a2aaa6b774
The emphasis is not quite right. An animation is made up a sequence of *frames*, not bitmaps. A frame includes such things as position, size, timeout till the next frame *as well as* a bitmap. Note: had to regenerate a bunch of precompiled headers Change-Id: Ib1959452653857555f41e01ac0151d08c41a3b1c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/76460 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
118 lines
4.3 KiB
C++
118 lines
4.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_ANIMATE_ANIMATION_HXX
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#define INCLUDED_VCL_ANIMATE_ANIMATION_HXX
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#include <tools/solar.h>
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#include <vcl/dllapi.h>
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#include <vcl/timer.hxx>
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#include <vcl/animate/AnimationFrame.hxx>
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#define ANIMATION_TIMEOUT_ON_CLICK 2147483647L
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class AnimationRenderer;
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class VCL_DLLPUBLIC Animation
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{
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public:
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Animation();
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Animation(const Animation& rAnimation);
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~Animation();
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Animation& operator=(const Animation& rAnimation);
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bool operator==(const Animation& rAnimation) const;
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bool operator!=(const Animation& rAnimation) const { return !(*this == rAnimation); }
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void Clear();
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bool Start(OutputDevice& rOutDev, const Point& rDestPt, const Size& rDestSz,
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tools::Long nRendererId, OutputDevice* pFirstFrameOutDev);
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void Stop(const OutputDevice* pOutDev = nullptr, tools::Long nRendererId = 0);
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void Draw(OutputDevice& rOutDev, const Point& rDestPt) const;
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void Draw(OutputDevice& rOutDev, const Point& rDestPt, const Size& rDestSz) const;
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bool IsInAnimation() const { return mbIsInAnimation; }
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bool IsTransparent() const;
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const Size& GetDisplaySizePixel() const { return maGlobalSize; }
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void SetDisplaySizePixel(const Size& rSize) { maGlobalSize = rSize; }
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const BitmapEx& GetBitmapEx() const { return maBitmapEx; }
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void SetBitmapEx(const BitmapEx& rBmpEx) { maBitmapEx = rBmpEx; }
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sal_uInt32 GetLoopCount() const { return mnLoopCount; }
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void SetLoopCount(const sal_uInt32 nLoopCount);
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void ResetLoopCount();
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void SetNotifyHdl(const Link<Animation*, void>& rLink) { maNotifyLink = rLink; }
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const Link<Animation*, void>& GetNotifyHdl() const { return maNotifyLink; }
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std::vector<std::unique_ptr<AnimationFrame>>& GetAnimationFrames() { return maFrames; }
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size_t Count() const { return maFrames.size(); }
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bool Insert(const AnimationFrame& rAnimationFrame);
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const AnimationFrame& Get(sal_uInt16 nAnimation) const;
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void Replace(const AnimationFrame& rNewAnimationBmp, sal_uInt16 nAnimation);
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sal_uLong GetSizeBytes() const;
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BitmapChecksum GetChecksum() const;
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public:
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void Convert(BmpConversion eConversion);
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bool ReduceColors(sal_uInt16 nNewColorCount);
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bool Invert();
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void Mirror(BmpMirrorFlags nMirrorFlags);
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void Adjust(short nLuminancePercent, short nContrastPercent, short nChannelRPercent,
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short nChannelGPercent, short nChannelBPercent, double fGamma = 1.0,
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bool bInvert = false);
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friend SvStream& ReadAnimation(SvStream& rIStream, Animation& rAnimation);
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friend SvStream& WriteAnimation(SvStream& rOStream, const Animation& rAnimation);
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public:
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SAL_DLLPRIVATE static void ImplIncAnimCount() { mnAnimCount++; }
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SAL_DLLPRIVATE static void ImplDecAnimCount() { mnAnimCount--; }
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SAL_DLLPRIVATE sal_uLong ImplGetCurPos() const { return mnPos; }
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private:
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SAL_DLLPRIVATE static sal_uLong mnAnimCount;
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std::vector<std::unique_ptr<AnimationFrame>> maFrames;
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std::vector<std::unique_ptr<AnimationRenderer>> maRenderers;
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Link<Animation*, void> maNotifyLink;
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BitmapEx maBitmapEx;
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Timer maTimer;
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Size maGlobalSize;
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sal_uInt32 mnLoopCount;
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sal_uInt32 mnLoops;
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size_t mnPos;
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bool mbIsInAnimation;
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bool mbLoopTerminated;
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SAL_DLLPRIVATE void ImplRestartTimer(sal_uLong nTimeout);
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DECL_DLLPRIVATE_LINK(ImplTimeoutHdl, Timer*, void);
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};
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#endif // INCLUDED_VCL_ANIMATE_ANIMATION_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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