ef5133e468
Change-Id: I7a4ca90ea23271e7b6f60d7e47e4513978d3222d Reviewed-on: https://gerrit.libreoffice.org/84356 Tested-by: Jenkins Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
520 lines
22 KiB
C++
520 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SVDPNTV_HXX
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#define INCLUDED_SVX_SVDPNTV_HXX
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#include <svl/SfxBroadcaster.hxx>
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#include <svl/lstner.hxx>
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#include <svl/undo.hxx>
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#include <svx/svddrag.hxx>
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#include <svx/svdlayer.hxx>
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#include <vcl/window.hxx>
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#include <svtools/colorcfg.hxx>
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#include <svl/itemset.hxx>
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#include <vcl/timer.hxx>
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#include <svx/svxdllapi.h>
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#include <svtools/optionsdrawinglayer.hxx>
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#include <unotools/options.hxx>
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#include <vcl/idle.hxx>
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#include <memory>
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// Pre defines
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class SdrPageWindow;
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namespace com { namespace sun { namespace star { namespace awt {
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class XControlContainer;
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}}}}
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namespace sdr { namespace overlay { class OverlayManager; } }
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class SdrPage;
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class SdrView;
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class SfxItemSet;
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class SfxStyleSheet;
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class SdrOle2Obj;
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class SdrModel;
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class SdrObject;
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enum class GraphicManagerDrawFlags;
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namespace sdr { namespace contact {
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class ViewObjectContactRedirector;
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}}
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// Defines for AnimationMode
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enum class SdrAnimationMode
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{
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Animate,
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Disable
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};
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class SdrPaintView;
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namespace sdr
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{
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namespace contact
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{
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class ViewObjectContactRedirector;
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}
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}
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class SvxViewChangedHint final : public SfxHint
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{
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public:
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explicit SvxViewChangedHint();
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};
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class SdrPaintWindow;
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/**
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* Helper to convert any GDIMetaFile to a good quality BitmapEx,
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* using default parameters and graphic::XPrimitive2DRenderer
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*/
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BitmapEx convertMetafileToBitmapEx(
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const GDIMetaFile& rMtf,
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const basegfx::B2DRange& rTargetRange,
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const sal_uInt32 nMaximumQuadraticPixels);
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// SdrPaintView
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// SdrSnapView
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// SdrMarkView
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// SdrEditView
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// SdrPolyEditView
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// SdrGlueEditView
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// SdrObjEditView
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// SdrExchangeView
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// SdrDragView
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// SdrCreateView
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// SdrView
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// DlgEdView
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// GraphCtrlView
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// E3dView
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// DrawViewWrapper
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// FmFormView
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// ScDrawView
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// sd::View (may have more?)
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// sd::DrawView
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// SwDrawView
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// OSectionView
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class SVX_DLLPUBLIC SdrPaintView : public SfxListener, public SfxRepeatTarget, public SfxBroadcaster, public ::utl::ConfigurationListener
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{
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private:
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friend class SdrPageView;
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friend class SdrGrafObj;
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// the SdrModel this view was created with, unchanged during lifetime
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SdrModel& mrSdrModelFromSdrView;
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std::unique_ptr<SdrPageView> mpPageView;
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protected:
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SdrModel* mpModel;
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VclPtr<OutputDevice> mpActualOutDev; // Only for comparison
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VclPtr<OutputDevice> mpDragWin;
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SfxStyleSheet* mpDefaultStyleSheet;
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OUString maActualLayer; // Current drawing layer
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OUString maMeasureLayer; // Current layer for measurements
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// Container aPagV; // List of SdrPageViews
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// All windows this view is displayed on
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std::vector< std::unique_ptr<SdrPaintWindow> > maPaintWindows;
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Size maGridBig; // FIXME: We need to get rid of this eventually
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Size maGridFin; // FIXME: We need to get rid of this eventually
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SdrDragStat maDragStat;
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tools::Rectangle maMaxWorkArea;
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SfxItemSet maDefaultAttr;
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Idle maComeBackIdle;
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SdrAnimationMode meAnimationMode;
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sal_uInt16 mnHitTolPix;
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sal_uInt16 mnMinMovPix;
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sal_uInt16 mnHitTolLog;
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sal_uInt16 mnMinMovLog;
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// Hold an incarnation of Drawinglayer configuration options
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SvtOptionsDrawinglayer const maDrawinglayerOpt;
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bool mbPageVisible : 1;
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bool mbPageShadowVisible : 1;
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bool mbPageBorderVisible : 1;
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bool mbBordVisible : 1;
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bool mbGridVisible : 1;
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bool mbGridFront : 1;
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bool mbHlplVisible : 1;
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bool mbHlplFront : 1;
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bool mbGlueVisible : 1; // Persistent; show glue points
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bool mbGlueVisible2 : 1; // Also show glue points for GluePointEdit
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bool mbGlueVisible3 : 1; // Also show glue points for EdgeTool
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bool mbGlueVisible4 : 1; // Show glue points, if one edge is selected
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bool mbSomeObjChgdFlag : 1;
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bool mbSwapAsynchron : 1;
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bool mbPrintPreview : 1;
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// These bools manage, the status that is displayed
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//
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bool mbAnimationPause : 1;
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// Flag which decides if buffered output for this view is allowed. When
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// set, PreRendering for PageView rendering will be used. Default is sal_False
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bool mbBufferedOutputAllowed : 1;
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// Flag which decides if buffered overlay for this view is allowed. When
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// set, the output will be buffered in an overlay vdev. When not, overlay is
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// directly painted to OutDev. Default is sal_False.
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bool mbBufferedOverlayAllowed : 1;
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// Allow page painting at all?
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bool mbPagePaintingAllowed : 1;
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// Is this a preview renderer?
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bool mbPreviewRenderer : 1;
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// Flags for calc and sw for suppressing OLE, CHART or DRAW objects
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bool mbHideOle : 1;
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bool mbHideChart : 1;
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bool mbHideDraw : 1; // hide draw objects other than form controls
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bool mbHideFormControl : 1; // hide form controls only
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public:
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// Interface for PagePaintingAllowed flag
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bool IsBufferedOutputAllowed() const;
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void SetBufferedOutputAllowed(bool bNew);
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// Interface for BufferedOverlayAllowed flag
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bool IsBufferedOverlayAllowed() const;
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void SetBufferedOverlayAllowed(bool bNew);
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// Allow page painting at all?
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bool IsPagePaintingAllowed() const { return mbPagePaintingAllowed;}
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void SetPagePaintingAllowed(bool bNew);
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virtual rtl::Reference<sdr::overlay::OverlayManager> CreateOverlayManager(OutputDevice& rDevice) const;
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protected:
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svtools::ColorConfig maColorConfig;
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Color maGridColor;
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// Interface to SdrPaintWindow
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void DeletePaintWindow(SdrPaintWindow& rOld);
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void ConfigurationChanged( ::utl::ConfigurationBroadcaster*, ConfigurationHints ) override;
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void InitOverlayManager(rtl::Reference<sdr::overlay::OverlayManager> xOverlayManager) const;
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public:
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sal_uInt32 PaintWindowCount() const { return maPaintWindows.size(); }
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SdrPaintWindow* FindPaintWindow(const OutputDevice& rOut) const;
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SdrPaintWindow* GetPaintWindow(sal_uInt32 nIndex) const;
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// Replacement for GetWin(0), may return 0L (!)
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OutputDevice* GetFirstOutputDevice() const;
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private:
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SVX_DLLPRIVATE void ImpClearVars();
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DECL_LINK(ImpComeBackHdl, Timer*, void);
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protected:
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sal_uInt16 ImpGetMinMovLogic(short nMinMov, const OutputDevice* pOut) const;
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sal_uInt16 ImpGetHitTolLogic(short nHitTol, const OutputDevice* pOut) const;
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// If one does not want to wait for the IdleState of the system (cheated as const)
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void FlushComeBackTimer() const;
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void TheresNewMapMode();
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void ImpSetGlueVisible2(bool bOn) { if (mbGlueVisible2!=bOn) { mbGlueVisible2=bOn; if (!mbGlueVisible && !mbGlueVisible3 && !mbGlueVisible4) GlueInvalidate(); } }
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void ImpSetGlueVisible3(bool bOn) { if (mbGlueVisible3!=bOn) { mbGlueVisible3=bOn; if (!mbGlueVisible && !mbGlueVisible2 && !mbGlueVisible4) GlueInvalidate(); } }
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void ImpSetGlueVisible4(bool bOn) { if (mbGlueVisible4!=bOn) { mbGlueVisible4=bOn; if (!mbGlueVisible && !mbGlueVisible2 && !mbGlueVisible3) GlueInvalidate(); } }
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public:
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bool ImpIsGlueVisible() { return mbGlueVisible || mbGlueVisible2 || mbGlueVisible3 || mbGlueVisible4; }
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protected:
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virtual void Notify(SfxBroadcaster& rBC, const SfxHint& rHint) override;
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void GlueInvalidate() const;
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// ModelHasChanged is called, as soon as the system is idle again after many SdrHintKind::ObjectChange.
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//
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// Any sub-class override this method, MUST call the base class' ModelHasChanged() method
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virtual void ModelHasChanged();
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// #i71538# make constructors of SdrView sub-components protected to avoid incomplete incarnations which may get casted to SdrView
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// A SdrView always needs a SdrModel for lifetime (Pool, ...)
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SdrPaintView(SdrModel& rSdrModel, OutputDevice* pOut);
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virtual ~SdrPaintView() override;
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public:
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// SdrModel access on SdrView level
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SdrModel& getSdrModelFromSdrView() const { return mrSdrModelFromSdrView; }
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virtual void ClearPageView();
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SdrModel* GetModel() const { return mpModel; }
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virtual bool IsAction() const;
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virtual void MovAction(const Point& rPnt);
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virtual void EndAction();
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virtual void BckAction();
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virtual void BrkAction(); // Cancel all Actions (e.g. cancel dragging)
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virtual void TakeActionRect(tools::Rectangle& rRect) const;
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// Info about TextEdit. Default is sal_False.
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virtual bool IsTextEdit() const;
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// Must be called for every Window change as well as MapMode (Scaling) change:
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// If the SdrView is shown in multiple windows at the same time (e.g.
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// using the split pane), so that I can convert my pixel values to logical
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// values.
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void SetActualWin(const OutputDevice* pWin);
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void SetMinMoveDistancePixel(sal_uInt16 nVal) { mnMinMovPix=nVal; TheresNewMapMode(); }
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void SetHitTolerancePixel(sal_uInt16 nVal) { mnHitTolPix=nVal; TheresNewMapMode(); }
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sal_uInt16 GetHitTolerancePixel() const { return mnHitTolPix; }
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// Data read access on logic HitTolerance and MinMoveTolerance
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sal_uInt16 getHitTolLog() const { return mnHitTolLog; }
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// Using the DragState we can tell e.g. which distance was
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// already dragged
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const SdrDragStat& GetDragStat() const { return maDragStat; }
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// Registering/de-registering a PageView at a View
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//
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// The same Page cannot be registered multiple times.
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//
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// Methods ending in PgNum expect being passed a Page number.
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// Methods ending in PvNum, instead, expect the number of the
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// PageView at the SdrView (iterating over all registered Pages).
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virtual SdrPageView* ShowSdrPage(SdrPage* pPage);
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virtual void HideSdrPage();
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// Iterate over all registered PageViews
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SdrPageView* GetSdrPageView() const { return mpPageView.get(); }
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// A SdrView can be displayed on multiple Windows at the same time
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virtual void AddWindowToPaintView(OutputDevice* pNewWin, vcl::Window* pWindow);
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virtual void DeleteWindowFromPaintView(OutputDevice* pOldWin);
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void SetLayerVisible(const OUString& rName, bool bShow);
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bool IsLayerVisible(const OUString& rName) const;
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void SetLayerLocked(const OUString& rName, bool bLock=true);
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bool IsLayerLocked(const OUString& rName) const;
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void SetLayerPrintable(const OUString& rName, bool bPrn);
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bool IsLayerPrintable(const OUString& rName) const;
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// PrePaint call forwarded from app windows
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void PrePaint();
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// Used internally for Draw/Impress/sch/chart2
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virtual void CompleteRedraw(OutputDevice* pOut, const vcl::Region& rReg, sdr::contact::ViewObjectContactRedirector* pRedirector = nullptr);
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// #i72889# used from CompleteRedraw() implementation internally, added to be able to do a complete redraw in single steps
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// BeginCompleteRedraw returns (or even creates) a SdrPaintWindow which will then be used as the
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// target for paints. Since paints may be buffered, use its GetTargetOutputDevice() method which will
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// return the buffer in case it's buffered.
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//
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// DoCompleteRedraw then draws the DrawingLayer hierarchy
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// EndCompleteRedraw does the necessary refreshes, paints text edit and overlay as well as destroys the
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// SdrPaintWindow again, if needed.
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// This means: the SdrPaintWindow is no longer safe after this closing call.
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virtual SdrPaintWindow* BeginCompleteRedraw(OutputDevice* pOut);
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void DoCompleteRedraw(SdrPaintWindow& rPaintWindow, const vcl::Region& rReg, sdr::contact::ViewObjectContactRedirector* pRedirector = nullptr);
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virtual void EndCompleteRedraw(SdrPaintWindow& rPaintWindow, bool bPaintFormLayer);
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// Used for the other applications basctl/sc/sw which call DrawLayer at PageViews
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// #i74769# Interface change to use common BeginCompleteRedraw/EndCompleteRedraw
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// #i76114# bDisableIntersect disables intersecting rReg with the Window's paint region
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SdrPaintWindow* BeginDrawLayers(OutputDevice* pOut, const vcl::Region& rReg, bool bDisableIntersect = false);
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// Used when the region passed to BeginDrawLayers needs to be changed
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void UpdateDrawLayersRegion(OutputDevice* pOut, const vcl::Region& rReg);
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void EndDrawLayers(SdrPaintWindow& rPaintWindow, bool bPaintFormLayer);
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protected:
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// Used to paint the form layer after the PreRender device is flushed (painted) to the window.
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void ImpFormLayerDrawing( SdrPaintWindow& rPaintWindow );
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static vcl::Region OptimizeDrawLayersRegion(OutputDevice* pOut, const vcl::Region& rReg, bool bDisableIntersect);
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public:
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/// Draw Page as a white area or not
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bool IsPageVisible() const { return mbPageVisible; }
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/// Draw Page shadow or not
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bool IsPageShadowVisible() const { return mbPageShadowVisible; }
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/// Draw Page as a white area or not
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bool IsPageBorderVisible() const { return mbPageBorderVisible; }
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/// Draw Border line or not
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bool IsBordVisible() const { return mbBordVisible; }
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/// Draw Grid or not
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bool IsGridVisible() const { return mbGridVisible; }
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/// Draw Grid in front of objects or behind them
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bool IsGridFront() const { return mbGridFront ; }
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/// Draw Help line of the Page or not
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bool IsHlplVisible() const { return mbHlplVisible; }
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/// Draw Help line in front of the objects or behind them
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bool IsHlplFront() const { return mbHlplFront ; }
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const Color& GetGridColor() const { return maGridColor;}
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void SetPageVisible(bool bOn = true) { mbPageVisible=bOn; InvalidateAllWin(); }
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void SetPageShadowVisible(bool bOn) { mbPageShadowVisible=bOn; InvalidateAllWin(); }
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void SetPageBorderVisible(bool bOn = true) { mbPageBorderVisible=bOn; InvalidateAllWin(); }
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void SetBordVisible(bool bOn = true) { mbBordVisible=bOn; InvalidateAllWin(); }
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void SetGridVisible(bool bOn) { mbGridVisible=bOn; InvalidateAllWin(); }
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void SetGridFront(bool bOn) { mbGridFront =bOn; InvalidateAllWin(); }
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void SetHlplVisible(bool bOn = true) { mbHlplVisible=bOn; InvalidateAllWin(); }
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void SetHlplFront(bool bOn) { mbHlplFront =bOn; InvalidateAllWin(); }
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void SetGlueVisible(bool bOn = true) { if (mbGlueVisible!=bOn) { mbGlueVisible=bOn; if (!mbGlueVisible2 && !mbGlueVisible3 && !mbGlueVisible4) GlueInvalidate(); } }
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bool IsPreviewRenderer() const { return mbPreviewRenderer; }
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void SetPreviewRenderer(bool bOn) { mbPreviewRenderer=bOn; }
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// Access methods for calc and sw hide object modes
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bool getHideOle() const { return mbHideOle; }
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bool getHideChart() const { return mbHideChart; }
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bool getHideDraw() const { return mbHideDraw; }
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bool getHideFormControl() const { return mbHideFormControl; }
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void setHideOle(bool bNew) { if(bNew != mbHideOle) mbHideOle = bNew; }
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void setHideChart(bool bNew) { if(bNew != mbHideChart) mbHideChart = bNew; }
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void setHideDraw(bool bNew) { if(bNew != mbHideDraw) mbHideDraw = bNew; }
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void setHideFormControl(bool bNew) { if(bNew != mbHideFormControl) mbHideFormControl = bNew; }
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void SetGridCoarse(const Size& rSiz) { maGridBig=rSiz; }
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void SetGridFine(const Size& rSiz) {
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maGridFin=rSiz;
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if (maGridFin.Height()==0) maGridFin.setHeight(maGridFin.Width());
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if (mbGridVisible) InvalidateAllWin();
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}
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const Size& GetGridCoarse() const { return maGridBig; }
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const Size& GetGridFine() const { return maGridFin; }
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void InvalidateAllWin();
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void InvalidateAllWin(const tools::Rectangle& rRect);
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/// If the View should not call Invalidate() on the windows, override
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/// the following 2 methods and do something else.
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virtual void InvalidateOneWin(OutputDevice& rWin);
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virtual void InvalidateOneWin(OutputDevice& rWin, const tools::Rectangle& rRect);
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void SetActiveLayer(const OUString& rName) { maActualLayer=rName; }
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const OUString& GetActiveLayer() const { return maActualLayer; }
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/// Leave an object group of all visible Pages (like `chdir ..` in MS-DOS)
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void LeaveOneGroup();
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/// Leave all entered object groups of all visible Pages (like `chdir \` in MS-DOS)
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void LeaveAllGroup();
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/// Determine, whether Leave is useful or not
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bool IsGroupEntered() const;
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/// Default attributes at the View
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/// Newly created objects are assigned these attributes by default when they are created.
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void SetDefaultAttr(const SfxItemSet& rAttr, bool bReplaceAll);
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const SfxItemSet& GetDefaultAttr() const { return maDefaultAttr; }
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void SetDefaultStyleSheet(SfxStyleSheet* pStyleSheet, bool bDontRemoveHardAttr);
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void SetNotPersistDefaultAttr(const SfxItemSet& rAttr);
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void MergeNotPersistDefaultAttr(SfxItemSet& rAttr) const;
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/// Execute a swap-in of e.g. graphics asynchronously.
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/// This does not reload all graphics like Paint does, but kicks off
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/// the loading there. When such an object is done loading, it is displayed.
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/// TODO: Only works at the moment, if SwapGraphics is enabled in the model.
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/// The default = false flag is non-persistent
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bool IsSwapAsynchron() const { return mbSwapAsynchron; }
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void SetSwapAsynchron(bool bJa=true) { mbSwapAsynchron=bJa; }
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virtual bool KeyInput(const KeyEvent& rKEvt, vcl::Window* pWin);
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virtual bool MouseButtonDown(const MouseEvent& /*rMEvt*/, OutputDevice* /*pWin*/) { return false; }
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virtual bool MouseButtonUp(const MouseEvent& /*rMEvt*/, OutputDevice* /*pWin*/) { return false; }
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virtual bool MouseMove(const MouseEvent& /*rMEvt*/, OutputDevice* /*pWin*/) { return false; }
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virtual bool RequestHelp(const HelpEvent& /*rHEvt*/) { return false; }
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virtual bool Command(const CommandEvent& /*rCEvt*/, vcl::Window* /*pWin*/) { return false; }
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void GetAttributes(SfxItemSet& rTargetSet, bool bOnlyHardAttr) const;
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void SetAttributes(const SfxItemSet& rSet, bool bReplaceAll);
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SfxStyleSheet* GetStyleSheet() const; // SfxStyleSheet* GetStyleSheet(bool& rOk) const;
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void SetStyleSheet(SfxStyleSheet* pStyleSheet, bool bDontRemoveHardAttr);
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virtual void MakeVisible(const tools::Rectangle& rRect, vcl::Window& rWin);
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/// For Plugins
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/// Is called by the Paint of the OLE object
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virtual void DoConnect(SdrOle2Obj* pOleObj);
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/// Enable/disable animations for ::Paint
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/// Is used by e.g. SdrGrafObj, if it contains an animation
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/// Preventing automatic animation is needed for e.g. the presentation view
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bool IsAnimationEnabled() const { return ( SdrAnimationMode::Animate == meAnimationMode ); }
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void SetAnimationEnabled( bool bEnable=true );
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/// Set/unset pause state for animations
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void SetAnimationPause( bool bSet );
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/// Mode when starting an animation in the Paint Handler:
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/// 1. SdrAnimationMode::Animate (default): start animation normally
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/// 2. SDR_ANIMATION_DONT_ANIMATE: only show the replacement picture
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/// 3. SdrAnimationMode::Disable: don't start and don't show any replacement
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void SetAnimationMode( const SdrAnimationMode eMode );
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/// Must be called by the App when scrolling etc. in order for
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/// an active FormControl to be moved too
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void VisAreaChanged(const OutputDevice* pOut);
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void VisAreaChanged();
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bool IsPrintPreview() const { return mbPrintPreview; }
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void SetPrintPreview(bool bOn = true) { mbPrintPreview=bOn; }
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const svtools::ColorConfig& getColorConfig() const { return maColorConfig;}
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|
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void onChangeColorConfig();
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// #103834# Set background color for svx at SdrPageViews
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|
void SetApplicationBackgroundColor(Color aBackgroundColor);
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|
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// #103911# Set document color for svx at SdrPageViews
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|
void SetApplicationDocumentColor(Color aDocumentColor);
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|
|
// #i38135#
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// Sets the timer for Object animations and restarts.
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void SetAnimationTimer(sal_uInt32 nTime);
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// Access to Drawinglayer configuration options
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|
const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
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|
};
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|
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#endif // INCLUDED_SVX_SVDPNTV_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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