office-gobmx/canvas/source/directx/dx_spritedevicehelper.hxx
Sebastian Spaeth 4905a19032 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-14 17:02:15 +02:00

117 lines
5.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef _DXCANVAS_SPRITEDEVICEHELPER_HXX
#define _DXCANVAS_SPRITEDEVICEHELPER_HXX
#include <com/sun/star/awt/Rectangle.hpp>
#include <com/sun/star/rendering/XGraphicDevice.hpp>
#include <com/sun/star/rendering/XBufferController.hpp>
#include "dx_rendermodule.hxx"
#include "dx_surfacebitmap.hxx"
#include "dx_devicehelper.hxx"
#include <canvas/rendering/isurfaceproxymanager.hxx>
#include <boost/utility.hpp>
namespace dxcanvas
{
class SpriteCanvas;
class SpriteCanvasHelper;
class SpriteDeviceHelper : public DeviceHelper
{
public:
SpriteDeviceHelper();
void init( Window& rWindow,
SpriteCanvas& rSpriteCanvas,
const ::com::sun::star::awt::Rectangle& rRect,
bool bFullscreen );
/// Dispose all internal references
void disposing();
// partial override XWindowGraphicDevice
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > createCompatibleBitmap(
const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
const ::com::sun::star::geometry::IntegerSize2D& size );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XVolatileBitmap > createVolatileBitmap(
const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
const ::com::sun::star::geometry::IntegerSize2D& size );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > createCompatibleAlphaBitmap(
const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
const ::com::sun::star::geometry::IntegerSize2D& size );
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XVolatileBitmap > createVolatileAlphaBitmap(
const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
const ::com::sun::star::geometry::IntegerSize2D& size );
sal_Bool hasFullScreenMode( );
sal_Bool enterFullScreenMode( sal_Bool bEnter );
::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
void destroyBuffers( );
::sal_Bool showBuffer( bool bIsVisible, ::sal_Bool bUpdateAll );
::sal_Bool switchBuffer( bool bIsVisible, ::sal_Bool bUpdateAll );
const IDXRenderModuleSharedPtr& getRenderModule() const { return mpRenderModule; }
const DXSurfaceBitmapSharedPtr& getBackBuffer() const { return mpBackBuffer; }
const ::canvas::ISurfaceProxyManagerSharedPtr &getSurfaceProxy() const { return mpSurfaceProxyManager; }
::com::sun::star::uno::Any isAccelerated() const;
void notifySizeUpdate( const ::com::sun::star::awt::Rectangle& rBounds );
/** called when DumpScreenContent property is enabled on
XGraphicDevice, and writes out bitmaps of current screen.
*/
void dumpScreenContent() const;
private:
void resizeBackBuffer( const ::basegfx::B2ISize& rNewSize );
HWND getHwnd() const;
/// Pointer to sprite canvas (owner of this helper), needed to create bitmaps
SpriteCanvas* mpSpriteCanvas;
DXSurfaceBitmapSharedPtr mpBackBuffer;
/// Instance passing out HW textures
::canvas::ISurfaceProxyManagerSharedPtr mpSurfaceProxyManager;
/// Our encapsulation interface to DirectX
IDXRenderModuleSharedPtr mpRenderModule;
};
}
#endif /* _DXCANVAS_SPRITEDEVICEHELPER_HXX */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */