office-gobmx/drawinglayer/source/processor3d/zbufferprocessor3d.cxx
Release Engineers 05a1a258cf CWS-TOOLING: integrate CWS aw075
2009-08-12 18:26:05 +0200 aw  r274912 : #i97672# use SelectionMaximumLuminancePercent to limit the hilight color to be not too invisible
2009-08-12 18:25:53 +0200 aw  r274911 : #i97672# use SelectionMaximumLuminancePercent to limit the hilight color to be not too invisible
2009-08-12 18:25:20 +0200 aw  r274910 : #i97672# Added SelectionMaximumLuminancePercent to decide which maximum luminance for the selection color to accept from the system
2009-08-12 18:00:17 +0200 aw  r274908 : #i97672# added SelectionMaximumLuminancePercent which limits the luminance of the system's selection color to a maximum luminance (default is 70)
2009-08-11 14:01:07 +0200 aw  r274859 : #i104150# take over values from transparence percent field even when disabled
2009-08-11 13:59:33 +0200 aw  r274858 : #i103500# corrected the transparent SC overlay pixel alignment
2009-08-11 12:42:46 +0200 jsk  r274854 : #i103937# Added two new controls to options/view page for transparency and opacity
2009-08-10 16:20:02 +0200 aw  r274823 : #i97672# Adapting MF_SELECTION to #i35956#
2009-08-04 17:50:42 +0200 aw  r274626 : #i102109# need to use AlphaMask instead of Bitmap
2009-08-04 17:03:25 +0200 aw  r274624 : #i103982# corrected OutlinerParaObject owvership in GetBackgroundTextForwarder()
2009-08-04 12:18:11 +0200 aw  r274614 : #i97672# corrected warning due to member initialisation
2009-08-03 11:54:16 +0200 aw  r274571 : #i99268# corrected SdrExchangeView::GetObjGraphic
2009-07-31 14:22:57 +0200 aw  r274529 : #i101520# added support for not correct 3d polygons for 3D polygon object which is used over API from chart directly
2009-07-31 13:25:20 +0200 aw  r274527 : #i97672# added disabling selection options when system does not support them; slightly corrected positions
2009-07-31 13:20:32 +0200 aw  r274526 : #i102706# Do not merge closed polygons when converting MetaFiles to SdrObjects
2009-07-30 18:03:07 +0200 aw  r274499 : #i102175# corrected 1870 degree rotation situation for MetaFile paints
2009-07-30 17:06:31 +0200 aw  r274496 : #i103709# corrected HitTest for callouts and DrawingLayer text objects
2009-07-29 18:55:22 +0200 aw  r274465 : #i102956# corrected CutFindProcessor to back-transform all found cuts to the starting 3D coordinate system
2009-07-29 13:38:40 +0200 aw  r274448 : #i103720# corrected mpAsynchLoadEvent usage
2009-07-29 12:48:12 +0200 aw  r274447 : #i96762# cleanup: spaces
2009-07-28 19:11:31 +0200 aw  r274427 : #97672# first version of reworked selection with changeable transparency and frame
2009-07-28 19:09:39 +0200 aw  r274425 : #97672# first version of reworked selection with changeable transparency and frame
2009-07-28 19:09:27 +0200 aw  r274424 : #97672# first version of reworked selection with changeable transparency and frame
2009-07-28 19:09:14 +0200 aw  r274423 : #97672# first version of reworked selection with changeable transparency and frame
2009-07-28 19:08:59 +0200 aw  r274422 : #97672# first version of reworked selection with changeable transparency and frame
2009-07-28 19:08:47 +0200 aw  r274421 : #97672# first version of reworked selection with changeable transparency and frame
2009-07-28 15:44:50 +0200 aw  r274411 : #i102556# corrected TextLayouterDevice::getTextBoundRect implementation and usage; empty Rectangles were not handled correctly
2009-07-23 17:48:36 +0200 aw  r274277 : #i102063# implemented in-between OLE content holder (SdrOleContentPrimitive2D) and it's decomposition. Cleaned up diverse OLE graphic preparations
2009-07-22 12:55:12 +0200 aw  r274227 : #i102109# extended OutputDevice::DrawTransparent (the version with TransparenceGradient) to work correctly with AntiAliased content
2009-07-21 13:31:12 +0200 aw  r274191 : #i102611# changed scaling of Z-Range for Z-Buffer for ZBufferProcessor3D
2009-07-20 20:06:46 +0200 aw  r274155 : #i103500# moved OverlayObjectCell back to use discrete coordinates for rectangle list
2009-07-16 17:33:26 +0200 aw  r274065 : #i103530# corrected parameter preparation for MetaFile::Rotate call
2009-08-26 14:41:39 +00:00

747 lines
33 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: zbufferprocessor3d.cxx,v $
*
* $Revision: 1.5 $
*
* last change: $Author: aw $ $Date: 2008-06-24 15:31:09 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/processor3d/zbufferprocessor3d.hxx>
#include <basegfx/raster/bpixelraster.hxx>
#include <vcl/bmpacc.hxx>
#include <basegfx/raster/rasterconvert3d.hxx>
#include <basegfx/raster/bzpixelraster.hxx>
#include <drawinglayer/attribute/materialattribute3d.hxx>
#include <drawinglayer/texture/texture.hxx>
#include <drawinglayer/attribute/sdrattribute3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <basegfx/polygon/b3dpolygontools.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace
{
BitmapEx BPixelRasterToBitmapEx(const basegfx::BPixelRaster& rRaster, sal_uInt16 mnAntiAlialize)
{
BitmapEx aRetval;
const sal_uInt32 nWidth(mnAntiAlialize ? rRaster.getWidth()/mnAntiAlialize : rRaster.getWidth());
const sal_uInt32 nHeight(mnAntiAlialize ? rRaster.getHeight()/mnAntiAlialize : rRaster.getHeight());
if(nWidth && nHeight)
{
const Size aDestSize(nWidth, nHeight);
sal_uInt8 nInitAlpha(255);
Bitmap aContent(aDestSize, 24);
AlphaMask aAlpha(aDestSize, &nInitAlpha);
BitmapWriteAccess* pContent = aContent.AcquireWriteAccess();
BitmapWriteAccess* pAlpha = aAlpha.AcquireWriteAccess();
if(pContent && pAlpha)
{
if(mnAntiAlialize)
{
const sal_uInt16 nDivisor(mnAntiAlialize * mnAntiAlialize);
for(sal_uInt32 y(0L); y < nHeight; y++)
{
for(sal_uInt32 x(0L); x < nWidth; x++)
{
sal_uInt16 nRed(0);
sal_uInt16 nGreen(0);
sal_uInt16 nBlue(0);
sal_uInt16 nOpacity(0);
sal_uInt32 nIndex(rRaster.getIndexFromXY(x * mnAntiAlialize, y * mnAntiAlialize));
for(sal_uInt32 c(0); c < mnAntiAlialize; c++)
{
for(sal_uInt32 d(0); d < mnAntiAlialize; d++)
{
const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
nRed = nRed + rPixel.getRed();
nGreen = nGreen + rPixel.getGreen();
nBlue = nBlue + rPixel.getBlue();
nOpacity = nOpacity + rPixel.getOpacity();
}
nIndex += rRaster.getWidth() - mnAntiAlialize;
}
nOpacity = nOpacity / nDivisor;
if(nOpacity)
{
pContent->SetPixel(y, x, BitmapColor(
(sal_uInt8)(nRed / nDivisor),
(sal_uInt8)(nGreen / nDivisor),
(sal_uInt8)(nBlue / nDivisor)));
pAlpha->SetPixel(y, x, BitmapColor(255 - (sal_uInt8)nOpacity));
}
}
}
}
else
{
sal_uInt32 nIndex(0L);
for(sal_uInt32 y(0L); y < nHeight; y++)
{
for(sal_uInt32 x(0L); x < nWidth; x++)
{
const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
if(rPixel.getOpacity())
{
pContent->SetPixel(y, x, BitmapColor(rPixel.getRed(), rPixel.getGreen(), rPixel.getBlue()));
pAlpha->SetPixel(y, x, BitmapColor(255 - rPixel.getOpacity()));
}
}
}
}
delete pContent;
delete pAlpha;
}
aRetval = BitmapEx(aContent, aAlpha);
// #i101811# set PrefMapMode and PrefSize at newly created Bitmap
aRetval.SetPrefMapMode(MAP_100TH_MM);
aRetval.SetPrefSize(Size(nWidth, nHeight));
}
return aRetval;
}
} // end of anonymous namespace
//////////////////////////////////////////////////////////////////////////////
class ZBufferRasterConverter3D : public basegfx::RasterConverter3D
{
private:
const drawinglayer::processor3d::DefaultProcessor3D& mrProcessor;
basegfx::BZPixelRaster& mrBuffer;
// interpolators for a single line span
basegfx::ip_single maIntZ;
basegfx::ip_triple maIntColor;
basegfx::ip_triple maIntNormal;
basegfx::ip_double maIntTexture;
basegfx::ip_triple maIntInvTexture;
// current material to use for ratsreconversion
const drawinglayer::attribute::MaterialAttribute3D* mpCurrentMaterial;
// bitfield
// some boolean flags for line span interpolator usages
unsigned mbModifyColor : 1;
unsigned mbUseTex : 1;
unsigned mbHasTexCoor : 1;
unsigned mbHasInvTexCoor : 1;
unsigned mbUseNrm : 1;
unsigned mbUseCol : 1;
void getTextureCoor(basegfx::B2DPoint& rTarget) const
{
if(mbHasTexCoor)
{
rTarget.setX(maIntTexture.getX().getVal());
rTarget.setY(maIntTexture.getY().getVal());
}
else if(mbHasInvTexCoor)
{
const double fZFactor(maIntInvTexture.getZ().getVal());
const double fInvZFactor(basegfx::fTools::equalZero(fZFactor) ? 1.0 : 1.0 / fZFactor);
rTarget.setX(maIntInvTexture.getX().getVal() * fInvZFactor);
rTarget.setY(maIntInvTexture.getY().getVal() * fInvZFactor);
}
}
void incrementLineSpanInterpolators(double fStep)
{
maIntZ.increment(fStep);
if(mbUseTex)
{
if(mbHasTexCoor)
{
maIntTexture.increment(fStep);
}
else if(mbHasInvTexCoor)
{
maIntInvTexture.increment(fStep);
}
}
if(mbUseNrm)
{
maIntNormal.increment(fStep);
}
if(mbUseCol)
{
maIntColor.increment(fStep);
}
}
double decideColorAndOpacity(basegfx::BColor& rColor)
{
// init values with full opacity and material color
OSL_ENSURE(0 != mpCurrentMaterial, "CurrentMaterial not set (!)");
double fOpacity(1.0);
rColor = mpCurrentMaterial->getColor();
if(mbUseTex)
{
basegfx::B2DPoint aTexCoor(0.0, 0.0);
getTextureCoor(aTexCoor);
if(mrProcessor.getGeoTexSvx())
{
// calc color in spot. This may also set to invisible already when
// e.g. bitmap textures have transparent parts
mrProcessor.getGeoTexSvx()->modifyBColor(aTexCoor, rColor, fOpacity);
}
if(basegfx::fTools::more(fOpacity, 0.0) && mrProcessor.getTransparenceGeoTexSvx())
{
// calc opacity. Object has a 2nd texture, a transparence texture
mrProcessor.getTransparenceGeoTexSvx()->modifyOpacity(aTexCoor, fOpacity);
}
}
if(basegfx::fTools::more(fOpacity, 0.0))
{
if(mrProcessor.getGeoTexSvx())
{
if(mbUseNrm)
{
// blend texture with phong
rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
rColor,
mpCurrentMaterial->getSpecular(),
mpCurrentMaterial->getEmission(),
mpCurrentMaterial->getSpecularIntensity());
}
else if(mbUseCol)
{
// blend texture with gouraud
basegfx::BColor aBlendColor(maIntColor.getX().getVal(), maIntColor.getY().getVal(), maIntColor.getZ().getVal());
rColor *= aBlendColor;
}
else if(mrProcessor.getModulate())
{
// blend texture with single material color
rColor *= mpCurrentMaterial->getColor();
}
}
else
{
if(mbUseNrm)
{
// modify color with phong
rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
rColor,
mpCurrentMaterial->getSpecular(),
mpCurrentMaterial->getEmission(),
mpCurrentMaterial->getSpecularIntensity());
}
else if(mbUseCol)
{
// modify color with gouraud
rColor.setRed(maIntColor.getX().getVal());
rColor.setGreen(maIntColor.getY().getVal());
rColor.setBlue(maIntColor.getZ().getVal());
}
}
if(mbModifyColor)
{
rColor = mrProcessor.getBColorModifierStack().getModifiedColor(rColor);
}
}
return fOpacity;
}
void setupLineSpanInterpolators(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB)
{
// get inverse XDelta
const double xInvDelta(1.0 / (rB.getX().getVal() - rA.getX().getVal()));
// prepare Z-interpolator
const double fZA(rA.getZ().getVal());
const double fZB(rB.getZ().getVal());
maIntZ = basegfx::ip_single(fZA, (fZB - fZA) * xInvDelta);
// get bools and init other interpolators on demand accordingly
mbModifyColor = mrProcessor.getBColorModifierStack().count();
mbHasTexCoor = SCANLINE_EMPTY_INDEX != rA.getTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getTextureIndex();
mbHasInvTexCoor = SCANLINE_EMPTY_INDEX != rA.getInverseTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getInverseTextureIndex();
const bool bTextureActive(mrProcessor.getGeoTexSvx() || mrProcessor.getTransparenceGeoTexSvx());
mbUseTex = bTextureActive && (mbHasTexCoor || mbHasInvTexCoor || mrProcessor.getSimpleTextureActive());
const bool bUseColorTex(mbUseTex && mrProcessor.getGeoTexSvx());
const bool bNeedNrmOrCol(!bUseColorTex || (bUseColorTex && mrProcessor.getModulate()));
mbUseNrm = bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getNormalIndex() && SCANLINE_EMPTY_INDEX != rB.getNormalIndex();
mbUseCol = !mbUseNrm && bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getColorIndex() && SCANLINE_EMPTY_INDEX != rB.getColorIndex();
if(mbUseTex)
{
if(mbHasTexCoor)
{
const basegfx::ip_double& rTA(getTextureInterpolators()[rA.getTextureIndex()]);
const basegfx::ip_double& rTB(getTextureInterpolators()[rB.getTextureIndex()]);
maIntTexture = basegfx::ip_double(
rTA.getX().getVal(), (rTB.getX().getVal() - rTA.getX().getVal()) * xInvDelta,
rTA.getY().getVal(), (rTB.getY().getVal() - rTA.getY().getVal()) * xInvDelta);
}
else if(mbHasInvTexCoor)
{
const basegfx::ip_triple& rITA(getInverseTextureInterpolators()[rA.getInverseTextureIndex()]);
const basegfx::ip_triple& rITB(getInverseTextureInterpolators()[rB.getInverseTextureIndex()]);
maIntInvTexture = basegfx::ip_triple(
rITA.getX().getVal(), (rITB.getX().getVal() - rITA.getX().getVal()) * xInvDelta,
rITA.getY().getVal(), (rITB.getY().getVal() - rITA.getY().getVal()) * xInvDelta,
rITA.getZ().getVal(), (rITB.getZ().getVal() - rITA.getZ().getVal()) * xInvDelta);
}
}
if(mbUseNrm)
{
const basegfx::ip_triple& rNA(getNormalInterpolators()[rA.getNormalIndex()]);
const basegfx::ip_triple& rNB(getNormalInterpolators()[rB.getNormalIndex()]);
maIntNormal = basegfx::ip_triple(
rNA.getX().getVal(), (rNB.getX().getVal() - rNA.getX().getVal()) * xInvDelta,
rNA.getY().getVal(), (rNB.getY().getVal() - rNA.getY().getVal()) * xInvDelta,
rNA.getZ().getVal(), (rNB.getZ().getVal() - rNA.getZ().getVal()) * xInvDelta);
}
if(mbUseCol)
{
const basegfx::ip_triple& rCA(getColorInterpolators()[rA.getColorIndex()]);
const basegfx::ip_triple& rCB(getColorInterpolators()[rB.getColorIndex()]);
maIntColor = basegfx::ip_triple(
rCA.getX().getVal(), (rCB.getX().getVal() - rCA.getX().getVal()) * xInvDelta,
rCA.getY().getVal(), (rCB.getY().getVal() - rCA.getY().getVal()) * xInvDelta,
rCA.getZ().getVal(), (rCB.getZ().getVal() - rCA.getZ().getVal()) * xInvDelta);
}
}
virtual void processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount);
public:
ZBufferRasterConverter3D(basegfx::BZPixelRaster& rBuffer, const drawinglayer::processor3d::ZBufferProcessor3D& rProcessor)
: basegfx::RasterConverter3D(),
mrProcessor(rProcessor),
mrBuffer(rBuffer),
maIntZ(),
maIntColor(),
maIntNormal(),
maIntTexture(),
maIntInvTexture(),
mpCurrentMaterial(0),
mbModifyColor(false),
mbUseTex(false),
mbHasTexCoor(false),
mbUseNrm(false),
mbUseCol(false)
{}
void setCurrentMaterial(const drawinglayer::attribute::MaterialAttribute3D& rMaterial)
{
mpCurrentMaterial = &rMaterial;
}
};
void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount)
{
if(!(nSpanCount & 0x0001))
{
if(nLine >= 0 && nLine < (sal_Int32)mrBuffer.getHeight())
{
sal_uInt32 nXA(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rA.getX().getVal()))));
const sal_uInt32 nXB(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rB.getX().getVal()))));
if(nXA < nXB)
{
// prepare the span interpolators
setupLineSpanInterpolators(rA, rB);
// bring span interpolators to start condition by incrementing with the possible difference of
// clamped and non-clamped XStart. Interpolators are setup relying on double precision
// X-values, so that difference is the correct value to compensate for possible clampings
incrementLineSpanInterpolators(static_cast<double>(nXA) - rA.getX().getVal());
// prepare scanline index
sal_uInt32 nScanlineIndex(mrBuffer.getIndexFromXY(nXA, static_cast<sal_uInt32>(nLine)));
basegfx::BColor aNewColor;
while(nXA < nXB)
{
// early-test Z values if we need to do anything at all
const double fNewZ(::std::max(0.0, ::std::min((double)0xffff, maIntZ.getVal())));
const sal_uInt16 nNewZ(static_cast< sal_uInt16 >(fNewZ));
sal_uInt16& rOldZ(mrBuffer.getZ(nScanlineIndex));
if(nNewZ > rOldZ)
{
// detect color and opacity for this pixel
const sal_uInt16 nOpacity(::std::max((sal_Int16)0, static_cast< sal_Int16 >(decideColorAndOpacity(aNewColor) * 255.0)));
if(nOpacity > 0)
{
// avoid color overrun
aNewColor.clamp();
if(nOpacity >= 0x00ff)
{
// full opacity, set z and color
rOldZ = nNewZ;
mrBuffer.getBPixel(nScanlineIndex) = basegfx::BPixel(aNewColor, 0xff);
}
else
{
basegfx::BPixel& rDest = mrBuffer.getBPixel(nScanlineIndex);
if(rDest.getOpacity())
{
// both transparent, mix color based on front pixel's opacity
// (the new one)
const sal_uInt16 nTransparence(0x0100 - nOpacity);
rDest.setRed((sal_uInt8)(((rDest.getRed() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getRed()) * nOpacity)) >> 8));
rDest.setGreen((sal_uInt8)(((rDest.getGreen() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getGreen()) * nOpacity)) >> 8));
rDest.setBlue((sal_uInt8)(((rDest.getBlue() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getBlue()) * nOpacity)) >> 8));
if(0xff != rDest.getOpacity())
{
// destination is also transparent, mix opacities by weighting
// old opacity with new pixel's transparence and adding new opacity
rDest.setOpacity((sal_uInt8)(((rDest.getOpacity() * nTransparence) >> 8) + nOpacity));
}
}
else
{
// dest is not visible. Set color.
rDest = basegfx::BPixel(aNewColor, (sal_uInt8)nOpacity);
}
}
}
}
// increments
nScanlineIndex++;
nXA++;
incrementLineSpanInterpolators(1.0);
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
// the processing method for a single, known primitive
void ZBufferProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive)
{
// it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch
switch(rBasePrimitive.getPrimitiveID())
{
case PRIMITIVE3D_ID_ALPHATEXTUREPRIMITIVE3D :
{
// AlphaTexturePrimitive3D
const primitive3d::AlphaTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::AlphaTexturePrimitive3D& >(rBasePrimitive);
if(mbProcessTransparent)
{
impRenderGradientTexturePrimitive3D(rPrimitive, true);
}
else
{
mbContainsTransparent = true;
}
break;
}
case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
{
// directdraw of PolygonHairlinePrimitive3D
const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive);
// do something when either not transparent and no transMap, or transparent and a TransMap
if((bool)mbProcessTransparent == (0 != getTransparenceGeoTexSvx()))
{
impRenderPolygonHairlinePrimitive3D(rPrimitive);
}
break;
}
case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
{
// directdraw of PolyPolygonMaterialPrimitive3D
const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive);
// do something when either not transparent and no transMap, or transparent and a TransMap
if((bool)mbProcessTransparent == (0 != getTransparenceGeoTexSvx()))
{
impRenderPolyPolygonMaterialPrimitive3D(rPrimitive);
}
break;
}
default:
{
// use the DefaultProcessor3D::processBasePrimitive3D()
DefaultProcessor3D::processBasePrimitive3D(rBasePrimitive);
break;
}
}
}
void ZBufferProcessor3D::processNonTransparent(const primitive3d::Primitive3DSequence& rSource)
{
if(mpBZPixelRaster)
{
mbProcessTransparent = false;
mbContainsTransparent = false;
process(rSource);
}
}
void ZBufferProcessor3D::processTransparent(const primitive3d::Primitive3DSequence& rSource)
{
if(mpBZPixelRaster && mbContainsTransparent)
{
mbProcessTransparent = true;
process(rSource);
}
}
void ZBufferProcessor3D::rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const
{
if(mpBZPixelRaster)
{
mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
if(mnAntiAlialize > 1)
{
const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
if(bForceLineSnap)
{
basegfx::B3DHomMatrix aTransform;
basegfx::B3DPolygon aSnappedHairline(rHairline);
const double fScaleDown(1.0 / mnAntiAlialize);
const double fScaleUp(mnAntiAlialize);
// take oversampling out
aTransform.scale(fScaleDown, fScaleDown, 1.0);
aSnappedHairline.transform(aTransform);
// snap to integer
aSnappedHairline = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aSnappedHairline);
// add oversampling again
aTransform.identity();
aTransform.scale(fScaleUp, fScaleUp, 1.0);
if(false)
{
// when really want to go to single pixel lines, move to center.
// Without this translation, all hor/ver hairlines will be centered exactly
// between two pixel lines (which looks best)
const double fTranslateToCenter(mnAntiAlialize * 0.5);
aTransform.translate(fTranslateToCenter, fTranslateToCenter, 0.0);
}
aSnappedHairline.transform(aTransform);
mpZBufferRasterConverter3D->rasterconvertB3DPolygon(aSnappedHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
}
else
{
mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
}
}
else
{
mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), 1);
}
}
}
void ZBufferProcessor3D::rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const
{
if(mpBZPixelRaster)
{
mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
mpZBufferRasterConverter3D->rasterconvertB3DPolyPolygon(rFill, &maInvEyeToView, 0, mpBZPixelRaster->getHeight());
}
}
ZBufferProcessor3D::ZBufferProcessor3D(
const geometry::ViewInformation3D& rViewInformation3D,
const geometry::ViewInformation2D& rViewInformation2D,
const attribute::SdrSceneAttribute& rSdrSceneAttribute,
const attribute::SdrLightingAttribute& rSdrLightingAttribute,
double fSizeX,
double fSizeY,
const basegfx::B2DRange& rVisiblePart,
sal_uInt16 nAntiAlialize)
: DefaultProcessor3D(rViewInformation3D, rSdrSceneAttribute, rSdrLightingAttribute),
mpBZPixelRaster(0),
maInvEyeToView(),
mpZBufferRasterConverter3D(0),
mnAntiAlialize(nAntiAlialize),
mbProcessTransparent(false),
mbContainsTransparent(false)
{
// generate ViewSizes
const double fFullViewSizeX((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(fSizeX, 0.0)).getLength());
const double fFullViewSizeY((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(0.0, fSizeY)).getLength());
const double fViewSizeX(fFullViewSizeX * rVisiblePart.getWidth());
const double fViewSizeY(fFullViewSizeY * rVisiblePart.getHeight());
// generate RasterWidth and RasterHeight
const sal_uInt32 nRasterWidth((sal_uInt32)basegfx::fround(fViewSizeX) + 1);
const sal_uInt32 nRasterHeight((sal_uInt32)basegfx::fround(fViewSizeY) + 1);
if(nRasterWidth && nRasterHeight)
{
// create view unit buffer
mpBZPixelRaster = new basegfx::BZPixelRaster(
mnAntiAlialize ? nRasterWidth * mnAntiAlialize : nRasterWidth,
mnAntiAlialize ? nRasterHeight * mnAntiAlialize : nRasterHeight);
OSL_ENSURE(mpBZPixelRaster, "ZBufferProcessor3D: Could not allocate basegfx::BZPixelRaster (!)");
// create DeviceToView for Z-Buffer renderer since Z is handled
// different from standard 3D transformations (Z is mirrored). Also
// the transformation includes the step from unit device coordinates
// to discrete units ([-1.0 .. 1.0] -> [minDiscrete .. maxDiscrete]
basegfx::B3DHomMatrix aDeviceToView;
{
// step one:
//
// bring from [-1.0 .. 1.0] in X,Y and Z to [0.0 .. 1.0]. Also
// necessary to
// - flip Y due to screen orientation
// - flip Z due to Z-Buffer orientation from back to front
aDeviceToView.scale(0.5, -0.5, -0.5);
aDeviceToView.translate(0.5, 0.5, 0.5);
}
{
// step two:
//
// bring from [0.0 .. 1.0] in X,Y and Z to view cordinates
//
// #i102611#
// also: scale Z to [1.5 .. 65534.5]. Normally, a range of [0.0 .. 65535.0]
// could be used, but a 'unused' value is needed, so '0' is used what reduces
// the range to [1.0 .. 65535.0]. It has also shown that small numerical errors
// (smaller as basegfx::fTools::mfSmallValue, which is 0.000000001) happen.
// Instead of checking those by basegfx::fTools methods which would cost
// runtime, just add another 0.5 tolerance to the start and end of the Z-Buffer
// range, thus resulting in [1.5 .. 65534.5]
const double fMaxZDepth(65533.0);
aDeviceToView.translate(-rVisiblePart.getMinX(), -rVisiblePart.getMinY(), 0.0);
if(mnAntiAlialize)
aDeviceToView.scale(fFullViewSizeX * mnAntiAlialize, fFullViewSizeY * mnAntiAlialize, fMaxZDepth);
else
aDeviceToView.scale(fFullViewSizeX, fFullViewSizeY, fMaxZDepth);
aDeviceToView.translate(0.0, 0.0, 1.5);
}
// update local ViewInformation3D with own DeviceToView
const geometry::ViewInformation3D aNewViewInformation3D(
getViewInformation3D().getObjectTransformation(),
getViewInformation3D().getOrientation(),
getViewInformation3D().getProjection(),
aDeviceToView,
getViewInformation3D().getViewTime(),
getViewInformation3D().getExtendedInformationSequence());
updateViewInformation(aNewViewInformation3D);
// prepare inverse EyeToView transformation. This can be done in constructor
// since changes in object transformations when processing TransformPrimitive3Ds
// do not influence this prepared partial transformation
maInvEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
maInvEyeToView.invert();
// prepare maRasterRange
maRasterRange.reset();
maRasterRange.expand(basegfx::B2DPoint(0.0, 0.0));
maRasterRange.expand(basegfx::B2DPoint(mpBZPixelRaster->getWidth(), mpBZPixelRaster->getHeight()));
// create the raster converter
mpZBufferRasterConverter3D = new ZBufferRasterConverter3D(*mpBZPixelRaster, *this);
}
}
ZBufferProcessor3D::~ZBufferProcessor3D()
{
if(mpBZPixelRaster)
{
delete mpZBufferRasterConverter3D;
delete mpBZPixelRaster;
}
}
BitmapEx ZBufferProcessor3D::getBitmapEx() const
{
if(mpBZPixelRaster)
{
return BPixelRasterToBitmapEx(*mpBZPixelRaster, mnAntiAlialize);
}
return BitmapEx();
}
} // end of namespace processor3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof