1448 lines
49 KiB
C++
1448 lines
49 KiB
C++
/*************************************************************************
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*
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* $RCSfile: animobjs.cxx,v $
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*
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* $Revision: 1.7 $
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*
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* last change: $Author: thb $ $Date: 2001-06-15 18:16:50 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _COM_SUN_STAR_PRESENTATION_ANIMATIONEFFECT_HPP_
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#include <com/sun/star/presentation/AnimationEffect.hpp>
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#endif
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#ifndef _COM_SUN_STAR_PRESENTATION_ANIMATIONSPEED_HPP_
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#include <com/sun/star/presentation/AnimationSpeed.hpp>
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#endif
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#define _ANIMATION //animation freischalten
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#define _SV_BITMAPEX
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#include <svx/xoutbmp.hxx>
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#include <svx/xoutx.hxx>
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#include <time.h>
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#ifndef _SFXENUMITEM_HXX //autogen
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#include <svtools/eitem.hxx>
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#endif
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#ifndef _SVDOGRAF_HXX //autogen
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#include <svx/svdograf.hxx>
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#endif
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#ifndef _SVDOGRP_HXX //autogen
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#include <svx/svdogrp.hxx>
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#endif
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#ifndef _SFXDISPATCH_HXX //autogen
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#include <sfx2/dispatch.hxx>
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#endif
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#ifndef _SFX_PROGRESS_HXX //autogen
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#include <sfx2/progress.hxx>
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#endif
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#ifndef _SV_MSGBOX_HXX //autogen
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#include <vcl/msgbox.hxx>
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#endif
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#include "anminfo.hxx"
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#include "animobjs.hxx"
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#include "animobjs.hrc"
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#include "anmdef.hxx"
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#include "app.hrc"
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#include "strings.hrc"
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#include "sdresid.hxx"
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#include "sdview.hxx"
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#include "drawdoc.hxx"
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#include "sdpage.hxx"
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#include <string>
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#include <algorithm>
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using namespace ::com::sun::star;
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SFX_IMPL_DOCKINGWINDOW( SdAnimationChildWindow, SID_ANIMATION_OBJECTS)
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/*************************************************************************
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|* SdDisplay - Control
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\************************************************************************/
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SdDisplay::SdDisplay( Window* pWin, SdResId Id ) :
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Control( pWin, Id ),
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pBitmapEx( NULL ),
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aScale( 1, 1 )
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{
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SetMapMode( MAP_PIXEL );
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SetBackground( Wallpaper( Color( COL_WHITE ) ) );
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}
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// -----------------------------------------------------------------------
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SdDisplay::~SdDisplay()
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{
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}
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// -----------------------------------------------------------------------
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void __EXPORT SdDisplay::Paint( const Rectangle& rRect )
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{
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if( pBitmapEx )
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{
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Point aPt;
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Size aSize = GetOutputSize();
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Size aBmpSize = pBitmapEx->GetBitmap().GetSizePixel();
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aBmpSize.Width() = (long) ( (double) aBmpSize.Width() * (double) aScale );
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aBmpSize.Height() = (long) ( (double) aBmpSize.Height() * (double) aScale );
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if( aBmpSize.Width() < aSize.Width() )
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aPt.X() = ( aSize.Width() - aBmpSize.Width() ) / 2;
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if( aBmpSize.Height() < aSize.Height() )
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aPt.Y() = ( aSize.Height() - aBmpSize.Height() ) / 2;
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pBitmapEx->Draw( this, aPt, aBmpSize );
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//DrawBitmap( aPt, aBmpSize, *pBitmap );
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}
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}
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// -----------------------------------------------------------------------
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void SdDisplay::SetScale( const Fraction& rFrac )
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{
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aScale = rFrac;
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}
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/*************************************************************************
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|* SdAnimationWin - FloatingWindow
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\************************************************************************/
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__EXPORT SdAnimationWin::SdAnimationWin( SfxBindings* pInBindings,
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SfxChildWindow *pCW, Window* pParent, const SdResId& rSdResId ) :
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SfxDockingWindow ( pInBindings, pCW, pParent, rSdResId ),
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aCtlDisplay ( this, SdResId( CTL_DISPLAY ) ),
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aBtnFirst ( this, SdResId( BTN_FIRST ) ),
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aBtnReverse ( this, SdResId( BTN_REVERSE ) ),
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aBtnStop ( this, SdResId( BTN_STOP ) ),
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aBtnPlay ( this, SdResId( BTN_PLAY ) ),
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aBtnLast ( this, SdResId( BTN_LAST ) ),
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aNumFldBitmap ( this, SdResId( NUM_FLD_BITMAP ) ),
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aTimeField ( this, SdResId( TIME_FIELD ) ),
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aLbLoopCount ( this, SdResId( LB_LOOP_COUNT ) ),
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aBtnGetOneObject ( this, SdResId( BTN_GET_ONE_OBJECT ) ),
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aBtnGetAllObjects ( this, SdResId( BTN_GET_ALL_OBJECTS ) ),
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aBtnRemoveBitmap ( this, SdResId( BTN_REMOVE_BITMAP ) ),
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aBtnRemoveAll ( this, SdResId( BTN_REMOVE_ALL ) ),
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aFtCount ( this, SdResId( FT_COUNT ) ),
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aFiCount ( this, SdResId( FI_COUNT ) ),
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aGrpBitmap ( this, SdResId( GRP_BITMAP ) ),
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aRbtGroup ( this, SdResId( RBT_GROUP ) ),
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aRbtBitmap ( this, SdResId( RBT_BITMAP ) ),
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aFtColor ( this, SdResId( FT_COLOR ) ),
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aLbColor ( this, SdResId( LB_COLOR ) ),
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aFtAdjustment ( this, SdResId( FT_ADJUSTMENT ) ),
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aLbAdjustment ( this, SdResId( LB_ADJUSTMENT ) ),
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aBtnCreateGroup ( this, SdResId( BTN_CREATE_GROUP ) ),
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aGrpAnimation ( this, SdResId( GRP_ANIMATION_GROUP ) ),
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pBindings ( pInBindings ),
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pWin ( pParent ),
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pBitmapEx ( NULL ),
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aBmpExList (),
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aTimeList (),
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bMovie ( FALSE ),
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bAllObjects ( FALSE )
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{
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FreeResource();
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// neues Dokument mit Seite erzeugen
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pMyDoc = new SdDrawDocument(DOCUMENT_TYPE_IMPRESS, NULL);
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SdPage* pPage = (SdPage*) pMyDoc->AllocPage(FALSE);
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pMyDoc->InsertPage(pPage);
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pControllerItem = new SdAnimationControllerItem( SID_ANIMATOR_STATE, this, pBindings );
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// Solange noch nicht in der Resource
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aTimeField.SetFormat( TIMEF_SEC_CS );
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aBtnFirst.SetClickHdl( LINK( this, SdAnimationWin, ClickFirstHdl ) );
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aBtnReverse.SetClickHdl( LINK( this, SdAnimationWin, ClickPlayHdl ) );
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aBtnStop.SetClickHdl( LINK( this, SdAnimationWin, ClickStopHdl ) );
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aBtnPlay.SetClickHdl( LINK( this, SdAnimationWin, ClickPlayHdl ) );
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aBtnLast.SetClickHdl( LINK( this, SdAnimationWin, ClickLastHdl ) );
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aBtnGetOneObject.SetClickHdl( LINK( this, SdAnimationWin, ClickGetObjectHdl ) );
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aBtnGetAllObjects.SetClickHdl( LINK( this, SdAnimationWin, ClickGetObjectHdl ) );
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aBtnRemoveBitmap.SetClickHdl( LINK( this, SdAnimationWin, ClickRemoveBitmapHdl ) );
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aBtnRemoveAll.SetClickHdl( LINK( this, SdAnimationWin, ClickRemoveBitmapHdl ) );
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aRbtGroup.SetClickHdl( LINK( this, SdAnimationWin, ClickRbtHdl ) );
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aRbtBitmap.SetClickHdl( LINK( this, SdAnimationWin, ClickRbtHdl ) );
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aBtnCreateGroup.SetClickHdl( LINK( this, SdAnimationWin, ClickCreateGroupHdl ) );
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aNumFldBitmap.SetModifyHdl( LINK( this, SdAnimationWin, ModifyBitmapHdl ) );
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aTimeField.SetModifyHdl( LINK( this, SdAnimationWin, ModifyTimeHdl ) );
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// disable 3D border
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aCtlDisplay.SetBorderStyle(WINDOW_BORDER_MONO);
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aDisplaySize = aCtlDisplay.GetOutputSize();
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aSize = GetOutputSizePixel();
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SetMinOutputSizePixel( aSize );
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ResetAttrs();
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// der Animator ist leer; es kann keine Animationsgruppe erstellt werden
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aBtnCreateGroup.Disable();
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// Initiierung der Initialisierung der ColorLB
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SfxBoolItem aItem( SID_ANIMATOR_INIT, TRUE );
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GetBindings().GetDispatcher()->Execute(
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SID_ANIMATOR_INIT, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
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}
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// -----------------------------------------------------------------------
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__EXPORT SdAnimationWin::~SdAnimationWin()
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{
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delete pControllerItem;
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// Bitmapliste bereinigen
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ULONG nCount = aBmpExList.Count();
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for( ULONG i = 0; i < nCount; i++ )
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{
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pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
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delete pBitmapEx;
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}
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aBmpExList.Clear();
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// Timeliste bereinigen
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nCount = aTimeList.Count();
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for( i = 0; i < nCount; i++ )
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{
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delete (Time*) aTimeList.GetObject( i );
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}
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aTimeList.Clear();
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// die Clones loeschen
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delete pMyDoc;
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}
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// -----------------------------------------------------------------------
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void SdAnimationWin::InitColorLB( const SdDrawDocument* pDoc )
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{
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aLbColor.InsertEntry( String( SdResId( STR_NONE ) ) );
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aLbColor.Fill( pDoc->GetColorTable() );
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}
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// -----------------------------------------------------------------------
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IMPL_LINK( SdAnimationWin, ClickFirstHdl, void *, EMPTYARG )
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{
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aBmpExList.First();
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pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
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UpdateControl( aBmpExList.GetCurPos() );
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return( 0L );
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}
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// -----------------------------------------------------------------------
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IMPL_LINK( SdAnimationWin, ClickStopHdl, void *, EMPTYARG )
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{
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bMovie = FALSE;
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return( 0L );
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}
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// -----------------------------------------------------------------------
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IMPL_LINK( SdAnimationWin, ClickPlayHdl, void *, p )
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{
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bMovie = TRUE;
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BOOL bDisableCtrls = FALSE;
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ULONG nCount = aBmpExList.Count();
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BOOL bReverse = p == &aBtnReverse;
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// Kann spaeter schwer ermittelt werden
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BOOL bRbtGroupEnabled = aRbtGroup.IsEnabled();
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BOOL bBtnGetAllObjectsEnabled = aBtnGetAllObjects.IsEnabled();
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BOOL bBtnGetOneObjectEnabled = aBtnGetOneObject.IsEnabled();
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// Gesamtzeit ermitteln
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Time aTime( 0 );
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long nFullTime;
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if( aRbtBitmap.IsChecked() )
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{
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for( ULONG i = 0; i < nCount; i++ )
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aTime += *(Time*) aTimeList.GetObject( i );
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nFullTime = aTime.GetMSFromTime();
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}
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else
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{
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nFullTime = nCount * 100;
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aTime.MakeTimeFromMS( nFullTime );
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}
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// StatusBarManager ab 1 Sekunde
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SfxProgress* pProgress = NULL;
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if( nFullTime >= 1000 )
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{
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bDisableCtrls = TRUE;
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aBtnStop.Enable();
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String aStr( RTL_CONSTASCII_USTRINGPARAM( "Animator:" ) ); // Hier sollte man sich noch etwas gescheites ausdenken!
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pProgress = new SfxProgress( NULL, aStr, nFullTime );
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}
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ULONG nTmpTime = 0;
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long i = 0;
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BOOL bCount = i < (long) nCount;
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if( bReverse )
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{
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i = nCount - 1;
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bCount = i >= 0;
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}
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while( bCount && bMovie )
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{
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// Um Konsistenz zwischen Liste und Anzeige zu erwirken
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aBmpExList.Seek( i );
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pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
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// statt nur: pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
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UpdateControl( i, bDisableCtrls );
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if( aRbtBitmap.IsChecked() )
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{
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Time* pTime = (Time*) aTimeList.GetObject( i );
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DBG_ASSERT( pTime, "Keine Zeit gefunden!" );
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aTimeField.SetTime( *pTime );
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ULONG nTime = pTime->GetMSFromTime();
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WaitInEffect( nTime, nTmpTime, pProgress );
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nTmpTime += nTime;
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}
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else
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{
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WaitInEffect( 100, nTmpTime, pProgress );
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nTmpTime += 100;
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}
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if( bReverse )
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{
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i--;
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bCount = i >= 0;
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}
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else
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{
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i++;
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bCount = i < (long) nCount;
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}
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}
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// Um die Controls wieder zu enablen
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bMovie = FALSE;
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UpdateControl( i - 1 );
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if( pProgress )
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{
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delete pProgress;
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aBtnStop.Disable();
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}
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aRbtGroup.Enable( bRbtGroupEnabled );
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aBtnGetAllObjects.Enable( bBtnGetAllObjectsEnabled );
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aBtnGetOneObject.Enable( bBtnGetOneObjectEnabled );
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return( 0L );
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}
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// -----------------------------------------------------------------------
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IMPL_LINK( SdAnimationWin, ClickLastHdl, void *, EMPTYARG )
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{
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aBmpExList.Last();
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pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
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UpdateControl( aBmpExList.GetCurPos() );
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return( 0L );
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}
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// -----------------------------------------------------------------------
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IMPL_LINK( SdAnimationWin, ClickRbtHdl, void *, p )
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{
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if( !pBitmapEx || p == &aRbtGroup || aRbtGroup.IsChecked() )
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{
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aTimeField.SetText( String() );
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aTimeField.Enable( FALSE );
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aLbLoopCount.Enable( FALSE );
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//aLbLoopCount.SetNoSelection();
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aFtColor.Enable( FALSE );
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aLbColor.Enable( FALSE );
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//aLbColor.SetNoSelection();
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}
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else if( p == &aRbtBitmap || aRbtBitmap.IsChecked() )
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{
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ULONG n = aNumFldBitmap.GetValue() - 1;
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if( n >= 0 )
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{
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Time* pTime = (Time*)aTimeList.GetObject( n );
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aTimeField.SetTime( *pTime );
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}
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aTimeField.Enable();
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aLbLoopCount.Enable();
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//aLbLoopCount.SetValue( aLbLoopCount.GetValue() );
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aFtColor.Enable();
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aLbColor.Enable();
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//aLbColor.SetValue( aLbColor.GetValue() );
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}
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return( 0L );
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}
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// -----------------------------------------------------------------------
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IMPL_LINK( SdAnimationWin, ClickGetObjectHdl, void *, pBtn )
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{
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bAllObjects = pBtn == &aBtnGetAllObjects;
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// Code jetzt in AddObj()
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SfxBoolItem aItem( SID_ANIMATOR_ADD, TRUE );
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GetBindings().GetDispatcher()->Execute(
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SID_ANIMATOR_ADD, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
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return( 0L );
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}
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// -----------------------------------------------------------------------
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IMPL_LINK( SdAnimationWin, ClickRemoveBitmapHdl, void *, pBtn )
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{
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SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
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SdrObject* pObject;
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if( pBtn == &aBtnRemoveBitmap )
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{
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ULONG nPos = aBmpExList.GetCurPos();
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pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
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if( pBitmapEx )
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{
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delete pBitmapEx;
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aBmpExList.Remove();
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pBitmapEx = (BitmapEx*) aBmpExList.GetCurObject();
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}
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Time* pTime = (Time*) aTimeList.GetObject( nPos );
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if( pTime )
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{
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delete pTime;
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aTimeList.Remove( nPos );
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}
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pObject = pPage->GetObj( nPos );
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|
// Durch Uebernahme der AnimatedGIFs muessen nicht unbedingt
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// Objekte vorhanden sein.
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if( pObject )
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{
|
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pObject = pPage->RemoveObject(nPos);
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DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
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delete pObject;
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pPage->RecalcObjOrdNums();
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}
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}
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else // Alles loeschen
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{
|
|
WarningBox aWarnBox( this, WB_YES_NO, String( SdResId( STR_ASK_DELETE_ALL_PICTURES ) ) );
|
|
short nReturn = aWarnBox.Execute();
|
|
|
|
if( nReturn == RET_YES )
|
|
{
|
|
// Bitmapliste bereinigen
|
|
long nCount = aBmpExList.Count();
|
|
for( long i = nCount - 1; i >= 0; i-- )
|
|
{
|
|
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
|
|
delete pBitmapEx;
|
|
|
|
pObject = pPage->GetObj( i );
|
|
if( pObject )
|
|
{
|
|
pObject = pPage->RemoveObject( i );
|
|
DBG_ASSERT(pObject, "Clone beim Loeschen nicht gefunden");
|
|
delete pObject;
|
|
//pPage->RecalcObjOrdNums();
|
|
}
|
|
|
|
}
|
|
aBmpExList.Clear();
|
|
|
|
// Timeliste bereinigen
|
|
nCount = aTimeList.Count();
|
|
for( i = 0; i < nCount; i++ )
|
|
{
|
|
delete (Time*) aTimeList.GetObject( i );
|
|
}
|
|
aTimeList.Clear();
|
|
}
|
|
}
|
|
|
|
// kann noch eine Animationsgruppe erstellt werden?
|
|
if (aBmpExList.Count() == 0)
|
|
{
|
|
aBtnCreateGroup.Disable();
|
|
// Falls vorher durch Uebernahme von AnimatedGIFs disabled:
|
|
//aRbtBitmap.Enable();
|
|
aRbtGroup.Enable();
|
|
aLbColor.SetNoSelection();
|
|
}
|
|
|
|
// Zoom fuer DisplayWin berechnen und setzen
|
|
Fraction aFrac( GetScale() );
|
|
aCtlDisplay.SetScale( aFrac );
|
|
|
|
UpdateControl( aBmpExList.GetCurPos() );
|
|
|
|
return( 0L );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
IMPL_LINK( SdAnimationWin, ClickCreateGroupHdl, void *, EMPTYARG )
|
|
{
|
|
// Code jetzt in CreatePresObj()
|
|
SfxBoolItem aItem( SID_ANIMATOR_CREATE, TRUE );
|
|
|
|
GetBindings().GetDispatcher()->Execute(
|
|
SID_ANIMATOR_CREATE, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aItem, 0L );
|
|
return( 0L );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
IMPL_LINK( SdAnimationWin, ModifyBitmapHdl, void *, EMPTYARG )
|
|
{
|
|
ULONG nBmp = aNumFldBitmap.GetValue();
|
|
|
|
if( nBmp > aBmpExList.Count() )
|
|
nBmp = aBmpExList.Count();
|
|
|
|
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( nBmp - 1 );
|
|
|
|
// Positionieren in der Liste
|
|
aBmpExList.Seek( nBmp - 1 );
|
|
|
|
UpdateControl( nBmp - 1 );
|
|
|
|
return( 0L );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
IMPL_LINK( SdAnimationWin, ModifyTimeHdl, void *, EMPTYARG )
|
|
{
|
|
ULONG nPos = aNumFldBitmap.GetValue() - 1;
|
|
|
|
Time* pTime = (Time*) aTimeList.GetObject( nPos );
|
|
DBG_ASSERT( pTime, "Zeit nicht gefunden!" )
|
|
|
|
*pTime = aTimeField.GetTime();
|
|
|
|
return( 0L );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void SdAnimationWin::UpdateControl( ULONG nListPos, BOOL bDisableCtrls )
|
|
{
|
|
String aString;
|
|
|
|
aCtlDisplay.SetBitmapEx( pBitmapEx );
|
|
aCtlDisplay.Invalidate();
|
|
aCtlDisplay.Update();
|
|
|
|
aFiCount.SetText( UniString::CreateFromInt32( aBmpExList.Count() ) );
|
|
|
|
if( pBitmapEx && !bMovie )
|
|
{
|
|
aNumFldBitmap.SetValue( nListPos + 1 );
|
|
|
|
// Wenn mind. 1 Objekt in der Liste ist
|
|
aBtnFirst.Enable();
|
|
aBtnReverse.Enable();
|
|
aBtnPlay.Enable();
|
|
aBtnLast.Enable();
|
|
aNumFldBitmap.Enable();
|
|
aTimeField.Enable();
|
|
aLbLoopCount.Enable();
|
|
aBtnRemoveBitmap.Enable();
|
|
aBtnRemoveAll.Enable();
|
|
}
|
|
else
|
|
{
|
|
//aFiCount.SetText( String( SdResId( STR_NULL ) ) );
|
|
|
|
// Wenn kein Objekt in der Liste ist
|
|
aBtnFirst.Enable( FALSE );
|
|
aBtnReverse.Enable( FALSE );
|
|
aBtnPlay.Enable( FALSE );
|
|
aBtnLast.Enable( FALSE );
|
|
aNumFldBitmap.Enable( FALSE );
|
|
aTimeField.Enable( FALSE );
|
|
aLbLoopCount.Enable( FALSE );
|
|
aBtnRemoveBitmap.Enable( FALSE );
|
|
aBtnRemoveAll.Enable( FALSE );
|
|
|
|
//aFtAdjustment.Enable();
|
|
//aLbAdjustment.Enable();
|
|
}
|
|
|
|
if( bMovie && bDisableCtrls )
|
|
{
|
|
aBtnGetOneObject.Enable( FALSE );
|
|
aBtnGetAllObjects.Enable( FALSE );
|
|
aRbtGroup.Enable( FALSE );
|
|
aRbtBitmap.Enable( FALSE );
|
|
aLbColor.Enable( FALSE );
|
|
aBtnCreateGroup.Enable( FALSE );
|
|
aFtAdjustment.Enable( FALSE );
|
|
aLbAdjustment.Enable( FALSE );
|
|
}
|
|
else
|
|
{
|
|
// 'Gruppenobjekt' nur dann enablen, wenn es kein Animated GIF ist
|
|
if (aBmpExList.Count() == 0)
|
|
aRbtGroup.Enable();
|
|
|
|
aRbtBitmap.Enable();
|
|
aLbColor.Enable();
|
|
aBtnCreateGroup.Enable();
|
|
aFtAdjustment.Enable( TRUE );
|
|
aLbAdjustment.Enable( TRUE );
|
|
}
|
|
|
|
ClickRbtHdl( NULL );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void SdAnimationWin::ResetAttrs()
|
|
{
|
|
aRbtGroup.Check();
|
|
aLbAdjustment.SelectEntryPos( BA_CENTER );
|
|
// LoopCount
|
|
aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
|
|
|
|
UpdateControl( 0 );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void SdAnimationWin::WaitInEffect( ULONG nMilliSeconds ) const
|
|
{
|
|
ULONG nEnd = Time::GetSystemTicks() + nMilliSeconds;
|
|
ULONG nCurrent = Time::GetSystemTicks();
|
|
while (nCurrent < nEnd)
|
|
{
|
|
nCurrent = Time::GetSystemTicks();
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void SdAnimationWin::WaitInEffect( ULONG nMilliSeconds, ULONG nTime,
|
|
SfxProgress* pProgress ) const
|
|
{
|
|
clock_t aEnd = Time::GetSystemTicks() + nMilliSeconds;
|
|
clock_t aCurrent = Time::GetSystemTicks();
|
|
while (aCurrent < aEnd)
|
|
{
|
|
aCurrent = Time::GetSystemTicks();
|
|
|
|
if( pProgress )
|
|
pProgress->SetState( nTime + nMilliSeconds + aCurrent - aEnd );
|
|
|
|
if( !bMovie )
|
|
return;
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
Fraction SdAnimationWin::GetScale()
|
|
{
|
|
Fraction aFrac;
|
|
ULONG nPos = aBmpExList.GetCurPos();
|
|
ULONG nCount = aBmpExList.Count();
|
|
if( nCount > 0 )
|
|
{
|
|
aBmpSize.Width() = 0;
|
|
aBmpSize.Height() = 0;
|
|
for( ULONG i = 0; i < nCount; i++ )
|
|
{
|
|
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
|
|
Size aSize( pBitmapEx->GetBitmap().GetSizePixel() );
|
|
aBmpSize.Width() = Max( aBmpSize.Width(), aSize.Width() );
|
|
aBmpSize.Height() = Max( aBmpSize.Height(), aSize.Height() );
|
|
}
|
|
|
|
aBmpSize.Width() += 10;
|
|
aBmpSize.Height() += 10;
|
|
|
|
aFrac = Fraction( std::min( (double)aDisplaySize.Width() / (double)aBmpSize.Width(),
|
|
(double)aDisplaySize.Height() / (double)aBmpSize.Height() ) );
|
|
}
|
|
// Liste wieder auf alten Stand bringen
|
|
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( nPos );
|
|
return( aFrac );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void __EXPORT SdAnimationWin::Resize()
|
|
{
|
|
//if( !IsZoomedIn() )
|
|
if ( !IsFloatingMode() ||
|
|
!GetFloatingWindow()->IsRollUp() )
|
|
{
|
|
Size aWinSize( GetOutputSizePixel() ); // vorher rSize im Resizing()
|
|
|
|
Size aDiffSize;
|
|
aDiffSize.Width() = aWinSize.Width() - aSize.Width();
|
|
aDiffSize.Height() = aWinSize.Height() - aSize.Height();
|
|
|
|
// Umgroessern des Display-Controls
|
|
aDisplaySize.Width() += aDiffSize.Width();
|
|
aDisplaySize.Height() += aDiffSize.Height();
|
|
aCtlDisplay.SetOutputSizePixel( aDisplaySize );
|
|
|
|
Point aPt;
|
|
// aPt.X() = aDiffSize.Width() / 2;
|
|
aPt.Y() = aDiffSize.Height();
|
|
|
|
// Verschieben der anderen Controls
|
|
aBtnFirst.Hide();
|
|
aBtnReverse.Hide();
|
|
aBtnStop.Hide();
|
|
aBtnPlay.Hide();
|
|
aBtnLast.Hide();
|
|
aTimeField.Hide();
|
|
aLbLoopCount.Hide();
|
|
aNumFldBitmap.Hide();
|
|
aFtCount.Hide();
|
|
aFiCount.Hide();
|
|
aBtnGetOneObject.Hide();
|
|
aBtnGetAllObjects.Hide();
|
|
aBtnRemoveBitmap.Hide();
|
|
aBtnRemoveAll.Hide();
|
|
aGrpBitmap.Hide();
|
|
aRbtGroup.Hide();
|
|
aRbtBitmap.Hide();
|
|
aFtColor.Hide();
|
|
aLbColor.Hide();
|
|
aFtAdjustment.Hide();
|
|
aLbAdjustment.Hide();
|
|
aBtnCreateGroup.Hide();
|
|
aGrpAnimation.Hide();
|
|
|
|
|
|
aBtnFirst.SetPosPixel( aBtnFirst.GetPosPixel() + aPt );
|
|
aBtnReverse.SetPosPixel( aBtnReverse.GetPosPixel() + aPt );
|
|
aBtnStop.SetPosPixel( aBtnStop.GetPosPixel() + aPt );
|
|
aBtnPlay.SetPosPixel( aBtnPlay.GetPosPixel() + aPt );
|
|
aBtnLast.SetPosPixel( aBtnLast.GetPosPixel() + aPt );
|
|
aNumFldBitmap.SetPosPixel( aNumFldBitmap.GetPosPixel() + aPt );
|
|
aTimeField.SetPosPixel( aTimeField.GetPosPixel() + aPt );
|
|
aLbLoopCount.SetPosPixel( aLbLoopCount.GetPosPixel() + aPt );
|
|
aFtCount.SetPosPixel( aFtCount.GetPosPixel() + aPt );
|
|
aFiCount.SetPosPixel( aFiCount.GetPosPixel() + aPt );
|
|
aRbtGroup.SetPosPixel( aRbtGroup.GetPosPixel() + aPt );
|
|
aRbtBitmap.SetPosPixel( aRbtBitmap.GetPosPixel() + aPt );
|
|
aFtColor.SetPosPixel( aFtColor.GetPosPixel() + aPt );
|
|
aLbColor.SetPosPixel( aLbColor.GetPosPixel() + aPt );
|
|
aFtAdjustment.SetPosPixel( aFtAdjustment.GetPosPixel() + aPt );
|
|
aLbAdjustment.SetPosPixel( aLbAdjustment.GetPosPixel() + aPt );
|
|
aBtnGetOneObject.SetPosPixel( aBtnGetOneObject.GetPosPixel() + aPt );
|
|
aBtnGetAllObjects.SetPosPixel( aBtnGetAllObjects.GetPosPixel() + aPt );
|
|
aBtnRemoveBitmap.SetPosPixel( aBtnRemoveBitmap.GetPosPixel() + aPt );
|
|
aBtnRemoveAll.SetPosPixel( aBtnRemoveAll.GetPosPixel() + aPt );
|
|
aBtnCreateGroup.SetPosPixel( aBtnCreateGroup.GetPosPixel() + aPt );
|
|
aGrpBitmap.SetPosPixel( aGrpBitmap.GetPosPixel() + aPt );
|
|
aGrpAnimation.SetPosPixel( aGrpAnimation.GetPosPixel() + aPt );
|
|
|
|
// Zoom fuer DisplayWin berechnen und setzen
|
|
Fraction aFrac( GetScale() );
|
|
aCtlDisplay.SetScale( aFrac );
|
|
|
|
aBtnFirst.Show();
|
|
aBtnReverse.Show();
|
|
aBtnStop.Show();
|
|
aBtnPlay.Show();
|
|
aBtnLast.Show();
|
|
aNumFldBitmap.Show();
|
|
aTimeField.Show();
|
|
aLbLoopCount.Show();
|
|
aFtCount.Show();
|
|
aFiCount.Show();
|
|
aFtAdjustment.Show();
|
|
aLbAdjustment.Show();
|
|
aBtnGetOneObject.Show();
|
|
aBtnGetAllObjects.Show();
|
|
aBtnRemoveBitmap.Show();
|
|
aBtnRemoveAll.Show();
|
|
aGrpBitmap.Show();
|
|
aRbtGroup.Show();
|
|
aRbtBitmap.Show();
|
|
aFtColor.Show();
|
|
aLbColor.Show();
|
|
aFtAdjustment.Show();
|
|
aLbAdjustment.Show();
|
|
aBtnCreateGroup.Show();
|
|
aGrpAnimation.Show();
|
|
|
|
aSize = aWinSize;
|
|
|
|
//aFltWinSize = GetSizePixel();
|
|
}
|
|
SfxDockingWindow::Resize();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
BOOL __EXPORT SdAnimationWin::Close()
|
|
{
|
|
SfxBoolItem aItem( SID_ANIMATION_OBJECTS, FALSE );
|
|
|
|
GetBindings().GetDispatcher()->Execute(
|
|
SID_ANIMATION_OBJECTS, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
|
|
|
|
SfxDockingWindow::Close();
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void __EXPORT SdAnimationWin::FillInfo( SfxChildWinInfo& rInfo ) const
|
|
{
|
|
SfxDockingWindow::FillInfo( rInfo ) ;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void SdAnimationWin::AddObj( SdView& rView )
|
|
{
|
|
// Texteingabemodus beenden, damit Bitmap mit
|
|
// Objekt identisch ist.
|
|
if( rView.IsTextEdit() )
|
|
rView.EndTextEdit();
|
|
|
|
// Objekt(e) clonen und den/die Clone(s) in die Liste stellen
|
|
const SdrMarkList& rMarkList = rView.GetMarkList();
|
|
ULONG nMarkCount = rMarkList.GetMarkCount();
|
|
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
|
|
ULONG nCloneCount = pPage->GetObjCount();
|
|
|
|
if (nMarkCount > 0)
|
|
{
|
|
// Wenn es sich um EIN Animationsobjekt oder ein Gruppenobjekt
|
|
// handelt, das 'einzeln uebernommen' wurde,
|
|
// werden die einzelnen Objekte eingefuegt
|
|
BOOL bAnimObj = FALSE;
|
|
if( nMarkCount == 1 )
|
|
{
|
|
SdrMark* pMark = rMarkList.GetMark(0);
|
|
SdrObject* pObject = pMark->GetObj();
|
|
SdAnimationInfo* pAnimInfo = rView.GetDoc()->GetAnimationInfo( pObject );
|
|
Color aBlueScreen( COL_WHITE );
|
|
|
|
UINT32 nInv = pObject->GetObjInventor();
|
|
UINT16 nId = pObject->GetObjIdentifier();
|
|
|
|
// Animated Bitmap (GIF)
|
|
|
|
if( nInv == SdrInventor && nId == OBJ_GRAF && ( (SdrGrafObj*) pObject )->IsAnimated() )
|
|
{
|
|
const SdrGrafObj* pGrafObj = (SdrGrafObj*) pObject;
|
|
Graphic aGraphic( pGrafObj->GetTransformedGraphic() );
|
|
|
|
USHORT nCount = 0;
|
|
|
|
if( aGraphic.IsAnimated() )
|
|
nCount = aGraphic.GetAnimation().Count();
|
|
|
|
if( nCount > 0 )
|
|
{
|
|
const Animation aAnimation( aGraphic.GetAnimation() );
|
|
|
|
for( USHORT i = 0; i < nCount; i++ )
|
|
{
|
|
const AnimationBitmap& rAnimBmp = aAnimation.Get( i );
|
|
|
|
pBitmapEx = new BitmapEx( rAnimBmp.aBmpEx );
|
|
aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
|
|
|
|
// LoopCount
|
|
if( i == 0 )
|
|
{
|
|
long nLoopCount = aAnimation.GetLoopCount();
|
|
|
|
if( !nLoopCount ) // unendlich
|
|
aLbLoopCount.SelectEntryPos( aLbLoopCount.GetEntryCount() - 1);
|
|
else
|
|
aLbLoopCount.SelectEntry( UniString::CreateFromInt32( nLoopCount ) );
|
|
}
|
|
|
|
// Transparenzfarbe
|
|
if( i == 0 && aLbColor.GetSelectEntryPos() == LISTBOX_ENTRY_NOTFOUND )
|
|
{
|
|
Color aColor = pBitmapEx->GetTransparentColor();
|
|
aLbColor.SelectEntry( aColor );
|
|
}
|
|
|
|
// Time
|
|
long nTime = rAnimBmp.nWait;
|
|
Time* pTime = new Time( 0, 0, nTime / 100, nTime % 100 );
|
|
aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
|
|
|
|
// Weiterschalten der BitmapListe
|
|
aBmpExList.Next();
|
|
}
|
|
// Nachdem ein animated GIF uebernommen wurde, kann auch nur ein solches erstellt werden
|
|
aRbtBitmap.Check();
|
|
aRbtGroup.Enable( FALSE );
|
|
bAnimObj = TRUE;
|
|
}
|
|
}
|
|
else if( bAllObjects ) // || pAnimInfo
|
|
{
|
|
if( pAnimInfo )
|
|
aBlueScreen = pAnimInfo->aBlueScreen;
|
|
|
|
SdrPaintInfoRec aPaintInfoRec;
|
|
VirtualDevice aVD;
|
|
Rectangle aObjRect( pObject->GetBoundRect() );
|
|
Size aObjSize( aObjRect.GetSize() );
|
|
Point aOrigin( Point( -aObjRect.Left(), -aObjRect.Top() ) );
|
|
MapMode aMap( aVD.GetMapMode() );
|
|
aMap.SetMapUnit( MAP_100TH_MM );
|
|
aMap.SetOrigin( aOrigin );
|
|
aVD.SetMapMode( aMap );
|
|
aVD.SetOutputSize( aObjSize );
|
|
aVD.SetBackground( Wallpaper( aBlueScreen ) );
|
|
//AdjustVDev( &aVD );
|
|
ExtOutputDevice aOut( &aVD );
|
|
|
|
if( bAllObjects || ( pAnimInfo && pAnimInfo->bIsMovie ) )
|
|
{
|
|
// Mehrere Objekte
|
|
SdrObjList* pObjList = ((SdrObjGroup*)pObject)->GetSubList();
|
|
|
|
for( USHORT nObject = 0;
|
|
nObject < pObjList->GetObjCount();
|
|
nObject++ )
|
|
{
|
|
SdrObject* pSnapShot = (SdrObject*) pObjList->
|
|
GetObj( (ULONG) nObject );
|
|
aVD.Erase();
|
|
pSnapShot->Paint( aOut, aPaintInfoRec );
|
|
|
|
pBitmapEx = new BitmapEx( aVD.GetBitmap( aObjRect.TopLeft(), aObjSize ) );
|
|
aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
|
|
|
|
// Time
|
|
Time* pTime = new Time( aTimeField.GetTime() );
|
|
aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
|
|
|
|
// Clone
|
|
SdrObject* pClone = pSnapShot->Clone();
|
|
pPage->InsertObject( pClone, aBmpExList.GetCurPos() + 1 );
|
|
// Weiterschalten der BitmapListe
|
|
aBmpExList.Next();
|
|
}
|
|
bAnimObj = TRUE;
|
|
}
|
|
}
|
|
}
|
|
// Auch ein einzelnes animiertes Objekt
|
|
if( !bAnimObj && !( bAllObjects && nMarkCount > 1 ) )
|
|
{
|
|
pBitmapEx = new BitmapEx( rView.GetAllMarkedBitmap() );
|
|
aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
|
|
|
|
// Time
|
|
Time* pTime = new Time( aTimeField.GetTime() );
|
|
aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
|
|
|
|
}
|
|
|
|
// ein einzelnes Objekt
|
|
if( nMarkCount == 1 && !bAnimObj )
|
|
{
|
|
SdrMark* pMark = rMarkList.GetMark(0);
|
|
SdrObject* pObject = pMark->GetObj();
|
|
SdrObject* pClone = pObject->Clone();
|
|
pPage->InsertObject(pClone, aBmpExList.GetCurPos() + 1);
|
|
}
|
|
|
|
// mehrere Objekte: die Clones zu einer Gruppe zusammenfassen
|
|
else if (nMarkCount > 1)
|
|
{
|
|
// Objekte einzeln uebernehmen
|
|
if( bAllObjects )
|
|
{
|
|
SdrPaintInfoRec aPaintInfoRec;
|
|
VirtualDevice aVD;
|
|
Color aBlueScreen( COL_WHITE );
|
|
MapMode aMap( aVD.GetMapMode() );
|
|
aMap.SetMapUnit( MAP_100TH_MM );
|
|
ExtOutputDevice aOut( &aVD );
|
|
|
|
for( ULONG nObject= 0; nObject < nMarkCount; nObject++ )
|
|
{
|
|
// Clone
|
|
SdrMark* pMark = rMarkList.GetMark(nObject);
|
|
SdrObject* pObject = pMark->GetObj();
|
|
SdrObject* pClone = pObject->Clone();
|
|
|
|
Rectangle aObjRect( pObject->GetBoundRect() );
|
|
Size aObjSize( aObjRect.GetSize() );
|
|
Point aOrigin( Point( -aObjRect.Left(), -aObjRect.Top() ) );
|
|
aMap.SetOrigin( aOrigin );
|
|
aVD.SetMapMode( aMap );
|
|
aVD.SetOutputSize( aObjSize );
|
|
aVD.SetBackground( Wallpaper( aBlueScreen ) );
|
|
|
|
//aVD.Erase();
|
|
pClone->Paint( aOut, aPaintInfoRec );
|
|
|
|
pBitmapEx = new BitmapEx( aVD.GetBitmap( aObjRect.TopLeft(), aObjSize ) );
|
|
aBmpExList.Insert( pBitmapEx, aBmpExList.GetCurPos() + 1 );
|
|
|
|
// Time
|
|
Time* pTime = new Time( aTimeField.GetTime() );
|
|
aTimeList.Insert( pTime, aBmpExList.GetCurPos() + 1 );
|
|
|
|
pPage->InsertObject( pClone, aBmpExList.GetCurPos() + 1 );
|
|
|
|
aBmpExList.Next();
|
|
}
|
|
bAnimObj = TRUE; // damit nicht nochmal weitergeschaltet wird
|
|
}
|
|
else
|
|
{
|
|
SdrObjGroup* pCloneGroup = new SdrObjGroup;
|
|
SdrObjList* pObjList = pCloneGroup->GetSubList();
|
|
for (ULONG nObject= 0; nObject < nMarkCount; nObject++)
|
|
{
|
|
SdrMark* pMark = rMarkList.GetMark(nObject);
|
|
SdrObject* pObject = pMark->GetObj();
|
|
SdrObject* pClone = pObject->Clone();
|
|
pObjList->InsertObject(pClone, LIST_APPEND);
|
|
}
|
|
pPage->InsertObject(pCloneGroup, aBmpExList.GetCurPos() + 1);
|
|
}
|
|
}
|
|
|
|
if( !bAnimObj )
|
|
aBmpExList.Next();
|
|
|
|
// wenn vorher nichts im Animator war und jetzt was da ist, kann eine
|
|
// Animationsgruppe erstellt werden
|
|
if (nCloneCount == 0 && aBmpExList.Count() > 0)
|
|
aBtnCreateGroup.Enable();
|
|
|
|
// Zoom fuer DisplayWin berechnen und setzen
|
|
Fraction aFrac( GetScale() );
|
|
aCtlDisplay.SetScale( aFrac );
|
|
|
|
UpdateControl( aBmpExList.GetCurPos() );
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void SdAnimationWin::CreateAnimObj( SdView& rView )
|
|
{
|
|
Window* pOutWin = (Window*) rView.GetWin( 0 );
|
|
DBG_ASSERT( pOutWin, "Window ist nicht vorhanden!" );
|
|
|
|
// die Fentermitte ermitteln
|
|
const MapMode aMap100( MAP_100TH_MM );
|
|
Size aMaxSizeLog;
|
|
Size aMaxSizePix;
|
|
Size aTemp( pOutWin->GetOutputSizePixel() );
|
|
const Point aWindowCenter( pOutWin->PixelToLogic( Point( aTemp.Width() >> 1, aTemp.Height() >> 1 ) ) );
|
|
const OutputDevice* pDefDev = Application::GetDefaultDevice();
|
|
const ULONG nCount = aBmpExList.Count();
|
|
BitmapAdjustment eBA = (BitmapAdjustment) aLbAdjustment.GetSelectEntryPos();
|
|
|
|
// Groesste Bitmap ermitteln
|
|
for( ULONG i = 0; i < nCount; i++ )
|
|
{
|
|
const Bitmap& rBmp = ( (BitmapEx*) aBmpExList.GetObject( i ) )->GetBitmap();
|
|
const Graphic aGraphic( rBmp );
|
|
Size aTmpSizeLog;
|
|
const Size aTmpSizePix( rBmp.GetSizePixel() );
|
|
|
|
if ( aGraphic.GetPrefMapMode().GetMapUnit() == MAP_PIXEL )
|
|
aTmpSizeLog = pDefDev->PixelToLogic( aGraphic.GetPrefSize(), aMap100 );
|
|
else
|
|
aTmpSizeLog = pDefDev->LogicToLogic( aGraphic.GetPrefSize(), aGraphic.GetPrefMapMode(), aMap100 );
|
|
|
|
aMaxSizeLog.Width() = Max( aMaxSizeLog.Width(), aTmpSizeLog.Width() );
|
|
aMaxSizeLog.Height() = Max( aMaxSizeLog.Height(), aTmpSizeLog.Height() );
|
|
|
|
aMaxSizePix.Width() = Max( aMaxSizePix.Width(), aTmpSizePix.Width() );
|
|
aMaxSizePix.Height() = Max( aMaxSizePix.Height(), aTmpSizePix.Height() );
|
|
}
|
|
|
|
SdrPageView* pPV = rView.GetPageViewPvNum( 0 );
|
|
|
|
if( aRbtBitmap.IsChecked() )
|
|
{
|
|
// Bitmapgruppe erzeugen (Animated GIF)
|
|
Animation aAnimation;
|
|
Point aPt;
|
|
BitmapEx* pBmpEx;
|
|
|
|
for( i = 0; i < nCount; i++ )
|
|
{
|
|
pBitmapEx = (BitmapEx*) aBmpExList.GetObject( i );
|
|
USHORT nPos = aLbColor.GetSelectEntryPos();
|
|
if( nPos != LISTBOX_ENTRY_NOTFOUND && nPos != 0 ) // -keine-
|
|
{
|
|
BitmapEx aBmpEx;
|
|
Color aColor( aLbColor.GetSelectEntryColor() );
|
|
Bitmap aMask;
|
|
|
|
// OS/2 (nur Merlin?) hat Probleme, die Farben bei bestimmten Treibern
|
|
// korrekt abzubilden (untere Bits werden abgeschnitten); somit wird
|
|
// aus Weiss ein etwas dunkleres Weiss => Toleranz etwas erhoehen
|
|
#ifdef OS2
|
|
aMask = pBitmapEx->GetBitmap().CreateMask( aColor, 7 );
|
|
#else
|
|
aMask = pBitmapEx->GetBitmap().CreateMask( aColor, 2 );
|
|
#endif
|
|
|
|
if( pBitmapEx->IsTransparent() )
|
|
aMask.CombineSimple( pBitmapEx->GetMask(), BMP_COMBINE_OR );
|
|
|
|
pBmpEx = new BitmapEx( pBitmapEx->GetBitmap(), aMask );
|
|
pBmpEx->SetTransparentColor( aColor );
|
|
}
|
|
else if( nPos == 0 )
|
|
{
|
|
Color aColor = pBitmapEx->GetTransparentColor();
|
|
pBmpEx = new BitmapEx( *pBitmapEx );
|
|
|
|
if( pBmpEx->IsTransparent() )
|
|
{
|
|
Bitmap aBmp( pBmpEx->GetBitmap() );
|
|
aBmp.Replace( pBmpEx->GetMask(), aColor );
|
|
*pBmpEx = aBmp;
|
|
}
|
|
}
|
|
else
|
|
pBmpEx = new BitmapEx( pBitmapEx->GetBitmap() );
|
|
|
|
Time* pTime = (Time*) aTimeList.GetObject( i );
|
|
long nTime = pTime->Get100Sec();
|
|
nTime += pTime->GetSec() * 100;
|
|
|
|
// Offset fuer die gewuenschte Ausrichtung bestimmen
|
|
const Bitmap& rBmp = pBitmapEx->GetBitmap();
|
|
const Size aBmpSize( rBmp.GetSizePixel() );
|
|
|
|
switch( eBA )
|
|
{
|
|
case BA_LEFT_UP:
|
|
break;
|
|
|
|
case BA_LEFT:
|
|
aPt.Y() = (aMaxSizePix.Height() - aBmpSize.Height()) >> 1;
|
|
break;
|
|
|
|
case BA_LEFT_DOWN:
|
|
aPt.Y() = aMaxSizePix.Height() - aBmpSize.Height();
|
|
break;
|
|
|
|
case BA_UP:
|
|
aPt.X() = (aMaxSizePix.Width() - aBmpSize.Width()) >> 1;
|
|
break;
|
|
|
|
case BA_CENTER:
|
|
aPt.X() = (aMaxSizePix.Width() - aBmpSize.Width()) >> 1;
|
|
aPt.Y() = (aMaxSizePix.Height() - aBmpSize.Height()) >> 1;
|
|
break;
|
|
|
|
case BA_DOWN:
|
|
aPt.X() = (aMaxSizePix.Width() - aBmpSize.Width()) >> 1;
|
|
aPt.Y() = aMaxSizePix.Height() - aBmpSize.Height();
|
|
break;
|
|
|
|
case BA_RIGHT_UP:
|
|
aPt.X() = aMaxSizePix.Width() - aBmpSize.Width();
|
|
break;
|
|
|
|
case BA_RIGHT:
|
|
aPt.X() = aMaxSizePix.Width() - aBmpSize.Width();
|
|
aPt.Y() = (aMaxSizePix.Height() - aBmpSize.Height()) >> 1;
|
|
break;
|
|
|
|
case BA_RIGHT_DOWN:
|
|
aPt.X() = aMaxSizePix.Width() - aBmpSize.Width();
|
|
aPt.Y() = aMaxSizePix.Height() - aBmpSize.Height();
|
|
break;
|
|
|
|
}
|
|
|
|
// LoopCount (Anzahl der Durchlaeufe) ermitteln
|
|
long nLoopCount = 0L;
|
|
nPos = aLbLoopCount.GetSelectEntryPos();
|
|
if( nPos != LISTBOX_ENTRY_NOTFOUND &&
|
|
nPos != aLbLoopCount.GetEntryCount() - 1 ) // unendlich
|
|
{
|
|
nLoopCount = (long) aLbLoopCount.GetSelectEntry().ToInt32();
|
|
}
|
|
|
|
AnimationBitmap aAnimBmp;
|
|
|
|
aAnimBmp.aBmpEx = *pBmpEx;
|
|
aAnimBmp.aPosPix = aPt;
|
|
aAnimBmp.aSizePix = aBmpSize;
|
|
aAnimBmp.nWait = nTime;
|
|
aAnimBmp.eDisposal = DISPOSE_BACK;
|
|
aAnimBmp.bUserInput = FALSE;
|
|
|
|
aAnimation.Insert( aAnimBmp );
|
|
aAnimation.SetDisplaySizePixel( aMaxSizePix );
|
|
aAnimation.SetLoopCount( nLoopCount );
|
|
|
|
delete pBmpEx;
|
|
}
|
|
|
|
SdrGrafObj* pGrafObj = new SdrGrafObj( Graphic( aAnimation ) );
|
|
const Point aOrg( aWindowCenter.X() - ( aMaxSizeLog.Width() >> 1 ),
|
|
aWindowCenter.Y() - ( aMaxSizeLog.Height() >> 1 ) );
|
|
|
|
//if( pOutWin )
|
|
pGrafObj->SetLogicRect( Rectangle( aOrg, aMaxSizeLog ) );
|
|
|
|
rView.InsertObject( pGrafObj, *pPV, SDRINSERT_SETDEFLAYER);
|
|
}
|
|
else
|
|
{
|
|
// Offset fuer die gewuenschte Ausrichtung bestimmen
|
|
Size aOffset;
|
|
SdrObject * pClone = NULL;
|
|
SdPage* pPage = pMyDoc->GetSdPage(0, PK_STANDARD);
|
|
|
|
for(i = 0; i < nCount; i++)
|
|
{
|
|
pClone = pPage->GetObj(i);
|
|
Rectangle aRect( pClone->GetSnapRect() );
|
|
|
|
switch( eBA )
|
|
{
|
|
case BA_LEFT_UP:
|
|
break;
|
|
|
|
case BA_LEFT:
|
|
aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
|
|
break;
|
|
|
|
case BA_LEFT_DOWN:
|
|
aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
|
|
break;
|
|
|
|
case BA_UP:
|
|
aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
|
|
break;
|
|
|
|
case BA_CENTER:
|
|
aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
|
|
aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
|
|
break;
|
|
|
|
case BA_DOWN:
|
|
aOffset.Width() = (aMaxSizeLog.Width() - aRect.GetWidth()) / 2;
|
|
aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
|
|
break;
|
|
|
|
case BA_RIGHT_UP:
|
|
aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
|
|
break;
|
|
|
|
case BA_RIGHT:
|
|
aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
|
|
aOffset.Height() = (aMaxSizeLog.Height() - aRect.GetHeight()) / 2;
|
|
break;
|
|
|
|
case BA_RIGHT_DOWN:
|
|
aOffset.Width() = aMaxSizeLog.Width() - aRect.GetWidth();
|
|
aOffset.Height() = aMaxSizeLog.Height() - aRect.GetHeight();
|
|
break;
|
|
|
|
}
|
|
//aRect.SetPos(aWindowCenter + Point(aOffset.Width(), aOffset.Height()));
|
|
//pClone->SetSnapRect( aRect );
|
|
// SetSnapRect ist fuer Ellipsen leider nicht implementiert !!!
|
|
Point aMovePt( aWindowCenter + Point( aOffset.Width(), aOffset.Height() ) - aRect.TopLeft() );
|
|
Size aMoveSize( aMovePt.X(), aMovePt.Y() );
|
|
pClone->NbcMove( aMoveSize );
|
|
}
|
|
|
|
// Animationsgruppe erzeugen
|
|
SdrObjGroup* pGroup = new SdrObjGroup;
|
|
SdrObjList* pObjList = pGroup->GetSubList();
|
|
|
|
for (i = 0; i < nCount; i++)
|
|
{
|
|
// der Clone verbleibt im Animator; in die Gruppe kommt ein Clone
|
|
// des Clones
|
|
pClone = pPage->GetObj(i);
|
|
SdrObject* pCloneOfClone = pClone->Clone();
|
|
//SdrObject* pCloneOfClone = pPage->GetObj(i)->Clone();
|
|
pObjList->InsertObject(pCloneOfClone, LIST_APPEND);
|
|
}
|
|
|
|
// bis jetzt liegt die linke obere Ecke der Gruppe in der Fenstermitte;
|
|
// jetzt noch um die Haelfte der Groesse nach oben und links korrigieren
|
|
aTemp = aMaxSizeLog;
|
|
aTemp.Height() = - aTemp.Height() / 2;
|
|
aTemp.Width() = - aTemp.Width() / 2;
|
|
pGroup->NbcMove(aTemp);
|
|
|
|
// Animationsinformation erzeugen
|
|
SdDrawDocument* pDoc = (SdDrawDocument*)rView.GetModel();
|
|
SdAnimationInfo* pInfo = new SdAnimationInfo(pDoc);
|
|
// pInfo->aStart = Point();
|
|
pInfo->eEffect = presentation::AnimationEffect_NONE;
|
|
pInfo->eSpeed = presentation::AnimationSpeed_MEDIUM;
|
|
pInfo->bActive = TRUE;
|
|
pInfo->bIsMovie = TRUE;
|
|
pInfo->aBlueScreen = COL_WHITE;
|
|
pGroup->InsertUserData( pInfo );
|
|
|
|
rView.InsertObject( pGroup, *pPV, SDRINSERT_SETDEFLAYER);
|
|
}
|
|
/*
|
|
aFtAdjustment.Enable( FALSE );
|
|
aFtAdjustment.Invalidate(); // sollte eigentlich unnoetig sein
|
|
aLbAdjustment.Enable( FALSE );
|
|
*/
|
|
|
|
ClickFirstHdl( this );
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* Ableitung vom SfxChildWindow als "Behaelter" fuer Animator
|
|
|*
|
|
\************************************************************************/
|
|
|
|
__EXPORT SdAnimationChildWindow::SdAnimationChildWindow( Window* pParent,
|
|
USHORT nId,
|
|
SfxBindings* pBindings,
|
|
SfxChildWinInfo* pInfo ) :
|
|
SfxChildWindow( pParent, nId )
|
|
{
|
|
SdAnimationWin* pAnimWin = new SdAnimationWin( pBindings, this, pParent,
|
|
SdResId( FLT_WIN_ANIMATION ) );
|
|
pWindow = pAnimWin;
|
|
|
|
eChildAlignment = SFX_ALIGN_NOALIGNMENT;
|
|
|
|
pAnimWin->Initialize( pInfo );
|
|
/*
|
|
if ( pInfo->aSize.Width() != 0 && pInfo->aSize.Height() != 0 )
|
|
{
|
|
pWindow->SetPosSizePixel( pInfo->aPos, pInfo->aSize );
|
|
}
|
|
else
|
|
pWindow->SetPosPixel(SFX_APPWINDOW->OutputToScreenPixel(
|
|
SFX_APPWINDOW->GetClientAreaPixel().TopLeft()));
|
|
|
|
if ( pInfo->nFlags & SFX_CHILDWIN_ZOOMIN )
|
|
pAnimWin->ZoomIn();
|
|
|
|
pAnimWin->aFltWinSize = pWindow->GetSizePixel();
|
|
*/
|
|
SetHideNotDelete( TRUE );
|
|
}
|
|
|
|
/*************************************************************************
|
|
|*
|
|
|* ControllerItem fuer Animator
|
|
|*
|
|
\************************************************************************/
|
|
|
|
SdAnimationControllerItem::SdAnimationControllerItem( USHORT nId,
|
|
SdAnimationWin* pAnimWin,
|
|
SfxBindings* pBindings) :
|
|
SfxControllerItem( nId, *pBindings ),
|
|
pAnimationWin( pAnimWin )
|
|
{
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
void __EXPORT SdAnimationControllerItem::StateChanged( USHORT nSId,
|
|
SfxItemState eState, const SfxPoolItem* pItem )
|
|
{
|
|
if( eState >= SFX_ITEM_AVAILABLE && nSId == SID_ANIMATOR_STATE )
|
|
{
|
|
const SfxUInt16Item* pStateItem = PTR_CAST( SfxUInt16Item, pItem );
|
|
DBG_ASSERT( pStateItem, "SfxUInt16Item erwartet");
|
|
UINT16 nState = pStateItem->GetValue();
|
|
|
|
pAnimationWin->aBtnGetOneObject.Enable( nState & 1 );
|
|
pAnimationWin->aBtnGetAllObjects.Enable( nState & 2 );
|
|
}
|
|
}
|
|
|
|
|