office-gobmx/framework/source/layoutmanager/uielement.cxx
2012-02-21 20:56:58 +01:00

153 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
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*
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* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
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//_________________________________________________________________________________________________________________
// my own includes
//_________________________________________________________________________________________________________________
#include <uielement/uielement.hxx>
//_________________________________________________________________________________________________________________
// interface includes
//_________________________________________________________________________________________________________________
#include <com/sun/star/ui/DockingArea.hpp>
//_________________________________________________________________________________________________________________
// namespace
//_________________________________________________________________________________________________________________
using namespace ::com::sun::star;
namespace framework
{
bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const
{
if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() )
return false;
else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() )
return true;
else if ( !m_bVisible && aUIElement.m_bVisible )
return false;
else if ( m_bVisible && !aUIElement.m_bVisible )
return true;
else if ( !m_bFloating && aUIElement.m_bFloating )
return true;
else if ( m_bFloating && !aUIElement.m_bFloating )
return false;
else
{
if ( m_bFloating )
{
bool bEqual = ( m_aFloatingData.m_aPos.Y == aUIElement.m_aFloatingData.m_aPos.Y );
if ( bEqual )
return ( m_aFloatingData.m_aPos.X < aUIElement.m_aFloatingData.m_aPos.X );
else
return ( m_aFloatingData.m_aPos.Y < aUIElement.m_aFloatingData.m_aPos.Y );
}
else
{
if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea )
return true;
else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea )
return false;
else
{
if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP ||
m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM )
{
if ( !( m_aDockedData.m_aPos.Y == aUIElement.m_aDockedData.m_aPos.Y ) )
return ( m_aDockedData.m_aPos.Y < aUIElement.m_aDockedData.m_aPos.Y );
else
{
bool bEqual = ( m_aDockedData.m_aPos.X == aUIElement.m_aDockedData.m_aPos.X );
if ( bEqual )
{
if ( m_bUserActive && !aUIElement.m_bUserActive )
return sal_True;
else
return sal_False;
}
else
return ( m_aDockedData.m_aPos.X <= aUIElement.m_aDockedData.m_aPos.X );
}
}
else
{
if ( !( m_aDockedData.m_aPos.X == aUIElement.m_aDockedData.m_aPos.X ) )
return ( m_aDockedData.m_aPos.X < aUIElement.m_aDockedData.m_aPos.X );
else
{
bool bEqual = ( m_aDockedData.m_aPos.Y == aUIElement.m_aDockedData.m_aPos.Y );
if ( bEqual )
{
if ( m_bUserActive && !aUIElement.m_bUserActive )
return sal_True;
else
return sal_False;
}
else
return ( m_aDockedData.m_aPos.Y <= aUIElement.m_aDockedData.m_aPos.Y );
}
}
}
}
}
}
UIElement& UIElement::operator= ( const UIElement& rUIElement )
{
if (&rUIElement != this)
{
m_aType = rUIElement.m_aType;
m_aName = rUIElement.m_aName;
m_aUIName = rUIElement.m_aUIName;
m_xUIElement = rUIElement.m_xUIElement;
m_bFloating = rUIElement.m_bFloating;
m_bVisible = rUIElement.m_bVisible;
m_bUserActive = rUIElement.m_bUserActive;
m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0;
m_bDeactiveHide = rUIElement.m_bDeactiveHide;
m_bMasterHide = rUIElement.m_bMasterHide;
m_bContextSensitive = rUIElement.m_bContextSensitive;
m_bContextActive = rUIElement.m_bContextActive;
m_bNoClose = rUIElement.m_bNoClose;
m_bSoftClose = rUIElement.m_bSoftClose;
m_bStateRead = rUIElement.m_bStateRead;
m_nStyle = rUIElement.m_nStyle;
m_aDockedData = rUIElement.m_aDockedData;
m_aFloatingData = rUIElement.m_aFloatingData;
}
return *this;
}
} // namespace framework
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */