office-gobmx/include/basctl/scriptdocument.hxx
Jim Raykowski 55e86edcb3 tdf#120658 - Reworking of dialogues Organize macros
(make from 5 existing only one)

Much of what makes up this patch is adapted from existing code that is
used to organize and select macros and to assign macros to shortcut
keys. Comments in the patch say where code is borrowed from.

Known issues:

+ Scripting framework library rename for BeanShell, Java, and JavaScript
always returns fail when there are no macro entries in the library even
though it actually succeeds. The same thing happens using
SvxScriptOrgDialog::renameEntry.

+ Deleting Basic macros from the Macro Manager dialog is not implemented
yet.

Change-Id: If4da04549f8b39675910cbbd1f94dd9a6b73c31a
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/176254
Tested-by: Jenkins
Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
2024-12-02 07:13:00 +01:00

482 lines
19 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include "basctldllapi.h"
#include <com/sun/star/script/XLibraryContainer.hpp>
#include <com/sun/star/frame/XModel.hpp>
#include <com/sun/star/task/XStatusIndicator.hpp>
#include <com/sun/star/io/XInputStreamProvider.hpp>
#include <memory>
#include <vector>
class SfxListener;
class BasicManager;
namespace basctl
{
enum LibraryContainerType
{
E_SCRIPTS,
E_DIALOGS
};
enum LibraryLocation
{
LIBRARY_LOCATION_UNKNOWN,
LIBRARY_LOCATION_USER,
LIBRARY_LOCATION_SHARE,
LIBRARY_LOCATION_DOCUMENT
};
enum class LibraryType
{
Module,
Dialog,
All
};
class ScriptDocument;
typedef std::vector< ScriptDocument > ScriptDocuments;
/** encapsulates a document which contains Basic scripts and dialogs
*/
class BASCTL_DLLPUBLIC ScriptDocument
{
private:
class Impl;
std::shared_ptr<Impl> m_pImpl;
private:
/** creates a ScriptDocument instance which operates on the application-wide
scripts and dialogs
*/
ScriptDocument();
public:
enum SpecialDocument { NoDocument };
/** creates a ScriptDocument instance which does refers to neither the application-wide,
nor a specific real document's scripts.
This constructor might come handy when you need some kind of uninitialized
ScriptDocument, which you do not want to operate on (yet), but initialize later
by assignment.
<member>isValid</member> will return <FALSE/> for a ScriptDocument constructed
this way.
*/
explicit ScriptDocument( SpecialDocument _eType );
/** creates a ScriptDocument instance which refers to a document given as
XModel
@param _rxDocument
the document. Must not be <NULL/>.
*/
explicit ScriptDocument( const css::uno::Reference< css::frame::XModel >& _rxDocument );
/** returns a reference to a shared ScriptDocument instance which
operates on the application-wide scripts and dialogs
*/
static const ScriptDocument&
getApplicationScriptDocument();
/** returns a (newly created) ScriptDocument instance for the document to
which a given BasicManager belongs
If the basic manager is the application's basic manager, then the (shared)
ScriptDocument instance which is responsible for the application is returned.
@see getApplicationScriptDocument
*/
static ScriptDocument
getDocumentForBasicManager( const BasicManager* _pManager );
/** returns a (newly created) ScriptDocument instance for the document
with a given caption or URL
If there is no document with the given caption, then the (shared)
ScriptDocument instance which is responsible for the application is returned.
@see getApplicationScriptDocument
*/
static ScriptDocument
getDocumentWithURLOrCaption( std::u16string_view _rUrlOrCaption );
/** operation mode for getAllScriptDocuments
*/
enum ScriptDocumentList
{
/** all ScriptDocuments, including the dedicated one which represents
the application-wide scripts/dialogs.
*/
AllWithApplication,
/** real documents only, sorted lexicographically by their title (using the sys locale's default
collator)
*/
DocumentsSorted
};
/** returns the set of ScriptDocument instances, one for each open document which
contains Basic/Dialog containers; plus an additional instance for
the application, if desired
Documents which are not visible - i.e. do not have a visible frame.
@param _bIncludingApplication
<TRUE/> if the application-wide scripts/dialogs should also be represented
by a ScriptDocument
*/
static ScriptDocuments
getAllScriptDocuments( ScriptDocumentList _eListType );
// comparison
bool operator==( const ScriptDocument& _rhs ) const;
/// retrieves a (pretty simple) hash code for the document
sal_Int32 hashCode() const;
/** determines whether the document is actually able to contain Basic/Dialog libraries
Note that validity does not automatically imply the document can be used for active
work. Instead, it is possible the document is closed already (or being closed currently).
In this case, isValid will return <TRUE/>, but isAlive will return <FALSE/>.
@return
<TRUE/> if the instance refers to a document which contains Basic/Dialog libraries,
or the application as a whole, <FALSE/> otherwise.
@see isAlive
*/
bool isValid() const;
/** determines whether the document instance is alive
If the instance is not valid, <FALSE/> is returned.
If the instance refers to a real document, which is already closed, or just being closed,
the method returns <FALSE/>.
If the instance refers to the application, <TRUE/> is returned.
@see isValid
*/
bool isAlive() const;
bool isInVBAMode() const;
/// returns the BasicManager associated with this instance
BasicManager*
getBasicManager() const;
/** returns the UNO component representing the document which the instance operates on
Must not be used when the instance operates on the application-wide
Basic/Dialog libraries.
*/
css::uno::Reference< css::frame::XModel >
getDocument() const;
/** returns the UNO component representing the document which the instance operates on
May be used when the instance operates on the application-wide
Basic/Dialog libraries, in this case it returns <NULL/>.
*/
css::uno::Reference< css::frame::XModel >
getDocumentOrNull() const;
/** returns the Basic or Dialog library container of the document
If the document is not valid, <NULL/> is returned.
*/
css::uno::Reference< css::script::XLibraryContainer >
getLibraryContainer( LibraryContainerType _eType ) const;
/** determines whether there exists a library of the given type, with the given name
*/
bool hasLibrary( LibraryContainerType _eType, const OUString& _rLibName ) const;
/** returns a script or dialog library given by name
@param _eType
the type of library to load
@param _rLibName
the name of the script library
@param _bLoadLibrary
<TRUE/> if and only if the library should be loaded.
@throws NoSuchElementException
if there is no script library with the given name
*/
css::uno::Reference< css::container::XNameContainer >
getLibrary( LibraryContainerType _eType, const OUString& _rLibName, bool _bLoadLibrary ) const;
/** creates a script or dialog library in the document, or returns an existing one
If <code>_rLibName</code> denotes an existing library which does not need to be created,
then this library will automatically be loaded, and then returned.
*/
css::uno::Reference< css::container::XNameContainer >
getOrCreateLibrary( LibraryContainerType _eType, const OUString& _rLibName ) const;
/** returns the names of the modules in a given script or dialog library of the document
*/
css::uno::Sequence< OUString >
getObjectNames( LibraryContainerType _eType, const OUString& _rLibName ) const;
/** retrieves a name for a newly to be created module or dialog
*/
OUString createObjectName( LibraryContainerType _eType, const OUString& _rLibName ) const;
/** loads a script or dialog library given by name, if there is such a library
*/
void loadLibraryIfExists( LibraryContainerType _eType, const OUString& _rLibrary );
/// retrieves the (combined) names of all script and dialog libraries
css::uno::Sequence< OUString >
getLibraryNames() const;
/** removes a given script module from the document
@return
<TRUE/> if and only if the removal was successful. When <FALSE/> is returned,
this will reported as assertion in a non-product build.
*/
bool removeModule( const OUString& _rLibName, const OUString& _rModuleName ) const;
/** creates a module with the given name in the given library
@param _rLibName
the library name
@param _rModName
the name of the to-be-created module
@param _bCreateMain
determines whether or not a function Main should be created
@param _out_rNewModuleCode
the source code of the newly created module
@return
<TRUE/> if and only if the creation was successful
*/
bool createModule( const OUString& _rLibName, const OUString& _rModName, bool _bCreateMain, OUString& _out_rNewModuleCode ) const;
/** inserts a given piece as code as module
@param _rLibName
the name of the library to insert the module into. If a library with this name does
not yet exist, it will be created.
@param _rModName
the name of the module to insert the code as. Must denote a name which is not yet
used in the module library.
@param _rModuleCode
the code of the new module
@return
<TRUE/> if and only if the insertion was successful.
*/
bool insertModule( const OUString& _rLibName, const OUString& _rModName, const OUString& _rModuleCode ) const;
/** updates a given module with new code
@param _rLibName
the name of the library the modules lives in. Must denote an existing module library.
@param _rModName
the name of the module to update. Must denote an existing module in the given library.
@param _rModuleCode
the new module code.
@return
<TRUE/> if and only if the insertion was successful.
*/
bool updateModule( const OUString& _rLibName, const OUString& _rModName, const OUString& _rModuleCode ) const;
/// determines whether a module with the given name exists in the given library
bool hasModule( const OUString& _rLibName, const OUString& _rModName ) const;
/** retrieves a module's source
@param _rLibName
the library name where the module is located
@param _rModName
the module name
@param _out_rModuleSource
takes the module's source upon successful return
@return
<TRUE/> if and only if the code could be successfully retrieved, <FALSE/> otherwise
*/
bool getModule( const OUString& _rLibName, const OUString& _rModName, OUString& _rModuleSource ) const;
/** renames a module
@param _rLibName
the library where the module lives in. Must denote an existing library.
@param _rOldName
the old module name. Must denote an existing module.
@param _rNewName
the new module name
@return
<TRUE/> if and only if renaming was successful.
*/
bool renameModule( const OUString& _rLibName, const OUString& _rOldName, const OUString& _rNewName ) const;
/** removes a given dialog from the document
@return
<TRUE/> if and only if the removal was successful. When <FALSE/> is returned,
this will reported as assertion in a non-product build.
*/
bool removeDialog( const OUString& _rLibName, const OUString& _rDialogName ) const;
/// determines whether a dialog with the given name exists in the given library
bool hasDialog( const OUString& _rLibName, const OUString& _rDialogName ) const;
/** retrieves a dialog
@param _rLibName
the library name where the module is located
@param _rDialogName
the dialog's name
@param _out_rDialogSource
takes the provider for the dialog's description, upon successful return
@return
<TRUE/> if and only if the dialog could be successfully retrieved, <FALSE/> otherwise
*/
bool getDialog(
const OUString& _rLibName,
const OUString& _rDialogName,
css::uno::Reference< css::io::XInputStreamProvider >& _out_rDialogProvider
) const;
/** renames a dialog
@param _rLibName
the library where the dialog lives in. Must denote an existing library.
@param _rOldName
the old dialog name. Must denote an existing dialog.
@param _rNewName
the new dialog name
@param _rxExistingDialogModel
the existing model of the dialog, if already loaded in the IDE
@return
<TRUE/> if and only if renaming was successful.
*/
bool renameDialog(
const OUString& _rLibName,
const OUString& _rOldName,
const OUString& _rNewName,
const css::uno::Reference< css::container::XNameContainer >& _rxExistingDialogModel
) const;
/** create a dialog
@param _rLibName
the library name where the module is located
@param _rDialogName
the dialog's name
@param _out_rDialogSource
takes the provider for the dialog's description, upon successful return
@return
<TRUE/> if and only if the dialog could be successfully retrieved, <FALSE/> otherwise
*/
bool createDialog(
const OUString& _rLibName,
const OUString& _rDialogName,
css::uno::Reference< css::io::XInputStreamProvider >& _out_rDialogProvider
) const;
/** inserts a given dialog into a given library
@param _rLibName
the name of the library to insert the dialog into. If a library with this name does
not yet exist, it will be created.
@param _rModName
the name of the dialog to insert. Must denote a name which is not yet
used in the dialog library.
@param _rDialogProvider
the provider of the dialog's description
@return
<TRUE/> if and only if the insertion was successful.
*/
bool insertDialog(
const OUString& _rLibName,
const OUString& _rDialogName,
const css::uno::Reference< css::io::XInputStreamProvider >& _rDialogProvider
) const;
/** determines whether the document is read-only
cannot be called if the document operates on the application-wide scripts
*/
bool isReadOnly() const;
/** determines whether the ScriptDocument instance operates on the whole application,
as opposed to a real document
*/
bool isApplication() const;
/** determines whether the ScriptDocument instance operates on a real document,
as opposed to the whole application
*/
bool isDocument() const { return isValid() && !isApplication(); }
/** marks the document as modified
@precond
the instance operates on a real document, not on the application
@see isDocument
*/
void setDocumentModified() const;
/** determines whether the document is modified
@precond
the instance operates on a real document, not on the application
@see isDocument
*/
bool isDocumentModified() const;
/** saves the document, if the instance refers to a real document
@precond
<code>isApplication</code> returns <FALSE/>
*/
void saveDocument(
const css::uno::Reference< css::task::XStatusIndicator >& _rxStatusIndicator
) const;
/// returns the location of a library given by name
LibraryLocation
getLibraryLocation( const OUString& _rLibName ) const;
/// returns the title for the document
OUString getTitle( LibraryLocation _eLocation, LibraryType _eType = LibraryType::All ) const;
/** returns the title of the document
to be used for valid documents only
*/
OUString getTitle() const;
/** determines whether the document is currently the one-and-only application-wide active document
*/
bool isActive() const;
/** determines whether macro execution for this document is allowed
only to be called for real documents (->isDocument)
*/
bool allowMacros() const;
};
} // namespace basctl
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */