office-gobmx/drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx
Sebastian Spaeth 8694d2bc19 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-13 10:57:58 +02:00

342 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
#include <vcl/vclenum.hxx>
#include <drawinglayer/attribute/fillbitmapattribute.hxx>
#include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
#include <vcl/bmpacc.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
#include <basegfx/range/b2drange.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
{
basegfx::B3DRange aRetval;
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
aRetval.expand(basegfx::tools::getRange(rFill[a]));
}
return aRetval;
}
void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
{
// create sphere normals
const basegfx::B3DPoint aCenter(rRange.getCenter());
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::applyDefaultNormalsSphere(rFill[a], aCenter);
}
}
void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
{
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
rFill[a].clearNormals();
}
}
void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
{
// invert normals
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::invertNormals(rFill[a]);
}
}
void applyTextureTo3DGeometry(
::com::sun::star::drawing::TextureProjectionMode eModeX,
::com::sun::star::drawing::TextureProjectionMode eModeY,
::std::vector< basegfx::B3DPolyPolygon >& rFill,
const basegfx::B3DRange& rRange,
const basegfx::B2DVector& rTextureSize)
{
sal_uInt32 a;
// handle texture coordinates X
const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeX);
const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeX));
// handle texture coordinates Y
const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY);
const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeY));
if(bParallelX || bParallelY)
{
// apply parallel texture coordinates in X and/or Y
for(a = 0; a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY);
}
}
if(bSphereX || bSphereY)
{
// apply spherical texture coordinates in X and/or Y
const basegfx::B3DPoint aCenter(rRange.getCenter());
for(a = 0; a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(rFill[a], aCenter, bSphereX, bSphereY);
}
}
// transform texture coordinates to texture size
basegfx::B2DHomMatrix aTexMatrix;
aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
for(a = 0; a < rFill.size(); a++)
{
rFill[a].transformTextureCoordiantes(aTexMatrix);
}
}
Primitive3DSequence create3DPolyPolygonLinePrimitives(
const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
const basegfx::B3DHomMatrix& rObjectTransform,
const attribute::SdrLineAttribute& rLine)
{
// prepare fully scaled polyPolygon
basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
aScaledPolyPolygon.transform(rObjectTransform);
// create line and stroke attribute
const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin());
const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen());
// create primitives
Primitive3DSequence aRetval(aScaledPolyPolygon.count());
for(sal_uInt32 a(0L); a < aScaledPolyPolygon.count(); a++)
{
const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute));
aRetval[a] = xRef;
}
if(0.0 != rLine.getTransparence())
{
// create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange
const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval));
aRetval = Primitive3DSequence(&xRef, 1L);
}
return aRetval;
}
Primitive3DSequence create3DPolyPolygonFillPrimitives(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
const attribute::SdrFillAttribute& rFill,
const attribute::FillGradientAttribute& rFillGradient)
{
Primitive3DSequence aRetval;
if(r3DPolyPolygonVector.size())
{
// create list of simple fill primitives
aRetval.realloc(r3DPolyPolygonVector.size());
for(sal_uInt32 a(0L); a < r3DPolyPolygonVector.size(); a++)
{
// get scaled PolyPolygon
basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
aScaledPolyPolygon.transform(rObjectTransform);
if(aScaledPolyPolygon.areNormalsUsed())
{
aScaledPolyPolygon.transformNormals(rObjectTransform);
}
const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
aScaledPolyPolygon,
aSdr3DObjectAttribute.getMaterial(),
aSdr3DObjectAttribute.getDoubleSided()));
aRetval[a] = xRef;
}
// look for and evtl. build texture sub-group primitive
if(!rFill.getGradient().isDefault()
|| !rFill.getHatch().isDefault()
|| !rFill.getBitmap().isDefault())
{
bool bModulate(::com::sun::star::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
BasePrimitive3D* pNewTexturePrimitive3D = 0;
if(!rFill.getGradient().isDefault())
{
// create gradientTexture3D with sublist, add to local aRetval
pNewTexturePrimitive3D = new GradientTexturePrimitive3D(
rFill.getGradient(),
aRetval,
rTextureSize,
bModulate,
bFilter);
}
else if(!rFill.getHatch().isDefault())
{
// create hatchTexture3D with sublist, add to local aRetval
pNewTexturePrimitive3D = new HatchTexturePrimitive3D(
rFill.getHatch(),
aRetval,
rTextureSize,
bModulate,
bFilter);
}
else // if(!rFill.getBitmap().isDefault())
{
// create bitmapTexture3D with sublist, add to local aRetval
basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(
rFill.getBitmap().getFillBitmapAttribute(aTexRange),
aRetval,
rTextureSize,
bModulate,
bFilter);
}
// exchange aRetval content with texture group
const Primitive3DReference xRef(pNewTexturePrimitive3D);
aRetval = Primitive3DSequence(&xRef, 1L);
if(::com::sun::star::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
{
// use modified color primitive to force textures to gray
const basegfx::BColorModifier aBColorModifier(basegfx::BColor(), 0.0, basegfx::BCOLORMODIFYMODE_GRAY);
const Primitive3DReference xRef2(new ModifiedColorPrimitive3D(aRetval, aBColorModifier));
aRetval = Primitive3DSequence(&xRef2, 1L);
}
}
if(0.0 != rFill.getTransparence())
{
// create UnifiedTransparenceTexturePrimitive3D with sublist and exchange
const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval));
aRetval = Primitive3DSequence(&xRef, 1L);
}
else if(!rFillGradient.isDefault())
{
// create TransparenceTexturePrimitive3D with sublist and exchange
const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize));
aRetval = Primitive3DSequence(&xRef, 1L);
}
}
return aRetval;
}
Primitive3DSequence createShadowPrimitive3D(
const Primitive3DSequence& rSource,
const attribute::SdrShadowAttribute& rShadow,
bool bShadow3D)
{
// create Shadow primitives. Uses already created primitives
if(rSource.hasElements() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
{
// prepare new list for shadow geometry
basegfx::B2DHomMatrix aShadowOffset;
aShadowOffset.set(0, 2, rShadow.getOffset().getX());
aShadowOffset.set(1, 2, rShadow.getOffset().getY());
// create shadow primitive and add primitives
const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
return Primitive3DSequence(&xRef, 1L);
}
else
{
return Primitive3DSequence();
}
}
Primitive3DSequence createHiddenGeometryPrimitives3D(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute)
{
// create hidden sub-geometry which can be used for HitTest
// and BoundRect calculations, but will not be visualized
const attribute::SdrFillAttribute aSimplifiedFillAttribute(
0.0,
basegfx::BColor(),
attribute::FillGradientAttribute(),
attribute::FillHatchAttribute(),
attribute::SdrFillBitmapAttribute());
const Primitive3DReference aHidden(
new HiddenGeometryPrimitive3D(
create3DPolyPolygonFillPrimitives(
r3DPolyPolygonVector,
rObjectTransform,
rTextureSize,
aSdr3DObjectAttribute,
aSimplifiedFillAttribute,
attribute::FillGradientAttribute())));
return Primitive3DSequence(&aHidden, 1);
}
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */