// #i66849# Added fast path for exactly rectangular
// polygons
// #i83087# Naturally, system alpha blending cannot
// work with separate alpha VDev
if( !mpAlphaVDev && !pDisableNative && aPolyPoly.IsRect() )
{
// setup Graphics only here (other cases delegate
// to basic OutDev methods)
if ( mbInitClipRegion )
InitClipRegion();
if ( mbInitLineColor )
InitLineColor();
if ( mbInitFillColor )
InitFillColor();
tools::Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() );
tools::Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) );
if( !mbOutputClipped )
{
bDrawn = mpGraphics->DrawAlphaRect( aPixelRect.Left(), aPixelRect.Top(),
// #i98405# use methods with small g, else one pixel too much will be painted.
// This is because the source is a polygon which when painted would not paint
// the rightmost and lowest pixel line(s), so use one pixel less for the
// rectangle, too.
aPixelRect.getWidth(), aPixelRect.getHeight(),
sal::static_int_cast<sal_uInt8>(nTransparencePercent),
this );
}
else
{
bDrawn = true;
}
}
if( !bDrawn )
{
ScopedVclPtrInstance< VirtualDevice > aVDev(*this, DeviceFormat::BITMASK);
const Size aDstSz( aDstRect.GetSize() );
const sal_uInt8 cTrans = static_cast<sal_uInt8>(MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 ));
if( aDstRect.Left() || aDstRect.Top() )
aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() );
if( aVDev->SetOutputSizePixel( aDstSz ) )
{
const bool bOldMap = mbMap;
EnableMapMode( false );
aVDev->SetLineColor( COL_BLACK );
aVDev->SetFillColor( COL_BLACK );
aVDev->DrawPolyPolygon( aPolyPoly );
Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
Bitmap aPolyMask( aVDev->GetBitmap( Point(), aDstSz ) );
// #107766# check for non-empty bitmaps before accessing them
if( !!aPaint && !!aPolyMask )
{
BitmapScopedWriteAccess pW(aPaint);
Bitmap::ScopedReadAccess pR(aPolyMask);
if( pW && pR )
{
BitmapColor aPixCol;
const BitmapColor aFillCol( GetFillColor() );
const BitmapColor aBlack( pR->GetBestMatchingColor( COL_BLACK ) );
const long nWidth = pW->Width();
const long nHeight = pW->Height();
const long nR = aFillCol.GetRed();
const long nG = aFillCol.GetGreen();
const long nB = aFillCol.GetBlue();
long nX, nY;
if( aPaint.GetBitCount() <= 8 )
{
const BitmapPalette& rPal = pW->GetPalette();
const sal_uInt16 nCount = rPal.GetEntryCount();
BitmapColor* pMap = reinterpret_cast<BitmapColor*>(new sal_uInt8[ nCount * sizeof( BitmapColor ) ]);
for( sal_uInt16 i = 0; i < nCount; i++ )
{
BitmapColor aCol( rPal[ i ] );
aCol.Merge( aFillCol, cTrans );
pMap[ i ] = BitmapColor( static_cast<sal_uInt8>(rPal.GetBestIndex( aCol )) );
}
if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal &&
pW->GetScanlineFormat() == ScanlineFormat::N8BitPal )
{
const sal_uInt8 cBlack = aBlack.GetIndex();
for( nY = 0; nY < nHeight; nY++ )
{
Scanline pWScan = pW->GetScanline( nY );
Scanline pRScan = pR->GetScanline( nY );
sal_uInt8 cBit = 128;
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ )
{
if( !cBit )
{
cBit = 128;
pRScan += 1;
}
if( ( *pRScan & cBit ) == cBlack )
{
*pWScan = pMap[ *pWScan ].GetIndex();
}
}
}
}
else
{
for( nY = 0; nY < nHeight; nY++ )
{
Scanline pScanline = pW->GetScanline(nY);
Scanline pScanlineRead = pR->GetScanline(nY);
for( nX = 0; nX < nWidth; nX++ )
{
if( pR->GetPixelFromData( pScanlineRead, nX ) == aBlack )
{
pW->SetPixelOnData( pScanline, nX, pMap[ pW->GetIndexFromData( pScanline, nX ) ] );
}
}
}
}
delete[] reinterpret_cast<sal_uInt8*>(pMap);
}
else
{
if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal &&
pW->GetScanlineFormat() == ScanlineFormat::N24BitTcBgr )
{
const sal_uInt8 cBlack = aBlack.GetIndex();
for( nY = 0; nY < nHeight; nY++ )
{
Scanline pWScan = pW->GetScanline( nY );
Scanline pRScan = pR->GetScanline( nY );
sal_uInt8 cBit = 128;
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 )
{
if( !cBit )
{
cBit = 128;
pRScan += 1;
}
if( ( *pRScan & cBit ) == cBlack )
{
pWScan[ 0 ] = ColorChannelMerge( pWScan[ 0 ], nB, cTrans );
pWScan[ 1 ] = ColorChannelMerge( pWScan[ 1 ], nG, cTrans );
pWScan[ 2 ] = ColorChannelMerge( pWScan[ 2 ], nR, cTrans );
}
}
}
}
else
{
for( nY = 0; nY < nHeight; nY++ )
{
Scanline pScanline = pW->GetScanline(nY);
Scanline pScanlineRead = pR->GetScanline(nY);
for( nX = 0; nX < nWidth; nX++ )
{
if( pR->GetPixelFromData( pScanlineRead, nX ) == aBlack )
{
aPixCol = pW->GetColor( nY, nX );
aPixCol.Merge(aFillCol, cTrans);
pW->SetPixelOnData(pScanline, nX, aPixCol);
}
}
}
}
}
}
pR.reset();
pW.reset();
DrawBitmap( aDstRect.TopLeft(), aPaint );
EnableMapMode( bOldMap );
if( mbLineColor )
{
Push( PushFlags::FILLCOLOR );
SetFillColor();
DrawPolyPolygon( rPolyPoly );
Pop();
}
}
}
else
{
DrawPolyPolygon( rPolyPoly );
}
}
}
mpMetaFile = pOldMetaFile;
// #110958# Restore disabled alpha VDev
mpAlphaVDev = pOldAlphaVDev;
}
void OutputDevice::DrawTransparent( const tools::PolyPolygon& rPolyPoly,
sal_uInt16 nTransparencePercent )
{
assert(!is_double_buffered_window());
// short circuit for drawing an opaque polygon
if( (nTransparencePercent < 1) || (mnDrawMode & DrawModeFlags::NoTransparency) )
{
DrawPolyPolygon( rPolyPoly );
return;
}
// short circuit for drawing an invisible polygon
if( !mbFillColor || (nTransparencePercent >= 100) )
{
DrawInvisiblePolygon( rPolyPoly );
return; // tdf#84294: do not record it in metafile
}
// handle metafile recording
if( mpMetaFile )
mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) );
bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout();
if( bDrawn )
return;
// get the device graphics as drawing target
if( !mpGraphics && !AcquireGraphics() )
return;
// try hard to draw it directly, because the emulation layers are slower
bDrawn = DrawTransparentNatively( rPolyPoly, nTransparencePercent );
if (!bDrawn)
EmulateDrawTransparent( rPolyPoly, nTransparencePercent );
// #110958# Apply alpha value also to VDev alpha channel
if( mpAlphaVDev )
{
const Color aFillCol( mpAlphaVDev->GetFillColor() );
mpAlphaVDev->SetFillColor( Color(sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100),
sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100),
sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100)) );
mpAlphaVDev->DrawTransparent( rPolyPoly, nTransparencePercent );
mpAlphaVDev->SetFillColor( aFillCol );
}
}
void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
const Size& rSize, const Gradient& rTransparenceGradient )
{
assert(!is_double_buffered_window());
const Color aBlack( COL_BLACK );
if( mpMetaFile )
{
// missing here is to map the data using the DeviceTransformation
mpMetaFile->AddAction( new MetaFloatTransparentAction( rMtf, rPos, rSize, rTransparenceGradient ) );
}
if ( !IsDeviceOutputNecessary() )
return;
if( ( rTransparenceGradient.GetStartColor() == aBlack && rTransparenceGradient.GetEndColor() == aBlack ) ||
( mnDrawMode & DrawModeFlags::NoTransparency ) )
{
const_cast<GDIMetaFile&>(rMtf).WindStart();
const_cast<GDIMetaFile&>(rMtf).Play( this, rPos, rSize );
const_cast<GDIMetaFile&>(rMtf).WindStart();
}
else
{
GDIMetaFile* pOldMetaFile = mpMetaFile;
tools::Rectangle aOutRect( LogicToPixel( rPos ), LogicToPixel( rSize ) );
Point aPoint;
tools::Rectangle aDstRect( aPoint, GetOutputSizePixel() );
mpMetaFile = nullptr;
aDstRect.Intersection( aOutRect );
ClipToPaintRegion( aDstRect );
if( !aDstRect.IsEmpty() )
{
ScopedVclPtrInstance< VirtualDevice > xVDev;
xVDev->mnDPIX = mnDPIX;
xVDev->mnDPIY = mnDPIY;
if( xVDev->SetOutputSizePixel( aDstRect.GetSize() ) )
{
if(GetAntialiasing() != AntialiasingFlags::NONE)
{
// #i102109#
// For MetaFile replay (see task) it may now be necessary to take
// into account that the content is AntiAlialiased and needs to be masked
// like that. Instead of masking, i will use a copy-modify-paste cycle
// here (as i already use in the VclPrimiziveRenderer with success)
xVDev->SetAntialiasing(GetAntialiasing());
// create MapMode for buffer (offset needed) and set
MapMode aMap(GetMapMode());
const Point aOutPos(PixelToLogic(aDstRect.TopLeft()));
aMap.SetOrigin(Point(-aOutPos.X(), -aOutPos.Y()));
xVDev->SetMapMode(aMap);
// copy MapMode state and disable for target
const bool bOrigMapModeEnabled(IsMapModeEnabled());
EnableMapMode(false);
// copy MapMode state and disable for buffer
const bool bBufferMapModeEnabled(xVDev->IsMapModeEnabled());
xVDev->EnableMapMode(false);
// copy content from original to buffer
xVDev->DrawOutDev( aPoint, xVDev->GetOutputSizePixel(), // dest
aDstRect.TopLeft(), xVDev->GetOutputSizePixel(), // source
*this);
// draw MetaFile to buffer
xVDev->EnableMapMode(bBufferMapModeEnabled);
const_cast<GDIMetaFile&>(rMtf).WindStart();
const_cast<GDIMetaFile&>(rMtf).Play(xVDev.get(), rPos, rSize);
const_cast<GDIMetaFile&>(rMtf).WindStart();
// get content bitmap from buffer
xVDev->EnableMapMode(false);
const Bitmap aPaint(xVDev->GetBitmap(aPoint, xVDev->GetOutputSizePixel()));
// create alpha mask from gradient and get as Bitmap
xVDev->EnableMapMode(bBufferMapModeEnabled);
xVDev->SetDrawMode(DrawModeFlags::GrayGradient);
xVDev->DrawGradient(tools::Rectangle(rPos, rSize), rTransparenceGradient);
xVDev->SetDrawMode(DrawModeFlags::Default);
xVDev->EnableMapMode(false);
const AlphaMask aAlpha(xVDev->GetBitmap(aPoint, xVDev->GetOutputSizePixel()));
xVDev.disposeAndClear();
// draw masked content to target and restore MapMode
DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint, aAlpha));
EnableMapMode(bOrigMapModeEnabled);
}
else
{
Bitmap aPaint, aMask;
AlphaMask aAlpha;
MapMode aMap( GetMapMode() );
Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) );
const bool bOldMap = mbMap;
aMap.SetOrigin( Point( -aOutPos.X(), -aOutPos.Y() ) );
xVDev->SetMapMode( aMap );
const bool bVDevOldMap = xVDev->IsMapModeEnabled();
// create paint bitmap
const_cast<GDIMetaFile&>(rMtf).WindStart();
const_cast<GDIMetaFile&>(rMtf).Play( xVDev.get(), rPos, rSize );
const_cast<GDIMetaFile&>(rMtf).WindStart();
xVDev->EnableMapMode( false );
aPaint = xVDev->GetBitmap( Point(), xVDev->GetOutputSizePixel() );
xVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!
// create mask bitmap
xVDev->SetLineColor( COL_BLACK );
xVDev->SetFillColor( COL_BLACK );
xVDev->DrawRect( tools::Rectangle( xVDev->PixelToLogic( Point() ), xVDev->GetOutputSize() ) );
xVDev->SetDrawMode( DrawModeFlags::WhiteLine | DrawModeFlags::WhiteFill | DrawModeFlags::WhiteText |
DrawModeFlags::WhiteBitmap | DrawModeFlags::WhiteGradient );
const_cast<GDIMetaFile&>(rMtf).WindStart();
const_cast<GDIMetaFile&>(rMtf).Play( xVDev.get(), rPos, rSize );
const_cast<GDIMetaFile&>(rMtf).WindStart();
xVDev->EnableMapMode( false );
aMask = xVDev->GetBitmap( Point(), xVDev->GetOutputSizePixel() );
xVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!
// create alpha mask from gradient
xVDev->SetDrawMode( DrawModeFlags::GrayGradient );
xVDev->DrawGradient( tools::Rectangle( rPos, rSize ), rTransparenceGradient );
xVDev->SetDrawMode( DrawModeFlags::Default );
xVDev->EnableMapMode( false );
xVDev->DrawMask( Point(), xVDev->GetOutputSizePixel(), aMask, COL_WHITE );
aAlpha = xVDev->GetBitmap( Point(), xVDev->GetOutputSizePixel() );
xVDev.disposeAndClear();
EnableMapMode( false );
DrawBitmapEx( aDstRect.TopLeft(), BitmapEx( aPaint, aAlpha ) );
EnableMapMode( bOldMap );
}
}
}
mpMetaFile = pOldMetaFile;
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */