b9337e22ce
see https://gerrit.libreoffice.org/#/c/3367/ and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
131 lines
4.7 KiB
C++
131 lines
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _SDRPAGEWINDOW_HXX
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#define _SDRPAGEWINDOW_HXX
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#include <com/sun/star/awt/XWindowListener.hpp>
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#include <com/sun/star/beans/XPropertyChangeListener.hpp>
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#include <com/sun/star/awt/XControlContainer.hpp>
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#include <com/sun/star/util/XModeChangeListener.hpp>
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#include <cppuhelper/implbase4.hxx>
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#include <svx/sdr/overlay/overlaymanager.hxx>
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#include <svx/svdtypes.hxx> // for SdrLayerID
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#include <svx/sdrpagewindow.hxx>
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#include "svx/svxdllapi.h"
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#include <vector>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// predeclarations
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class Region;
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class SdrUnoObj;
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class SdrPageView;
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// #110094#
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namespace sdr
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{
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namespace contact
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{
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class ObjectContact;
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class ViewObjectContactRedirector;
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} // end of namespace contact
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namespace overlay
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{
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class OverlayManager;
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} // end of namespace overlay
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} // end of namespace sdr
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namespace basegfx
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{
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class B2DRange;
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} // end of namespace basegfx
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class SdrPaintWindow;
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class Link;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class SVX_DLLPUBLIC SdrPageWindow
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{
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// #110094# ObjectContact section
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sdr::contact::ObjectContact* mpObjectContact;
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// the SdrPageView this window belongs to
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SdrPageView& mrPageView;
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// the PaintWindow to paint on. Here is access to OutDev etc.
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// #i72752# change to pointer to allow patcing it in DrawLayer() if necessary
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SdrPaintWindow* mpPaintWindow;
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SdrPaintWindow* mpOriginalPaintWindow;
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// UNO stuff for xControls
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::com::sun::star::uno::Reference< ::com::sun::star::awt::XControlContainer > mxControlContainer;
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sdr::contact::ObjectContact* CreateViewSpecificObjectContact();
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public:
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SdrPageWindow(SdrPageView& rNewPageView, SdrPaintWindow& rPaintWindow);
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~SdrPageWindow();
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// data read accesses
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SdrPageView& GetPageView() const { return mrPageView; }
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SdrPaintWindow& GetPaintWindow() const { return *mpPaintWindow; }
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const SdrPaintWindow* GetOriginalPaintWindow() const { return mpOriginalPaintWindow; }
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::com::sun::star::uno::Reference< ::com::sun::star::awt::XControlContainer > GetControlContainer( bool _bCreateIfNecessary = true ) const;
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// OVERLAYMANAGER
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rtl::Reference< ::sdr::overlay::OverlayManager > GetOverlayManager() const;
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// #i72752# allow patcing SdrPaintWindow from SdrPageView::DrawLayer if needed
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void patchPaintWindow(SdrPaintWindow& rPaintWindow);
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void unpatchPaintWindow();
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// the repaint method. For migration from pPaintProc, use one more parameter
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void PrePaint();
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void PrepareRedraw(const Region& rReg);
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void RedrawAll(sdr::contact::ViewObjectContactRedirector* pRedirector) const;
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void RedrawLayer(const SdrLayerID* pId, sdr::contact::ViewObjectContactRedirector* pRedirector) const;
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// Invalidate call, used from ObjectContact(OfPageView) in InvalidatePartOfView(...)
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void InvalidatePageWindow(const basegfx::B2DRange& rRange);
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// #110094# ObjectContact section
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sdr::contact::ObjectContact& GetObjectContact() const;
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/// determines whether there already exists an ObjectContact
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bool HasObjectContact() const;
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// #i26631#
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void ResetObjectContact();
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/** sets all elements in the view which support a design and a alive mode into the given mode
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*/
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void SetDesignMode( bool _bDesignMode ) const;
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};
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// typedefs for a list of SdrPageWindow
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typedef ::std::vector< SdrPageWindow* > SdrPageWindowVector;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#endif //_SDRPAGEWINDOW_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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