office-gobmx/svx/source/sdr/overlay/overlaymanager.cxx
Armin Le Grand (allotropia) 444bf8710d Update handling of AntiAliasing settings and processor2d
Currently SvtOptionsDrawinglayer::IsAntiAliasing() is used
in the constructor of the VCL based processor2Ds to decide
if AA is to be used or not. Using this inside the
constructors makes it currently impossible to use a
primitive renderer independent from these settings,
except when changing these settings temporarily what
may influence other renderings and is a hack.

The setting SvtOptionsDrawinglayer::IsAntiAliasing() is
intended to decide if LO shall use AA mode from user's
perspective, this means for the EditViews of the Apps
and some other occasions (previews, exports, conversions
to bitmap, ...).

This works currently since all visualizations for these
purposes use newly constructed primitive renderers. But
there is no way to use primitive renderers independent
from that setting. For future renderers which might be
used for other purposes this is not sufficient, there
has to be a method to create a renderer using e.g. AA
independent of the global setting.

To allow that, move the deciding flag to the already
used geometry::ViewInformation2D. To not change anything
initially, use the global flag for now to init that
default value at ViewInformation2D.

I took the opportunity to adapt ViewInformation2D to
no longer being read-only and not changeable, it uses
internally an impl class based on cow_wrapper already
anyways. Extending this would lead to the constructors
getting even bigger, when usually only 1-3 values
need to be changed and many usages want to copy an
existing instance and modify it. Adapted that usages
to a much smaller footprint.

Up to this point this does not change anything, but
move the usage of the SvtOptionsDrawinglayer to the
defaults (constructors) of the involved class
ViewInformation2D. Using this then in the primitive
rederers should be safe and will allow to use a
primitive renderer with or without AntiAliasing
independent of the user setting, so also for non-
EditView usages.

Also already added the PixelSnapHairline setting, this
will also be needed independent of user settings to
have full freedom of usage.

Unfortunately I cannot use SvtOptionsDrawinglayer
methods
    ::IsAntiAliasing() or
    ::IsSnapHorVerLinesToDiscrete
inside ViewInformation2D where I would need it. It's
now in drawinglayercore and thus not linked against
svtools (svt) anymore.
Thus I have to do some forwarding mechanisms to get
the correct values available in ViewInformation2D.
Not nice, caused by creating drawinglayercore...

Change-Id: I9f572ce67e5d86a242188bdc6d4ba7c9a12f6a9b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/142393
Tested-by: Jenkins
Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
2022-11-08 11:16:30 +01:00

362 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
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* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <basegfx/range/b2drange.hxx>
#include <comphelper/propertyvalue.hxx>
#include <tools/gen.hxx>
#include <vcl/canvastools.hxx>
#include <vcl/outdev.hxx>
#include <vcl/window.hxx>
#include <svx/sdr/overlay/overlayobject.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <drawinglayer/processor2d/processor2dtools.hxx>
#include <svtools/optionsdrawinglayer.hxx>
#include <osl/diagnose.h>
#include <memory>
using namespace com::sun::star;
namespace sdr::overlay
{
void OverlayManager::ImpDrawMembers(const basegfx::B2DRange& rRange, OutputDevice& rDestinationDevice) const
{
const sal_uInt32 nSize(maOverlayObjects.size());
if(!nSize)
return;
const AntialiasingFlags nOriginalAA(rDestinationDevice.GetAntialiasing());
const bool bIsAntiAliasing(getCurrentViewInformation2D().getUseAntiAliasing());
// tdf#150622 for High Contrast we typically force colors to a single pair Fore/Back,
// but it seems reasonable to allow overlays to use the selection color
// taken from the system High Contrast settings
const DrawModeFlags nOriginalDrawMode(rDestinationDevice.GetDrawMode());
// create processor
std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor(drawinglayer::processor2d::createProcessor2DFromOutputDevice(
rDestinationDevice,
getCurrentViewInformation2D()));
for(const auto& rpOverlayObject : maOverlayObjects)
{
OSL_ENSURE(rpOverlayObject, "Corrupted OverlayObject List (!)");
const OverlayObject& rCandidate = *rpOverlayObject;
if(rCandidate.isVisible())
{
const drawinglayer::primitive2d::Primitive2DContainer& rSequence = rCandidate.getOverlayObjectPrimitive2DSequence();
if(!rSequence.empty())
{
if(rRange.overlaps(rCandidate.getBaseRange()))
{
if(bIsAntiAliasing && rCandidate.allowsAntiAliase())
{
rDestinationDevice.SetAntialiasing(nOriginalAA | AntialiasingFlags::Enable);
}
else
{
rDestinationDevice.SetAntialiasing(nOriginalAA & ~AntialiasingFlags::Enable);
}
const bool bIsHighContrastSelection = rCandidate.isHighContrastSelection();
if (bIsHighContrastSelection)
{
// overrule DrawMode settings
rDestinationDevice.SetDrawMode(nOriginalDrawMode | DrawModeFlags::SettingsForSelection);
}
pProcessor->process(rSequence);
if (bIsHighContrastSelection)
{
// restore DrawMode settings
rDestinationDevice.SetDrawMode(nOriginalDrawMode);
}
}
}
}
}
pProcessor.reset();
// restore AA settings
rDestinationDevice.SetAntialiasing(nOriginalAA);
}
void OverlayManager::ImpStripeDefinitionChanged()
{
const sal_uInt32 nSize(maOverlayObjects.size());
if(nSize)
{
for(const auto& rpOverlayObject : maOverlayObjects)
{
OSL_ENSURE(rpOverlayObject, "Corrupted OverlayObject List (!)");
OverlayObject& rCandidate = *rpOverlayObject;
rCandidate.stripeDefinitionHasChanged();
}
}
}
double OverlayManager::getDiscreteOne() const
{
if(basegfx::fTools::equalZero(mfDiscreteOne))
{
const basegfx::B2DVector aDiscreteInLogic(getOutputDevice().GetInverseViewTransformation() * basegfx::B2DVector(1.0, 0.0));
const_cast< OverlayManager* >(this)->mfDiscreteOne = aDiscreteInLogic.getLength();
}
return mfDiscreteOne;
}
OverlayManager::OverlayManager(OutputDevice& rOutputDevice)
: mrOutputDevice(rOutputDevice),
maStripeColorA(COL_BLACK),
maStripeColorB(COL_WHITE),
mnStripeLengthPixel(5),
mfDiscreteOne(0.0)
{
// Set Property 'ReducedDisplayQuality' to true to allow simpler interaction
// visualisations. Note: Currently will use reduced quality for 3d scene soft renderer
uno::Sequence< beans::PropertyValue > xProperties{
comphelper::makePropertyValue("ReducedDisplayQuality", true)
};
maViewInformation2D = drawinglayer::geometry::createViewInformation2D(xProperties);
}
rtl::Reference<OverlayManager> OverlayManager::create(OutputDevice& rOutputDevice)
{
return rtl::Reference<OverlayManager>(new OverlayManager(rOutputDevice));
}
drawinglayer::geometry::ViewInformation2D const & OverlayManager::getCurrentViewInformation2D() const
{
if(getOutputDevice().GetViewTransformation() != maViewTransformation)
{
basegfx::B2DRange aViewRange(maViewInformation2D.getViewport());
if(OUTDEV_WINDOW == getOutputDevice().GetOutDevType())
{
const Size aOutputSizePixel(getOutputDevice().GetOutputSizePixel());
// only set when we *have* an output size, else let aViewRange
// stay on empty
if(aOutputSizePixel.Width() && aOutputSizePixel.Height())
{
aViewRange = basegfx::B2DRange(0.0, 0.0, aOutputSizePixel.getWidth(), aOutputSizePixel.getHeight());
aViewRange.transform(getOutputDevice().GetInverseViewTransformation());
}
}
OverlayManager* pThis = const_cast< OverlayManager* >(this);
pThis->maViewTransformation = getOutputDevice().GetViewTransformation();
drawinglayer::geometry::ViewInformation2D aViewInformation(maViewInformation2D);
aViewInformation.setViewTransformation(maViewTransformation);
aViewInformation.setViewport(aViewRange);
pThis->maViewInformation2D = aViewInformation;
pThis->mfDiscreteOne = 0.0;
}
return maViewInformation2D;
}
void OverlayManager::impApplyRemoveActions(OverlayObject& rTarget)
{
// handle evtl. animation
if(rTarget.allowsAnimation())
{
// remove from event chain
RemoveEvent(&rTarget);
}
// make invisible
invalidateRange(rTarget.getBaseRange());
// clear manager
rTarget.mpOverlayManager = nullptr;
}
void OverlayManager::impApplyAddActions(OverlayObject& rTarget)
{
// set manager
rTarget.mpOverlayManager = this;
// make visible
invalidateRange(rTarget.getBaseRange());
// handle evtl. animation
if(rTarget.allowsAnimation())
{
// Trigger at current time to get alive. This will do the
// object-specific next time calculation and hand over adding
// again to the scheduler to the animated object, too. This works for
// a paused or non-paused animator.
rTarget.Trigger(GetTime());
}
}
OverlayManager::~OverlayManager()
{
// The OverlayManager is not the owner of the OverlayObjects
// and thus will not delete them, but remove them. Profit here
// from knowing that all will be removed
const sal_uInt32 nSize(maOverlayObjects.size());
if(nSize)
{
for(const auto& rpOverlayObject : maOverlayObjects)
{
OSL_ENSURE(rpOverlayObject, "Corrupted OverlayObject List (!)");
OverlayObject& rCandidate = *rpOverlayObject;
impApplyRemoveActions(rCandidate);
}
// erase vector
maOverlayObjects.clear();
}
}
void OverlayManager::completeRedraw(const vcl::Region& rRegion, OutputDevice* pPreRenderDevice) const
{
if(rRegion.IsEmpty() || maOverlayObjects.empty())
return;
// check for changed MapModes. That may influence the
// logical size of pixel based OverlayObjects (like BitmapHandles)
//ImpCheckMapModeChange();
// paint members
const tools::Rectangle aRegionBoundRect(rRegion.GetBoundRect());
const basegfx::B2DRange aRegionRange = vcl::unotools::b2DRectangleFromRectangle(aRegionBoundRect);
OutputDevice& rTarget = pPreRenderDevice ? *pPreRenderDevice : getOutputDevice();
ImpDrawMembers(aRegionRange, rTarget);
}
void OverlayManager::flush()
{
// default has nothing to do
}
void OverlayManager::add(OverlayObject& rOverlayObject)
{
OSL_ENSURE(nullptr == rOverlayObject.mpOverlayManager, "OverlayObject is added twice to an OverlayManager (!)");
// add to the end of chain to preserve display order in paint
maOverlayObjects.push_back(&rOverlayObject);
// execute add actions
impApplyAddActions(rOverlayObject);
}
void OverlayManager::remove(OverlayObject& rOverlayObject)
{
OSL_ENSURE(rOverlayObject.mpOverlayManager == this, "OverlayObject is removed from wrong OverlayManager (!)");
// execute remove actions
impApplyRemoveActions(rOverlayObject);
// remove from vector
const OverlayObjectVector::iterator aFindResult = ::std::find(maOverlayObjects.begin(), maOverlayObjects.end(), &rOverlayObject);
const bool bFound(aFindResult != maOverlayObjects.end());
OSL_ENSURE(bFound, "OverlayObject NOT found at OverlayManager (!)");
if(bFound)
{
maOverlayObjects.erase(aFindResult);
}
}
tools::Rectangle OverlayManager::RangeToInvalidateRectangle(const basegfx::B2DRange& rRange) const
{
if (rRange.isEmpty()) {
return {};
}
if (getCurrentViewInformation2D().getUseAntiAliasing())
{
// assume AA needs one pixel more and invalidate one pixel more
const double fDiscreteOne(getDiscreteOne());
const tools::Rectangle aInvalidateRectangle(
static_cast<tools::Long>(floor(rRange.getMinX() - fDiscreteOne)),
static_cast<tools::Long>(floor(rRange.getMinY() - fDiscreteOne)),
static_cast<tools::Long>(ceil(rRange.getMaxX() + fDiscreteOne)),
static_cast<tools::Long>(ceil(rRange.getMaxY() + fDiscreteOne)));
return aInvalidateRectangle;
}
else
{
// #i77674# transform to rectangle. Use floor/ceil to get all covered
// discrete pixels, see #i75163# and OverlayManagerBuffered::invalidateRange
const tools::Rectangle aInvalidateRectangle(
static_cast<sal_Int32>(floor(rRange.getMinX())), static_cast<sal_Int32>(floor(rRange.getMinY())),
static_cast<sal_Int32>(ceil(rRange.getMaxX())), static_cast<sal_Int32>(ceil(rRange.getMaxY())));
return aInvalidateRectangle;
}
}
void OverlayManager::invalidateRange(const basegfx::B2DRange& rRange)
{
if (OUTDEV_WINDOW == getOutputDevice().GetOutDevType())
{
tools::Rectangle aInvalidateRectangle(RangeToInvalidateRectangle(rRange));
// simply invalidate
getOutputDevice().GetOwnerWindow()->Invalidate(aInvalidateRectangle, InvalidateFlags::NoErase);
}
}
// stripe support ColA
void OverlayManager::setStripeColorA(Color aNew)
{
if(aNew != maStripeColorA)
{
maStripeColorA = aNew;
ImpStripeDefinitionChanged();
}
}
// stripe support ColB
void OverlayManager::setStripeColorB(Color aNew)
{
if(aNew != maStripeColorB)
{
maStripeColorB = aNew;
ImpStripeDefinitionChanged();
}
}
// stripe support StripeLengthPixel
void OverlayManager::setStripeLengthPixel(sal_uInt32 nNew)
{
if(nNew != mnStripeLengthPixel)
{
mnStripeLengthPixel = nNew;
ImpStripeDefinitionChanged();
}
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */