office-gobmx/include/basegfx/polygon/b2dpolygonclipper.hxx
Alexander Wilms 8792ec7b21 Remove visual noise from include
Conflicts:
	include/framework/preventduplicateinteraction.hxx
	include/sfx2/sfxbasecontroller.hxx
	include/sfx2/sfxbasemodel.hxx
	include/toolkit/awt/vclxtabpagemodel.hxx
	include/vcl/field.hxx
	include/vcl/settings.hxx

Change-Id: Ibccf9f88c68267a3d7e656012b51eaf644c418c2
Reviewed-on: https://gerrit.libreoffice.org/8272
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2014-03-01 09:51:32 -06:00

70 lines
4.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_BASEGFX_POLYGON_B2DPOLYGONCLIPPER_HXX
#define INCLUDED_BASEGFX_POLYGON_B2DPOLYGONCLIPPER_HXX
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
// predefinitions
class B2DRange;
namespace tools
{
// This method clips the given PolyPolygon against a horizontal or vertical axis (parallell to X or Y axis). The axis is
// defined by bParallelToXAxis (true -> it's parallel to the X-Axis of the coordinate system, else to the Y-Axis) and the
// fValueOnOtherAxis (gives the translation to the coordinate system axis). For example, when You want to define
// a clip axis parallel to X.Axis and 100 above it, use bParallelToXAxis = true and fValueOnOtherAxis = 100.
// The value bAboveAxis defines on which side the return value will be (true -> above X, right of Y).
// The switch bStroke decides if the polygon is interpreted as area (false) or strokes (true).
BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolyPolygonOnParallelAxis(const B2DPolyPolygon& rCandidate, bool bParallelToXAxis, bool bAboveAxis, double fValueOnOtherAxis, bool bStroke);
BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolygonOnParallelAxis(const B2DPolygon& rCandidate, bool bParallelToXAxis, bool bAboveAxis, double fValueOnOtherAxis, bool bStroke);
// Clip the given PolyPolygon against the given range. bInside defines if the result will contain the
// parts which are contained in the range or vice versa.
// The switch bStroke decides if the polygon is interpreted as area (false) or strokes (true).
BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolyPolygonOnRange(const B2DPolyPolygon& rCandidate, const B2DRange& rRange, bool bInside, bool bStroke);
BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolygonOnRange(const B2DPolygon& rCandidate, const B2DRange& rRange, bool bInside, bool bStroke);
// Clip given PolyPolygon against given clipping polygon.
// The switch bStroke decides if the polygon is interpreted as area (false) or strokes (true).
// With stroke polygons, You get all line snippets inside rCip.
// With filled polygons, You get all PolyPolygon parts which were inside rClip.
// The switch bInside decides if the parts inside the clip polygon or outside shall be created.
// The clip polygon is always assumed closed, even when it's isClosed() is false.
BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolyPolygonOnPolyPolygon(const B2DPolyPolygon& rCandidate, const B2DPolyPolygon& rClip, bool bInside, bool bStroke);
BASEGFX_DLLPUBLIC B2DPolyPolygon clipPolygonOnPolyPolygon(const B2DPolygon& rCandidate, const B2DPolyPolygon& rClip, bool bInside, bool bStroke);
// clip the given polygon against the given range. the resulting polygon will always contain
// the inside parts which will always be interpreted as areas. the incoming polygon is expected
// to be a simple triangle list. the result is also a simple triangle list.
BASEGFX_DLLPUBLIC B2DPolygon clipTriangleListOnRange( const B2DPolygon& rCandidate, const B2DRange& rRange );
} // end of namespace tools
} // end of namespace basegfx
#endif // INCLUDED_BASEGFX_POLYGON_B2DPOLYGONCLIPPER_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */