office-gobmx/include/svx/sdrpagewindow.hxx
Bjoern Michaelsen b9337e22ce execute move of global headers
see https://gerrit.libreoffice.org/#/c/3367/
and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details

Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
2013-04-23 22:20:31 +02:00

131 lines
4.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef _SDRPAGEWINDOW_HXX
#define _SDRPAGEWINDOW_HXX
#include <com/sun/star/awt/XWindowListener.hpp>
#include <com/sun/star/beans/XPropertyChangeListener.hpp>
#include <com/sun/star/awt/XControlContainer.hpp>
#include <com/sun/star/util/XModeChangeListener.hpp>
#include <cppuhelper/implbase4.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <svx/svdtypes.hxx> // for SdrLayerID
#include <svx/sdrpagewindow.hxx>
#include "svx/svxdllapi.h"
#include <vector>
////////////////////////////////////////////////////////////////////////////////////////////////////
// predeclarations
class Region;
class SdrUnoObj;
class SdrPageView;
// #110094#
namespace sdr
{
namespace contact
{
class ObjectContact;
class ViewObjectContactRedirector;
} // end of namespace contact
namespace overlay
{
class OverlayManager;
} // end of namespace overlay
} // end of namespace sdr
namespace basegfx
{
class B2DRange;
} // end of namespace basegfx
class SdrPaintWindow;
class Link;
////////////////////////////////////////////////////////////////////////////////////////////////////
class SVX_DLLPUBLIC SdrPageWindow
{
// #110094# ObjectContact section
sdr::contact::ObjectContact* mpObjectContact;
// the SdrPageView this window belongs to
SdrPageView& mrPageView;
// the PaintWindow to paint on. Here is access to OutDev etc.
// #i72752# change to pointer to allow patcing it in DrawLayer() if necessary
SdrPaintWindow* mpPaintWindow;
SdrPaintWindow* mpOriginalPaintWindow;
// UNO stuff for xControls
::com::sun::star::uno::Reference< ::com::sun::star::awt::XControlContainer > mxControlContainer;
sdr::contact::ObjectContact* CreateViewSpecificObjectContact();
public:
SdrPageWindow(SdrPageView& rNewPageView, SdrPaintWindow& rPaintWindow);
~SdrPageWindow();
// data read accesses
SdrPageView& GetPageView() const { return mrPageView; }
SdrPaintWindow& GetPaintWindow() const { return *mpPaintWindow; }
const SdrPaintWindow* GetOriginalPaintWindow() const { return mpOriginalPaintWindow; }
::com::sun::star::uno::Reference< ::com::sun::star::awt::XControlContainer > GetControlContainer( bool _bCreateIfNecessary = true ) const;
// OVERLAYMANAGER
rtl::Reference< ::sdr::overlay::OverlayManager > GetOverlayManager() const;
// #i72752# allow patcing SdrPaintWindow from SdrPageView::DrawLayer if needed
void patchPaintWindow(SdrPaintWindow& rPaintWindow);
void unpatchPaintWindow();
// the repaint method. For migration from pPaintProc, use one more parameter
void PrePaint();
void PrepareRedraw(const Region& rReg);
void RedrawAll(sdr::contact::ViewObjectContactRedirector* pRedirector) const;
void RedrawLayer(const SdrLayerID* pId, sdr::contact::ViewObjectContactRedirector* pRedirector) const;
// Invalidate call, used from ObjectContact(OfPageView) in InvalidatePartOfView(...)
void InvalidatePageWindow(const basegfx::B2DRange& rRange);
// #110094# ObjectContact section
sdr::contact::ObjectContact& GetObjectContact() const;
/// determines whether there already exists an ObjectContact
bool HasObjectContact() const;
// #i26631#
void ResetObjectContact();
/** sets all elements in the view which support a design and a alive mode into the given mode
*/
void SetDesignMode( bool _bDesignMode ) const;
};
// typedefs for a list of SdrPageWindow
typedef ::std::vector< SdrPageWindow* > SdrPageWindowVector;
////////////////////////////////////////////////////////////////////////////////////////////////////
#endif //_SDRPAGEWINDOW_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */