ff05b6b100
Change-Id: I2fb3121c711dfdd1e2081681864a6f4753960a81
135 lines
6 KiB
C++
135 lines
6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/*
|
|
* This file is part of the LibreOffice project.
|
|
*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
*
|
|
* This file incorporates work covered by the following license notice:
|
|
*
|
|
* Licensed to the Apache Software Foundation (ASF) under one or more
|
|
* contributor license agreements. See the NOTICE file distributed
|
|
* with this work for additional information regarding copyright
|
|
* ownership. The ASF licenses this file to you under the Apache
|
|
* License, Version 2.0 (the "License"); you may not use this file
|
|
* except in compliance with the License. You may obtain a copy of
|
|
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
|
|
*/
|
|
|
|
#ifndef INCLUDED_BASEGFX_POLYGON_B3DPOLYGONTOOLS_HXX
|
|
#define INCLUDED_BASEGFX_POLYGON_B3DPOLYGONTOOLS_HXX
|
|
|
|
#include <basegfx/point/b3dpoint.hxx>
|
|
#include <basegfx/vector/b3dvector.hxx>
|
|
#include <basegfx/polygon/b3dpolypolygon.hxx>
|
|
#include <basegfx/vector/b2enums.hxx>
|
|
#include <vector>
|
|
#include <basegfx/basegfxdllapi.h>
|
|
|
|
|
|
|
|
namespace basegfx
|
|
{
|
|
// predefinitions
|
|
class B3DPolygon;
|
|
class B3DRange;
|
|
|
|
namespace tools
|
|
{
|
|
// B3DPolygon tools
|
|
|
|
/** Check if given polygon is closed. This is kind of a
|
|
'classic' method to support old polygon definitions.
|
|
Those old polygon definitions define the closed state
|
|
of the polygon using identical start and endpoints. This
|
|
method corrects this (removes double start/end points)
|
|
and sets the Closed()-state of the polygon correctly.
|
|
*/
|
|
BASEGFX_DLLPUBLIC void checkClosed(B3DPolygon& rCandidate);
|
|
|
|
// Get successor and predecessor indices. Returning the same index means there
|
|
// is none. Same for successor.
|
|
BASEGFX_DLLPUBLIC sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const B3DPolygon& rCandidate);
|
|
|
|
// get size of polygon. Control vectors are included in that ranges.
|
|
BASEGFX_DLLPUBLIC B3DRange getRange(const B3DPolygon& rCandidate);
|
|
|
|
// get normal vector of polygon
|
|
BASEGFX_DLLPUBLIC B3DVector getNormal(const B3DPolygon& rCandidate);
|
|
|
|
// get area of polygon
|
|
BASEGFX_DLLPUBLIC double getArea(const ::basegfx::B3DPolygon& rCandidate);
|
|
|
|
// get length of polygon
|
|
BASEGFX_DLLPUBLIC double getLength(const B3DPolygon& rCandidate);
|
|
|
|
/** Apply given LineDashing to given polygon
|
|
|
|
For a description see applyLineDashing in b2dpolygontoos.hxx
|
|
*/
|
|
BASEGFX_DLLPUBLIC void applyLineDashing(
|
|
const B3DPolygon& rCandidate,
|
|
const ::std::vector<double>& rDotDashArray,
|
|
B3DPolyPolygon* pLineTarget,
|
|
B3DPolyPolygon* pGapTarget = 0,
|
|
double fFullDashDotLen = 0.0);
|
|
|
|
/** Create/replace normals for given 3d geometry with default normals from given center to outside.
|
|
rCandidate: the 3d geometry to change
|
|
rCenter: the center of the 3d geometry
|
|
*/
|
|
BASEGFX_DLLPUBLIC B3DPolygon applyDefaultNormalsSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter);
|
|
|
|
/** invert normals for given 3d geometry.
|
|
*/
|
|
BASEGFX_DLLPUBLIC B3DPolygon invertNormals( const B3DPolygon& rCandidate);
|
|
|
|
/** Create/replace texture coordinates for given 3d geometry with parallel projected one
|
|
rRange: the full range of the 3d geometry
|
|
If bChangeX, x texture coordinate will be recalculated.
|
|
If bChangeY, y texture coordinate will be recalculated.
|
|
*/
|
|
BASEGFX_DLLPUBLIC B3DPolygon applyDefaultTextureCoordinatesParallel( const B3DPolygon& rCandidate, const B3DRange& rRange, bool bChangeX = true, bool bChangeY = true);
|
|
|
|
/** Create/replace texture coordinates for given 3d geometry with spherical one
|
|
rCenter: the centre of the used 3d geometry
|
|
If bChangeX, x texture coordinate will be recalculated.
|
|
If bChangeY, y texture coordinate will be recalculated.
|
|
*/
|
|
BASEGFX_DLLPUBLIC B3DPolygon applyDefaultTextureCoordinatesSphere( const B3DPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX = true, bool bChangeY = true);
|
|
|
|
// isInside tests for B3DPoint. On border is not inside as long as not true is given in bWithBorder flag.
|
|
BASEGFX_DLLPUBLIC bool isInside(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder = false);
|
|
|
|
// calculates if given point is on given line, taking care of the numerical epsilon
|
|
BASEGFX_DLLPUBLIC bool isPointOnLine(const B3DPoint& rStart, const B3DPoint& rEnd, const B3DPoint& rCandidate, bool bWithPoints = false);
|
|
|
|
// calculates if given point is on given polygon, taking care of the numerical epsilon. Uses
|
|
// isPointOnLine internally
|
|
BASEGFX_DLLPUBLIC bool isPointOnPolygon(const B3DPolygon& rCandidate, const B3DPoint& rPoint, bool bWithPoints = true);
|
|
|
|
// helper to get a fCut position between a plane (given with normal and a point)
|
|
// and a line given by start and end point
|
|
BASEGFX_DLLPUBLIC bool getCutBetweenLineAndPlane(const B3DVector& rPlaneNormal, const B3DPoint& rPlanePoint, const B3DPoint& rEdgeStart, const B3DPoint& rEdgeEnd, double& fCut);
|
|
|
|
/** snap some polygon coordinates to discrete coordinates
|
|
|
|
This method allows to snap some polygon points to discrete (integer) values
|
|
which equals e.g. a snap to discrete coordinates. It will snap points of
|
|
horizontal and vertical edges
|
|
|
|
@param rCandidate
|
|
The source polygon
|
|
|
|
@return
|
|
The modified version of the source polygon
|
|
*/
|
|
BASEGFX_DLLPUBLIC B3DPolygon snapPointsOfHorizontalOrVerticalEdges(const B3DPolygon& rCandidate);
|
|
|
|
} // end of namespace tools
|
|
} // end of namespace basegfx
|
|
|
|
#endif // INCLUDED_BASEGFX_POLYGON_B3DPOLYGONTOOLS_HXX
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|