eaf094f7f2
and simplify the destruction - we only ever called ReleaseInterface on destruction, so no need to bother with that, and risk touching pointers that might be nullptr Specifically, the problem is this code pImpl->pSlotPool.reset(); which triggered the path ~SfxSlotPool -> ~SfxInterface -> SfxGetpApp()->GetAppSlotPool_Impl() which crashes because the pSlotPool pointer is null at that point Change-Id: I8577760d09be598926623d6eb5500969e07dd6f8 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/100624 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SFX2_MSGPOOL_HXX
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#define INCLUDED_SFX2_MSGPOOL_HXX
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#include <rtl/ustring.hxx>
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#include <sal/config.h>
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#include <sal/types.h>
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#include <sfx2/dllapi.h>
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#include <sfx2/groupid.hxx>
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#include <vector>
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class SfxInterface;
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class SfxSlot;
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class SfxViewFrame;
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class SFX2_DLLPUBLIC SfxSlotPool
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{
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std::vector<SfxGroupId> _vGroups;
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SfxSlotPool* _pParentPool;
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std::vector<SfxInterface*> _vInterfaces;
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sal_uInt16 _nCurGroup;
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sal_uInt16 _nCurInterface;
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sal_uInt16 _nCurMsg;
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private:
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const SfxSlot* SeekSlot( sal_uInt16 nObject );
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public:
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SfxSlotPool(SfxSlotPool* pParent=nullptr);
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~SfxSlotPool();
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void RegisterInterface( SfxInterface& rFace );
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static SfxSlotPool& GetSlotPool( SfxViewFrame *pFrame=nullptr );
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sal_uInt16 GetGroupCount() const;
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OUString SeekGroup( sal_uInt16 nNo );
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const SfxSlot* FirstSlot();
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const SfxSlot* NextSlot();
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const SfxSlot* GetSlot( sal_uInt16 nId ) const;
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const SfxSlot* GetUnoSlot( const OUString& rUnoName ) const;
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const std::type_info* GetSlotType( sal_uInt16 nSlotId ) const;
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};
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// seeks to the first func in the current group
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inline const SfxSlot* SfxSlotPool::FirstSlot()
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{
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return SeekSlot(0);
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}
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#define SFX_SLOTPOOL() SfxSlotPool::GetSlotPool()
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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