office-gobmx/include/vcl/sysdata.hxx
Jan-Marek Glogowski 27fb97fbfe VCL SysEnvData: add Invalid Platform and Toolkit
I accidently almost introduced some subtle sytactic error in Qt,
because the default platform and toolkit values are actually valid.

So add an Invalid value to both enum classes and then sprinkle
some asserts, so these tests aren't working on invalid data.

Thanks Michael Weghorn for catching this in review.

Change-Id: Ic6a0764dfc5168181251023f4d1c66ffa32651d8
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/134882
Tested-by: Jenkins
Reviewed-by: Jan-Marek Glogowski <glogow@fbihome.de>
2022-05-25 08:45:08 +02:00

201 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_SYSDATA_HXX
#define INCLUDED_VCL_SYSDATA_HXX
#include <sal/types.h>
#include <vcl/dllapi.h>
class SalFrame;
#ifdef MACOSX
// predeclare the native classes to avoid header/include problems
typedef struct CGContext *CGContextRef;
typedef struct CGLayer *CGLayerRef;
typedef const struct __CTFont * CTFontRef;
#ifdef __OBJC__
@class NSView;
#else
class NSView;
#endif
#endif
#ifdef IOS
typedef const struct __CTFont * CTFontRef;
typedef struct CGContext *CGContextRef;
#endif
#if defined(_WIN32)
#include <prewin.h>
#include <windef.h>
#include <postwin.h>
#endif
struct VCL_DLLPUBLIC SystemEnvData
{
enum class Toolkit { Invalid, Gen, Gtk, Qt };
Toolkit toolkit; // the toolkit in use
#if defined(_WIN32)
HWND hWnd; // the window hwnd
#elif defined( MACOSX )
NSView* mpNSView; // the cocoa (NSView *) implementing this object
bool mbOpenGL; // use an OpenGL providing NSView
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
// Nothing
#elif defined( UNX )
enum class Platform { Invalid, Wayland, Xcb, WASM };
void* pDisplay; // the relevant display connection
SalFrame* pSalFrame; // contains a salframe, if object has one
void* pWidget; // the corresponding widget
void* pVisual; // the visual in use
int nScreen; // the current screen of the window
// note: this is a "long" in Xlib *but* in the protocol it's only 32-bit
// however, the GTK3 vclplug wants to store pointers in here!
sal_IntPtr aShellWindow; // the window of the frame's shell
Platform platform; // the windowing system in use
private:
sal_uIntPtr aWindow; // the window of the object
public:
void SetWindowHandle(sal_uIntPtr nWindow)
{
aWindow = nWindow;
}
// SalFrame can be any SalFrame, just needed to determine which backend to use
// to resolve the window handle
sal_uIntPtr GetWindowHandle(const SalFrame* pReference) const;
#endif
SystemEnvData()
: toolkit(Toolkit::Invalid)
#if defined(_WIN32)
, hWnd(nullptr)
#elif defined( MACOSX )
, mpNSView(nullptr)
, mbOpenGL(false)
#elif defined( ANDROID )
#elif defined( IOS )
#elif defined( UNX )
, pDisplay(nullptr)
, pSalFrame(nullptr)
, pWidget(nullptr)
, pVisual(nullptr)
, nScreen(0)
, aShellWindow(0)
, platform(Platform::Invalid)
, aWindow(0)
#endif
{
}
};
struct SystemParentData
{
sal_uInt32 nSize; // size in bytes of this structure
#if defined(_WIN32)
HWND hWnd; // the window hwnd
#elif defined( MACOSX )
NSView* pView; // the cocoa (NSView *) implementing this object
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
// Nothing
#elif defined( UNX )
sal_uIntPtr aWindow; // the window of the object
bool bXEmbedSupport:1; // decides whether the object in question
// should support the XEmbed protocol
#endif
};
struct SystemMenuData
{
#if defined(_WIN32)
HMENU hMenu; // the menu handle of the menu bar
#else
// Nothing
#endif
};
struct SystemGraphicsData
{
sal_uInt32 nSize; // size in bytes of this structure
#if defined(_WIN32)
HDC hDC; // handle to a device context
HWND hWnd; // optional handle to a window
#elif defined( MACOSX )
CGContextRef rCGContext; // CoreGraphics graphic context
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
CGContextRef rCGContext; // CoreGraphics graphic context
#elif defined( UNX )
void* pDisplay; // the relevant display connection
sal_uIntPtr hDrawable; // a drawable
void* pVisual; // the visual in use
int nScreen; // the current screen of the drawable
void* pXRenderFormat; // render format for drawable
void* pSurface; // the cairo surface when using svp-based backends
#endif
SystemGraphicsData()
: nSize( sizeof( SystemGraphicsData ) )
#if defined(_WIN32)
, hDC( nullptr )
, hWnd( nullptr )
#elif defined( MACOSX )
, rCGContext( nullptr )
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
, rCGContext( NULL )
#elif defined( UNX )
, pDisplay( nullptr )
, hDrawable( 0 )
, pVisual( nullptr )
, nScreen( 0 )
, pXRenderFormat( nullptr )
, pSurface( nullptr )
#endif
{ }
};
struct SystemWindowData
{
#if defined(_WIN32) // meaningless on Windows
#elif defined( MACOSX )
bool bOpenGL; // create an OpenGL providing NSView
bool bLegacy; // create a 2.1 legacy context, only valid if bOpenGL == true
#elif defined( ANDROID )
// Nothing
#elif defined( IOS )
// Nothing
#elif defined( UNX )
void* pVisual; // the visual to be used
bool bClipUsingNativeWidget; // default is false, true will attempt to clip the childwindow with a native widget
#endif
};
#endif // INCLUDED_VCL_SYSDATA_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */