b9337e22ce
see https://gerrit.libreoffice.org/#/c/3367/ and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
205 lines
9.1 KiB
C++
205 lines
9.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _BGFX_TOOLS_CANVASTOOLS_HXX
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#define _BGFX_TOOLS_CANVASTOOLS_HXX
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#include <com/sun/star/uno/Reference.hxx>
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#include <com/sun/star/uno/Sequence.hxx>
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#include <basegfx/basegfxdllapi.h>
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namespace com { namespace sun { namespace star { namespace geometry
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{
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struct AffineMatrix2D;
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struct AffineMatrix3D;
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struct Matrix2D;
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struct RealPoint2D;
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struct RealSize2D;
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struct RealRectangle2D;
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struct RealRectangle3D;
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struct IntegerPoint2D;
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struct IntegerSize2D;
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struct IntegerRectangle2D;
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struct RealBezierSegment2D;
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} } } }
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namespace com { namespace sun { namespace star { namespace rendering
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{
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class XGraphicDevice;
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class XPolyPolygon2D;
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} } } }
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namespace com { namespace sun { namespace star { namespace awt
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{
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struct Point;
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struct Size;
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struct Rectangle;
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} } } }
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namespace basegfx
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{
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class B2DHomMatrix;
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class B3DHomMatrix;
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class B2DVector;
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class B2DPoint;
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class B2DRange;
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class B3DRange;
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class B2IBox;
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class B2IVector;
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class B2IPoint;
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class B2IRange;
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class B2DPolygon;
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class B2DPolyPolygon;
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namespace unotools
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{
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// Polygon conversions
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// ===================================================================
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BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
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xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
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const ::basegfx::B2DPolygon& rPoly );
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BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
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xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
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const ::basegfx::B2DPolyPolygon& rPolyPoly );
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BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence<
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::com::sun::star::uno::Sequence<
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::com::sun::star::geometry::RealBezierSegment2D > >
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bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
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BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence<
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::com::sun::star::uno::Sequence<
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::com::sun::star::geometry::RealPoint2D > >
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pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
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BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromPoint2DSequence(
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::geometry::RealPoint2D >& rPoints );
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BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence(
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints );
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BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromBezier2DSequence(
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::geometry::RealBezierSegment2D >& rPoints );
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BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence(
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints );
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BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D(
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const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XPolyPolygon2D >& rPoly );
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// Matrix conversions
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// ===================================================================
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BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix2D&
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affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix,
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const ::basegfx::B2DHomMatrix& transform);
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BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
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::com::sun::star::geometry::AffineMatrix3D& matrix,
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const ::basegfx::B3DHomMatrix& transform);
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BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix&
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homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform,
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const ::com::sun::star::geometry::AffineMatrix2D& matrix );
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BASEGFX_DLLPUBLIC ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix );
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BASEGFX_DLLPUBLIC ::com::sun::star::geometry::Matrix2D&
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matrixFromHomMatrix( ::com::sun::star::geometry::Matrix2D& matrix,
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const ::basegfx::B2DHomMatrix& transform);
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BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix&
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homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform,
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const ::com::sun::star::geometry::Matrix2D& matrix );
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// Geometry conversions
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// ===================================================================
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BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& );
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BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& );
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BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& );
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BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& );
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BASEGFX_DLLPUBLIC ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& );
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BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& );
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BASEGFX_DLLPUBLIC ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& );
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BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& );
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BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& );
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BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& );
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BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& );
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// Geometry comparisons
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// ===================================================================
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/** Return smalltest integer range, which completely contains
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given floating point range.
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@param rRange
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Input range. Values must be within the representable
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bounds of sal_Int32
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@return the closest integer range, which completely
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contains rRange.
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*/
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BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
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/** Return smalltest integer box, which completely contains
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given floating point range.
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@param rRange
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Input range. Values must be within the representable
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bounds of sal_Int32
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@return the closest integer box, which completely contains
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rRange. Note that this box will contain all pixel affected
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by a polygon fill operation over the input range.
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*/
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BASEGFX_DLLPUBLIC ::basegfx::B2IBox b2ISurroundingBoxFromB2DRange( const ::basegfx::B2DRange& rRange );
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/** Return smalltest B2DRange with integer values, which
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completely contains given floating point range.
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@param rRange
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Input range.
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@return the closest B2DRange with integer coordinates,
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which completely contains rRange.
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*/
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BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
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}
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}
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#endif /* _BGFX_TOOLS_CANVASTOOLS_HXX */
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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