5574a8fecc
Without this, building a unittest does not rebuild those if needed. Change-Id: If15aa2e1d7869d274c8c5f885278e85e0a341c47 Reviewed-on: https://gerrit.libreoffice.org/70770 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
41 lines
1.4 KiB
Makefile
41 lines
1.4 KiB
Makefile
# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
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#
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# This file is part of the LibreOffice project.
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#
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#
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$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders))
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$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
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areaHashCRC64TFragmentShader.glsl \
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areaScaleFastFragmentShader.glsl \
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areaScaleFragmentShader.glsl \
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blendedTextureFragmentShader.glsl \
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blendedTextureVertexShader.glsl \
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dumbVertexShader.glsl \
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diffTextureFragmentShader.glsl \
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greyscaleFragmentShader.glsl \
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invert50FragmentShader.glsl \
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convolutionFragmentShader.glsl \
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linearGradientFragmentShader.glsl \
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combinedTextureFragmentShader.glsl \
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combinedTextureVertexShader.glsl \
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combinedFragmentShader.glsl \
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combinedVertexShader.glsl \
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lineFragmentShader.glsl \
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lineVertexShader.glsl \
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maskFragmentShader.glsl \
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maskedTextureVertexShader.glsl \
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maskedTextureFragmentShader.glsl \
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radialGradientFragmentShader.glsl \
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replaceColorFragmentShader.glsl \
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solidFragmentShader.glsl \
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textureFragmentShader.glsl \
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textureVertexShader.glsl \
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transformedTextureVertexShader.glsl \
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))
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# vim: set noet sw=4 ts=4:
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