office-gobmx/sd/source/ui/dlg/animobjs.cxx
2001-06-15 17:16:52 +00:00

1448 lines
49 KiB
C++

/*************************************************************************
*
* $RCSfile: animobjs.cxx,v $
*
* $Revision: 1.7 $
*
* last change: $Author: thb $ $Date: 2001-06-15 18:16:50 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _COM_SUN_STAR_PRESENTATION_ANIMATIONEFFECT_HPP_
#include <com/sun/star/presentation/AnimationEffect.hpp>
#endif
#ifndef _COM_SUN_STAR_PRESENTATION_ANIMATIONSPEED_HPP_
#include <com/sun/star/presentation/AnimationSpeed.hpp>
#endif
#define _ANIMATION //animation freischalten
#define _SV_BITMAPEX
#include <svx/xoutbmp.hxx>
#include <svx/xoutx.hxx>
#include <time.h>
#ifndef _SFXENUMITEM_HXX //autogen
#include <svtools/eitem.hxx>
#endif
#ifndef _SVDOGRAF_HXX //autogen
#include <svx/svdograf.hxx>
#endif
#ifndef _SVDOGRP_HXX //autogen
#include <svx/svdogrp.hxx>
#endif
#ifndef _SFXDISPATCH_HXX //autogen
#include <sfx2/dispatch.hxx>
#endif
#ifndef _SFX_PROGRESS_HXX //autogen
#include <sfx2/progress.hxx>
#endif
#ifndef _SV_MSGBOX_HXX //autogen
#include <vcl/msgbox.hxx>
#endif
#include "anminfo.hxx"
#include "animobjs.hxx"
#include "animobjs.hrc"
#include "anmdef.hxx"
#include "app.hrc"
#include "strings.hrc"
#include "sdresid.hxx"
#include "sdview.hxx"
#include "drawdoc.hxx"
#include "sdpage.hxx"
#include <string>
#include <algorithm>
using namespace ::com::sun::star;
SFX_IMPL_DOCKINGWINDOW( SdAnimationChildWindow, SID_ANIMATION_OBJECTS)
/*************************************************************************
|* SdDisplay - Control
\************************************************************************/
SdDisplay::SdDisplay( Window* pWin, SdResId Id ) :
Control( pWin, Id ),
pBitmapEx( NULL ),
aScale( 1, 1 )
{
SetMapMode( MAP_PIXEL );
SetBackground( Wallpaper( Color( COL_WHITE ) ) );
}
// -----------------------------------------------------------------------
SdDisplay::~SdDisplay()
{
}
// -----------------------------------------------------------------------
void __EXPORT SdDisplay::Paint( const Rectangle& rRect )
{
if( pBitmapEx )
{
Point aPt;
Size aSize = GetOutputSize();
Size aBmpSize = pBitmapEx->GetBitmap().GetSizePixel();
aBmpSize.Width() = (long) ( (double) aBmpSize.Width() * (double) aScale );
aBmpSize.Height() = (long) ( (double) aBmpSize.Height() * (double) aScale );
if( aBmpSize.Width() < aSize.Width() )
aPt.X() = ( aSize.Width() - aBmpSize.Width() ) / 2;
if( aBmpSize.Height() < aSize.Height() )
aPt.Y() = ( aSize.Height() - aBmpSize.Height() ) / 2;
pBitmapEx->Draw( this, aPt, aBmpSize );
//DrawBitmap( aPt, aBmpSize, *pBitmap );
}
}
// -----------------------------------------------------------------------
void SdDisplay::SetScale( const Fraction& rFrac )
{
aScale = rFrac;
}
/*************************************************************************
|* SdAnimationWin - FloatingWindow
\************************************************************************/
__EXPORT SdAnimationWin::SdAnimationWin( SfxBindings* pInBindings,
SfxChildWindow *pCW, Window* pParent, const SdResId& rSdResId ) :
SfxDockingWindow ( pInBindings, pCW, pParent, rSdResId ),
aCtlDisplay ( this, SdResId( CTL_DISPLAY ) ),
aBtnFirst ( this, SdResId( BTN_FIRST ) ),
aBtnReverse ( this, SdResId( BTN_REVERSE ) ),
aBtnStop ( this, SdResId( BTN_STOP ) ),
aBtnPlay ( this, SdResId( BTN_PLAY ) ),
aBtnLast ( this, SdResId( BTN_LAST ) ),
aNumFldBitmap ( this, SdResId( NUM_FLD_BITMAP ) ),
aTimeField ( this, SdResId( TIME_FIELD ) ),
aLbLoopCount ( this, SdResId( LB_LOOP_COUNT ) ),
aBtnGetOneObject ( this, SdResId( BTN_GET_ONE_OBJECT ) ),
aBtnGetAllObjects ( this, SdResId( BTN_GET_ALL_OBJECTS ) ),
aBtnRemoveBitmap ( this, SdResId( BTN_REMOVE_BITMAP ) ),
aBtnRemoveAll ( this, SdResId( BTN_REMOVE_ALL ) ),
aFtCount ( this, SdResId( FT_COUNT ) ),
aFiCount ( this, SdResId( FI_COUNT ) ),
aGrpBitmap ( this, SdResId( GRP_BITMAP ) ),
aRbtGroup ( this, SdResId( RBT_GROUP ) ),
aRbtBitmap ( this, SdResId( RBT_BITMAP ) ),
aFtColor ( this, SdResId( FT_COLOR ) ),
aLbColor ( this, SdResId( LB_COLOR ) ),
aFtAdjustment ( this, SdResId( FT_ADJUSTMENT ) ),
aLbAdjustment ( this, SdResId( LB_ADJUSTMENT ) ),
aBtnCreateGroup ( this, SdResId( BTN_CREATE_GROUP ) ),
aGrpAnimation ( this, SdResId( GRP_ANIMATION_GROUP ) ),
pBindings ( pInBindings ),
pWin ( pParent ),
pBitmapEx ( NULL ),
aBmpExList (),
aTimeList (),
bMovie ( FALSE ),
bAllObjects ( FALSE )
{
FreeResource();
// neues Dokument mit Seite erzeugen
pMyDoc = new SdDrawDocument(DOCUMENT_TYPE_IMPRESS, NULL);
SdPage* pPage = (SdPage*) pMyDoc->AllocPage(FALSE);
pMyDoc->InsertPage(pPage);
pControllerItem = new SdAnimationControllerItem( SID_ANIMATOR_STATE, this, pBindings );
// Solange noch nicht in der Resource
aTimeField.SetFormat( TIMEF_SEC_CS );
aBtnFirst.SetClickHdl( LINK( this, SdAnimationWin, ClickFirstHdl ) );
aBtnReverse.SetClickHdl( LINK( this, SdAnimationWin, ClickPlayHdl ) );
aBtnStop.SetClickHdl( LINK( this, SdAnimationWin, ClickStopHdl ) );
aBtnPlay.SetClickHdl( LINK( this, SdAnimationWin, ClickPlayHdl ) );
aBtnLast.SetClickHdl( LINK( this, SdAnimationWin, ClickLastHdl ) );
aBtnGetOneObject.SetClickHdl( LINK( this, SdAnimationWin, ClickGetObjectHdl ) );
aBtnGetAllObjects.SetClickHdl( LINK( this, SdAnimationWin, ClickGetObjectHdl ) );
aBtnRemoveBitmap.SetClickHdl( LINK( this, SdAnimationWin, ClickRemoveBitmapHdl ) );
aBtnRemoveAll.SetClickHdl( LINK( this, SdAnimationWin, ClickRemoveBitmapHdl ) );
aRbtGroup.SetClickHdl( LINK( this, SdAnimationWin, ClickRbtHdl ) );
aRbtBitmap.SetClickHdl( LINK( this, SdAnimationWin, ClickRbtHdl ) );
aBtnCreateGroup.SetClickHdl( LINK( this, SdAnimationWin, ClickCreateGroupHdl ) );
aNumFldBitmap.SetModifyHdl( LINK( this, SdAnimationWin, ModifyBitmapHdl ) );
aTimeField.SetModifyHdl( LINK( this, SdAnimationWin, ModifyTimeHdl ) );
// disable 3D border
aCtlDisplay.SetBorderStyle(WINDOW_BORDER_MONO);
aDisplaySize = aCtlDisplay.GetOutputSize();
aSize = GetOutputSizePixel();
SetMinOutputSizePixel( aSize );
ResetAttrs();
// der Animator ist leer; es kann keine Animationsgruppe erstellt werden
aBtnCreateGroup.Disable();
// Initiierung der Initialisierung der ColorLB
SfxBoolItem aItem( SID_ANIMATOR_INIT, TRUE );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATOR_INIT, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
}
// -----------------------------------------------------------------------
__EXPORT SdAnimationWin::~SdAnimationWin()
{
delete pControllerItem;
// Bitmapliste bereinigen
ULONG nCount = aBmpExList.Count();
for( ULONG i = 0; i < nCount; i++ )
{
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
delete pBitmapEx;
}
aBmpExList.Clear();
// Timeliste bereinigen
nCount = aTimeList.Count();
for( i = 0; i < nCount; i++ )
{
delete (Time*) aTimeList.GetObject( i );
}
aTimeList.Clear();
// die Clones loeschen
delete pMyDoc;
}
// -----------------------------------------------------------------------
void SdAnimationWin::InitColorLB( const SdDrawDocument* pDoc )
{
aLbColor.InsertEntry( String( SdResId( STR_NONE ) ) );
aLbColor.Fill( pDoc->GetColorTable() );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ClickFirstHdl, void *, EMPTYARG )
{
aBmpExList.First();
pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
UpdateControl( aBmpExList.GetCurPos() );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ClickStopHdl, void *, EMPTYARG )
{
bMovie = FALSE;
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ClickPlayHdl, void *, p )
{
bMovie = TRUE;
BOOL bDisableCtrls = FALSE;
ULONG nCount = aBmpExList.Count();
BOOL bReverse = p == &aBtnReverse;
// Kann spaeter schwer ermittelt werden
BOOL bRbtGroupEnabled = aRbtGroup.IsEnabled();
BOOL bBtnGetAllObjectsEnabled = aBtnGetAllObjects.IsEnabled();
BOOL bBtnGetOneObjectEnabled = aBtnGetOneObject.IsEnabled();
// Gesamtzeit ermitteln
Time aTime( 0 );
long nFullTime;
if( aRbtBitmap.IsChecked() )
{
for( ULONG i = 0; i < nCount; i++ )
aTime += *(Time*) aTimeList.GetObject( i );
nFullTime = aTime.GetMSFromTime();
}
else
{
nFullTime = nCount * 100;
aTime.MakeTimeFromMS( nFullTime );
}
// StatusBarManager ab 1 Sekunde
SfxProgress* pProgress = NULL;
if( nFullTime >= 1000 )
{
bDisableCtrls = TRUE;
aBtnStop.Enable();
String aStr( RTL_CONSTASCII_USTRINGPARAM( "Animator:" ) ); // Hier sollte man sich noch etwas gescheites ausdenken!
pProgress = new SfxProgress( NULL, aStr, nFullTime );
}
ULONG nTmpTime = 0;
long i = 0;
BOOL bCount = i < (long) nCount;
if( bReverse )
{
i = nCount - 1;
bCount = i >= 0;
}
while( bCount && bMovie )
{
// Um Konsistenz zwischen Liste und Anzeige zu erwirken
aBmpExList.Seek( i );
pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
// statt nur: pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
UpdateControl( i, bDisableCtrls );
if( aRbtBitmap.IsChecked() )
{
Time* pTime = (Time*) aTimeList.GetObject( i );
DBG_ASSERT( pTime, "Keine Zeit gefunden!" );
aTimeField.SetTime( *pTime );
ULONG nTime = pTime->GetMSFromTime();
WaitInEffect( nTime, nTmpTime, pProgress );
nTmpTime += nTime;
}
else
{
WaitInEffect( 100, nTmpTime, pProgress );
nTmpTime += 100;
}
if( bReverse )
{
i--;
bCount = i >= 0;
}
else
{
i++;
bCount = i < (long) nCount;
}
}
// Um die Controls wieder zu enablen
bMovie = FALSE;
UpdateControl( i - 1 );
if( pProgress )
{
delete pProgress;
aBtnStop.Disable();
}
aRbtGroup.Enable( bRbtGroupEnabled );
aBtnGetAllObjects.Enable( bBtnGetAllObjectsEnabled );
aBtnGetOneObject.Enable( bBtnGetOneObjectEnabled );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ClickLastHdl, void *, EMPTYARG )
{
aBmpExList.Last();
pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
UpdateControl( aBmpExList.GetCurPos() );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ClickRbtHdl, void *, p )
{
if( !pBitmapEx || p == &aRbtGroup || aRbtGroup.IsChecked() )
{
aTimeField.SetText( String() );
aTimeField.Enable( FALSE );
aLbLoopCount.Enable( FALSE );
//aLbLoopCount.SetNoSelection();
aFtColor.Enable( FALSE );
aLbColor.Enable( FALSE );
//aLbColor.SetNoSelection();
}
else if( p == &aRbtBitmap || aRbtBitmap.IsChecked() )
{
ULONG n = aNumFldBitmap.GetValue() - 1;
if( n >= 0 )
{
Time* pTime = (Time*)aTimeList.GetObject( n );
aTimeField.SetTime( *pTime );
}
aTimeField.Enable();
aLbLoopCount.Enable();
//aLbLoopCount.SetValue( aLbLoopCount.GetValue() );
aFtColor.Enable();
aLbColor.Enable();
//aLbColor.SetValue( aLbColor.GetValue() );
}
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ClickGetObjectHdl, void *, pBtn )
{
bAllObjects = pBtn == &aBtnGetAllObjects;
// Code jetzt in AddObj()
SfxBoolItem aItem( SID_ANIMATOR_ADD, TRUE );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATOR_ADD, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ClickRemoveBitmapHdl, void *, pBtn )
{
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
SdrObject* pObject;
if( pBtn == &aBtnRemoveBitmap )
{
ULONG nPos = aBmpExList.GetCurPos();
pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
if( pBitmapEx )
{
delete pBitmapEx;
aBmpExList.Remove();
pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
}
Time* pTime = (Time*) aTimeList.GetObject( nPos );
if( pTime )
{
delete pTime;
aTimeList.Remove( nPos );
}
pObject = pPage->GetObj( nPos );
// Durch Uebernahme der AnimatedGIFs muessen nicht unbedingt
// Objekte vorhanden sein.
if( pObject )
{
pObject = pPage->RemoveObject(nPos);
DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
delete pObject;
pPage->RecalcObjOrdNums();
}
}
else // Alles loeschen
{
WarningBox aWarnBox( this, WB_YES_NO, String( SdResId( STR_ASK_DELETE_ALL_PICTURES ) ) );
short nReturn = aWarnBox.Execute();
if( nReturn == RET_YES )
{
// Bitmapliste bereinigen
long nCount = aBmpExList.Count();
for( long i = nCount - 1; i >= 0; i-- )
{
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
delete pBitmapEx;
pObject = pPage->GetObj( i );
if( pObject )
{
pObject = pPage->RemoveObject( i );
DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
delete pObject;
//pPage->RecalcObjOrdNums();
}
}
aBmpExList.Clear();
// Timeliste bereinigen
nCount = aTimeList.Count();
for( i = 0; i < nCount; i++ )
{
delete (Time*) aTimeList.GetObject( i );
}
aTimeList.Clear();
}
}
// kann noch eine Animationsgruppe erstellt werden?
if (aBmpExList.Count() == 0)
{
aBtnCreateGroup.Disable();
// Falls vorher durch Uebernahme von AnimatedGIFs disabled:
//aRbtBitmap.Enable();
aRbtGroup.Enable();
aLbColor.SetNoSelection();
}
// Zoom fuer DisplayWin berechnen und setzen
Fraction aFrac( GetScale() );
aCtlDisplay.SetScale( aFrac );
UpdateControl( aBmpExList.GetCurPos() );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ClickCreateGroupHdl, void *, EMPTYARG )
{
// Code jetzt in CreatePresObj()
SfxBoolItem aItem( SID_ANIMATOR_CREATE, TRUE );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATOR_CREATE, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ModifyBitmapHdl, void *, EMPTYARG )
{
ULONG nBmp = aNumFldBitmap.GetValue();
if( nBmp > aBmpExList.Count() )
nBmp = aBmpExList.Count();
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( nBmp - 1 );
// Positionieren in der Liste
aBmpExList.Seek( nBmp - 1 );
UpdateControl( nBmp - 1 );
return( 0L );
}
// -----------------------------------------------------------------------
IMPL_LINK( SdAnimationWin, ModifyTimeHdl, void *, EMPTYARG )
{
ULONG nPos = aNumFldBitmap.GetValue() - 1;
Time* pTime = (Time*) aTimeList.GetObject( nPos );
DBG_ASSERT( pTime, "Zeit nicht gefunden!" )
*pTime = aTimeField.GetTime();
return( 0L );
}
// -----------------------------------------------------------------------
void SdAnimationWin::UpdateControl( ULONG nListPos, BOOL bDisableCtrls )
{
String aString;
aCtlDisplay.SetBitmapEx( pBitmapEx );
aCtlDisplay.Invalidate();
aCtlDisplay.Update();
aFiCount.SetText( UniString::CreateFromInt32( aBmpExList.Count() ) );
if( pBitmapEx && !bMovie )
{
aNumFldBitmap.SetValue( nListPos + 1 );
// Wenn mind. 1 Objekt in der Liste ist
aBtnFirst.Enable();
aBtnReverse.Enable();
aBtnPlay.Enable();
aBtnLast.Enable();
aNumFldBitmap.Enable();
aTimeField.Enable();
aLbLoopCount.Enable();
aBtnRemoveBitmap.Enable();
aBtnRemoveAll.Enable();
}
else
{
//aFiCount.SetText( String( SdResId( STR_NULL ) ) );
// Wenn kein Objekt in der Liste ist
aBtnFirst.Enable( FALSE );
aBtnReverse.Enable( FALSE );
aBtnPlay.Enable( FALSE );
aBtnLast.Enable( FALSE );
aNumFldBitmap.Enable( FALSE );
aTimeField.Enable( FALSE );
aLbLoopCount.Enable( FALSE );
aBtnRemoveBitmap.Enable( FALSE );
aBtnRemoveAll.Enable( FALSE );
//aFtAdjustment.Enable();
//aLbAdjustment.Enable();
}
if( bMovie && bDisableCtrls )
{
aBtnGetOneObject.Enable( FALSE );
aBtnGetAllObjects.Enable( FALSE );
aRbtGroup.Enable( FALSE );
aRbtBitmap.Enable( FALSE );
aLbColor.Enable( FALSE );
aBtnCreateGroup.Enable( FALSE );
aFtAdjustment.Enable( FALSE );
aLbAdjustment.Enable( FALSE );
}
else
{
// 'Gruppenobjekt' nur dann enablen, wenn es kein Animated GIF ist
if (aBmpExList.Count() == 0)
aRbtGroup.Enable();
aRbtBitmap.Enable();
aLbColor.Enable();
aBtnCreateGroup.Enable();
aFtAdjustment.Enable( TRUE );
aLbAdjustment.Enable( TRUE );
}
ClickRbtHdl( NULL );
}
// -----------------------------------------------------------------------
void SdAnimationWin::ResetAttrs()
{
aRbtGroup.Check();
aLbAdjustment.SelectEntryPos( BA_CENTER );
// LoopCount
aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
UpdateControl( 0 );
}
// -----------------------------------------------------------------------
void SdAnimationWin::WaitInEffect( ULONG nMilliSeconds ) const
{
ULONG nEnd = Time::GetSystemTicks() + nMilliSeconds;
ULONG nCurrent = Time::GetSystemTicks();
while (nCurrent < nEnd)
{
nCurrent = Time::GetSystemTicks();
}
}
// -----------------------------------------------------------------------
void SdAnimationWin::WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
SfxProgress* pProgress ) const
{
clock_t aEnd = Time::GetSystemTicks() + nMilliSeconds;
clock_t aCurrent = Time::GetSystemTicks();
while (aCurrent < aEnd)
{
aCurrent = Time::GetSystemTicks();
if( pProgress )
pProgress->SetState( nTime + nMilliSeconds + aCurrent - aEnd );
if( !bMovie )
return;
}
}
// -----------------------------------------------------------------------
Fraction SdAnimationWin::GetScale()
{
Fraction aFrac;
ULONG nPos = aBmpExList.GetCurPos();
ULONG nCount = aBmpExList.Count();
if( nCount > 0 )
{
aBmpSize.Width() = 0;
aBmpSize.Height() = 0;
for( ULONG i = 0; i < nCount; i++ )
{
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
Size aSize( pBitmapEx->GetBitmap().GetSizePixel() );
aBmpSize.Width() = Max( aBmpSize.Width(), aSize.Width() );
aBmpSize.Height() = Max( aBmpSize.Height(), aSize.Height() );
}
aBmpSize.Width() += 10;
aBmpSize.Height() += 10;
aFrac = Fraction( std::min( (double)aDisplaySize.Width() / (double)aBmpSize.Width(),
(double)aDisplaySize.Height() / (double)aBmpSize.Height() ) );
}
// Liste wieder auf alten Stand bringen
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( nPos );
return( aFrac );
}
// -----------------------------------------------------------------------
void __EXPORT SdAnimationWin::Resize()
{
//if( !IsZoomedIn() )
if ( !IsFloatingMode() ||
!GetFloatingWindow()->IsRollUp() )
{
Size aWinSize( GetOutputSizePixel() ); // vorher rSize im Resizing()
Size aDiffSize;
aDiffSize.Width() = aWinSize.Width() - aSize.Width();
aDiffSize.Height() = aWinSize.Height() - aSize.Height();
// Umgroessern des Display-Controls
aDisplaySize.Width() += aDiffSize.Width();
aDisplaySize.Height() += aDiffSize.Height();
aCtlDisplay.SetOutputSizePixel( aDisplaySize );
Point aPt;
// aPt.X() = aDiffSize.Width() / 2;
aPt.Y() = aDiffSize.Height();
// Verschieben der anderen Controls
aBtnFirst.Hide();
aBtnReverse.Hide();
aBtnStop.Hide();
aBtnPlay.Hide();
aBtnLast.Hide();
aTimeField.Hide();
aLbLoopCount.Hide();
aNumFldBitmap.Hide();
aFtCount.Hide();
aFiCount.Hide();
aBtnGetOneObject.Hide();
aBtnGetAllObjects.Hide();
aBtnRemoveBitmap.Hide();
aBtnRemoveAll.Hide();
aGrpBitmap.Hide();
aRbtGroup.Hide();
aRbtBitmap.Hide();
aFtColor.Hide();
aLbColor.Hide();
aFtAdjustment.Hide();
aLbAdjustment.Hide();
aBtnCreateGroup.Hide();
aGrpAnimation.Hide();
aBtnFirst.SetPosPixel( aBtnFirst.GetPosPixel() + aPt );
aBtnReverse.SetPosPixel( aBtnReverse.GetPosPixel() + aPt );
aBtnStop.SetPosPixel( aBtnStop.GetPosPixel() + aPt );
aBtnPlay.SetPosPixel( aBtnPlay.GetPosPixel() + aPt );
aBtnLast.SetPosPixel( aBtnLast.GetPosPixel() + aPt );
aNumFldBitmap.SetPosPixel( aNumFldBitmap.GetPosPixel() + aPt );
aTimeField.SetPosPixel( aTimeField.GetPosPixel() + aPt );
aLbLoopCount.SetPosPixel( aLbLoopCount.GetPosPixel() + aPt );
aFtCount.SetPosPixel( aFtCount.GetPosPixel() + aPt );
aFiCount.SetPosPixel( aFiCount.GetPosPixel() + aPt );
aRbtGroup.SetPosPixel( aRbtGroup.GetPosPixel() + aPt );
aRbtBitmap.SetPosPixel( aRbtBitmap.GetPosPixel() + aPt );
aFtColor.SetPosPixel( aFtColor.GetPosPixel() + aPt );
aLbColor.SetPosPixel( aLbColor.GetPosPixel() + aPt );
aFtAdjustment.SetPosPixel( aFtAdjustment.GetPosPixel() + aPt );
aLbAdjustment.SetPosPixel( aLbAdjustment.GetPosPixel() + aPt );
aBtnGetOneObject.SetPosPixel( aBtnGetOneObject.GetPosPixel() + aPt );
aBtnGetAllObjects.SetPosPixel( aBtnGetAllObjects.GetPosPixel() + aPt );
aBtnRemoveBitmap.SetPosPixel( aBtnRemoveBitmap.GetPosPixel() + aPt );
aBtnRemoveAll.SetPosPixel( aBtnRemoveAll.GetPosPixel() + aPt );
aBtnCreateGroup.SetPosPixel( aBtnCreateGroup.GetPosPixel() + aPt );
aGrpBitmap.SetPosPixel( aGrpBitmap.GetPosPixel() + aPt );
aGrpAnimation.SetPosPixel( aGrpAnimation.GetPosPixel() + aPt );
// Zoom fuer DisplayWin berechnen und setzen
Fraction aFrac( GetScale() );
aCtlDisplay.SetScale( aFrac );
aBtnFirst.Show();
aBtnReverse.Show();
aBtnStop.Show();
aBtnPlay.Show();
aBtnLast.Show();
aNumFldBitmap.Show();
aTimeField.Show();
aLbLoopCount.Show();
aFtCount.Show();
aFiCount.Show();
aFtAdjustment.Show();
aLbAdjustment.Show();
aBtnGetOneObject.Show();
aBtnGetAllObjects.Show();
aBtnRemoveBitmap.Show();
aBtnRemoveAll.Show();
aGrpBitmap.Show();
aRbtGroup.Show();
aRbtBitmap.Show();
aFtColor.Show();
aLbColor.Show();
aFtAdjustment.Show();
aLbAdjustment.Show();
aBtnCreateGroup.Show();
aGrpAnimation.Show();
aSize = aWinSize;
//aFltWinSize = GetSizePixel();
}
SfxDockingWindow::Resize();
}
// -----------------------------------------------------------------------
BOOL __EXPORT SdAnimationWin::Close()
{
SfxBoolItem aItem( SID_ANIMATION_OBJECTS, FALSE );
GetBindings().GetDispatcher()->Execute(
SID_ANIMATION_OBJECTS, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
SfxDockingWindow::Close();
return( TRUE );
}
// -----------------------------------------------------------------------
void __EXPORT SdAnimationWin::FillInfo( SfxChildWinInfo& rInfo ) const
{
SfxDockingWindow::FillInfo( rInfo ) ;
}
// -----------------------------------------------------------------------
void SdAnimationWin::AddObj( SdView& rView )
{
// Texteingabemodus beenden, damit Bitmap mit
// Objekt identisch ist.
if( rView.IsTextEdit() )
rView.EndTextEdit();
// Objekt(e) clonen und den/die Clone(s) in die Liste stellen
const SdrMarkList& rMarkList = rView.GetMarkList();
ULONG nMarkCount = rMarkList.GetMarkCount();
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
ULONG nCloneCount = pPage->GetObjCount();
if (nMarkCount > 0)
{
// Wenn es sich um EIN Animationsobjekt oder ein Gruppenobjekt
// handelt, das 'einzeln uebernommen' wurde,
// werden die einzelnen Objekte eingefuegt
BOOL bAnimObj = FALSE;
if( nMarkCount == 1 )
{
SdrMark* pMark = rMarkList.GetMark(0);
SdrObject* pObject = pMark->GetObj();
SdAnimationInfo* pAnimInfo = rView.GetDoc()->GetAnimationInfo( pObject );
Color aBlueScreen( COL_WHITE );
UINT32 nInv = pObject->GetObjInventor();
UINT16 nId = pObject->GetObjIdentifier();
// Animated Bitmap (GIF)
if( nInv == SdrInventor && nId == OBJ_GRAF && ( (SdrGrafObj*) pObject )->IsAnimated() )
{
const SdrGrafObj* pGrafObj = (SdrGrafObj*) pObject;
Graphic aGraphic( pGrafObj->GetTransformedGraphic() );
USHORT nCount = 0;
if( aGraphic.IsAnimated() )
nCount = aGraphic.GetAnimation().Count();
if( nCount > 0 )
{
const Animation aAnimation( aGraphic.GetAnimation() );
for( USHORT i = 0; i < nCount; i++ )
{
const AnimationBitmap& rAnimBmp = aAnimation.Get( i );
pBitmapEx = new BitmapEx( rAnimBmp.aBmpEx );
aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
// LoopCount
if( i == 0 )
{
long nLoopCount = aAnimation.GetLoopCount();
if( !nLoopCount ) // unendlich
aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
else
aLbLoopCount.SelectEntry( UniString::CreateFromInt32( nLoopCount ) );
}
// Transparenzfarbe
if( i == 0 && aLbColor.GetSelectEntryPos() == LISTBOX_ENTRY_NOTFOUND )
{
Color aColor = pBitmapEx->GetTransparentColor();
aLbColor.SelectEntry( aColor );
}
// Time
long nTime = rAnimBmp.nWait;
Time* pTime = new Time( 0, 0, nTime / 100, nTime % 100 );
aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
// Weiterschalten der BitmapListe
aBmpExList.Next();
}
// Nachdem ein animated GIF uebernommen wurde, kann auch nur ein solches erstellt werden
aRbtBitmap.Check();
aRbtGroup.Enable( FALSE );
bAnimObj = TRUE;
}
}
else if( bAllObjects ) // || pAnimInfo
{
if( pAnimInfo )
aBlueScreen = pAnimInfo->aBlueScreen;
SdrPaintInfoRec aPaintInfoRec;
VirtualDevice aVD;
Rectangle aObjRect( pObject->GetBoundRect() );
Size aObjSize( aObjRect.GetSize() );
Point aOrigin( Point( -aObjRect.Left(), -aObjRect.Top() ) );
MapMode aMap( aVD.GetMapMode() );
aMap.SetMapUnit( MAP_100TH_MM );
aMap.SetOrigin( aOrigin );
aVD.SetMapMode( aMap );
aVD.SetOutputSize( aObjSize );
aVD.SetBackground( Wallpaper( aBlueScreen ) );
//AdjustVDev( &aVD );
ExtOutputDevice aOut( &aVD );
if( bAllObjects || ( pAnimInfo && pAnimInfo->bIsMovie ) )
{
// Mehrere Objekte
SdrObjList* pObjList = ((SdrObjGroup*)pObject)->GetSubList();
for( USHORT nObject = 0;
nObject < pObjList->GetObjCount();
nObject++ )
{
SdrObject* pSnapShot = (SdrObject*) pObjList->
GetObj( (ULONG) nObject );
aVD.Erase();
pSnapShot->Paint( aOut, aPaintInfoRec );
pBitmapEx = new BitmapEx( aVD.GetBitmap( aObjRect.TopLeft(), aObjSize ) );
aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
// Time
Time* pTime = new Time( aTimeField.GetTime() );
aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
// Clone
SdrObject* pClone = pSnapShot->Clone();
pPage->InsertObject( pClone, aBmpExList.GetCurPos() + 1 );
// Weiterschalten der BitmapListe
aBmpExList.Next();
}
bAnimObj = TRUE;
}
}
}
// Auch ein einzelnes animiertes Objekt
if( !bAnimObj && !( bAllObjects && nMarkCount > 1 ) )
{
pBitmapEx = new BitmapEx( rView.GetAllMarkedBitmap() );
aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
// Time
Time* pTime = new Time( aTimeField.GetTime() );
aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
}
// ein einzelnes Objekt
if( nMarkCount == 1 && !bAnimObj )
{
SdrMark* pMark = rMarkList.GetMark(0);
SdrObject* pObject = pMark->GetObj();
SdrObject* pClone = pObject->Clone();
pPage->InsertObject(pClone, aBmpExList.GetCurPos() + 1);
}
// mehrere Objekte: die Clones zu einer Gruppe zusammenfassen
else if (nMarkCount > 1)
{
// Objekte einzeln uebernehmen
if( bAllObjects )
{
SdrPaintInfoRec aPaintInfoRec;
VirtualDevice aVD;
Color aBlueScreen( COL_WHITE );
MapMode aMap( aVD.GetMapMode() );
aMap.SetMapUnit( MAP_100TH_MM );
ExtOutputDevice aOut( &aVD );
for( ULONG nObject= 0; nObject < nMarkCount; nObject++ )
{
// Clone
SdrMark* pMark = rMarkList.GetMark(nObject);
SdrObject* pObject = pMark->GetObj();
SdrObject* pClone = pObject->Clone();
Rectangle aObjRect( pObject->GetBoundRect() );
Size aObjSize( aObjRect.GetSize() );
Point aOrigin( Point( -aObjRect.Left(), -aObjRect.Top() ) );
aMap.SetOrigin( aOrigin );
aVD.SetMapMode( aMap );
aVD.SetOutputSize( aObjSize );
aVD.SetBackground( Wallpaper( aBlueScreen ) );
//aVD.Erase();
pClone->Paint( aOut, aPaintInfoRec );
pBitmapEx = new BitmapEx( aVD.GetBitmap( aObjRect.TopLeft(), aObjSize ) );
aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
// Time
Time* pTime = new Time( aTimeField.GetTime() );
aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
pPage->InsertObject( pClone, aBmpExList.GetCurPos() + 1 );
aBmpExList.Next();
}
bAnimObj = TRUE; // damit nicht nochmal weitergeschaltet wird
}
else
{
SdrObjGroup* pCloneGroup = new SdrObjGroup;
SdrObjList* pObjList = pCloneGroup->GetSubList();
for (ULONG nObject= 0; nObject < nMarkCount; nObject++)
{
SdrMark* pMark = rMarkList.GetMark(nObject);
SdrObject* pObject = pMark->GetObj();
SdrObject* pClone = pObject->Clone();
pObjList->InsertObject(pClone, LIST_APPEND);
}
pPage->InsertObject(pCloneGroup, aBmpExList.GetCurPos() + 1);
}
}
if( !bAnimObj )
aBmpExList.Next();
// wenn vorher nichts im Animator war und jetzt was da ist, kann eine
// Animationsgruppe erstellt werden
if (nCloneCount == 0 && aBmpExList.Count() > 0)
aBtnCreateGroup.Enable();
// Zoom fuer DisplayWin berechnen und setzen
Fraction aFrac( GetScale() );
aCtlDisplay.SetScale( aFrac );
UpdateControl( aBmpExList.GetCurPos() );
}
}
// -----------------------------------------------------------------------
void SdAnimationWin::CreateAnimObj( SdView& rView )
{
Window* pOutWin = (Window*) rView.GetWin( 0 );
DBG_ASSERT( pOutWin, "Window ist nicht vorhanden!" );
// die Fentermitte ermitteln
const MapMode aMap100( MAP_100TH_MM );
Size aMaxSizeLog;
Size aMaxSizePix;
Size aTemp( pOutWin->GetOutputSizePixel() );
const Point aWindowCenter( pOutWin->PixelToLogic( Point( aTemp.Width() >> 1, aTemp.Height() >> 1 ) ) );
const OutputDevice* pDefDev = Application::GetDefaultDevice();
const ULONG nCount = aBmpExList.Count();
BitmapAdjustment eBA = (BitmapAdjustment) aLbAdjustment.GetSelectEntryPos();
// Groesste Bitmap ermitteln
for( ULONG i = 0; i < nCount; i++ )
{
const Bitmap& rBmp = ( (BitmapEx*) aBmpExList.GetObject( i ) )->GetBitmap();
const Graphic aGraphic( rBmp );
Size aTmpSizeLog;
const Size aTmpSizePix( rBmp.GetSizePixel() );
if ( aGraphic.GetPrefMapMode().GetMapUnit() == MAP_PIXEL )
aTmpSizeLog = pDefDev->PixelToLogic( aGraphic.GetPrefSize(), aMap100 );
else
aTmpSizeLog = pDefDev->LogicToLogic( aGraphic.GetPrefSize(), aGraphic.GetPrefMapMode(), aMap100 );
aMaxSizeLog.Width() = Max( aMaxSizeLog.Width(), aTmpSizeLog.Width() );
aMaxSizeLog.Height() = Max( aMaxSizeLog.Height(), aTmpSizeLog.Height() );
aMaxSizePix.Width() = Max( aMaxSizePix.Width(), aTmpSizePix.Width() );
aMaxSizePix.Height() = Max( aMaxSizePix.Height(), aTmpSizePix.Height() );
}
SdrPageView* pPV = rView.GetPageViewPvNum( 0 );
if( aRbtBitmap.IsChecked() )
{
// Bitmapgruppe erzeugen (Animated GIF)
Animation aAnimation;
Point aPt;
BitmapEx* pBmpEx;
for( i = 0; i < nCount; i++ )
{
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
USHORT nPos = aLbColor.GetSelectEntryPos();
if( nPos != LISTBOX_ENTRY_NOTFOUND && nPos != 0 ) // -keine-
{
BitmapEx aBmpEx;
Color aColor( aLbColor.GetSelectEntryColor() );
Bitmap aMask;
// OS/2 (nur Merlin?) hat Probleme, die Farben bei bestimmten Treibern
// korrekt abzubilden (untere Bits werden abgeschnitten); somit wird
// aus Weiss ein etwas dunkleres Weiss => Toleranz etwas erhoehen
#ifdef OS2
aMask = pBitmapEx->GetBitmap().CreateMask( aColor, 7 );
#else
aMask = pBitmapEx->GetBitmap().CreateMask( aColor, 2 );
#endif
if( pBitmapEx->IsTransparent() )
aMask.CombineSimple( pBitmapEx->GetMask(), BMP_COMBINE_OR );
pBmpEx = new BitmapEx( pBitmapEx->GetBitmap(), aMask );
pBmpEx->SetTransparentColor( aColor );
}
else if( nPos == 0 )
{
Color aColor = pBitmapEx->GetTransparentColor();
pBmpEx = new BitmapEx( *pBitmapEx );
if( pBmpEx->IsTransparent() )
{
Bitmap aBmp( pBmpEx->GetBitmap() );
aBmp.Replace( pBmpEx->GetMask(), aColor );
*pBmpEx = aBmp;
}
}
else
pBmpEx = new BitmapEx( pBitmapEx->GetBitmap() );
Time* pTime = (Time*) aTimeList.GetObject( i );
long nTime = pTime->Get100Sec();
nTime += pTime->GetSec() * 100;
// Offset fuer die gewuenschte Ausrichtung bestimmen
const Bitmap& rBmp = pBitmapEx->GetBitmap();
const Size aBmpSize( rBmp.GetSizePixel() );
switch( eBA )
{
case BA_LEFT_UP:
break;
case BA_LEFT:
aPt.Y() = (aMaxSizePix.Height() - aBmpSize.Height()) >> 1;
break;
case BA_LEFT_DOWN:
aPt.Y() = aMaxSizePix.Height() - aBmpSize.Height();
break;
case BA_UP:
aPt.X() = (aMaxSizePix.Width() - aBmpSize.Width()) >> 1;
break;
case BA_CENTER:
aPt.X() = (aMaxSizePix.Width() - aBmpSize.Width()) >> 1;
aPt.Y() = (aMaxSizePix.Height() - aBmpSize.Height()) >> 1;
break;
case BA_DOWN:
aPt.X() = (aMaxSizePix.Width() - aBmpSize.Width()) >> 1;
aPt.Y() = aMaxSizePix.Height() - aBmpSize.Height();
break;
case BA_RIGHT_UP:
aPt.X() = aMaxSizePix.Width() - aBmpSize.Width();
break;
case BA_RIGHT:
aPt.X() = aMaxSizePix.Width() - aBmpSize.Width();
aPt.Y() = (aMaxSizePix.Height() - aBmpSize.Height()) >> 1;
break;
case BA_RIGHT_DOWN:
aPt.X() = aMaxSizePix.Width() - aBmpSize.Width();
aPt.Y() = aMaxSizePix.Height() - aBmpSize.Height();
break;
}
// LoopCount (Anzahl der Durchlaeufe) ermitteln
long nLoopCount = 0L;
nPos = aLbLoopCount.GetSelectEntryPos();
if( nPos != LISTBOX_ENTRY_NOTFOUND &&
nPos != aLbLoopCount.GetEntryCount() - 1 ) // unendlich
{
nLoopCount = (long) aLbLoopCount.GetSelectEntry().ToInt32();
}
AnimationBitmap aAnimBmp;
aAnimBmp.aBmpEx = *pBmpEx;
aAnimBmp.aPosPix = aPt;
aAnimBmp.aSizePix = aBmpSize;
aAnimBmp.nWait = nTime;
aAnimBmp.eDisposal = DISPOSE_BACK;
aAnimBmp.bUserInput = FALSE;
aAnimation.Insert( aAnimBmp );
aAnimation.SetDisplaySizePixel( aMaxSizePix );
aAnimation.SetLoopCount( nLoopCount );
delete pBmpEx;
}
SdrGrafObj* pGrafObj = new SdrGrafObj( Graphic( aAnimation ) );
const Point aOrg( aWindowCenter.X() - ( aMaxSizeLog.Width() >> 1 ),
aWindowCenter.Y() - ( aMaxSizeLog.Height() >> 1 ) );
//if( pOutWin )
pGrafObj->SetLogicRect( Rectangle( aOrg, aMaxSizeLog ) );
rView.InsertObject( pGrafObj, *pPV, SDRINSERT_SETDEFLAYER);
}
else
{
// Offset fuer die gewuenschte Ausrichtung bestimmen
Size aOffset;
SdrObject * pClone = NULL;
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
for(i = 0; i < nCount; i++)
{
pClone = pPage->GetObj(i);
Rectangle aRect( pClone->GetSnapRect() );
switch( eBA )
{
case BA_LEFT_UP:
break;
case BA_LEFT:
aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
break;
case BA_LEFT_DOWN:
aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
break;
case BA_UP:
aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
break;
case BA_CENTER:
aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
break;
case BA_DOWN:
aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
break;
case BA_RIGHT_UP:
aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
break;
case BA_RIGHT:
aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
break;
case BA_RIGHT_DOWN:
aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
break;
}
//aRect.SetPos(aWindowCenter + Point(aOffset.Width(), aOffset.Height()));
//pClone->SetSnapRect( aRect );
// SetSnapRect ist fuer Ellipsen leider nicht implementiert !!!
Point aMovePt( aWindowCenter + Point( aOffset.Width(), aOffset.Height() ) - aRect.TopLeft() );
Size aMoveSize( aMovePt.X(), aMovePt.Y() );
pClone->NbcMove( aMoveSize );
}
// Animationsgruppe erzeugen
SdrObjGroup* pGroup = new SdrObjGroup;
SdrObjList* pObjList = pGroup->GetSubList();
for (i = 0; i < nCount; i++)
{
// der Clone verbleibt im Animator; in die Gruppe kommt ein Clone
// des Clones
pClone = pPage->GetObj(i);
SdrObject* pCloneOfClone = pClone->Clone();
//SdrObject* pCloneOfClone = pPage->GetObj(i)->Clone();
pObjList->InsertObject(pCloneOfClone, LIST_APPEND);
}
// bis jetzt liegt die linke obere Ecke der Gruppe in der Fenstermitte;
// jetzt noch um die Haelfte der Groesse nach oben und links korrigieren
aTemp = aMaxSizeLog;
aTemp.Height() = - aTemp.Height() / 2;
aTemp.Width() = - aTemp.Width() / 2;
pGroup->NbcMove(aTemp);
// Animationsinformation erzeugen
SdDrawDocument* pDoc = (SdDrawDocument*)rView.GetModel();
SdAnimationInfo* pInfo = new SdAnimationInfo(pDoc);
// pInfo->aStart = Point();
pInfo->eEffect = presentation::AnimationEffect_NONE;
pInfo->eSpeed = presentation::AnimationSpeed_MEDIUM;
pInfo->bActive = TRUE;
pInfo->bIsMovie = TRUE;
pInfo->aBlueScreen = COL_WHITE;
pGroup->InsertUserData( pInfo );
rView.InsertObject( pGroup, *pPV, SDRINSERT_SETDEFLAYER);
}
/*
aFtAdjustment.Enable( FALSE );
aFtAdjustment.Invalidate(); // sollte eigentlich unnoetig sein
aLbAdjustment.Enable( FALSE );
*/
ClickFirstHdl( this );
}
/*************************************************************************
|*
|* Ableitung vom SfxChildWindow als "Behaelter" fuer Animator
|*
\************************************************************************/
__EXPORT SdAnimationChildWindow::SdAnimationChildWindow( Window* pParent,
USHORT nId,
SfxBindings* pBindings,
SfxChildWinInfo* pInfo ) :
SfxChildWindow( pParent, nId )
{
SdAnimationWin* pAnimWin = new SdAnimationWin( pBindings, this, pParent,
SdResId( FLT_WIN_ANIMATION ) );
pWindow = pAnimWin;
eChildAlignment = SFX_ALIGN_NOALIGNMENT;
pAnimWin->Initialize( pInfo );
/*
if ( pInfo->aSize.Width() != 0 && pInfo->aSize.Height() != 0 )
{
pWindow->SetPosSizePixel( pInfo->aPos, pInfo->aSize );
}
else
pWindow->SetPosPixel(SFX_APPWINDOW->OutputToScreenPixel(
SFX_APPWINDOW->GetClientAreaPixel().TopLeft()));
if ( pInfo->nFlags & SFX_CHILDWIN_ZOOMIN )
pAnimWin->ZoomIn();
pAnimWin->aFltWinSize = pWindow->GetSizePixel();
*/
SetHideNotDelete( TRUE );
}
/*************************************************************************
|*
|* ControllerItem fuer Animator
|*
\************************************************************************/
SdAnimationControllerItem::SdAnimationControllerItem( USHORT nId,
SdAnimationWin* pAnimWin,
SfxBindings* pBindings) :
SfxControllerItem( nId, *pBindings ),
pAnimationWin( pAnimWin )
{
}
// -----------------------------------------------------------------------
void __EXPORT SdAnimationControllerItem::StateChanged( USHORT nSId,
SfxItemState eState, const SfxPoolItem* pItem )
{
if( eState >= SFX_ITEM_AVAILABLE && nSId == SID_ANIMATOR_STATE )
{
const SfxUInt16Item* pStateItem = PTR_CAST( SfxUInt16Item, pItem );
DBG_ASSERT( pStateItem, "SfxUInt16Item erwartet");
UINT16 nState = pStateItem->GetValue();
pAnimationWin->aBtnGetOneObject.Enable( nState & 1 );
pAnimationWin->aBtnGetAllObjects.Enable( nState & 2 );
}
}