264 lines
11 KiB
C++
264 lines
11 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* Portions Copright 2011 Thorsten Behrens <tbehrens@novell.com>
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_basegfx.hxx"
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#include <com/sun/star/drawing/PolyPolygonBezierCoords.hpp>
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#include <com/sun/star/drawing/PointSequence.hpp>
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#include <com/sun/star/drawing/FlagSequence.hpp>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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#include <basegfx/curve/b2dcubicbezier.hxx>
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#include <basegfx/tools/unotools.hxx>
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#include <comphelper/sequence.hxx>
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using namespace ::com::sun::star;
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namespace basegfx
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{
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namespace unotools
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{
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B2DPolyPolygon polyPolygonBezierToB2DPolyPolygon(const drawing::PolyPolygonBezierCoords& rSourcePolyPolygon)
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throw( lang::IllegalArgumentException )
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{
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const sal_Int32 nOuterSequenceCount(rSourcePolyPolygon.Coordinates.getLength());
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B2DPolyPolygon aNewPolyPolygon;
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if(rSourcePolyPolygon.Flags.getLength() != nOuterSequenceCount)
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throw lang::IllegalArgumentException();
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// get pointers to inner sequence
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const drawing::PointSequence* pInnerSequence = rSourcePolyPolygon.Coordinates.getConstArray();
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const drawing::FlagSequence* pInnerSequenceFlags = rSourcePolyPolygon.Flags.getConstArray();
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for(sal_Int32 a(0); a < nOuterSequenceCount; a++)
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{
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const sal_Int32 nInnerSequenceCount(pInnerSequence->getLength());
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if(pInnerSequenceFlags->getLength() != nInnerSequenceCount)
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throw lang::IllegalArgumentException();
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// prepare new polygon
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basegfx::B2DPolygon aNewPolygon;
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const awt::Point* pArray = pInnerSequence->getConstArray();
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const drawing::PolygonFlags* pArrayFlags = pInnerSequenceFlags->getConstArray();
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// get first point and flag
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basegfx::B2DPoint aNewCoordinatePair(pArray->X, pArray->Y); pArray++;
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drawing::PolygonFlags ePolyFlag(*pArrayFlags); pArrayFlags++;
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basegfx::B2DPoint aControlA;
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basegfx::B2DPoint aControlB;
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// first point is not allowed to be a control point
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if(drawing::PolygonFlags_CONTROL == ePolyFlag)
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throw lang::IllegalArgumentException();
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// add first point as start point
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aNewPolygon.append(aNewCoordinatePair);
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for(sal_Int32 b(1); b < nInnerSequenceCount;)
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{
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// prepare loop
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bool bControlA(false);
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bool bControlB(false);
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// get next point and flag
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aNewCoordinatePair = basegfx::B2DPoint(pArray->X, pArray->Y);
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ePolyFlag = *pArrayFlags;
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pArray++; pArrayFlags++; b++;
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if(b < nInnerSequenceCount && drawing::PolygonFlags_CONTROL == ePolyFlag)
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{
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aControlA = aNewCoordinatePair;
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bControlA = true;
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// get next point and flag
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aNewCoordinatePair = basegfx::B2DPoint(pArray->X, pArray->Y);
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ePolyFlag = *pArrayFlags;
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pArray++; pArrayFlags++; b++;
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}
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if(b < nInnerSequenceCount && drawing::PolygonFlags_CONTROL == ePolyFlag)
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{
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aControlB = aNewCoordinatePair;
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bControlB = true;
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// get next point and flag
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aNewCoordinatePair = basegfx::B2DPoint(pArray->X, pArray->Y);
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ePolyFlag = *pArrayFlags;
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pArray++; pArrayFlags++; b++;
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}
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// two or no control points are consumed, another one would be an error.
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// It's also an error if only one control point was read
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if(drawing::PolygonFlags_CONTROL == ePolyFlag || bControlA != bControlB)
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throw lang::IllegalArgumentException();
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// the previous writes used the B2DPolyPoygon -> PolyPolygon converter
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// which did not create minimal PolyPolygons, but created all control points
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// as null vectors (identical points). Because of the former P(CA)(CB)-norm of
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// B2DPolygon and it's unused sign of being the zero-vector and CA and CB being
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// relative to P, an empty edge was exported as P == CA == CB. Luckily, the new
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// export format can be read without errors by the old OOo-versions, so we need only
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// to correct here at read and do not need to export a wrong but compatible version
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// for the future.
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if(bControlA
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&& aControlA.equal(aControlB)
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&& aControlA.equal(aNewPolygon.getB2DPoint(aNewPolygon.count() - 1)))
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{
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bControlA = bControlB = false;
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}
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if(bControlA)
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{
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// add bezier edge
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aNewPolygon.appendBezierSegment(aControlA, aControlB, aNewCoordinatePair);
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}
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else
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{
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// add edge
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aNewPolygon.append(aNewCoordinatePair);
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}
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}
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// next sequence
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pInnerSequence++;
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pInnerSequenceFlags++;
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// #i72807# API import uses old line start/end-equal definition for closed,
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// so we need to correct this to closed state here
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basegfx::tools::checkClosed(aNewPolygon);
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// add new subpolygon
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aNewPolyPolygon.append(aNewPolygon);
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}
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return aNewPolyPolygon;
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}
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/////////////////////////////////////////////////////////////////////////////////
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void b2DPolyPolygonToPolyPolygonBezier( const basegfx::B2DPolyPolygon& rPolyPoly,
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drawing::PolyPolygonBezierCoords& rRetval )
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{
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rRetval.Coordinates.realloc(rPolyPoly.count());
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rRetval.Flags.realloc(rPolyPoly.count());
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drawing::PointSequence* pOuterSequence = rRetval.Coordinates.getArray();
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drawing::FlagSequence* pOuterFlags = rRetval.Flags.getArray();
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for(sal_uInt32 a=0;a<rPolyPoly.count();a++)
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{
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const B2DPolygon& rPoly = rPolyPoly.getB2DPolygon(a);
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sal_uInt32 nCount(rPoly.count());
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const bool bClosed(rPoly.isClosed());
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// calculate input vertex count
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const sal_uInt32 nLoopCount(bClosed ? nCount : (nCount ? nCount - 1L : 0L ));
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std::vector<awt::Point> aPoints; aPoints.reserve(nLoopCount);
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std::vector<drawing::PolygonFlags> aFlags; aFlags.reserve(nLoopCount);
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// prepare insert index and current point
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basegfx::B2DCubicBezier aBezier;
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aBezier.setStartPoint(rPoly.getB2DPoint(0));
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for(sal_uInt32 b(0L); b<nLoopCount; b++)
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{
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// add current point (always) and remember StartPointIndex for evtl. later corrections
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const awt::Point aStartPoint(fround(aBezier.getStartPoint().getX()),
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fround(aBezier.getStartPoint().getY()));
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const sal_uInt32 nStartPointIndex(aPoints.size());
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aPoints.push_back(aStartPoint);
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aFlags.push_back(drawing::PolygonFlags_NORMAL);
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// prepare next segment
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const sal_uInt32 nNextIndex((b + 1) % nCount);
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aBezier.setEndPoint(rPoly.getB2DPoint(nNextIndex));
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aBezier.setControlPointA(rPoly.getNextControlPoint(b));
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aBezier.setControlPointB(rPoly.getPrevControlPoint(nNextIndex));
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if(aBezier.isBezier())
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{
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// if one is used, add always two control points due to the old schema
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aPoints.push_back( awt::Point(fround(aBezier.getControlPointA().getX()),
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fround(aBezier.getControlPointA().getY())) );
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aFlags.push_back(drawing::PolygonFlags_CONTROL);
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aPoints.push_back( awt::Point(fround(aBezier.getControlPointB().getX()),
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fround(aBezier.getControlPointB().getY())) );
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aFlags.push_back(drawing::PolygonFlags_CONTROL);
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}
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// test continuity with previous control point to set flag value
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if(aBezier.getControlPointA() != aBezier.getStartPoint() && (bClosed || b))
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{
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const basegfx::B2VectorContinuity eCont(rPoly.getContinuityInPoint(b));
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if(basegfx::CONTINUITY_C1 == eCont)
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{
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aFlags[nStartPointIndex] = drawing::PolygonFlags_SMOOTH;
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}
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else if(basegfx::CONTINUITY_C2 == eCont)
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{
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aFlags[nStartPointIndex] = drawing::PolygonFlags_SYMMETRIC;
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}
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}
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// prepare next polygon step
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aBezier.setStartPoint(aBezier.getEndPoint());
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}
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if(bClosed)
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{
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// add first point again as closing point due to old definition
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aPoints.push_back( aPoints[0] );
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aFlags.push_back(drawing::PolygonFlags_NORMAL);
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}
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else
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{
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// add last point as closing point
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const basegfx::B2DPoint aClosingPoint(rPoly.getB2DPoint(nCount - 1L));
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const awt::Point aEnd(fround(aClosingPoint.getX()),
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fround(aClosingPoint.getY()));
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aPoints.push_back(aEnd);
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aFlags.push_back(drawing::PolygonFlags_NORMAL);
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}
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*pOuterSequence++ = comphelper::containerToSequence(aPoints);
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*pOuterFlags++ = comphelper::containerToSequence(aFlags);
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}
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}
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}
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}
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