office-gobmx/basegfx/source/curve/b2dquadraticbezier.cxx
Sebastian Spaeth 4905a19032 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-14 17:02:15 +02:00

108 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
#include <basegfx/curve/b2dquadraticbezier.hxx>
#include <basegfx/numeric/ftools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace basegfx
{
B2DQuadraticBezier::B2DQuadraticBezier(const B2DQuadraticBezier& rBezier)
: maStartPoint(rBezier.maStartPoint),
maEndPoint(rBezier.maEndPoint),
maControlPoint(rBezier.maControlPoint)
{
}
B2DQuadraticBezier::B2DQuadraticBezier()
{
}
B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rEnd)
: maStartPoint(rStart),
maEndPoint(rEnd)
{
}
B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rControl, const ::basegfx::B2DPoint& rEnd)
: maStartPoint(rStart),
maEndPoint(rEnd),
maControlPoint(rControl)
{
}
B2DQuadraticBezier::~B2DQuadraticBezier()
{
}
// assignment operator
B2DQuadraticBezier& B2DQuadraticBezier::operator=(const B2DQuadraticBezier& rBezier)
{
maStartPoint = rBezier.maStartPoint;
maEndPoint = rBezier.maEndPoint;
maControlPoint = rBezier.maControlPoint;
return *this;
}
// compare operators
bool B2DQuadraticBezier::operator==(const B2DQuadraticBezier& rBezier) const
{
return (
maStartPoint == rBezier.maStartPoint
&& maEndPoint == rBezier.maEndPoint
&& maControlPoint == rBezier.maControlPoint
);
}
bool B2DQuadraticBezier::operator!=(const B2DQuadraticBezier& rBezier) const
{
return (
maStartPoint != rBezier.maStartPoint
|| maEndPoint != rBezier.maEndPoint
|| maControlPoint != rBezier.maControlPoint
);
}
// test if control vector is used
bool B2DQuadraticBezier::isBezier() const
{
// if control vector is empty, bezier is not used
if(maControlPoint == maStartPoint || maControlPoint == maEndPoint)
return false;
return true;
}
} // end of namespace basegfx
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */