374 lines
17 KiB
C++
374 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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***********************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_vcl.hxx"
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#include "vcl/ctrl.hxx"
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#include "vcl/outdev.hxx"
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#include "outfont.hxx"
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#include "textlayout.hxx"
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#include <com/sun/star/i18n/ScriptDirection.hpp>
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#include <tools/diagnose_ex.h>
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#if OSL_DEBUG_LEVEL > 1
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#include <rtl/strbuf.hxx>
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#endif
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//........................................................................
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namespace vcl
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{
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//........................................................................
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using ::com::sun::star::uno::Reference;
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using ::com::sun::star::uno::Exception;
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namespace ScriptDirection = ::com::sun::star::i18n::ScriptDirection;
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//====================================================================
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//= DefaultTextLayout
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//====================================================================
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//--------------------------------------------------------------------
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DefaultTextLayout::~DefaultTextLayout()
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{
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}
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//--------------------------------------------------------------------
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long DefaultTextLayout::GetTextWidth( const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
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{
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return m_rTargetDevice.GetTextWidth( _rText, _nStartIndex, _nLength );
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}
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//--------------------------------------------------------------------
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void DefaultTextLayout::DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex,
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xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText )
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{
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m_rTargetDevice.DrawText( _rStartPoint, _rText, _nStartIndex, _nLength, _pVector, _pDisplayText );
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}
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//--------------------------------------------------------------------
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bool DefaultTextLayout::GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray,
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xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
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{
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return m_rTargetDevice.GetCaretPositions( _rText, _pCaretXArray, _nStartIndex, _nLength );
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}
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//--------------------------------------------------------------------
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xub_StrLen DefaultTextLayout::GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
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{
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return m_rTargetDevice.GetTextBreak( _rText, _nMaxTextWidth, _nStartIndex, _nLength );
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}
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//--------------------------------------------------------------------
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bool DefaultTextLayout::DecomposeTextRectAction() const
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{
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return false;
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}
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//====================================================================
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//= ReferenceDeviceTextLayout
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//====================================================================
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class ReferenceDeviceTextLayout : public ITextLayout
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{
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public:
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ReferenceDeviceTextLayout( const Control& _rControl, OutputDevice& _rTargetDevice, OutputDevice& _rReferenceDevice );
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virtual ~ReferenceDeviceTextLayout();
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// ITextLayout
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virtual long GetTextWidth( const XubString& rStr, xub_StrLen nIndex, xub_StrLen nLen ) const;
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virtual void DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText );
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virtual bool GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const;
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virtual xub_StrLen GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const;
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virtual bool DecomposeTextRectAction() const;
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public:
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// equivalents to the respective OutputDevice methods, which take the reference device into account
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long GetTextArray( const XubString& _rText, sal_Int32* _pDXAry, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const;
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Rectangle DrawText( const Rectangle& _rRect, const XubString& _rText, sal_uInt16 _nStyle, MetricVector* _pVector, String* _pDisplayText );
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protected:
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void onBeginDrawText()
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{
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m_aCompleteTextRect.SetEmpty();
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}
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Rectangle onEndDrawText()
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{
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return m_aCompleteTextRect;
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}
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private:
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OutputDevice& m_rTargetDevice;
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OutputDevice& m_rReferenceDevice;
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Font m_aUnzoomedPointFont;
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const Fraction m_aZoom;
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const bool m_bRTLEnabled;
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Rectangle m_aCompleteTextRect;
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};
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//====================================================================
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//= ControlTextRenderer
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//====================================================================
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ReferenceDeviceTextLayout::ReferenceDeviceTextLayout( const Control& _rControl, OutputDevice& _rTargetDevice,
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OutputDevice& _rReferenceDevice )
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:m_rTargetDevice( _rTargetDevice )
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,m_rReferenceDevice( _rReferenceDevice )
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,m_aUnzoomedPointFont( _rControl.GetUnzoomedControlPointFont() )
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,m_aZoom( _rControl.GetZoom() )
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,m_bRTLEnabled( _rControl.IsRTLEnabled() )
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{
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m_rTargetDevice.Push( PUSH_MAPMODE | PUSH_FONT | PUSH_TEXTLAYOUTMODE );
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MapMode aTargetMapMode( m_rTargetDevice.GetMapMode() );
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OSL_ENSURE( aTargetMapMode.GetOrigin() == Point(), "ReferenceDeviceTextLayout::ReferenceDeviceTextLayout: uhm, the code below won't work here ..." );
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// normally, controls simulate "zoom" by "zooming" the font. This is responsible for (part of) the discrepancies
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// between text in Writer and text in controls in Writer, though both have the same font.
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// So, if we have a zoom set at the control, then we do not scale the font, but instead modify the map mode
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// to accomodate for the zoom.
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aTargetMapMode.SetScaleX( m_aZoom ); // TODO: shouldn't this be "current_scale * zoom"?
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aTargetMapMode.SetScaleY( m_aZoom );
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// also, use a higher-resolution map unit than "pixels", which should save us some rounding errors when
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// translating coordinates between the reference device and the target device.
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OSL_ENSURE( aTargetMapMode.GetMapUnit() == MAP_PIXEL,
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"ReferenceDeviceTextLayout::ReferenceDeviceTextLayout: this class is not expected to work with such target devices!" );
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// we *could* adjust all the code in this class to handle this case, but at the moment, it's not necessary
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const MapUnit eTargetMapUnit = m_rReferenceDevice.GetMapMode().GetMapUnit();
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aTargetMapMode.SetMapUnit( eTargetMapUnit );
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OSL_ENSURE( aTargetMapMode.GetMapUnit() != MAP_PIXEL,
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"ReferenceDeviceTextLayout::ReferenceDeviceTextLayout: a reference device which has map mode PIXEL?!" );
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m_rTargetDevice.SetMapMode( aTargetMapMode );
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// now that the Zoom is part of the map mode, reset the target device's font to the "unzoomed" version
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Font aDrawFont( m_aUnzoomedPointFont );
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aDrawFont.SetSize( m_rTargetDevice.LogicToLogic( aDrawFont.GetSize(), MAP_POINT, eTargetMapUnit ) );
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_rTargetDevice.SetFont( aDrawFont );
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// transfer font to the reference device
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m_rReferenceDevice.Push( PUSH_FONT | PUSH_TEXTLAYOUTMODE );
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Font aRefFont( m_aUnzoomedPointFont );
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aRefFont.SetSize( OutputDevice::LogicToLogic(
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aRefFont.GetSize(), MAP_POINT, m_rReferenceDevice.GetMapMode().GetMapUnit() ) );
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m_rReferenceDevice.SetFont( aRefFont );
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}
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//--------------------------------------------------------------------
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ReferenceDeviceTextLayout::~ReferenceDeviceTextLayout()
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{
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m_rReferenceDevice.Pop();
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m_rTargetDevice.Pop();
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}
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//--------------------------------------------------------------------
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namespace
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{
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//................................................................
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bool lcl_normalizeLength( const XubString& _rText, const xub_StrLen _nStartIndex, xub_StrLen& _io_nLength )
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{
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xub_StrLen nTextLength = _rText.Len();
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if ( _nStartIndex > nTextLength )
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return false;
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if ( _nStartIndex + _io_nLength > nTextLength )
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_io_nLength = nTextLength - _nStartIndex;
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return true;
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}
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}
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//--------------------------------------------------------------------
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long ReferenceDeviceTextLayout::GetTextArray( const XubString& _rText, sal_Int32* _pDXAry, xub_StrLen _nStartIndex,
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xub_StrLen _nLength ) const
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{
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if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) )
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return 0;
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// retrieve the character widths from the reference device
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long nTextWidth = m_rReferenceDevice.GetTextArray( _rText, _pDXAry, _nStartIndex, _nLength );
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#if OSL_DEBUG_LEVEL > 1
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if ( _pDXAry )
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{
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::rtl::OStringBuffer aTrace;
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aTrace.append( "ReferenceDeviceTextLayout::GetTextArray( " );
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aTrace.append( ::rtl::OUStringToOString( _rText, RTL_TEXTENCODING_UTF8 ) );
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aTrace.append( " ): " );
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aTrace.append( nTextWidth );
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aTrace.append( " = ( " );
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for ( size_t i=0; i<_nLength; )
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{
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aTrace.append( _pDXAry[i] );
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if ( ++i < _nLength )
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aTrace.append( ", " );
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}
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aTrace.append( ")" );
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OSL_TRACE( "%s", aTrace.makeStringAndClear().getStr() );
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}
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#endif
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return nTextWidth;
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}
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//--------------------------------------------------------------------
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long ReferenceDeviceTextLayout::GetTextWidth( const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
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{
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return GetTextArray( _rText, NULL, _nStartIndex, _nLength );
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}
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//--------------------------------------------------------------------
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void ReferenceDeviceTextLayout::DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText )
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{
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if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) )
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return;
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if ( _pVector && _pDisplayText )
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{
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MetricVector aGlyphBounds;
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m_rReferenceDevice.GetGlyphBoundRects( _rStartPoint, _rText, _nStartIndex, _nLength, _nStartIndex, aGlyphBounds );
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::std::copy(
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aGlyphBounds.begin(), aGlyphBounds.end(),
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::std::insert_iterator< MetricVector > ( *_pVector, _pVector->end() ) );
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_pDisplayText->Append( _rText.Copy( _nStartIndex, _nLength ) );
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return;
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}
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sal_Int32* pCharWidths = new sal_Int32[ _nLength ];
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long nTextWidth = GetTextArray( _rText, pCharWidths, _nStartIndex, _nLength );
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m_rTargetDevice.DrawTextArray( _rStartPoint, _rText, pCharWidths, _nStartIndex, _nLength );
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delete[] pCharWidths;
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m_aCompleteTextRect.Union( Rectangle( _rStartPoint, Size( nTextWidth, m_rTargetDevice.GetTextHeight() ) ) );
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}
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//--------------------------------------------------------------------
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bool ReferenceDeviceTextLayout::GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray,
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xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
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{
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if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) )
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return false;
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// retrieve the caret positions from the reference device
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if ( !m_rReferenceDevice.GetCaretPositions( _rText, _pCaretXArray, _nStartIndex, _nLength ) )
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return false;
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return true;
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}
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//--------------------------------------------------------------------
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xub_StrLen ReferenceDeviceTextLayout::GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const
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{
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if ( !lcl_normalizeLength( _rText, _nStartIndex, _nLength ) )
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return 0;
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return m_rReferenceDevice.GetTextBreak( _rText, _nMaxTextWidth, _nStartIndex, _nLength );
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}
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//--------------------------------------------------------------------
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bool ReferenceDeviceTextLayout::DecomposeTextRectAction() const
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{
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return true;
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}
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//--------------------------------------------------------------------
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Rectangle ReferenceDeviceTextLayout::DrawText( const Rectangle& _rRect, const XubString& _rText, sal_uInt16 _nStyle, MetricVector* _pVector, String* _pDisplayText )
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{
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if ( !_rText.Len() )
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return Rectangle();
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// determine text layout mode from the RTL-ness of the control whose text we render
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sal_uLong nTextLayoutMode = m_bRTLEnabled ? TEXT_LAYOUT_BIDI_RTL : TEXT_LAYOUT_BIDI_LTR;
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m_rReferenceDevice.SetLayoutMode( nTextLayoutMode );
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m_rTargetDevice.SetLayoutMode( nTextLayoutMode | TEXT_LAYOUT_TEXTORIGIN_LEFT );
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// TEXT_LAYOUT_TEXTORIGIN_LEFT is because when we do actually draw the text (in DrawText( Point, ... )), then
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// our caller gives us the left border of the draw position, regardless of script type, text layout,
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// and the like
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// in our ctor, we set the map mode of the target device from pixel to twip, but our caller doesn't know this,
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// but passed pixel coordinates. So, adjust the rect.
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Rectangle aRect( m_rTargetDevice.PixelToLogic( _rRect ) );
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onBeginDrawText();
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m_rTargetDevice.DrawText( aRect, _rText, _nStyle, _pVector, _pDisplayText, this );
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Rectangle aTextRect = onEndDrawText();
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if ( aTextRect.IsEmpty() && !aRect.IsEmpty() )
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{
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// this happens for instance if we're in a PaintToDevice call, where only a MetaFile is recorded,
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// but no actual painting happens, so our "DrawText( Point, ... )" is never called
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// In this case, calculate the rect from what OutputDevice::GetTextRect would give us. This has
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// the disadvantage of less accuracy, compared with the approach to calculate the rect from the
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// single "DrawText( Point, ... )" calls, since more intermediate arithmetics will translate
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// from ref- to target-units.
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aTextRect = m_rTargetDevice.GetTextRect( aRect, _rText, _nStyle, NULL, this );
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}
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// similar to above, the text rect now contains TWIPs (or whatever unit the ref device has), but the caller
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// expects pixel coordinates
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aTextRect = m_rTargetDevice.LogicToPixel( aTextRect );
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// convert the metric vector
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if ( _pVector )
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{
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for ( MetricVector::iterator charRect = _pVector->begin();
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charRect != _pVector->end();
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++charRect
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)
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{
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*charRect = m_rTargetDevice.LogicToPixel( *charRect );
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}
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}
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return aTextRect;
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}
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//====================================================================
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//= ControlTextRenderer
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//====================================================================
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//--------------------------------------------------------------------
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ControlTextRenderer::ControlTextRenderer( const Control& _rControl, OutputDevice& _rTargetDevice, OutputDevice& _rReferenceDevice )
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:m_pImpl( new ReferenceDeviceTextLayout( _rControl, _rTargetDevice, _rReferenceDevice ) )
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{
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}
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//--------------------------------------------------------------------
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ControlTextRenderer::~ControlTextRenderer()
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{
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}
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//--------------------------------------------------------------------
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Rectangle ControlTextRenderer::DrawText( const Rectangle& _rRect, const XubString& _rText, sal_uInt16 _nStyle,
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MetricVector* _pVector, String* _pDisplayText )
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{
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return m_pImpl->DrawText( _rRect, _rText, _nStyle, _pVector, _pDisplayText );
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}
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//........................................................................
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} // namespace vcl
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//........................................................................
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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