d9e044f04a
Change-Id: I2afe0b5f82d1704a29bc80a969ee099eec90d3a7 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/140590 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
219 lines
8.1 KiB
C++
219 lines
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <com/sun/star/awt/Point.hpp>
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#include <com/sun/star/awt/Size.hpp>
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#include <com/sun/star/drawing/Direction3D.hpp>
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#include <com/sun/star/drawing/HomogenMatrix.hpp>
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#include <com/sun/star/drawing/HomogenMatrix3.hpp>
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#include <com/sun/star/drawing/PointSequenceSequence.hpp>
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#include <com/sun/star/drawing/Position3D.hpp>
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#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/point/b3dpoint.hxx>
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#include <basegfx/vector/b3dvector.hxx>
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#include <basegfx/polygon/b2dpolypolygon.hxx>
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#include "charttoolsdllapi.hxx"
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namespace com::sun::star::awt { struct Rectangle; }
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namespace com::sun::star::chart2::data { class XDataSequence; }
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namespace com::sun::star::drawing { struct PolyPolygonBezierCoords; }
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namespace chart
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{
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/**
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diverse methods for class conversions; e.g. ::basegfx::B3DHomMatrix to HomogenMatrix
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and operations e.g drawing::Position3D + drawing::Direction3D
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*/
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/** ::basegfx::B3DHomMatrix -> HomogenMatrix
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::drawing::HomogenMatrix
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B3DHomMatrixToHomogenMatrix( const ::basegfx::B3DHomMatrix& rM );
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/** HomogenMatrix -> ::basegfx::B3DHomMatrix
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*/
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OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix( const css::drawing::HomogenMatrix& rHM );
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/** ::basegfx::B3DHomMatrix -> B2DHomMatrix
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*/
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OOO_DLLPUBLIC_CHARTTOOLS
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::basegfx::B2DHomMatrix IgnoreZ( const ::basegfx::B3DHomMatrix& rM );
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/** B2DHomMatrix <-> HomogenMatrix3
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::drawing::HomogenMatrix3
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B2DHomMatrixToHomogenMatrix3( const ::basegfx::B2DHomMatrix& rM );
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/** Position3D -> B3DPoint
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*/
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OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DPoint Position3DToB3DPoint( const css::drawing::Position3D& rPosition );
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/** B3DVector -> Direction3D
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::drawing::Direction3D B3DVectorToDirection3D( const ::basegfx::B3DVector& rVector);
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/** B3DPoint -> Position3D
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::drawing::Position3D B3DPointToPosition3D( const ::basegfx::B3DPoint& rPoint);
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/** Direction3D -> B3DVector
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*/
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OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DVector Direction3DToB3DVector( const css::drawing::Direction3D& rDirection);
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/** PolyPolygonShape3D + drawing::Position3D -> PolyPolygonShape3D
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*/
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OOO_DLLPUBLIC_CHARTTOOLS
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void AddPointToPoly( css::drawing::PolyPolygonShape3D& rPoly
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, const css::drawing::Position3D& rPos
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, sal_Int32 nSequenceIndex=0 );
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OOO_DLLPUBLIC_CHARTTOOLS
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void AddPointToPoly( std::vector<std::vector<css::drawing::Position3D>>& rPoly
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, const css::drawing::Position3D& rPos
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, sal_Int32 nSequenceIndex=0 );
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/** get a single Point from a Polygon
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::drawing::Position3D getPointFromPoly(
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const std::vector<std::vector<css::drawing::Position3D>>& rPolygon
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, sal_Int32 nPointIndex, sal_Int32 nPolyIndex );
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OOO_DLLPUBLIC_CHARTTOOLS css::drawing::Position3D getPointFromPoly(
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const css::drawing::PolyPolygonShape3D& rPolygon
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, sal_Int32 nPointIndex, sal_Int32 nPolyIndex );
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OOO_DLLPUBLIC_CHARTTOOLS
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void addPolygon( std::vector<std::vector<css::drawing::Position3D>>& rRet
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, const std::vector<std::vector<css::drawing::Position3D>>& rAdd );
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/** PolyPolygonShape3D + PolyPolygonShape3D -> PolyPolygonShape3D
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*/
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OOO_DLLPUBLIC_CHARTTOOLS
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void appendPoly( std::vector<std::vector<css::drawing::Position3D>>& rRet
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, const std::vector<std::vector<css::drawing::Position3D>>& rAdd );
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/** PolyPolygonBezierCoords -> PolyPolygonShape3D
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*/
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OOO_DLLPUBLIC_CHARTTOOLS
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css::drawing::PolyPolygonShape3D BezierToPoly(
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const css::drawing::PolyPolygonBezierCoords& rBezier );
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/** PolyPolygonShape3D -> drawing::PointSequenceSequence (2D)
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*/
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OOO_DLLPUBLIC_CHARTTOOLS
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css::drawing::PointSequenceSequence PolyToPointSequence(
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const css::drawing::PolyPolygonShape3D& rPolyPolygon );
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OOO_DLLPUBLIC_CHARTTOOLS
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css::drawing::PointSequenceSequence PolyToPointSequence(
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const std::vector<std::vector<css::drawing::Position3D>>& rPolyPolygon );
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/** PolyPolygonShape3D -> basegfx::B2DPolyPolygon (2D)
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*/
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OOO_DLLPUBLIC_CHARTTOOLS
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basegfx::B2DPolyPolygon PolyToB2DPolyPolygon(
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const std::vector<std::vector<css::drawing::Position3D>>& rPolyPolygon );
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/** drawing::PointSequenceSequence + drawing::PointSequenceSequence
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*/
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OOO_DLLPUBLIC_CHARTTOOLS
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void appendPointSequence( css::drawing::PointSequenceSequence& rTarget
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, const css::drawing::PointSequenceSequence& rAdd );
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/** Position3D + Direction3D == Position3D
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::drawing::Position3D
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operator+( const css::drawing::Position3D& rPos
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, const css::drawing::Direction3D& rDirection);
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/** Position3D - Position3D == Direction3D
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::drawing::Direction3D
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operator-( const css::drawing::Position3D& rPos1
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, const css::drawing::Position3D& rPos2);
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/** awt::Rect --> awt::Point (2D)
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::awt::Point ToPoint( const css::awt::Rectangle& rRectangle );
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/** awt::Rect --> awt::Size (2D)
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::awt::Size ToSize( const css::awt::Rectangle& rRectangle );
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/** Position3D --> awt::Point (2D)
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::awt::Point Position3DToAWTPoint( const css::drawing::Position3D& rPos );
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/** Direction3D --> awt::Size (2D)
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::awt::Size Direction3DToAWTSize( const css::drawing::Direction3D& rDirection );
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/** Sequence<double> -> drawing::Position3D
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*/
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OOO_DLLPUBLIC_CHARTTOOLS css::drawing::Position3D
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SequenceToPosition3D( const css::uno::Sequence< double >& rSeq );
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/** chart2::XDataSequence -> uno::Sequence< double >
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*/
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OOO_DLLPUBLIC_CHARTTOOLS
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css::uno::Sequence< double > DataSequenceToDoubleSequence(
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const css::uno::Reference< css::chart2::data::XDataSequence > & xDataSequence );
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OOO_DLLPUBLIC_CHARTTOOLS
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css::uno::Sequence< OUString > DataSequenceToStringSequence(
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const css::uno::Reference< css::chart2::data::XDataSequence > & xDataSequence );
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/** std::vector< std::vector< T > > -> std::vector< T >
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*/
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template< typename T >
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std::vector< T >
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FlattenSequence( const std::vector< std::vector< T > > & aSeqSeq )
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{
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sal_Int32 nOuter, nInner, nCount = 0,
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nResultSize = 0;
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const sal_Int32 nOuterSize = aSeqSeq.size();
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for( nOuter=0; nOuter<nOuterSize; ++nOuter )
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nResultSize += aSeqSeq[nOuter].size();
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std::vector< T > aResult( nResultSize );
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for( nOuter=0; nOuter<nOuterSize; ++nOuter )
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{
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const sal_Int32 nInnerSize = aSeqSeq[nOuter].size();
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for( nInner=0; nInner<nInnerSize; ++nInner, ++nCount )
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aResult[nCount] = aSeqSeq[nOuter][nInner];
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}
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return aResult;
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}
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OOO_DLLPUBLIC_CHARTTOOLS
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bool hasDoubleValue( const css::uno::Any& rAny );
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OOO_DLLPUBLIC_CHARTTOOLS
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bool hasLongOrShortValue( const css::uno::Any& rAny );
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OOO_DLLPUBLIC_CHARTTOOLS
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sal_Int16 getShortForLongAlso( const css::uno::Any& rAny );
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OOO_DLLPUBLIC_CHARTTOOLS
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bool replaceParamterInString( OUString & rInOutResourceString,
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std::u16string_view rParamToReplace,
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std::u16string_view rReplaceWith );
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} //namespace chart
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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