office-gobmx/slideshow
Noel Grandin 5abc669599 new plugin stylepolice
check for local variables which follow our member field naming
convention, which is highly confusing

Change-Id: Idacedf7145d09843e96a584237b385f7662eea10
2016-04-21 08:32:47 +02:00
..
inc/pch tdf#94306 remove unused boost dependencies 2016-04-13 19:47:09 +00:00
opengl
qa
source new plugin stylepolice 2016-04-21 08:32:47 +02:00
test
util
CppunitTest_slideshow.mk
Executable_demoshow.mk
Library_OGLTrans.mk
Library_slideshow.mk
Makefile
manifest.txt
Module_slideshow.mk
Package_opengl.mk
README

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.