office-gobmx/framework/inc/helper/statusindicatorfactory.hxx
Vincent LE GARREC 90c978f839 tdf#124176 Use pragma once in f*
filter, forms, fpicker, framework

Change-Id: I55a25ad2dc3749e63465e638e8eeea3c322eabbf
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/112047
Tested-by: Jenkins
Reviewed-by: Ilmari Lauhakangas <ilmari.lauhakangas@libreoffice.org>
2021-03-23 13:07:09 +01:00

270 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
// Attention: stl headers must(!) be included at first. Otherwise it can make trouble
// with solaris headers ...
#include <vector>
// include files of own module
#include <helper/wakeupthread.hxx>
// include uno interfaces
#include <com/sun/star/lang/XServiceInfo.hpp>
#include <com/sun/star/lang/XInitialization.hpp>
#include <com/sun/star/task/XStatusIndicatorFactory.hpp>
#include <com/sun/star/task/XStatusIndicator.hpp>
#include <com/sun/star/awt/XWindow.hpp>
#include <com/sun/star/frame/XFrame.hpp>
#include <com/sun/star/util/XUpdatable.hpp>
#include <com/sun/star/uno/XComponentContext.hpp>
#include <cppuhelper/supportsservice.hxx>
#include <cppuhelper/implbase.hxx>
#include <rtl/ref.hxx>
namespace framework{
/**
@descr This struct hold some information about all currently running progress processes.
Because the can be used on a stack, we must cache her states but must paint only
the top most one.
*/
struct IndicatorInfo
{
// member
public:
/** @short points to the indicator child, where we hold its states
alive here. */
css::uno::Reference< css::task::XStatusIndicator > m_xIndicator;
/** @short the last set text for this indicator */
OUString m_sText;
/** @short the last set value for this indicator */
sal_Int32 m_nValue;
// interface
public:
/** @short initialize new instance of this class
@param xIndicator
the new child indicator of our factory.
@param sText
its initial text.
@param nRange
the max range for this indicator.
*/
IndicatorInfo(const css::uno::Reference< css::task::XStatusIndicator >& xIndicator,
const OUString& sText )
{
m_xIndicator = xIndicator;
m_sText = sText;
m_nValue = 0;
}
/** @short Used to locate an info struct inside a stl structure...
@descr The indicator object itself is used as key. Its values
are not interesting then. Because more than one child
indicator can use the same values...
*/
bool operator==(const css::uno::Reference< css::task::XStatusIndicator >& xIndicator) const
{
return (m_xIndicator == xIndicator);
}
};
/** @descr Define a list of child indicator objects and its data. */
typedef ::std::vector< IndicatorInfo > IndicatorStack;
/** @short implement a factory service to create new status indicator objects
@descr Internally it uses:
- a vcl based
- or a uno based and by the frame layouted
progress implementation.
This factory create different indicators and control his access
to a shared output device! Only the last activated component
can write its state to this device. All other requests will be
cached only.
@devstatus ready to use
@threadsafe yes
*/
class StatusIndicatorFactory final : public ::cppu::WeakImplHelper<
css::lang::XServiceInfo
, css::lang::XInitialization
, css::task::XStatusIndicatorFactory
, css::util::XUpdatable >
{
// member
private:
osl::Mutex m_mutex;
/** stack with all current indicator children. */
IndicatorStack m_aStack;
/** uno service manager to create own needed uno resources. */
css::uno::Reference< css::uno::XComponentContext > m_xContext;
/** most active indicator child, which could work with our shared indicator window only. */
css::uno::Reference< css::task::XStatusIndicator > m_xActiveChild;
/** used to show the progress on the frame (layouted!) or
as a plugged vcl window. */
css::uno::Reference< css::task::XStatusIndicator > m_xProgress;
/** points to the frame, where we show the progress (in case
m_xProgress points to a frame progress. */
css::uno::WeakReference< css::frame::XFrame > m_xFrame;
/** points to an outside window, where we show the progress (in case
we are plugged into such window). */
css::uno::WeakReference< css::awt::XWindow > m_xPluggWindow;
/** Notify us if a fix time is over. We use it to implement an
intelligent "Reschedule" ... */
rtl::Reference<WakeUpThread> m_pWakeUp;
/** Our WakeUpThread calls us in our interface method "XUpdatable::update().
There we set this member m_bAllowReschedule to sal_True. Next time if our impl_reschedule()
method is called, we know, that an Application::Reschedule() should be made.
Because the last made Reschedule can be was taken long time ago ... may be.*/
bool m_bAllowReschedule;
/** enable/disable automatic showing of our parent window. */
bool m_bAllowParentShow;
/** enable/disable rescheduling. Default=enabled*/
bool m_bDisableReschedule;
/** prevent recursive calling of Application::Reschedule(). */
static sal_Int32 m_nInReschedule;
// interface
public:
StatusIndicatorFactory(const css::uno::Reference< css::uno::XComponentContext >& xContext);
virtual OUString SAL_CALL getImplementationName() override
{
return "com.sun.star.comp.framework.StatusIndicatorFactory";
}
virtual sal_Bool SAL_CALL supportsService(OUString const & ServiceName) override
{
return cppu::supportsService(this, ServiceName);
}
virtual css::uno::Sequence<OUString> SAL_CALL getSupportedServiceNames() override
{
css::uno::Sequence< OUString > aSeq { "com.sun.star.task.StatusIndicatorFactory" };
return aSeq;
}
// XInitialization
virtual void SAL_CALL initialize(const css::uno::Sequence< css::uno::Any >& lArguments) override;
// XStatusIndicatorFactory
virtual css::uno::Reference< css::task::XStatusIndicator > SAL_CALL createStatusIndicator() override;
// XUpdatable
virtual void SAL_CALL update() override;
// similar (XStatusIndicator)
void start(const css::uno::Reference< css::task::XStatusIndicator >& xChild,
const OUString& sText ,
sal_Int32 nRange);
void reset(const css::uno::Reference< css::task::XStatusIndicator >& xChild);
void end(const css::uno::Reference< css::task::XStatusIndicator >& xChild);
void setText(const css::uno::Reference< css::task::XStatusIndicator >& xChild,
const OUString& sText );
void setValue(const css::uno::Reference< css::task::XStatusIndicator >& xChild,
sal_Int32 nValue);
// specials
private:
virtual ~StatusIndicatorFactory() override;
// helper
/** @short show the parent window of this progress ...
if it's allowed to do so.
@descr By default we show the parent window automatically
if this progress is used.
If that isn't a valid operation, the user of this
progress can suppress this feature by initializing
us with a special parameter.
@seealso initialize()
*/
void implts_makeParentVisibleIfAllowed();
/** @short creates a new internal used progress.
@descr This factory does not paint the progress itself.
It uses helper for that. They can be vcl based or
layouted by the frame and provided as a uno interface.
*/
void impl_createProgress();
/** @short shows the internal used progress.
@descr This factory does not paint the progress itself.
It uses helper for that. They can be vcl based or
layouted by the frame and provided as a uno interface.
*/
void impl_showProgress();
/** @short hides the internal used progress.
@descr This factory does not paint the progress itself.
It uses helper for that. They can be vcl based or
layouted by the frame and provided as a uno interface.
*/
void impl_hideProgress();
/** @short try to "share the current thread in an intelligent manner" :-)
@param Overwrites our algorithm for Reschedule and force it to be sure
that our progress was painted right.
*/
void impl_reschedule(bool bForceUpdate);
void impl_startWakeUpThread();
void impl_stopWakeUpThread();
}; // class StatusIndicatorFactory
} // namespace framework
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */