dcb36da295
Change-Id: I8a3245c6a4d687edbc95cf28b2932d80c86a7b65 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/135828 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
66 lines
2.8 KiB
C++
66 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <drawinglayer/processor3d/baseprocessor3d.hxx>
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#include <drawinglayer/primitive2d/Primitive2DContainer.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/color/bcolormodifier.hxx>
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namespace drawinglayer::processor3d
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{
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/** Geometry2DExtractingProcessor class
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This processor extracts the 2D geometry (projected geometry) of all fed primitives.
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It is e.g. used as sub-processor for contour extraction where 3D geometry is only
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useful as 2D projected geometry.
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*/
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class Geometry2DExtractingProcessor final : public BaseProcessor3D
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{
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private:
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/// result holding vector (2D)
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primitive2d::Primitive2DContainer maPrimitive2DSequence;
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/// object transformation for scene for 2d definition
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basegfx::B2DHomMatrix maObjectTransformation;
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/// the modifiedColorPrimitive stack
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basegfx::BColorModifierStack maBColorModifierStack;
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/* as tooling, the process() implementation takes over API handling and calls this
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virtual render method when the primitive implementation is BasePrimitive3D-based.
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*/
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virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) override;
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public:
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Geometry2DExtractingProcessor(
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const geometry::ViewInformation3D& rViewInformation,
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basegfx::B2DHomMatrix aObjectTransformation);
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// data read access
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const primitive2d::Primitive2DContainer& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
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const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
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};
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} // end of namespace drawinglayer::processor3d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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