8694d2bc19
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
616 lines
31 KiB
C++
616 lines
31 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
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#include <vcl/outdev.hxx>
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#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
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#include <drawinglayer/primitive2d/textprimitive2d.hxx>
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#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
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#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
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#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
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#include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
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#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
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#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
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#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
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#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
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#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
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#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
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#include <drawinglayer/primitive2d/controlprimitive2d.hxx>
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#include <com/sun/star/awt/XWindow2.hpp>
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#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
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#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
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#include <drawinglayer/primitive2d/chartprimitive2d.hxx>
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#include <helperchartrenderer.hxx>
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#include <helperwrongspellrenderer.hxx>
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#include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <vcl/hatch.hxx>
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#include <tools/diagnose_ex.h>
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#include <com/sun/star/awt/PosSize.hpp>
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#include <drawinglayer/primitive2d/invertprimitive2d.hxx>
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#include <cstdio>
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#include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
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#include <basegfx/matrix/b2dhommatrixtools.hxx>
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#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
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#include <toolkit/helper/vclunohelper.hxx>
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#include <vcl/window.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace processor2d
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{
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VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
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: VclProcessor2D(rViewInformation, rOutDev),
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maOriginalMapMode(rOutDev.GetMapMode())
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{
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// prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
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maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
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// prepare output directly to pixels
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mpOutputDevice->Push(PUSH_MAPMODE);
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mpOutputDevice->SetMapMode();
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// react on AntiAliasing settings
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if(getOptionsDrawinglayer().IsAntiAliasing())
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{
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mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
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}
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else
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{
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mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
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}
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}
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VclPixelProcessor2D::~VclPixelProcessor2D()
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{
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// restore MapMode
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mpOutputDevice->Pop();
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// restore AntiAliasing
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mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
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}
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void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
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{
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switch(rCandidate.getPrimitive2DID())
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{
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case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
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{
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// directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
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static bool bHandleWrongSpellDirectly(true);
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if(bHandleWrongSpellDirectly)
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{
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const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
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if(!renderWrongSpellPrimitive2D(
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rWrongSpellPrimitive,
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*mpOutputDevice,
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maCurrentTransformation,
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maBColorModifierStack))
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{
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// fallback to decomposition (MetaFile)
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process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
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}
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}
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else
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{
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process(rCandidate.get2DDecomposition(getViewInformation2D()));
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}
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break;
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}
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case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
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{
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// directdraw of text simple portion; added test possibility to check text decompose
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static bool bForceSimpleTextDecomposition(false);
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// Adapt evtl. used special DrawMode
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const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
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adaptTextToFillDrawMode();
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if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
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{
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RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
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}
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else
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{
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process(rCandidate.get2DDecomposition(getViewInformation2D()));
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}
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// restore DrawMode
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mpOutputDevice->SetDrawMode(nOriginalDrawMode);
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break;
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}
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case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
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{
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// directdraw of text simple portion; added test possibility to check text decompose
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static bool bForceComplexTextDecomposition(false);
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// Adapt evtl. used special DrawMode
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const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
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adaptTextToFillDrawMode();
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if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
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{
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RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
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}
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else
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{
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process(rCandidate.get2DDecomposition(getViewInformation2D()));
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}
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// restore DrawMode
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mpOutputDevice->SetDrawMode(nOriginalDrawMode);
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break;
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}
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case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
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{
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// direct draw of hairline
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RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
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break;
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}
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case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
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{
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// direct draw of transformed BitmapEx primitive
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RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D :
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{
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// direct draw of fillBitmapPrimitive
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RenderFillBitmapPrimitive2D(static_cast< const primitive2d::FillBitmapPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
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{
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// direct draw of gradient
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RenderPolyPolygonGradientPrimitive2D(static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_POLYPOLYGONBITMAPPRIMITIVE2D :
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{
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// direct draw of bitmap
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RenderPolyPolygonBitmapPrimitive2D(static_cast< const primitive2d::PolyPolygonBitmapPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
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{
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// direct draw of PolyPolygon with color
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RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
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{
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// #i98289#
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const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
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const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());
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if(bForceLineSnap)
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{
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mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
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}
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static bool bTestMetaFilePrimitiveDecomposition(true);
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if(bTestMetaFilePrimitiveDecomposition)
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{
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// use new Metafile decomposition
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process(rCandidate.get2DDecomposition(getViewInformation2D()));
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}
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else
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{
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// direct draw of MetaFile
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RenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate));
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}
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if(bForceLineSnap)
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{
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mpOutputDevice->SetAntialiasing(nOldAntiAliase);
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}
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break;
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}
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case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
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{
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// mask group.
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RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
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{
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// modified color group. Force output to unified color.
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RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
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{
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// Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
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// use the faster OutputDevice::DrawTransparent method
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const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
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const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren();
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if(rContent.hasElements())
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{
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if(0.0 == rUniTransparenceCandidate.getTransparence())
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{
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// not transparent at all, use content
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process(rUniTransparenceCandidate.getChildren());
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}
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else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
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{
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bool bDrawTransparentUsed(false);
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// since DEV300 m33 DrawTransparent is supported in VCL (for some targets
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// natively), so i am now enabling this shortcut
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static bool bAllowUsingDrawTransparent(true);
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if(bAllowUsingDrawTransparent && 1 == rContent.getLength())
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{
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const primitive2d::Primitive2DReference xReference(rContent[0]);
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const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
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if(pBasePrimitive)
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{
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switch(pBasePrimitive->getPrimitive2DID())
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{
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case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
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{
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// single transparent PolyPolygon identified, use directly
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const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
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OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
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const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
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mpOutputDevice->SetFillColor(Color(aPolygonColor));
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mpOutputDevice->SetLineColor();
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basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
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aLocalPolyPolygon.transform(maCurrentTransformation);
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mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence());
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bDrawTransparentUsed = true;
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break;
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}
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// #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines
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//case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
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//{
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// // single transparent PolygonHairlinePrimitive2D identified, use directly
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// const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
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// OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
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// break;
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//}
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}
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}
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}
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if(!bDrawTransparentUsed)
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{
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// unified sub-transparence. Draw to VDev first.
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RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
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}
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}
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}
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break;
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}
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case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
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{
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// sub-transparence group. Draw to VDev first.
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RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
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{
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// transform group.
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RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
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{
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// new XDrawPage for ViewInformation2D
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RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
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{
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// marker array
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RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
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{
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// point array
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RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
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break;
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}
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case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
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{
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// control primitive
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const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
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const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
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try
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{
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// remember old graphics and create new
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uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
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const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
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const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
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if(xNewGraphics.is())
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{
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// link graphics and view
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xControlView->setGraphics(xNewGraphics);
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// get position
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const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
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const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
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// find out if the control is already visualized as a VCL-ChildWindow. If yes,
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// it does not need to be painted at all.
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uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
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const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
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if(!bControlIsVisibleAsChildWindow)
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{
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// draw it. Do not forget to use the evtl. offsetted origin of the target device,
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// e.g. when used with mask/transparence buffer device
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const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
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xControlView->draw(
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aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
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aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
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}
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// restore original graphics
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xControlView->setGraphics(xOriginalGraphics);
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}
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}
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catch(const uno::Exception&)
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{
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DBG_UNHANDLED_EXCEPTION();
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// process recursively and use the decomposition as Bitmap
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process(rCandidate.get2DDecomposition(getViewInformation2D()));
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}
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break;
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}
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case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
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{
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// the stroke primitive may be decomposed to filled polygons. To keep
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// evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
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// DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
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// working, these need to be copied to the corresponding fill modes
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const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
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adaptLineToFillDrawMode();
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// polygon stroke primitive
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static bool bSuppressFatToHairlineCorrection(false);
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if(bSuppressFatToHairlineCorrection)
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{
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// remeber that we enter a PolygonStrokePrimitive2D decomposition,
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// used for AA thick line drawing
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mnPolygonStrokePrimitive2D++;
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// with AA there is no need to handle thin lines special
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process(rCandidate.get2DDecomposition(getViewInformation2D()));
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// leave PolygonStrokePrimitive2D
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mnPolygonStrokePrimitive2D--;
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}
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else
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{
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// Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
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// as filled polygons is geometrically corret but looks wrong since polygon filling avoids
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// the right and bottom pixels. The used method evaluates that and takes the correct action,
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// including calling recursively with decomposition if line is wide enough
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|
const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
|
|
|
|
RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
|
|
}
|
|
|
|
// restore DrawMode
|
|
mpOutputDevice->SetDrawMode(nOriginalDrawMode);
|
|
|
|
break;
|
|
}
|
|
case PRIMITIVE2D_ID_CHARTPRIMITIVE2D :
|
|
{
|
|
// chart primitive in pixel renderer; restore original DrawMode during call
|
|
// since the evtl. used ChartPrettyPainter will use the MapMode
|
|
const primitive2d::ChartPrimitive2D& rChartPrimitive = static_cast< const primitive2d::ChartPrimitive2D& >(rCandidate);
|
|
mpOutputDevice->Push(PUSH_MAPMODE);
|
|
mpOutputDevice->SetMapMode(maOriginalMapMode);
|
|
|
|
if(!renderChartPrimitive2D(
|
|
rChartPrimitive,
|
|
*mpOutputDevice,
|
|
getViewInformation2D()))
|
|
{
|
|
// fallback to decomposition (MetaFile)
|
|
process(rChartPrimitive.get2DDecomposition(getViewInformation2D()));
|
|
}
|
|
|
|
mpOutputDevice->Pop();
|
|
break;
|
|
}
|
|
case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
|
|
{
|
|
static bool bForceIgnoreHatchSmoothing(false);
|
|
|
|
if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
|
|
{
|
|
// if AA is used (or ignore smoothing is on), there is no need to smooth
|
|
// hatch painting, use decomposition
|
|
process(rCandidate.get2DDecomposition(getViewInformation2D()));
|
|
}
|
|
else
|
|
{
|
|
// without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
|
|
// and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
|
|
// This is wrong in principle, but looks nicer. This could also be done here directly
|
|
// without VCL usage if needed
|
|
const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
|
|
const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
|
|
|
|
// create hatch polygon in range size and discrete coordinates
|
|
basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
|
|
aHatchRange.transform(maCurrentTransformation);
|
|
const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));
|
|
|
|
if(rFillHatchAttributes.isFillBackground())
|
|
{
|
|
// #i111846# background fill is active; draw fill polygon
|
|
const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
|
|
|
|
mpOutputDevice->SetFillColor(Color(aPolygonColor));
|
|
mpOutputDevice->SetLineColor();
|
|
mpOutputDevice->DrawPolygon(aHatchPolygon);
|
|
}
|
|
|
|
// set hatch line color
|
|
const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
|
|
mpOutputDevice->SetFillColor();
|
|
mpOutputDevice->SetLineColor(Color(aHatchColor));
|
|
|
|
// get hatch style
|
|
HatchStyle eHatchStyle(HATCH_SINGLE);
|
|
|
|
switch(rFillHatchAttributes.getStyle())
|
|
{
|
|
default : // HATCHSTYLE_SINGLE
|
|
{
|
|
break;
|
|
}
|
|
case attribute::HATCHSTYLE_DOUBLE :
|
|
{
|
|
eHatchStyle = HATCH_DOUBLE;
|
|
break;
|
|
}
|
|
case attribute::HATCHSTYLE_TRIPLE :
|
|
{
|
|
eHatchStyle = HATCH_TRIPLE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// create hatch
|
|
const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
|
|
const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
|
|
const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
|
|
::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
|
|
|
|
// draw hatch using VCL
|
|
mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
|
|
}
|
|
break;
|
|
}
|
|
case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
|
|
{
|
|
// #i98404# Handle directly, especially when AA is active
|
|
const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
|
|
const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());
|
|
|
|
// switch AA off in all cases
|
|
mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
|
|
|
|
// create color for fill
|
|
const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
|
|
mpOutputDevice->SetFillColor(Color(aPolygonColor));
|
|
mpOutputDevice->SetLineColor();
|
|
|
|
// create rectangle for fill
|
|
const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
|
|
const Rectangle aRectangle(
|
|
(sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
|
|
(sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
|
|
mpOutputDevice->DrawRect(aRectangle);
|
|
|
|
// restore AA setting
|
|
mpOutputDevice->SetAntialiasing(nOriginalAA);
|
|
break;
|
|
}
|
|
case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
|
|
{
|
|
// #i97628#
|
|
// This primitive means that the content is derived from an active text edit,
|
|
// not from model data itself. Some renderers need to suppress this content, e.g.
|
|
// the pixel renderer used for displaying the edit view (like this one). It's
|
|
// not to be suppressed by the MetaFile renderers, so that the edited text is
|
|
// part of the MetaFile, e.g. needed for presentation previews.
|
|
// Action: Ignore here, do nothing.
|
|
break;
|
|
}
|
|
case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
|
|
{
|
|
// invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
|
|
// Set OutDev to XOR and switch AA off (XOR does not work with AA)
|
|
mpOutputDevice->Push();
|
|
mpOutputDevice->SetRasterOp( ROP_XOR );
|
|
const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing());
|
|
mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
|
|
|
|
// process content recursively
|
|
process(rCandidate.get2DDecomposition(getViewInformation2D()));
|
|
|
|
// restore OutDev
|
|
mpOutputDevice->Pop();
|
|
mpOutputDevice->SetAntialiasing(nAntiAliasing);
|
|
break;
|
|
}
|
|
case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
|
|
{
|
|
RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate));
|
|
break;
|
|
}
|
|
default :
|
|
{
|
|
// process recursively
|
|
process(rCandidate.get2DDecomposition(getViewInformation2D()));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} // end of namespace processor2d
|
|
} // end of namespace drawinglayer
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// eof
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|