office-gobmx/drawinglayer/source/primitive2d/animatedprimitive2d.cxx
Noel Grandin cc15806b52 convert BasePrimitive2D::get2DDecomposition to use a visitor
which lets us avoid constructing the decomposition when we are only
interesting in the bounding box, e.g. for hit testing

Change-Id: Icd8d430b75d207063f1db70e5a0822d5d82a7d00
Reviewed-on: https://gerrit.libreoffice.org/30835
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Tested-by: Noel Grandin <noel.grandin@collabora.co.uk>
2016-12-22 06:44:08 +00:00

205 lines
7.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
#include <drawinglayer/animation/animationtiming.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
using namespace com::sun::star;
namespace drawinglayer
{
namespace primitive2d
{
void AnimatedSwitchPrimitive2D::setAnimationEntry(const animation::AnimationEntry& rNew)
{
// clone given animation description
mpAnimationEntry = rNew.clone();
}
AnimatedSwitchPrimitive2D::AnimatedSwitchPrimitive2D(
const animation::AnimationEntry& rAnimationEntry,
const Primitive2DContainer& rChildren,
bool bIsTextAnimation)
: GroupPrimitive2D(rChildren),
mbIsTextAnimation(bIsTextAnimation)
{
// clone given animation description
mpAnimationEntry = rAnimationEntry.clone();
}
AnimatedSwitchPrimitive2D::~AnimatedSwitchPrimitive2D()
{
}
bool AnimatedSwitchPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{
if(GroupPrimitive2D::operator==(rPrimitive))
{
const AnimatedSwitchPrimitive2D& rCompare = static_cast< const AnimatedSwitchPrimitive2D& >(rPrimitive);
return (getAnimationEntry() == rCompare.getAnimationEntry());
}
return false;
}
void AnimatedSwitchPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const
{
if(!getChildren().empty())
{
const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
const sal_uInt32 nLen(getChildren().size());
sal_uInt32 nIndex(basegfx::fround(fState * (double)nLen));
if(nIndex >= nLen)
{
nIndex = nLen - 1;
}
const Primitive2DReference xRef(getChildren()[nIndex], uno::UNO_QUERY_THROW);
rVisitor.append(xRef);
}
}
// provide unique ID
ImplPrimitive2DIDBlock(AnimatedSwitchPrimitive2D, PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
namespace drawinglayer
{
namespace primitive2d
{
AnimatedBlinkPrimitive2D::AnimatedBlinkPrimitive2D(
const animation::AnimationEntry& rAnimationEntry,
const Primitive2DContainer& rChildren)
: AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, true/*bIsTextAnimation*/)
{
}
void AnimatedBlinkPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const
{
if(!getChildren().empty())
{
const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
if(fState < 0.5)
{
getChildren(rVisitor);
}
}
}
// provide unique ID
ImplPrimitive2DIDBlock(AnimatedBlinkPrimitive2D, PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
namespace drawinglayer
{
namespace primitive2d
{
AnimatedInterpolatePrimitive2D::AnimatedInterpolatePrimitive2D(
const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack,
const animation::AnimationEntry& rAnimationEntry,
const Primitive2DContainer& rChildren)
: AnimatedSwitchPrimitive2D(rAnimationEntry, rChildren, true/*bIsTextAnimation*/),
maMatrixStack()
{
// copy matrices to locally pre-decomposed matrix stack
const sal_uInt32 nCount(rmMatrixStack.size());
maMatrixStack.reserve(nCount);
for(sal_uInt32 a(0L); a < nCount; a++)
{
maMatrixStack.push_back(basegfx::tools::B2DHomMatrixBufferedDecompose(rmMatrixStack[a]));
}
}
void AnimatedInterpolatePrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const
{
const sal_uInt32 nSize(maMatrixStack.size());
if(nSize)
{
double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
if(fState < 0.0)
{
fState = 0.0;
}
else if(fState > 1.0)
{
fState = 1.0;
}
const double fIndex(fState * (double)(nSize - 1L));
const sal_uInt32 nIndA(sal_uInt32(floor(fIndex)));
const double fOffset(fIndex - (double)nIndA);
basegfx::B2DHomMatrix aTargetTransform;
std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatA(maMatrixStack.begin() + nIndA);
if(basegfx::fTools::equalZero(fOffset))
{
// use matrix from nIndA directly
aTargetTransform = aMatA->getB2DHomMatrix();
}
else
{
// interpolate. Get involved buffered decomposed matrices
const sal_uInt32 nIndB((nIndA + 1L) % nSize);
std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose >::const_iterator aMatB(maMatrixStack.begin() + nIndB);
// interpolate for fOffset [0.0 .. 1.0[
const basegfx::B2DVector aScale(basegfx::interpolate(aMatA->getScale(), aMatB->getScale(), fOffset));
const basegfx::B2DVector aTranslate(basegfx::interpolate(aMatA->getTranslate(), aMatB->getTranslate(), fOffset));
const double fRotate(((aMatB->getRotate() - aMatA->getRotate()) * fOffset) + aMatA->getRotate());
const double fShearX(((aMatB->getShearX() - aMatA->getShearX()) * fOffset) + aMatA->getShearX());
// build matrix for state
aTargetTransform = basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aScale, fShearX, fRotate, aTranslate);
}
// create new transform primitive reference, return new sequence
const Primitive2DReference xRef(new TransformPrimitive2D(aTargetTransform, getChildren()));
rVisitor.append(xRef);
}
else
{
getChildren(rVisitor);
}
}
// provide unique ID
ImplPrimitive2DIDBlock(AnimatedInterpolatePrimitive2D, PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D)
} // end of namespace primitive2d
} // end of namespace drawinglayer
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