office-gobmx/sd/source/ui/inc/DrawViewShell.hxx
2010-06-14 18:49:32 +02:00

498 lines
19 KiB
C++
Executable file

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#ifndef SD_DRAW_VIEW_SHELL_HXX
#define SD_DRAW_VIEW_SHELL_HXX
#include "ViewShell.hxx"
#include "tools/AsynchronousCall.hxx"
#include <sfx2/viewfac.hxx>
#include <sfx2/viewsh.hxx>
#include "TabControl.hxx"
#include "pres.hxx"
#include <com/sun/star/lang/XEventListener.hpp>
#include <com/sun/star/scanner/XScannerManager.hpp>
class SdPage;
class DrawDocShell;
class SdAnimationWin;
class SdRuler;
class TabBar;
class SdrObject;
class SdrPageView;
class TransferableDataHelper;
class TransferableClipboardListener;
class AbstractSvxNameDialog;
class SdrLayer;
class SvxClipboardFmtItem;
namespace sd {
class DrawView;
class LayerTabBar;
class Ruler;
class SdUnoDrawView;
class AnnotationManager;
class ViewOverlayManager;
#define CHECK_RANGE(nMin, nValue, nMax) ((nValue >= nMin) && (nValue <= nMax))
/** Base class of the stacked shells that provide graphical views to
Draw and Impress documents and editing functionality. In contrast
to this other stacked shells are responsible for showing an
overview over several slides (SlideViewShell) or a textual
overview over the text in an Impress document (OutlineViewShell).
*/
class DrawViewShell
: public ViewShell,
public SfxListener
{
public:
static const int SLOTARRAY_COUNT = 24;
TYPEINFO();
SFX_DECL_INTERFACE(SD_IF_SDDRAWVIEWSHELL)
/** Create a new stackable shell that may take some information
(e.g. the frame view) from the given previous shell.
@param ePageKind
This parameter gives the initial page kind that the new shell
will show.
@param pFrameView
The frame view that makes it possible to pass information from
one view shell to the next.
*/
DrawViewShell (
SfxViewFrame* pFrame,
ViewShellBase& rViewShellBase,
::Window* pParentWindow,
PageKind ePageKind = PK_STANDARD,
FrameView* pFrameView = NULL);
virtual ~DrawViewShell (void);
virtual void Init (bool bIsMainViewShell);
virtual void Shutdown (void);
void PrePaint();
virtual void Paint(const Rectangle& rRect, ::sd::Window* pWin);
/** Set the position and size of the area which contains the GUI
elements like rulers, sliders, and buttons as well as the document
view. Both size and position are expected to be in pixel
coordinates. The positions and sizes of the mentioned GUI elements
are updated as well.
<p> This method is implemented by first setting copying the given
values to internal variables and then calling the
<type>ArrangeGUIElements</type> method which performs the actual
work of sizeing and arranging the UI elements accordingly.</p>
@param rPos
The position of the enclosing window relative to the document
window. This is only interesting if a Draw/Impress document
view is embedded as OLE object into another document view. For
normal documents this position is (0,0).
@param rSize
The new size in pixel.
*/
// virtual void AdjustPosSizePixel(const Point &rPos, const Size &rSize);
/** Arrange and resize the GUI elements like rulers, sliders, and
buttons as well as the actual document view according to the size of
the enclosing window and current sizes of buttons, rulers, and
sliders.
*/
virtual void ArrangeGUIElements (void);
void HidePage();
virtual BOOL KeyInput(const KeyEvent& rKEvt, ::sd::Window* pWin);
virtual void MouseMove(const MouseEvent& rMEvt, ::sd::Window* pWin);
virtual void MouseButtonUp(const MouseEvent& rMEvt, ::sd::Window* pWin);
virtual void MouseButtonDown(const MouseEvent& rMEvt, ::sd::Window* pWin);
virtual void Command(const CommandEvent& rCEvt, ::sd::Window* pWin);
virtual void Resize (void);
void ShowMousePosInfo(const Rectangle& rRect, ::sd::Window* pWin);
virtual void AddWindow(::sd::Window* pWin);
virtual void RemoveWindow(::sd::Window* pWin);
virtual void ChangeEditMode (EditMode eMode, bool bIsLayerModeActive);
virtual void SetZoom( long nZoom );
virtual void SetZoomRect( const Rectangle& rZoomRect );
void InsertURLField(const String& rURL, const String& rText, const String& rTarget,
const Point* pPos);
void InsertURLButton(const String& rURL, const String& rText, const String& rTarget,
const Point* pPos);
virtual void SetUIUnit(FieldUnit eUnit);
void SelectionHasChanged();
void ModelHasChanged();
virtual void Activate(BOOL bIsMDIActivate);
virtual void Deactivate(BOOL IsMDIActivate);
virtual void UIActivating( SfxInPlaceClient* );
virtual void UIDeactivated( SfxInPlaceClient* );
virtual String GetSelectionText( BOOL bCompleteWords = FALSE );
virtual BOOL HasSelection( BOOL bText = TRUE ) const;
void ExecCtrl(SfxRequest& rReq);
void GetCtrlState(SfxItemSet& rSet);
void GetMenuState(SfxItemSet& rSet);
void GetTableMenuState(SfxItemSet& rSet);
/** Set the items of the given item set that are related to
switching the editing mode to the correct values.
<p>This function also sets the states of the mode buttons
(those at the upper right corner) accordingly.</p>
*/
void GetModeSwitchingMenuState (SfxItemSet &rSet);
void GetAttrState(SfxItemSet& rSet);
void GetSnapItemState(SfxItemSet& rSet);
void GetState (SfxItemSet& rSet);
void Execute (SfxRequest& rReq);
void ExecStatusBar(SfxRequest& rReq);
void GetStatusBarState(SfxItemSet& rSet);
void ExecOptionsBar(SfxRequest& rReq);
void GetOptionsBarState(SfxItemSet& rSet);
void ExecRuler(SfxRequest& rReq);
void GetRulerState(SfxItemSet& rSet);
void ExecFormText(SfxRequest& rReq);
void GetFormTextState(SfxItemSet& rSet);
void ExecAnimationWin(SfxRequest& rReq);
void GetAnimationWinState(SfxItemSet& rSet);
void ExecNavigatorWin(SfxRequest& rReq);
void GetNavigatorWinState(SfxItemSet& rSet);
void ExecEffectWin(SfxRequest& rReq);
void Update3DWindow();
void AssignFrom3DWindow();
void ExecGallery(SfxRequest& rReq);
void GetGalleryState(SfxItemSet& rSet);
void ExecBmpMask( SfxRequest& rReq );
void GetBmpMaskState( SfxItemSet& rSet );
void ExecIMap( SfxRequest& rReq );
void GetIMapState( SfxItemSet& rSet );
void FuTemporary(SfxRequest& rReq);
void FuPermanent(SfxRequest& rReq);
void FuSupport(SfxRequest& rReq);
void FuTable(SfxRequest& rReq);
void AttrExec (SfxRequest& rReq);
void AttrState (SfxItemSet& rSet);
void ExecuteAnnotation (SfxRequest& rRequest);
void GetAnnotationState (SfxItemSet& rItemSet);
void StartRulerDrag (
const Ruler& rRuler,
const MouseEvent& rMEvt);
virtual USHORT PrepareClose( BOOL bUI = TRUE, BOOL bForBrowsing = FALSE );
PageKind GetPageKind() { return mePageKind; }
Point GetMousePos() { return maMousePos; }
BOOL IsMousePosFreezed() { return mbMousePosFreezed; }
void SetMousePosFreezed( BOOL bIn ) { mbMousePosFreezed = bIn; }
EditMode GetEditMode() const { return meEditMode; }
virtual SdPage* GetActualPage() { return mpActualPage; }
/// inherited from sd::ViewShell
virtual SdPage* getCurrentPage() const;
void ResetActualPage();
void ResetActualLayer();
BOOL SwitchPage(USHORT nPage);
BOOL IsSwitchPageAllowed() const;
BOOL GotoBookmark(const String& rBookmark);
void MakeVisible(const Rectangle& rRect, ::Window& rWin);
virtual void ReadFrameViewData(FrameView* pView);
virtual void WriteFrameViewData();
virtual ErrCode DoVerb(long nVerb);
virtual BOOL ActivateObject(SdrOle2Obj* pObj, long nVerb);
void SetZoomOnPage( BOOL bZoom = TRUE ) { mbZoomOnPage = bZoom; }
BOOL IsZoomOnPage() { return mbZoomOnPage; }
void CheckLineTo (SfxRequest& rReq);
void FuTemp01(SfxRequest& rReq);
void FuTemp02(SfxRequest& rReq);
void FuTemp03(SfxRequest& rReq);
void FuTemp04(SfxRequest& rReq);
void SetChildWindowState( SfxItemSet& rSet );
void UpdateIMapDlg( SdrObject* pObj );
void LockInput();
void UnlockInput();
BOOL IsInputLocked() const { return mnLockCount > 0UL; }
USHORT GetCurPageId() { return( maTabControl.GetCurPageId() ); }
/** Show controls of the UI or hide them, depending on the given flag.
Do not call this method directly. Call the method at ViewShellBase
instead.
*/
virtual void ShowUIControls (bool bVisible = true);
void ScannerEvent( const ::com::sun::star::lang::EventObject& rEventObject );
bool IsLayerModeActive (void) const;
USHORT* GetSlotArray() const { return mpSlotArray; }
virtual sal_Int8 AcceptDrop( const AcceptDropEvent& rEvt, DropTargetHelper& rTargetHelper,
::sd::Window* pTargetWindow, USHORT nPage, USHORT nLayer );
virtual sal_Int8 ExecuteDrop( const ExecuteDropEvent& rEvt, DropTargetHelper& rTargetHelper,
::sd::Window* pTargetWindow, USHORT nPage, USHORT nLayer );
virtual void WriteUserDataSequence ( ::com::sun::star::uno::Sequence < ::com::sun::star::beans::PropertyValue >&, sal_Bool bBrowse = sal_False );
virtual void ReadUserDataSequence ( const ::com::sun::star::uno::Sequence < ::com::sun::star::beans::PropertyValue >&, sal_Bool bBrowse = sal_False );
virtual void VisAreaChanged(const Rectangle& rRect);
/** Create an accessible object representing the specified window.
@param pWindow
The returned object makes the document displayed in this window
accessible.
@return
Returns an <type>AccessibleDrawDocumentView</type> object.
*/
virtual ::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible>
CreateAccessibleDocumentView (::sd::Window* pWindow);
/** Return the number of layers managed by the layer tab control. This
will usually differ from the number of layers managed by the layer
administrator.
@return
The number of layers managed by the layer tab control. The
returned value is independent of whether the layer modus is
currently active and the tab control is visible.
*/
virtual int GetTabLayerCount (void) const;
/** Return the numerical id of the currently active layer as seen by the
layer tab control.
@return
The returned id is a number between zero (inclusive) and the
number of layers as returned by the
<member>GetTabLayerCount</member> method (exclusive).
*/
virtual int GetActiveTabLayerIndex (void) const;
/** Set the active layer at the layer tab control and update the control
accordingly to reflect the change on screen.
@param nId
The id is expected to be a number between zero (inclusive) and
the number of layers as returned by the
<member>GetTabLayerCount</member> method (exclusive). Note that
Invalid values are ignored. No excpetion is thrown in that case.
*/
virtual void SetActiveTabLayerIndex (int nId);
/** Return a pointer to the tab control for pages.
*/
TabControl* GetPageTabControl (void);
/** Return a pointer to the tab control for layers.
*/
LayerTabBar* GetLayerTabControl (void);
/** Renames the given slide using an SvxNameDialog
@param nPageId the index of the page in the SdTabControl.
@param rName the new name of the slide.
@return false, if the new name is invalid for some reason.
<p>Implemented in <code>drviews8.cxx</code>.</p>
*/
bool RenameSlide( USHORT nPageId, const String & rName );
/** modifies the given layer with the given values */
void ModifyLayer( SdrLayer* pLayer, const String& rLayerName, const String& rLayerTitle, const String& rLayerDesc, bool bIsVisible, bool bIsLocked, bool bIsPrintable );
virtual css::uno::Reference<css::drawing::XDrawSubController> CreateSubController (void);
DrawView* GetDrawView() const { return mpDrawView; }
/** Relocation to a new parent window is not supported for DrawViewShell
objects so this method always returns <FALSE/>.
*/
virtual bool RelocateToParentWindow (::Window* pParentWindow);
protected:
DrawView* mpDrawView;
SdPage* mpActualPage;
Rectangle maMarkRect;
Point maMousePos;
BOOL mbMousePosFreezed;
TabControl maTabControl;
EditMode meEditMode;
PageKind mePageKind;
BOOL mbZoomOnPage;
BOOL mbIsRulerDrag;
ULONG mnLockCount;
Timer maCloseTimer;
BOOL mbReadOnly;
USHORT* mpSlotArray;
static BOOL mbPipette;
DECL_LINK( ClipboardChanged, TransferableDataHelper* );
DECL_LINK( CloseHdl, Timer* pTimer );
DECL_LINK( TabSplitHdl, TabBar * );
DECL_LINK( NameObjectHdl, AbstractSvxNameDialog* );
DECL_LINK( RenameSlideHdl, AbstractSvxNameDialog* );
void DeleteActualPage();
void DeleteActualLayer();
virtual SvxRuler* CreateHRuler(::sd::Window* pWin, BOOL bIsFirst);
virtual SvxRuler* CreateVRuler(::sd::Window* pWin);
virtual void UpdateHRuler();
virtual void UpdateVRuler();
virtual long GetHCtrlWidth();
virtual void SetZoomFactor(const Fraction& rZoomX, const Fraction& rZoomY);
virtual Size GetOptimalSizePixel() const;
void SetupPage( Size &rSize, long nLeft, long nRight, long nUpper, long nLower,
BOOL bSize, BOOL bMargin, BOOL bScaleAll );
USHORT GetIdBySubId( USHORT nSId );
void MapSlot( USHORT nSId );
void UpdateToolboxImages( SfxItemSet &rSet, BOOL bPermanent = TRUE );
USHORT GetMappedSlot( USHORT nSId );
USHORT GetArrayId( USHORT nSId );
void GetMenuStateSel(SfxItemSet& rSet);
private:
/** This flag controls whether the layer mode is active, i.e. the layer
dialog is visible.
*/
bool mbIsLayerModeActive;
/** This item contains the clipboard formats of the current clipboard
content that are supported both by that content and by the
DrawViewShell.
*/
::std::auto_ptr<SvxClipboardFmtItem> mpCurrentClipboardFormats;
/** On some occasions it is necessary to make SwitchPage calls
asynchronously.
*/
tools::AsynchronousCall maAsynchronousSwitchPageCall;
/** This flag is used to prevent nested calls to SwitchPage().
*/
bool mbIsInSwitchPage;
void Construct (DrawDocShell* pDocSh, PageKind ePageKind);
/** Depending on the given request create a new page or duplicate an
existing one. See ViewShell::CreateOrDuplicatePage() for more
information.
*/
virtual SdPage* CreateOrDuplicatePage (
SfxRequest& rRequest,
PageKind ePageKind,
SdPage* pPage);
::com::sun::star::uno::Reference< ::com::sun::star::scanner::XScannerManager > mxScannerManager;
::com::sun::star::uno::Reference< ::com::sun::star::lang::XEventListener > mxScannerListener;
TransferableClipboardListener* mpClipEvtLstnr;
BOOL mbPastePossible;
virtual void Notify (SfxBroadcaster& rBC, const SfxHint& rHint);
/** Stop a running slide show. The frame the show is running in is
destroyed if
a) it is running in its own frame, i.e. is a full screen show and
b) the given flag bCloseFrame is true.
@param bCloseFrame
Be carefull with this flag when stopping a full screen show.
When called from the destructor the flag has to be <FALSE/> or
otherwise we run into a loop of calls to destructors of the view
and the frame.
When called from other places the flag should be <TRUE/> so that
not an empty frame remains. When called with <TRUE/> it is the
responsibility of the caller to avoid an illegal reentrant
call.
*/
void StopSlideShow (bool bCloseFrame);
/** Show the context menu for snap lines and points. Because snap lines
can not be selected the index of the snap line/point for which the
popup menu is opened has to be passed to the processing slot
handlers. This can be done only by manually showing the popup menu.
@param rPageView
The page view is used to access the help lines.
@param nSnapLineIndex
Index of the snap line or snap point for which to show the
context menu.
@param rMouseLocation
The mouse location defines the location at which to display the
context menu.
*/
void ShowSnapLineContextMenu (
SdrPageView& rPageView,
const USHORT nSnapLineIndex,
const Point& rMouseLocation);
using ViewShell::Notify;
::std::auto_ptr< AnnotationManager > mpAnnotationManager;
::std::auto_ptr< ViewOverlayManager > mpViewOverlayManager;
};
} // end of namespace sd
#endif