8694d2bc19
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
390 lines
18 KiB
C++
390 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/polygon/b3dpolypolygontools.hxx>
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#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
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#include <basegfx/tools/canvastools.hxx>
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#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
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#include <drawinglayer/geometry/viewinformation3d.hxx>
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#include <drawinglayer/attribute/sdrfillattribute.hxx>
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#include <drawinglayer/attribute/sdrlineattribute.hxx>
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#include <drawinglayer/attribute/sdrshadowattribute.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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Primitive3DSequence SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
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{
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Primitive3DSequence aRetval;
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// get slices
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const Slice3DVector& rSliceVector = getSlices();
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if(rSliceVector.size())
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{
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const bool bBackScale(!basegfx::fTools::equal(getBackScale(), 1.0));
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const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRotation(), F_2PI));
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sal_uInt32 a;
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// decide what to create
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const ::com::sun::star::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
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const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == eNormalsKind);
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const bool bCreateTextureCoordiantesX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
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const bool bCreateTextureCoordiantesY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
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basegfx::B2DHomMatrix aTexTransform;
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if(!getSdrLFSAttribute().getFill().isDefault()
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&& (bCreateTextureCoordiantesX || bCreateTextureCoordiantesY))
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{
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aTexTransform.set(0, 0, 0.0);
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aTexTransform.set(0, 1, 1.0);
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aTexTransform.set(1, 0, 1.0);
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aTexTransform.set(1, 1, 0.0);
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aTexTransform.translate(0.0, -0.5);
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aTexTransform.scale(1.0, -1.0);
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aTexTransform.translate(0.0, 0.5);
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}
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// create geometry
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::std::vector< basegfx::B3DPolyPolygon > aFill;
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extractPlanesFromSlice(aFill, rSliceVector,
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bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), bClosedRotation,
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0.85, 0.6, bCreateTextureCoordiantesX || bCreateTextureCoordiantesY, aTexTransform);
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// get full range
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const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));
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// normal creation
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if(!getSdrLFSAttribute().getFill().isDefault())
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{
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if(::com::sun::star::drawing::NormalsKind_SPHERE == eNormalsKind)
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{
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applyNormalsKindSphereTo3DGeometry(aFill, aRange);
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}
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else if(::com::sun::star::drawing::NormalsKind_FLAT == eNormalsKind)
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{
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applyNormalsKindFlatTo3DGeometry(aFill);
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}
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if(getSdr3DObjectAttribute().getNormalsInvert())
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{
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applyNormalsInvertTo3DGeometry(aFill);
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}
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}
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// texture coordinates
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if(!getSdrLFSAttribute().getFill().isDefault())
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{
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applyTextureTo3DGeometry(
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getSdr3DObjectAttribute().getTextureProjectionX(),
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getSdr3DObjectAttribute().getTextureProjectionY(),
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aFill,
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aRange,
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getTextureSize());
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}
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if(!getSdrLFSAttribute().getFill().isDefault())
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{
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// add fill
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aRetval = create3DPolyPolygonFillPrimitives(
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aFill,
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getTransform(),
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getTextureSize(),
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getSdr3DObjectAttribute(),
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getSdrLFSAttribute().getFill(),
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getSdrLFSAttribute().getFillFloatTransGradient());
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}
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else
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{
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// create simplified 3d hit test geometry
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aRetval = createHiddenGeometryPrimitives3D(
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aFill,
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getTransform(),
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getTextureSize(),
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getSdr3DObjectAttribute());
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}
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// add line
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if(!getSdrLFSAttribute().getLine().isDefault())
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{
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if(getSdr3DObjectAttribute().getReducedLineGeometry())
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{
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// create geometric outlines with reduced line geometry for chart
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const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
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const sal_uInt32 nCount(aHorLine.count());
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basegfx::B3DPolyPolygon aNewLineGeometry;
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for(a = 1; a < nCount; a++)
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{
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// for each loop pair create the connection edges
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createReducedOutlines(
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rViewInformation,
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getTransform(),
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aHorLine.getB3DPolygon(a - 1),
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aHorLine.getB3DPolygon(a),
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aNewLineGeometry);
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}
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for(a = 0; a < nCount; a++)
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{
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// filter hor lines for empty loops (those who have their defining point on the Y-Axis)
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basegfx::B3DPolygon aCandidate(aHorLine.getB3DPolygon(a));
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aCandidate.removeDoublePoints();
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if(aCandidate.count())
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{
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aNewLineGeometry.append(aCandidate);
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}
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}
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if(aNewLineGeometry.count())
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{
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const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
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aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
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appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
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}
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}
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else
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{
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// extract line geometry from slices
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const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
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const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
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// add horizontal lines
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const Primitive3DSequence aHorLines(create3DPolyPolygonLinePrimitives(
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aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
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appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aHorLines);
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// add vertical lines
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const Primitive3DSequence aVerLines(create3DPolyPolygonLinePrimitives(
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aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
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appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aVerLines);
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}
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}
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// add shadow
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if(!getSdrLFSAttribute().getShadow().isDefault()
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&& aRetval.hasElements())
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{
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const Primitive3DSequence aShadow(createShadowPrimitive3D(
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aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
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appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
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}
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}
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return aRetval;
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}
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void SdrLathePrimitive3D::impCreateSlices()
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{
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// prepare the polygon. No double points, correct orientations and a correct
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// outmost polygon are needed
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maCorrectedPolyPolygon = basegfx::tools::adaptiveSubdivideByAngle(getPolyPolygon());
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maCorrectedPolyPolygon.removeDoublePoints();
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maCorrectedPolyPolygon = basegfx::tools::correctOrientations(maCorrectedPolyPolygon);
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maCorrectedPolyPolygon = basegfx::tools::correctOutmostPolygon(maCorrectedPolyPolygon);
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// check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures
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// that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0L is different
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// at all (and not always)
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const basegfx::B2DPolygon aSubCandidate(maCorrectedPolyPolygon.getB2DPolygon(0));
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const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1L : 0L));
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if(nSubEdgeCount != getVerticalSegments())
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{
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maCorrectedPolyPolygon = basegfx::tools::reSegmentPolyPolygon(maCorrectedPolyPolygon, getVerticalSegments());
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}
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// prepare slices as geometry
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createLatheSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getCharacterMode(), getCloseFront(), getCloseBack());
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}
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const Slice3DVector& SdrLathePrimitive3D::getSlices() const
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{
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// This can be made dependent of getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
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// again when no longer geometry is needed for non-visible 3D objects as it is now for chart
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if(getPolyPolygon().count() && !maSlices.size())
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{
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::osl::Mutex m_mutex;
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const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices();
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}
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return maSlices;
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}
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SdrLathePrimitive3D::SdrLathePrimitive3D(
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const basegfx::B3DHomMatrix& rTransform,
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const basegfx::B2DVector& rTextureSize,
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const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
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const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
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const basegfx::B2DPolyPolygon& rPolyPolygon,
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sal_uInt32 nHorizontalSegments,
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sal_uInt32 nVerticalSegments,
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double fDiagonal,
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double fBackScale,
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double fRotation,
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bool bSmoothNormals,
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bool bSmoothHorizontalNormals,
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bool bSmoothLids,
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bool bCharacterMode,
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bool bCloseFront,
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bool bCloseBack)
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: SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
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maCorrectedPolyPolygon(),
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maSlices(),
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maPolyPolygon(rPolyPolygon),
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mnHorizontalSegments(nHorizontalSegments),
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mnVerticalSegments(nVerticalSegments),
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mfDiagonal(fDiagonal),
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mfBackScale(fBackScale),
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mfRotation(fRotation),
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mpLastRLGViewInformation(0),
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mbSmoothNormals(bSmoothNormals),
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mbSmoothHorizontalNormals(bSmoothHorizontalNormals),
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mbSmoothLids(bSmoothLids),
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mbCharacterMode(bCharacterMode),
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mbCloseFront(bCloseFront),
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mbCloseBack(bCloseBack)
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{
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// make sure Rotation is positive
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if(basegfx::fTools::lessOrEqual(getRotation(), 0.0))
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{
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mfRotation = 0.0;
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}
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// make sure the percentage value getDiagonal() is between 0.0 and 1.0
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if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
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{
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mfDiagonal = 0.0;
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}
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else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
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{
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mfDiagonal = 1.0;
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}
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// no close front/back when polygon is not closed
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if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0L).isClosed())
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{
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mbCloseFront = mbCloseBack = false;
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}
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// no edge rounding when not closing
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if(!getCloseFront() && !getCloseBack())
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{
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mfDiagonal = 0.0;
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}
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}
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SdrLathePrimitive3D::~SdrLathePrimitive3D()
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{
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if(mpLastRLGViewInformation)
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{
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delete mpLastRLGViewInformation;
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}
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}
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bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
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{
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if(SdrPrimitive3D::operator==(rPrimitive))
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{
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const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive);
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return (getPolyPolygon() == rCompare.getPolyPolygon()
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&& getHorizontalSegments() == rCompare.getHorizontalSegments()
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&& getVerticalSegments() == rCompare.getVerticalSegments()
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&& getDiagonal() == rCompare.getDiagonal()
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&& getBackScale() == rCompare.getBackScale()
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&& getRotation() == rCompare.getRotation()
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&& getSmoothNormals() == rCompare.getSmoothNormals()
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&& getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals()
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&& getSmoothLids() == rCompare.getSmoothLids()
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&& getCharacterMode() == rCompare.getCharacterMode()
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&& getCloseFront() == rCompare.getCloseFront()
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&& getCloseBack() == rCompare.getCloseBack());
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}
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return false;
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}
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basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
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{
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// use defaut from sdrPrimitive3D which uses transformation expanded by line width/2
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// The parent implementation which uses the ranges of the decomposition would be more
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// corrcet, but for historical reasons it is necessary to do the old method: To get
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// the range of the non-transformed geometry and transform it then. This leads to different
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// ranges where the new method is more correct, but the need to keep the old behaviour
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// has priority here.
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return get3DRangeFromSlices(getSlices());
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}
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Primitive3DSequence SdrLathePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
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{
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if(getSdr3DObjectAttribute().getReducedLineGeometry())
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{
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if(!mpLastRLGViewInformation ||
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(getBuffered3DDecomposition().hasElements()
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&& *mpLastRLGViewInformation != rViewInformation))
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{
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// conditions of last local decomposition with reduced lines have changed. Remember
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// new one and clear current decompositiopn
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::osl::Mutex m_mutex;
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SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this);
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pThat->setBuffered3DDecomposition(Primitive3DSequence());
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delete pThat->mpLastRLGViewInformation;
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pThat->mpLastRLGViewInformation = new geometry::ViewInformation3D(rViewInformation);
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}
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}
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// no test for buffering needed, call parent
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return SdrPrimitive3D::get3DDecomposition(rViewInformation);
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}
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// provide unique ID
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ImplPrimitrive3DIDBlock(SdrLathePrimitive3D, PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D)
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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