4ea92c9a59
no need to allocate SdrGluePoint separately Change-Id: I7cc6bc22a1d43da8fdd2a4c951246955b96a7c3c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/119290 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
150 lines
7.1 KiB
C++
150 lines
7.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_SVDGLUE_HXX
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#define INCLUDED_SVX_SVDGLUE_HXX
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#include <tools/gen.hxx>
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#include <tools/degree.hxx>
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#include <svx/svxdllapi.h>
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#include <memory>
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#include <vector>
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#include <o3tl/typed_flags_set.hxx>
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namespace vcl { class Window; }
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class OutputDevice;
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class SvStream;
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class SdrObject;
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enum class SdrEscapeDirection
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{
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SMART = 0x0000,
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LEFT = 0x0001,
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RIGHT = 0x0002,
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TOP = 0x0004,
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BOTTOM = 0x0008,
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HORZ = LEFT | RIGHT,
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VERT = TOP | BOTTOM,
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ALL = 0x00ff,
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};
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namespace o3tl
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{
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template<> struct typed_flags<SdrEscapeDirection> : is_typed_flags<SdrEscapeDirection, 0x00ff> {};
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}
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enum class SdrAlign
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{
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NONE = 0x0000,
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HORZ_CENTER = 0x0000,
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HORZ_LEFT = 0x0001,
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HORZ_RIGHT = 0x0002,
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HORZ_DONTCARE = 0x0010,
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VERT_CENTER = 0x0000,
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VERT_TOP = 0x0100,
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VERT_BOTTOM = 0x0200,
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VERT_DONTCARE = 0x1000,
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};
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namespace o3tl
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{
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template<> struct typed_flags<SdrAlign> : is_typed_flags<SdrAlign, 0x1313> {};
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}
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class SVXCORE_DLLPUBLIC SdrGluePoint {
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// Reference Point is SdrObject::GetSnapRect().Center()
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// bNoPercent=false: position is -5000..5000 (1/100)% or 0..10000 (depending on align)
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// bNoPercent=true : position is in log unit, relative to the reference point
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Point aPos;
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SdrEscapeDirection nEscDir;
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sal_uInt16 nId;
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SdrAlign nAlign;
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bool bNoPercent:1;
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bool bReallyAbsolute:1; // temp for transformations on the reference object
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bool bUserDefined:1; // #i38892#
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public:
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SdrGluePoint(): nEscDir(SdrEscapeDirection::SMART),nId(0),nAlign(SdrAlign::NONE),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {}
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SdrGluePoint(const Point& rNewPos): aPos(rNewPos),nEscDir(SdrEscapeDirection::SMART),nId(0),nAlign(SdrAlign::NONE),bNoPercent(false),bReallyAbsolute(false),bUserDefined(true) {}
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const Point& GetPos() const { return aPos; }
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void SetPos(const Point& rNewPos) { aPos=rNewPos; }
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SdrEscapeDirection GetEscDir() const { return nEscDir; }
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void SetEscDir(SdrEscapeDirection nNewEsc) { nEscDir=nNewEsc; }
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sal_uInt16 GetId() const { return nId; }
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void SetId(sal_uInt16 nNewId) { nId=nNewId; }
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bool IsPercent() const { return !bNoPercent; }
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void SetPercent(bool bOn) { bNoPercent = !bOn; }
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// temp for transformations on the reference object
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void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
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// #i38892#
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bool IsUserDefined() const { return bUserDefined; }
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void SetUserDefined(bool bNew) { bUserDefined = bNew; }
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SdrAlign GetAlign() const { return nAlign; }
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void SetAlign(SdrAlign nAlg) { nAlign=nAlg; }
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SdrAlign GetHorzAlign() const { return nAlign & static_cast<SdrAlign>(0x00FF); }
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void SetHorzAlign(SdrAlign nAlg) { assert((nAlg & static_cast<SdrAlign>(0xFF00)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0xFF00)) | (nAlg & static_cast<SdrAlign>(0x00FF)); }
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SdrAlign GetVertAlign() const { return nAlign & static_cast<SdrAlign>(0xFF00); }
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void SetVertAlign(SdrAlign nAlg) { assert((nAlg & static_cast<SdrAlign>(0x00FF)) == SdrAlign::NONE); nAlign = SdrAlign(nAlign & static_cast<SdrAlign>(0x00FF)) | (nAlg & static_cast<SdrAlign>(0xFF00)); }
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bool IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
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void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
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Point GetAbsolutePos(const SdrObject& rObj) const;
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void SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj);
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Degree100 GetAlignAngle() const;
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void SetAlignAngle(Degree100 nAngle);
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static Degree100 EscDirToAngle(SdrEscapeDirection nEsc);
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static SdrEscapeDirection EscAngleToDir(Degree100 nAngle);
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void Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj);
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void Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj);
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void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj);
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};
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#define SDRGLUEPOINT_NOTFOUND 0xFFFF
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class SVXCORE_DLLPUBLIC SdrGluePointList {
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std::vector<SdrGluePoint> aList;
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public:
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SdrGluePointList() {};
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SdrGluePointList(const SdrGluePointList& rSrcList) { *this=rSrcList; }
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SdrGluePointList& operator=(const SdrGluePointList& rSrcList);
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sal_uInt16 GetCount() const { return sal_uInt16(aList.size()); }
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// At insert, the object (GluePoint) automatically gets an ID assigned.
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// Return value is the index of the new GluePoint in the list.
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sal_uInt16 Insert(const SdrGluePoint& rGP);
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void Delete(sal_uInt16 nPos)
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{
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aList.erase(aList.begin()+nPos);
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}
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SdrGluePoint& operator[](sal_uInt16 nPos) { return aList[nPos]; }
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const SdrGluePoint& operator[](sal_uInt16 nPos) const { return aList[nPos]; }
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sal_uInt16 FindGluePoint(sal_uInt16 nId) const;
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sal_uInt16 HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const;
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void Invalidate(vcl::Window& rWin, const SdrObject* pObj) const;
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// temp for transformations on the reference object
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void SetReallyAbsolute(bool bOn, const SdrObject& rObj);
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void Rotate(const Point& rRef, Degree100 nAngle, double sn, double cs, const SdrObject* pObj);
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void Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj);
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void Mirror(const Point& rRef1, const Point& rRef2, Degree100 nAngle, const SdrObject* pObj);
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void Shear (const Point& rRef, double tn, bool bVShear, const SdrObject* pObj);
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};
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#endif // INCLUDED_SVX_SVDGLUE_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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