office-gobmx/drawinglayer/inc/processor3d/geometry2dextractor.hxx
Noel Grandin dcb36da295 clang-tidy modernize-pass-by-value in drawinglayer
Change-Id: I8a3245c6a4d687edbc95cf28b2932d80c86a7b65
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/135828
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2022-06-15 09:24:47 +02:00

66 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/processor3d/baseprocessor3d.hxx>
#include <drawinglayer/primitive2d/Primitive2DContainer.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolormodifier.hxx>
namespace drawinglayer::processor3d
{
/** Geometry2DExtractingProcessor class
This processor extracts the 2D geometry (projected geometry) of all fed primitives.
It is e.g. used as sub-processor for contour extraction where 3D geometry is only
useful as 2D projected geometry.
*/
class Geometry2DExtractingProcessor final : public BaseProcessor3D
{
private:
/// result holding vector (2D)
primitive2d::Primitive2DContainer maPrimitive2DSequence;
/// object transformation for scene for 2d definition
basegfx::B2DHomMatrix maObjectTransformation;
/// the modifiedColorPrimitive stack
basegfx::BColorModifierStack maBColorModifierStack;
/* as tooling, the process() implementation takes over API handling and calls this
virtual render method when the primitive implementation is BasePrimitive3D-based.
*/
virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) override;
public:
Geometry2DExtractingProcessor(
const geometry::ViewInformation3D& rViewInformation,
basegfx::B2DHomMatrix aObjectTransformation);
// data read access
const primitive2d::Primitive2DContainer& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
};
} // end of namespace drawinglayer::processor3d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */