office-gobmx/slideshow
Thomas Arnhold 0b0244183a update pch
Change-Id: I475bee35ca5d24903d85e7f2427fab0e47d8db4d
2013-10-15 05:20:47 +02:00
..
inc/pch update pch 2013-10-15 05:20:47 +02:00
qa
source -Werror,-Wunused-const-variable 2013-10-09 10:23:29 +02:00
test
util
CppunitTest_slideshow.mk
Executable_demoshow.mk
Library_OGLTrans.mk
Library_slideshow.mk
Makefile
manifest.txt
Module_slideshow.mk
README

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.