184a00b962
Change-Id: I42119f656ca528286fb25d2d36c0af54b7d04a6b
557 lines
17 KiB
C++
557 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SVDHDL_HXX
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#define INCLUDED_SVX_SVDHDL_HXX
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#include <tools/gen.hxx>
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#include <vcl/pointr.hxx>
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#include <svl/solar.hrc>
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#include <svx/xpoly.hxx>
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#include <svx/svdoedge.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <svx/sdgcpitm.hxx>
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#include <svx/sdr/overlay/overlayobjectlist.hxx>
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#include <svx/svxdllapi.h>
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class VirtualDevice;
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class OutputDevice;
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class Region;
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class Window;
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class SdrHdlList;
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class SdrMarkView;
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class SdrObject;
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class SdrPageView;
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class MouseEvent;
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// Jedes Objekt muss in der Lage seine Handles zu erzeugen. Diese werden dann
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// bei einer Selektion abgeholt, bei der View angemeldet und sichtbar gemacht.
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// Wird ein Handle von der Maus beruehrt (IsHit()), so wird von der View der
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// entsprechende Mauszeiger vom Handle abgeholt und der App auf Anfrage zum
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// reinschalten uebergeben.
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// Handles wie z.B. der Rotationsmittelpunkt oder die Spiegelachse werden von
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// der View generiert, wenn vom Controller der entsprechende Transformations-
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// Modus selektiert wird.
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// HDL_MOVE...HDL_LWRGT muessen im enum immer zusammen stehen bleiben!
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enum SdrHdlKind
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{
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HDL_MOVE, // Handle zum Verschieben des Objekts
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HDL_UPLFT, // Oben links
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HDL_UPPER, // Oben
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HDL_UPRGT, // Oben rechts
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HDL_LEFT, // Links
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HDL_RIGHT, // Rechts
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HDL_LWLFT, // Unten links
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HDL_LOWER, // Unten
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HDL_LWRGT, // Unten rechts
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HDL_POLY, // Punktselektion an Polygon oder Bezierkurve
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HDL_BWGT, // Gewicht an einer Bezierkurve
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HDL_CIRC, // Winkel an Kreissegmenten, Eckenradius am Rect
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HDL_REF1, // Referenzpunkt 1, z.B. Rotationsmitte
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HDL_REF2, // Referenzpunkt 2, z.B. Endpunkt der Spiegelachse
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HDL_MIRX, // Die Spiegelachse selbst
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HDL_GLUE, // GluePoint
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HDL_GLUE_DESELECTED, // GluePoint
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HDL_ANCHOR, // anchor symbol (SD, SW)
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HDL_TRNS, // interactive transparence
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HDL_GRAD, // interactive gradient
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HDL_COLR, // interactive color
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HDL_USER,
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HDL_ANCHOR_TR, // #101688# Anchor handle with (0,0) at top right for SW
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// for SJ and the CustomShapeHandles:
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HDL_CUSTOMSHAPE1,
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HDL_SMARTTAG
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};
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enum BitmapColorIndex
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{
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LightGreen,
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Cyan,
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LightCyan,
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Red,
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LightRed,
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Yellow
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};
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enum BitmapMarkerKind
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{
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Rect_7x7,
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Rect_9x9,
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Rect_11x11,
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Rect_13x13,
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Circ_7x7,
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Circ_9x9,
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Circ_11x11,
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Elli_7x9,
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Elli_9x11,
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Elli_9x7,
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Elli_11x9,
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RectPlus_7x7,
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RectPlus_9x9,
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RectPlus_11x11,
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Crosshair,
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Glue,
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Glue_Deselected,
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Anchor,
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// #98388# add AnchorPressed to be able to aninate anchor control, too.
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AnchorPressed,
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// #101688# AnchorTR for SW
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AnchorTR,
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AnchorPressedTR,
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// for SJ and the CustomShapeHandles:
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Customshape_7x7,
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Customshape_9x9,
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Customshape_11x11
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};
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class SVX_DLLPUBLIC SdrHdl
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{
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friend class SdrMarkView; // fuer den Zugriff auf nObjHdlNum
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friend class SdrHdlList;
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static BitmapEx ImpGetBitmapEx(BitmapMarkerKind eKindOfMarker, sal_uInt16 nInd);
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protected:
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SdrObject* pObj; // Gehoert das Handle zu einem Objekt?
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SdrPageView* pPV; // Gehoert das Handle zu einem Objekt in einer bestimmten PageView?
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SdrHdlList* pHdlList; // Zum Feststelen der Handlegroesse
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// OVERLAYMANAGER
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::sdr::overlay::OverlayObjectList maOverlayGroup;
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Point aPos;
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SdrHdlKind eKind;
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long nDrehWink; // Handles bzw. Mauszeiger drehen
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sal_uInt32 nObjHdlNum; // wird von der MarkView benoetigt
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sal_uInt32 nPolyNum; // Polygonpunktes
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sal_uInt32 nPPntNum; // Punktnummer des Polygons
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sal_uInt32 nSourceHdlNum; // ist noch vollstaendig zu implementieren
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bool bSelect : 1; // Ein selektierter Polygonpunkt?
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bool b1PixMore : 1; // True=Handle wird 1 Pixel groesser dargestellt
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bool bPlusHdl : 1; // u.a. fuer Hld-Paint Optimierung bei MarkPoint/UnmarkPoint, ...
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bool mbMoveOutside; // forces this handle to be moved outside of the selection rectangle
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// create marker for this kind
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virtual void CreateB2dIAObject();
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// cleanup marker if one exists
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void GetRidOfIAObject();
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private:
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bool mbMouseOver; // is true if the mouse is over this handle
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protected:
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::sdr::overlay::OverlayObject* CreateOverlayObject(
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const basegfx::B2DPoint& rPos,
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BitmapColorIndex eColIndex, BitmapMarkerKind eKindOfMarker, Point aMoveOutsideOffset = Point());
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BitmapMarkerKind GetNextBigger(BitmapMarkerKind eKnd) const;
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public:
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SdrHdl();
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explicit SdrHdl(const Point& rPnt, SdrHdlKind eNewKind=HDL_MOVE);
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virtual ~SdrHdl();
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const ::sdr::overlay::OverlayObjectList& getOverlayObjectList() const { return maOverlayGroup; }
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void SetHdlList(SdrHdlList* pList);
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SdrHdlKind GetKind() const { return eKind; }
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void Touch();
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const Point& GetPos() const { return aPos; }
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void SetPos(const Point& rPnt);
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SdrPageView* GetPageView() const { return pPV; }
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void SetPageView(SdrPageView* pNewPV) { pPV=pNewPV; }
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SdrObject* GetObj() const { return pObj; }
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void SetObj(SdrObject* pNewObj);
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bool IsSelected() const { return bSelect; }
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void SetSelected(bool bJa=true);
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void Set1PixMore(bool bJa=true);
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void SetDrehWink(long n);
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bool IsCornerHdl() const { return eKind==HDL_UPLFT || eKind==HDL_UPRGT || eKind==HDL_LWLFT || eKind==HDL_LWRGT; }
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bool IsVertexHdl() const { return eKind==HDL_UPPER || eKind==HDL_LOWER || eKind==HDL_LEFT || eKind==HDL_RIGHT; }
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void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; }
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sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; }
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void SetPolyNum(sal_uInt32 nNum) { nPolyNum=nNum; }
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sal_uInt32 GetPolyNum() const { return nPolyNum; }
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void SetPointNum(sal_uInt32 nNum) { nPPntNum=nNum; }
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sal_uInt32 GetPointNum() const { return nPPntNum; }
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void SetPlusHdl(bool bOn) { bPlusHdl=bOn; }
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bool IsPlusHdl() const { return bPlusHdl; }
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void SetSourceHdlNum(sal_uInt32 nNum) { nSourceHdlNum=nNum; }
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sal_uInt32 GetSourceHdlNum() const { return nSourceHdlNum; }
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virtual Pointer GetPointer() const;
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bool IsHdlHit(const Point& rPnt) const;
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// #97016# II
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virtual bool IsFocusHdl() const;
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void SetMoveOutside( bool bMoveOutside );
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/** is called when the mouse enters the area of this handle. If the handle changes his
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visualisation during mouse over it must override this method and call Touch(). */
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virtual void onMouseEnter(const MouseEvent& rMEvt);
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/** is called when the mouse leaves the area of this handle. If the handle changes his
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visualisation during mouse over it must override this method and call Touch(). */
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virtual void onMouseLeave();
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static BitmapEx createGluePointBitmap() { return ImpGetBitmapEx(Glue_Deselected, 0); }
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};
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#define SDR_HANDLE_COLOR_SIZE_NORMAL Size(13, 13)
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#define SDR_HANDLE_COLOR_SIZE_SELECTED Size(17, 17)
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class SVX_DLLPUBLIC SdrHdlColor : public SdrHdl
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{
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private:
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// size of colr markers
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Size aMarkerSize;
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// color
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Color aMarkerColor;
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// callback link when value changed
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Link aColorChangeHdl;
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// use luminance values only
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bool bUseLuminance : 1;
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// create marker for this kind
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SVX_DLLPRIVATE virtual void CreateB2dIAObject() SAL_OVERRIDE;
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// help functions
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SVX_DLLPRIVATE Bitmap CreateColorDropper(Color aCol);
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SVX_DLLPRIVATE Color GetLuminance(const Color& rCol);
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SVX_DLLPRIVATE void CallColorChangeLink();
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public:
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explicit SdrHdlColor(const Point& rRef, Color aCol = Color(COL_BLACK), const Size& rSize = Size(11, 11), bool bLum = false);
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virtual ~SdrHdlColor();
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bool IsUseLuminance() const { return bUseLuminance; }
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Color GetColor() const { return aMarkerColor; }
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void SetColor(Color aNew, bool bCallLink = false);
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const Size& GetSize() const { return aMarkerSize; }
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void SetSize(const Size& rNew);
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void SetColorChangeHdl(const Link& rLink) { aColorChangeHdl = rLink; }
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const Link& GetColorChangeHdl() const { return aColorChangeHdl; }
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};
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class SdrHdlGradient : public SdrHdl
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{
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private:
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// pointer to used color handles
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SdrHdlColor* pColHdl1;
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SdrHdlColor* pColHdl2;
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// 2nd position
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Point a2ndPos;
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// is this a gradient or a transparence
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bool bGradient : 1;
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// select which handle to move
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bool bMoveSingleHandle : 1;
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bool bMoveFirstHandle : 1;
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// create marker for this kind
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virtual void CreateB2dIAObject() SAL_OVERRIDE;
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public:
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SdrHdlGradient(const Point& rRef1, const Point& rRef2, bool bGrad = true);
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virtual ~SdrHdlGradient();
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bool IsGradient() const { return bGradient; }
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// set the associated color handles
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void SetColorHandles(SdrHdlColor* pL1, SdrHdlColor* pL2) { pColHdl1 = pL1; pColHdl2 = pL2; }
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SdrHdlColor* GetColorHdl1() const { return pColHdl1; }
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SdrHdlColor* GetColorHdl2() const { return pColHdl2; }
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const Point& Get2ndPos() const { return a2ndPos; }
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void Set2ndPos(const Point& rPnt);
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// the link called by the color handles
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DECL_LINK(ColorChangeHdl, SdrHdl*);
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// transformation call, create gradient from this handle
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void FromIAOToItem(SdrObject* pObj, bool bSetItemOnObject, bool bUndo);
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// selection flags for interaction
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bool IsMoveSingleHandle() const { return bMoveSingleHandle; }
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void SetMoveSingleHandle(bool bNew) { bMoveSingleHandle = bNew; }
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bool IsMoveFirstHandle() const { return bMoveFirstHandle; }
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void SetMoveFirstHandle(bool bNew) { bMoveFirstHandle = bNew; }
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};
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// Spiegelachse
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class SdrHdlLine: public SdrHdl
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{
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// create marker for this kind
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virtual void CreateB2dIAObject() SAL_OVERRIDE;
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protected:
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SdrHdl* pHdl1;
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SdrHdl* pHdl2;
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public:
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SdrHdlLine(SdrHdl& rHdl1, SdrHdl& rHdl2, SdrHdlKind eNewKind=HDL_MIRX) { eKind=eNewKind; pHdl1=&rHdl1; pHdl2=&rHdl2; }
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virtual ~SdrHdlLine();
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virtual Pointer GetPointer() const SAL_OVERRIDE;
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};
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// Ein SdrHdlBezWgt hat Kenntnis von seinem "BasisHandle". Seine Draw-Methode
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// zeichnet zusaetzlich eine Linie von seiner Position zur Position dieses
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// BasisHandles.
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class SdrHdlBezWgt: public SdrHdl
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{
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// create marker for this kind
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virtual void CreateB2dIAObject() SAL_OVERRIDE;
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protected:
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const SdrHdl* pHdl1;
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public:
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// das ist kein Copy-Ctor!!!
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SdrHdlBezWgt(const SdrHdl* pRefHdl1, SdrHdlKind eNewKind=HDL_BWGT) { eKind=eNewKind; pHdl1=pRefHdl1; }
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virtual ~SdrHdlBezWgt();
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};
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class E3dVolumeMarker : public SdrHdl
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{
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basegfx::B2DPolyPolygon aWireframePoly;
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// create marker for this kind
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virtual void CreateB2dIAObject() SAL_OVERRIDE;
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public:
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explicit E3dVolumeMarker(const basegfx::B2DPolyPolygon& rWireframePoly);
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};
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class ImpEdgeHdl: public SdrHdl
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{
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SdrEdgeLineCode eLineCode;
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// create marker for this kind
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virtual void CreateB2dIAObject() SAL_OVERRIDE;
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public:
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ImpEdgeHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind),eLineCode(MIDDLELINE) {}
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virtual ~ImpEdgeHdl();
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void SetLineCode(SdrEdgeLineCode eCode);
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SdrEdgeLineCode GetLineCode() const { return eLineCode; }
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bool IsHorzDrag() const;
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virtual Pointer GetPointer() const SAL_OVERRIDE;
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};
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class ImpMeasureHdl: public SdrHdl
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{
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// create marker for this kind
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virtual void CreateB2dIAObject() SAL_OVERRIDE;
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public:
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ImpMeasureHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind) {}
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virtual ~ImpMeasureHdl();
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virtual Pointer GetPointer() const SAL_OVERRIDE;
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};
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class ImpTextframeHdl: public SdrHdl
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{
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const Rectangle maRect;
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// create marker for this kind
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virtual void CreateB2dIAObject() SAL_OVERRIDE;
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public:
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explicit ImpTextframeHdl(const Rectangle& rRect);
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};
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class SVX_DLLPUBLIC SdrHdlList
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{
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protected:
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sal_uIntPtr mnFocusIndex;
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SdrMarkView* pView;
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std::deque<SdrHdl*> aList;
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sal_uInt16 nHdlSize;
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bool bRotateShear : 1;
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bool bDistortShear : 1;
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bool bMoveOutside : 1; // Handles nach aussen ruecken (fuer TextEdit)
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private:
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SVX_DLLPRIVATE SdrHdlList(const SdrHdlList&): aList() {}
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SVX_DLLPRIVATE void operator=(const SdrHdlList&) {}
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SVX_DLLPRIVATE bool operator==(const SdrHdlList&) const { return false; }
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SVX_DLLPRIVATE bool operator!=(const SdrHdlList&) const { return false; }
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public:
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explicit SdrHdlList(SdrMarkView* pV);
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~SdrHdlList();
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void Clear();
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// #97016# II
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void TravelFocusHdl(bool bForward);
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SdrHdl* GetFocusHdl() const;
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void SetFocusHdl(SdrHdl* pNew);
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void ResetFocusHdl();
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// Access to View
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SdrMarkView* GetView() const { return pView;}
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// Sortierung: 1.Level Erst Refpunkt-Handles, dann normale Handles, dann Glue, dann User, dann Plushandles
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// 2.Level PageView (Pointer)
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// 3.Level Position (x+y)
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void Sort();
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sal_uIntPtr GetHdlCount() const { return aList.size(); }
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SdrHdl* GetHdl(sal_uIntPtr nNum) const { return nNum != CONTAINER_ENTRY_NOTFOUND ? aList[nNum] : NULL; }
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sal_uIntPtr GetHdlNum(const SdrHdl* pHdl) const;
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void SetHdlSize(sal_uInt16 nSiz);
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sal_uInt16 GetHdlSize() const { return nHdlSize; }
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void SetMoveOutside(bool bOn);
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bool IsMoveOutside() const { return bMoveOutside; }
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void SetRotateShear(bool bOn);
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bool IsRotateShear() const { return bRotateShear; }
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void SetDistortShear(bool bOn);
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bool IsDistortShear() const { return bDistortShear; }
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// AddHdl uebernimmt das Handle in sein Eigentum. Es muss
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// also auf dem Heap stehen, da Clear() ein delete macht.
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void AddHdl(SdrHdl* pHdl, bool bAtBegin=false);
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SdrHdl* RemoveHdl(sal_uIntPtr nNum);
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void RemoveAllByKind(SdrHdlKind eKind);
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// Zuletzt eingefuegte Handles werden am ehesten getroffen
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// (wenn Handles uebereinander liegen).
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SdrHdl* IsHdlListHit(const Point& rPnt, bool bBack=false, bool bNext=false, SdrHdl* pHdl0=NULL) const;
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SdrHdl* GetHdl(SdrHdlKind eKind1) const;
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};
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class SVX_DLLPUBLIC SdrCropHdl : public SdrHdl
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{
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private:
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// evtl. shear and rotation, equal to the object's one to allow adaption of
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// the visualization handles
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|
double mfShearX;
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|
double mfRotation;
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|
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public:
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|
SdrCropHdl(
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const Point& rPnt,
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|
SdrHdlKind eNewKind,
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|
double fShearX,
|
|
double fRotation);
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|
|
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protected:
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|
// create marker for this kind
|
|
virtual void CreateB2dIAObject() SAL_OVERRIDE;
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|
|
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BitmapEx GetBitmapForHandle( const BitmapEx& rBitmap, int nSize );
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|
|
|
static BitmapEx GetHandlesBitmap();
|
|
};
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class SVX_DLLPUBLIC SdrCropViewHdl : public SdrHdl
|
|
{
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|
private:
|
|
basegfx::B2DHomMatrix maObjectTransform;
|
|
Graphic maGraphic;
|
|
double mfCropLeft;
|
|
double mfCropTop;
|
|
double mfCropRight;
|
|
double mfCropBottom;
|
|
|
|
public:
|
|
SdrCropViewHdl(
|
|
const basegfx::B2DHomMatrix& rObjectTransform,
|
|
const Graphic& rGraphic,
|
|
double fCropLeft,
|
|
double fCropTop,
|
|
double fCropRight,
|
|
double fCropBottom);
|
|
|
|
protected:
|
|
// create marker for this kind
|
|
virtual void CreateB2dIAObject() SAL_OVERRIDE;
|
|
};
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#endif // INCLUDED_SVX_SVDHDL_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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