8694d2bc19
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
230 lines
8.5 KiB
C++
230 lines
8.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
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#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
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#include <basegfx/color/bcolor.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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TexturePrimitive3D::TexturePrimitive3D(
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const Primitive3DSequence& rChildren,
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const basegfx::B2DVector& rTextureSize,
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bool bModulate, bool bFilter)
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: GroupPrimitive3D(rChildren),
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maTextureSize(rTextureSize),
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mbModulate(bModulate),
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mbFilter(bFilter)
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{
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}
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bool TexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
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{
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if(GroupPrimitive3D::operator==(rPrimitive))
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{
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const TexturePrimitive3D& rCompare = (TexturePrimitive3D&)rPrimitive;
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return (getModulate() == rCompare.getModulate()
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&& getFilter() == rCompare.getFilter());
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}
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return false;
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}
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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UnifiedTransparenceTexturePrimitive3D::UnifiedTransparenceTexturePrimitive3D(
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double fTransparence,
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const Primitive3DSequence& rChildren)
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: TexturePrimitive3D(rChildren, basegfx::B2DVector(), false, false),
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mfTransparence(fTransparence)
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{
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}
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bool UnifiedTransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
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{
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if(TexturePrimitive3D::operator==(rPrimitive))
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{
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const UnifiedTransparenceTexturePrimitive3D& rCompare = (UnifiedTransparenceTexturePrimitive3D&)rPrimitive;
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return (getTransparence() == rCompare.getTransparence());
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}
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return false;
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}
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basegfx::B3DRange UnifiedTransparenceTexturePrimitive3D::getB3DRange(const geometry::ViewInformation3D& rViewInformation) const
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{
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// do not use the fallback to decomposition here since for a correct BoundRect we also
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// need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition
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return getB3DRangeFromPrimitive3DSequence(getChildren(), rViewInformation);
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}
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Primitive3DSequence UnifiedTransparenceTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
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{
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if(0.0 == getTransparence())
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{
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// no transparence used, so just use content
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return getChildren();
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}
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else if(getTransparence() > 0.0 && getTransparence() < 1.0)
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{
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// create TransparenceTexturePrimitive3D with fixed transparence as replacement
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const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence());
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const attribute::FillGradientAttribute aFillGradient(attribute::GRADIENTSTYLE_LINEAR, 0.0, 0.0, 0.0, 0.0, aGray, aGray, 1);
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const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(aFillGradient, getChildren(), getTextureSize()));
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return Primitive3DSequence(&xRef, 1L);
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}
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else
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{
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// completely transparent or invalid definition, add nothing
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return Primitive3DSequence();
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}
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}
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// provide unique ID
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ImplPrimitrive3DIDBlock(UnifiedTransparenceTexturePrimitive3D, PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D)
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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GradientTexturePrimitive3D::GradientTexturePrimitive3D(
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const attribute::FillGradientAttribute& rGradient,
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const Primitive3DSequence& rChildren,
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const basegfx::B2DVector& rTextureSize,
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bool bModulate,
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bool bFilter)
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: TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
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maGradient(rGradient)
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{
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}
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bool GradientTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
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{
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if(TexturePrimitive3D::operator==(rPrimitive))
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{
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const GradientTexturePrimitive3D& rCompare = (GradientTexturePrimitive3D&)rPrimitive;
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return (getGradient() == rCompare.getGradient());
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}
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return false;
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}
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// provide unique ID
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ImplPrimitrive3DIDBlock(GradientTexturePrimitive3D, PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D)
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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BitmapTexturePrimitive3D::BitmapTexturePrimitive3D(
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const attribute::FillBitmapAttribute& rFillBitmapAttribute,
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const Primitive3DSequence& rChildren,
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const basegfx::B2DVector& rTextureSize,
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bool bModulate, bool bFilter)
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: TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter),
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maFillBitmapAttribute(rFillBitmapAttribute)
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{
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}
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bool BitmapTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
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{
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if(TexturePrimitive3D::operator==(rPrimitive))
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{
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const BitmapTexturePrimitive3D& rCompare = (BitmapTexturePrimitive3D&)rPrimitive;
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return (getFillBitmapAttribute() == rCompare.getFillBitmapAttribute());
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}
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return false;
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}
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// provide unique ID
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ImplPrimitrive3DIDBlock(BitmapTexturePrimitive3D, PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D)
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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TransparenceTexturePrimitive3D::TransparenceTexturePrimitive3D(
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const attribute::FillGradientAttribute& rGradient,
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const Primitive3DSequence& rChildren,
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const basegfx::B2DVector& rTextureSize)
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: GradientTexturePrimitive3D(rGradient, rChildren, rTextureSize, false, false)
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{
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}
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bool TransparenceTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
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{
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return (GradientTexturePrimitive3D::operator==(rPrimitive));
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}
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// provide unique ID
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ImplPrimitrive3DIDBlock(TransparenceTexturePrimitive3D, PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D)
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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