office-gobmx/svx/source/customshapes/EnhancedCustomShape3d.hxx
Noel Grandin 4530451d40 com::sun::star->css in svx
Change-Id: If2c11fa548c5ebef2297d2491edd837b54e3707c
Reviewed-on: https://gerrit.libreoffice.org/19690
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
2015-10-31 12:56:21 +00:00

71 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SOURCE_CUSTOMSHAPES_ENHANCEDCUSTOMSHAPE3D_HXX
#define INCLUDED_SVX_SOURCE_CUSTOMSHAPES_ENHANCEDCUSTOMSHAPE3D_HXX
#include <vector>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <tools/gen.hxx>
class SdrObject;
class EnhancedCustomShape3d
{
class Transformation2D
{
Point aCenter;
css::drawing::ProjectionMode eProjectionMode;
// parallel projection
double fSkewAngle;
double fSkew; // in percent
// perspective projection
double fZScreen;
basegfx::B3DPoint fViewPoint;
double fOriginX;
double fOriginY;
const double* pMap;
public:
Transformation2D( const SdrObject* pCustomShape, const Rectangle& rBoundRect, const double* pMap );
basegfx::B3DPolygon ApplySkewSettings( const basegfx::B3DPolygon& rPolygon3D ) const;
Point Transform2D( const basegfx::B3DPoint& rPoint ) const;
bool IsParallel() const;
};
friend class Transformation2D;
protected:
static Rectangle CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap );
public:
static SdrObject* Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape );
};
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */