b24a1bcab3
If value is not approximately equal to zero, its square root also is not Change-Id: I0a2c30a8a85c64406e3a8ea8cff2315f25c2226d Reviewed-on: https://gerrit.libreoffice.org/c/core/+/119444 Tested-by: Jenkins Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/*
|
|
* This file is part of the LibreOffice project.
|
|
*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
*
|
|
* This file incorporates work covered by the following license notice:
|
|
*
|
|
* Licensed to the Apache Software Foundation (ASF) under one or more
|
|
* contributor license agreements. See the NOTICE file distributed
|
|
* with this work for additional information regarding copyright
|
|
* ownership. The ASF licenses this file to you under the Apache
|
|
* License, Version 2.0 (the "License"); you may not use this file
|
|
* except in compliance with the License. You may obtain a copy of
|
|
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
|
|
*/
|
|
|
|
#include <basegfx/vector/b3dvector.hxx>
|
|
#include <basegfx/matrix/b3dhommatrix.hxx>
|
|
|
|
namespace basegfx
|
|
{
|
|
B3DVector& B3DVector::normalize()
|
|
{
|
|
double fLen(scalar(*this));
|
|
|
|
if(!::basegfx::fTools::equalZero(fLen))
|
|
{
|
|
const double fOne(1.0);
|
|
|
|
if(!::basegfx::fTools::equal(fOne, fLen))
|
|
{
|
|
fLen = sqrt(fLen);
|
|
|
|
mfX /= fLen;
|
|
mfY /= fLen;
|
|
mfZ /= fLen;
|
|
}
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
|
|
{
|
|
B3DVector aNew = cross(*this, rNormalizedVec);
|
|
aNew.normalize();
|
|
return aNew;
|
|
}
|
|
|
|
B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
|
|
{
|
|
const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
|
|
const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
|
|
const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
|
|
mfX = fTempX;
|
|
mfY = fTempY;
|
|
mfZ = fTempZ;
|
|
|
|
return *this;
|
|
}
|
|
|
|
B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
|
|
{
|
|
B3DVector aRes( rVec );
|
|
aRes *= rMat;
|
|
return aRes;
|
|
}
|
|
|
|
bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
|
|
{
|
|
// i think fastest is to compare relations, need no square or division
|
|
if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
|
|
return false;
|
|
|
|
if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
|
|
return false;
|
|
|
|
return fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY());
|
|
}
|
|
|
|
} // end of namespace basegfx
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|