8694d2bc19
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
342 lines
15 KiB
C++
342 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
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#include <basegfx/polygon/b3dpolygon.hxx>
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#include <drawinglayer/attribute/strokeattribute.hxx>
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#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
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#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
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#include <basegfx/polygon/b3dpolypolygon.hxx>
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#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
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#include <vcl/vclenum.hxx>
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#include <drawinglayer/attribute/fillbitmapattribute.hxx>
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#include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
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#include <vcl/bmpacc.hxx>
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#include <basegfx/polygon/b3dpolypolygontools.hxx>
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#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
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#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
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#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
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#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
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#include <basegfx/range/b2drange.hxx>
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#include <drawinglayer/attribute/sdrlineattribute.hxx>
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#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
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#include <drawinglayer/attribute/sdrfillattribute.hxx>
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#include <drawinglayer/attribute/sdrshadowattribute.hxx>
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#include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
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{
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basegfx::B3DRange aRetval;
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for(sal_uInt32 a(0); a < rFill.size(); a++)
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{
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aRetval.expand(basegfx::tools::getRange(rFill[a]));
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}
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return aRetval;
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}
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void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
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{
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// create sphere normals
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const basegfx::B3DPoint aCenter(rRange.getCenter());
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for(sal_uInt32 a(0); a < rFill.size(); a++)
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{
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rFill[a] = basegfx::tools::applyDefaultNormalsSphere(rFill[a], aCenter);
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}
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}
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void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
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{
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for(sal_uInt32 a(0); a < rFill.size(); a++)
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{
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rFill[a].clearNormals();
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}
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}
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void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
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{
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// invert normals
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for(sal_uInt32 a(0); a < rFill.size(); a++)
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{
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rFill[a] = basegfx::tools::invertNormals(rFill[a]);
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}
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}
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void applyTextureTo3DGeometry(
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::com::sun::star::drawing::TextureProjectionMode eModeX,
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::com::sun::star::drawing::TextureProjectionMode eModeY,
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::std::vector< basegfx::B3DPolyPolygon >& rFill,
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const basegfx::B3DRange& rRange,
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const basegfx::B2DVector& rTextureSize)
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{
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sal_uInt32 a;
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// handle texture coordinates X
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const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeX);
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const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeX));
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// handle texture coordinates Y
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const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY);
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const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeY));
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if(bParallelX || bParallelY)
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{
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// apply parallel texture coordinates in X and/or Y
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for(a = 0; a < rFill.size(); a++)
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{
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rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY);
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}
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}
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if(bSphereX || bSphereY)
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{
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// apply spherical texture coordinates in X and/or Y
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const basegfx::B3DPoint aCenter(rRange.getCenter());
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for(a = 0; a < rFill.size(); a++)
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{
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rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(rFill[a], aCenter, bSphereX, bSphereY);
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}
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}
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// transform texture coordinates to texture size
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basegfx::B2DHomMatrix aTexMatrix;
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aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
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for(a = 0; a < rFill.size(); a++)
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{
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rFill[a].transformTextureCoordiantes(aTexMatrix);
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}
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}
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Primitive3DSequence create3DPolyPolygonLinePrimitives(
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const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const attribute::SdrLineAttribute& rLine)
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{
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// prepare fully scaled polyPolygon
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basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
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aScaledPolyPolygon.transform(rObjectTransform);
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// create line and stroke attribute
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const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin());
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const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen());
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// create primitives
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Primitive3DSequence aRetval(aScaledPolyPolygon.count());
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for(sal_uInt32 a(0L); a < aScaledPolyPolygon.count(); a++)
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{
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const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute));
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aRetval[a] = xRef;
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}
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if(0.0 != rLine.getTransparence())
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{
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// create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange
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const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval));
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aRetval = Primitive3DSequence(&xRef, 1L);
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}
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return aRetval;
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}
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Primitive3DSequence create3DPolyPolygonFillPrimitives(
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const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const basegfx::B2DVector& rTextureSize,
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const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
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const attribute::SdrFillAttribute& rFill,
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const attribute::FillGradientAttribute& rFillGradient)
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{
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Primitive3DSequence aRetval;
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if(r3DPolyPolygonVector.size())
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{
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// create list of simple fill primitives
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aRetval.realloc(r3DPolyPolygonVector.size());
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for(sal_uInt32 a(0L); a < r3DPolyPolygonVector.size(); a++)
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{
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// get scaled PolyPolygon
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basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
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aScaledPolyPolygon.transform(rObjectTransform);
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if(aScaledPolyPolygon.areNormalsUsed())
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{
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aScaledPolyPolygon.transformNormals(rObjectTransform);
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}
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const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
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aScaledPolyPolygon,
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aSdr3DObjectAttribute.getMaterial(),
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aSdr3DObjectAttribute.getDoubleSided()));
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aRetval[a] = xRef;
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}
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// look for and evtl. build texture sub-group primitive
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if(!rFill.getGradient().isDefault()
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|| !rFill.getHatch().isDefault()
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|| !rFill.getBitmap().isDefault())
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{
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bool bModulate(::com::sun::star::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
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bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
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BasePrimitive3D* pNewTexturePrimitive3D = 0;
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if(!rFill.getGradient().isDefault())
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{
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// create gradientTexture3D with sublist, add to local aRetval
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pNewTexturePrimitive3D = new GradientTexturePrimitive3D(
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rFill.getGradient(),
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aRetval,
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rTextureSize,
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bModulate,
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bFilter);
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}
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else if(!rFill.getHatch().isDefault())
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{
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// create hatchTexture3D with sublist, add to local aRetval
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pNewTexturePrimitive3D = new HatchTexturePrimitive3D(
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rFill.getHatch(),
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aRetval,
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rTextureSize,
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bModulate,
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bFilter);
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}
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else // if(!rFill.getBitmap().isDefault())
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{
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// create bitmapTexture3D with sublist, add to local aRetval
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basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
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pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(
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rFill.getBitmap().getFillBitmapAttribute(aTexRange),
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aRetval,
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rTextureSize,
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bModulate,
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bFilter);
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}
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// exchange aRetval content with texture group
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const Primitive3DReference xRef(pNewTexturePrimitive3D);
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aRetval = Primitive3DSequence(&xRef, 1L);
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if(::com::sun::star::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
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{
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// use modified color primitive to force textures to gray
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const basegfx::BColorModifier aBColorModifier(basegfx::BColor(), 0.0, basegfx::BCOLORMODIFYMODE_GRAY);
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const Primitive3DReference xRef2(new ModifiedColorPrimitive3D(aRetval, aBColorModifier));
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aRetval = Primitive3DSequence(&xRef2, 1L);
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}
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}
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if(0.0 != rFill.getTransparence())
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{
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// create UnifiedTransparenceTexturePrimitive3D with sublist and exchange
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const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval));
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aRetval = Primitive3DSequence(&xRef, 1L);
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}
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else if(!rFillGradient.isDefault())
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{
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// create TransparenceTexturePrimitive3D with sublist and exchange
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const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize));
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aRetval = Primitive3DSequence(&xRef, 1L);
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}
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}
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return aRetval;
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}
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Primitive3DSequence createShadowPrimitive3D(
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const Primitive3DSequence& rSource,
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const attribute::SdrShadowAttribute& rShadow,
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bool bShadow3D)
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{
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// create Shadow primitives. Uses already created primitives
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if(rSource.hasElements() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
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{
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// prepare new list for shadow geometry
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basegfx::B2DHomMatrix aShadowOffset;
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aShadowOffset.set(0, 2, rShadow.getOffset().getX());
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aShadowOffset.set(1, 2, rShadow.getOffset().getY());
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// create shadow primitive and add primitives
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const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
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return Primitive3DSequence(&xRef, 1L);
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}
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else
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{
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return Primitive3DSequence();
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}
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}
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Primitive3DSequence createHiddenGeometryPrimitives3D(
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const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const basegfx::B2DVector& rTextureSize,
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const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute)
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{
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// create hidden sub-geometry which can be used for HitTest
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// and BoundRect calculations, but will not be visualized
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const attribute::SdrFillAttribute aSimplifiedFillAttribute(
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0.0,
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basegfx::BColor(),
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attribute::FillGradientAttribute(),
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attribute::FillHatchAttribute(),
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attribute::SdrFillBitmapAttribute());
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const Primitive3DReference aHidden(
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new HiddenGeometryPrimitive3D(
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create3DPolyPolygonFillPrimitives(
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r3DPolyPolygonVector,
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rObjectTransform,
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rTextureSize,
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aSdr3DObjectAttribute,
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aSimplifiedFillAttribute,
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attribute::FillGradientAttribute())));
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return Primitive3DSequence(&aHidden, 1);
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}
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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