b9337e22ce
see https://gerrit.libreoffice.org/#/c/3367/ and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
129 lines
6.2 KiB
C++
129 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _E3D_DEFLT3D_HXX
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#define _E3D_DEFLT3D_HXX
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#include <basegfx/point/b3dpoint.hxx>
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#include <basegfx/vector/b3dvector.hxx>
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#include "svx/svxdllapi.h"
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#include <tools/color.hxx>
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/*************************************************************************
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|*
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|* Class for managing the 3D default attributes
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|*
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\************************************************************************/
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class SVX_DLLPUBLIC E3dDefaultAttributes
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{
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private:
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// Compound object
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Color aDefaultAmbientColor;
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sal_Bool bDefaultCreateNormals;
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sal_Bool bDefaultCreateTexture;
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// Cube object
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basegfx::B3DPoint aDefaultCubePos;
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basegfx::B3DVector aDefaultCubeSize;
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sal_uInt16 nDefaultCubeSideFlags;
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sal_Bool bDefaultCubePosIsCenter;
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// Sphere object
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basegfx::B3DPoint aDefaultSphereCenter;
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basegfx::B3DVector aDefaultSphereSize;
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// Lathe object
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long nDefaultLatheEndAngle;
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sal_Bool bDefaultLatheSmoothed;
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sal_Bool bDefaultLatheSmoothFrontBack;
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sal_Bool bDefaultLatheCharacterMode;
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sal_Bool bDefaultLatheCloseFront;
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sal_Bool bDefaultLatheCloseBack;
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// Extrude object
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sal_Bool bDefaultExtrudeSmoothed;
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sal_Bool bDefaultExtrudeSmoothFrontBack;
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sal_Bool bDefaultExtrudeCharacterMode;
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sal_Bool bDefaultExtrudeCloseFront;
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sal_Bool bDefaultExtrudeCloseBack;
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public:
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// Construktor
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E3dDefaultAttributes();
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// Reset to defaults
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void Reset();
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// Getter/Setter for default values of all 3D objects
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// Compound object
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const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; }
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void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; }
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sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
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void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; }
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sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
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void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; }
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// Cube object
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const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; }
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void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; }
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const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; }
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void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; }
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sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; }
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void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; }
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sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
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void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; }
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// Sphere object
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const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; }
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void SetDefaultSphereCenter(const basegfx::B3DPoint& rNew) { aDefaultSphereCenter = rNew; }
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const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; }
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void SetDefaultSphereSize(const basegfx::B3DPoint& rNew) { aDefaultSphereSize = rNew; }
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// Lathe object
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long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; }
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void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; }
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sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
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void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; }
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sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
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void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; }
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sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
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void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; }
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sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
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void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; }
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sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
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void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; }
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// Extrude object
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sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
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void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; }
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sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
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void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
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sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
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void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
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sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
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void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; }
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sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
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void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; }
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};
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#endif // _E3D_DEFLT3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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