office-gobmx/include/basegfx/polygon/b2dpolygoncutandtouch.hxx
Alexander Wilms 8792ec7b21 Remove visual noise from include
Conflicts:
	include/framework/preventduplicateinteraction.hxx
	include/sfx2/sfxbasecontroller.hxx
	include/sfx2/sfxbasemodel.hxx
	include/toolkit/awt/vclxtabpagemodel.hxx
	include/vcl/field.hxx
	include/vcl/settings.hxx

Change-Id: Ibccf9f88c68267a3d7e656012b51eaf644c418c2
Reviewed-on: https://gerrit.libreoffice.org/8272
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2014-03-01 09:51:32 -06:00

58 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_BASEGFX_POLYGON_B2DPOLYGONCUTANDTOUCH_HXX
#define INCLUDED_BASEGFX_POLYGON_B2DPOLYGONCUTANDTOUCH_HXX
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
namespace tools
{
// look for self-intersections and self-touches (points on an edge) in given polygon and add
// extra points there. Result will have no touches or intersections on an edge, only on points
BASEGFX_DLLPUBLIC B2DPolygon addPointsAtCutsAndTouches(const B2DPolygon& rCandidate);
// look for polypolygon-intersections and polypolygon-touches (point of poly A on an edge of poly B) in given PolyPolygon and add
// extra points there. Result will have no touches or intersections between contained polygons on an edge, only on points. For
// convenience, the correction for self-intersections for each member polygon will be used, too.
// Changed: Self intersections are searched by default, but may be switched off by 2nd parameter.
BASEGFX_DLLPUBLIC B2DPolyPolygon addPointsAtCutsAndTouches(const B2DPolyPolygon& rCandidate, bool bSelfIntersections = true);
// look for intersections of rCandidate with the edge from rStart to rEnd and add extra points there.
// Points are only added in the range of the edge, not on the endless vector.
BASEGFX_DLLPUBLIC B2DPolygon addPointsAtCuts(const B2DPolygon& rCandidate, const B2DPoint& rStart, const B2DPoint& rEnd);
// look for intersections of rCandidate with the mask Polygon and add extra points there.
// The mask polygon is assumed to be closed, even when it's not explicitly.
BASEGFX_DLLPUBLIC B2DPolygon addPointsAtCuts(const B2DPolygon& rCandidate, const B2DPolyPolygon& rMask);
} // end of namespace tools
} // end of namespace basegfx
#endif // INCLUDED_BASEGFX_POLYGON_B2DPOLYGONCUTANDTOUCH_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */