b53403c54c
Recheck directories in include/ between vcl and svx in the module hierarchy Found with bin/find-unneeded-includes Only removal proposals are dealt with here. New IWYU and recent developments in f-u-i helped to identify some non self contained files, those were fixed too. Change-Id: Ieab6083ee2aae33baf32d05943b07ad2de6f9d7f Reviewed-on: https://gerrit.libreoffice.org/75170 Tested-by: Jenkins Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_CPPCANVAS_SPRITE_HXX
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#define INCLUDED_CPPCANVAS_SPRITE_HXX
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namespace basegfx
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{
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class B2DHomMatrix;
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class B2DPolyPolygon;
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class B2DPoint;
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}
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/* Definition of Sprite class */
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namespace cppcanvas
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{
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class Sprite
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{
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public:
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virtual ~Sprite() {}
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virtual void setAlpha( const double& rAlpha ) = 0;
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/** Set the sprite position on screen
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This method differs from the XSprite::move() insofar, as
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no viewstate/renderstate transformations are applied to
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the specified position. The given position is interpreted
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in device coordinates (i.e. screen pixel)
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*/
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virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0;
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/** Set the sprite position on screen
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This method sets the sprite position in the view
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coordinate system of the parent canvas
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*/
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virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0;
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virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0;
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/** Set output clipping
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This method differs from the XSprite::clip() insofar, as
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no viewstate/renderstate transformations are applied to
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the specified clip polygon. The given polygon is
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interpreted in device coordinates (i.e. screen pixel)
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*/
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virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
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/** Set output clipping
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This method applies the clip poly-polygon interpreted in
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the view coordinate system of the parent canvas.
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*/
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virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
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virtual void setClip() = 0;
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virtual void show() = 0;
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virtual void hide() = 0;
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/** Change the sprite priority
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@param fPriority
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New sprite priority. The higher the priority, the further
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towards the viewer the sprite appears. That is, sprites
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with higher priority appear before ones with lower
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priority.
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*/
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virtual void setPriority( double fPriority ) = 0;
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};
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}
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#endif // INCLUDED_CPPCANVAS_SPRITE_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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