office-gobmx/drawinglayer/source/processor2d/helperwrongspellrenderer.cxx
Sebastian Spaeth 8694d2bc19 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-13 10:57:58 +02:00

99 lines
4.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <helperwrongspellrenderer.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <tools/gen.hxx>
#include <vcl/outdev.hxx>
#include <basegfx/color/bcolormodifier.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
bool renderWrongSpellPrimitive2D(
const primitive2d::WrongSpellPrimitive2D& rWrongSpellCandidate,
OutputDevice& rOutputDevice,
const basegfx::B2DHomMatrix& rObjectToViewTransformation,
const basegfx::BColorModifierStack& rBColorModifierStack)
{
const basegfx::B2DHomMatrix aLocalTransform(rObjectToViewTransformation * rWrongSpellCandidate.getTransformation());
const basegfx::B2DVector aFontVectorPixel(aLocalTransform * basegfx::B2DVector(0.0, 1.0));
const sal_uInt32 nFontPixelHeight(basegfx::fround(aFontVectorPixel.getLength()));
static const sal_uInt32 nMinimumFontHeight(5); // #define WRONG_SHOW_MIN 5
static const sal_uInt32 nSmallFontHeight(11); // #define WRONG_SHOW_SMALL 11
static const sal_uInt32 nMediumFontHeight(15); // #define WRONG_SHOW_MEDIUM 15
if(nFontPixelHeight > nMinimumFontHeight)
{
const basegfx::B2DPoint aStart(aLocalTransform * basegfx::B2DPoint(rWrongSpellCandidate.getStart(), 0.0));
const basegfx::B2DPoint aStop(aLocalTransform * basegfx::B2DPoint(rWrongSpellCandidate.getStop(), 0.0));
const Point aVclStart(basegfx::fround(aStart.getX()), basegfx::fround(aStart.getY()));
const Point aVclStop(basegfx::fround(aStop.getX()), basegfx::fround(aStop.getY()));
sal_uInt16 nWaveStyle(WAVE_FLAT);
if(nFontPixelHeight > nMediumFontHeight)
{
nWaveStyle = WAVE_NORMAL;
}
else if(nFontPixelHeight > nSmallFontHeight)
{
nWaveStyle = WAVE_SMALL;
}
// #i101075# draw it. Do not forget to use the evtl. offsetted origin of the target device,
// e.g. when used with mask/transparence buffer device
const Point aOrigin(rOutputDevice.GetMapMode().GetOrigin());
const basegfx::BColor aProcessedColor(rBColorModifierStack.getModifiedColor(rWrongSpellCandidate.getColor()));
const bool bMapModeEnabledState(rOutputDevice.IsMapModeEnabled());
rOutputDevice.EnableMapMode(false);
rOutputDevice.SetLineColor(Color(aProcessedColor));
rOutputDevice.SetFillColor();
rOutputDevice.DrawWaveLine(aOrigin + aVclStart, aOrigin + aVclStop, nWaveStyle);
rOutputDevice.EnableMapMode(bMapModeEnabledState);
}
// cannot really go wrong
return true;
}
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */