office-gobmx/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
Sebastian Spaeth 8694d2bc19 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-13 10:57:58 +02:00

616 lines
31 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
#include <vcl/outdev.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <drawinglayer/primitive2d/controlprimitive2d.hxx>
#include <com/sun/star/awt/XWindow2.hpp>
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
#include <drawinglayer/primitive2d/chartprimitive2d.hxx>
#include <helperchartrenderer.hxx>
#include <helperwrongspellrenderer.hxx>
#include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <vcl/hatch.hxx>
#include <tools/diagnose_ex.h>
#include <com/sun/star/awt/PosSize.hpp>
#include <drawinglayer/primitive2d/invertprimitive2d.hxx>
#include <cstdio>
#include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
#include <toolkit/helper/vclunohelper.hxx>
#include <vcl/window.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor2d
{
VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
: VclProcessor2D(rViewInformation, rOutDev),
maOriginalMapMode(rOutDev.GetMapMode())
{
// prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
// prepare output directly to pixels
mpOutputDevice->Push(PUSH_MAPMODE);
mpOutputDevice->SetMapMode();
// react on AntiAliasing settings
if(getOptionsDrawinglayer().IsAntiAliasing())
{
mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
}
else
{
mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
}
}
VclPixelProcessor2D::~VclPixelProcessor2D()
{
// restore MapMode
mpOutputDevice->Pop();
// restore AntiAliasing
mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
}
void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
{
switch(rCandidate.getPrimitive2DID())
{
case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
{
// directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
static bool bHandleWrongSpellDirectly(true);
if(bHandleWrongSpellDirectly)
{
const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
if(!renderWrongSpellPrimitive2D(
rWrongSpellPrimitive,
*mpOutputDevice,
maCurrentTransformation,
maBColorModifierStack))
{
// fallback to decomposition (MetaFile)
process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
}
}
else
{
process(rCandidate.get2DDecomposition(getViewInformation2D()));
}
break;
}
case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
{
// directdraw of text simple portion; added test possibility to check text decompose
static bool bForceSimpleTextDecomposition(false);
// Adapt evtl. used special DrawMode
const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
adaptTextToFillDrawMode();
if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
{
RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
}
else
{
process(rCandidate.get2DDecomposition(getViewInformation2D()));
}
// restore DrawMode
mpOutputDevice->SetDrawMode(nOriginalDrawMode);
break;
}
case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
{
// directdraw of text simple portion; added test possibility to check text decompose
static bool bForceComplexTextDecomposition(false);
// Adapt evtl. used special DrawMode
const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
adaptTextToFillDrawMode();
if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
{
RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
}
else
{
process(rCandidate.get2DDecomposition(getViewInformation2D()));
}
// restore DrawMode
mpOutputDevice->SetDrawMode(nOriginalDrawMode);
break;
}
case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
{
// direct draw of hairline
RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
break;
}
case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
{
// direct draw of transformed BitmapEx primitive
RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D :
{
// direct draw of fillBitmapPrimitive
RenderFillBitmapPrimitive2D(static_cast< const primitive2d::FillBitmapPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
{
// direct draw of gradient
RenderPolyPolygonGradientPrimitive2D(static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_POLYPOLYGONBITMAPPRIMITIVE2D :
{
// direct draw of bitmap
RenderPolyPolygonBitmapPrimitive2D(static_cast< const primitive2d::PolyPolygonBitmapPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
{
// direct draw of PolyPolygon with color
RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
{
// #i98289#
const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());
if(bForceLineSnap)
{
mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
}
static bool bTestMetaFilePrimitiveDecomposition(true);
if(bTestMetaFilePrimitiveDecomposition)
{
// use new Metafile decomposition
process(rCandidate.get2DDecomposition(getViewInformation2D()));
}
else
{
// direct draw of MetaFile
RenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate));
}
if(bForceLineSnap)
{
mpOutputDevice->SetAntialiasing(nOldAntiAliase);
}
break;
}
case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
{
// mask group.
RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
{
// modified color group. Force output to unified color.
RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
{
// Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
// use the faster OutputDevice::DrawTransparent method
const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren();
if(rContent.hasElements())
{
if(0.0 == rUniTransparenceCandidate.getTransparence())
{
// not transparent at all, use content
process(rUniTransparenceCandidate.getChildren());
}
else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
{
bool bDrawTransparentUsed(false);
// since DEV300 m33 DrawTransparent is supported in VCL (for some targets
// natively), so i am now enabling this shortcut
static bool bAllowUsingDrawTransparent(true);
if(bAllowUsingDrawTransparent && 1 == rContent.getLength())
{
const primitive2d::Primitive2DReference xReference(rContent[0]);
const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
if(pBasePrimitive)
{
switch(pBasePrimitive->getPrimitive2DID())
{
case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
{
// single transparent PolyPolygon identified, use directly
const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
mpOutputDevice->SetFillColor(Color(aPolygonColor));
mpOutputDevice->SetLineColor();
basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
aLocalPolyPolygon.transform(maCurrentTransformation);
mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence());
bDrawTransparentUsed = true;
break;
}
// #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines
//case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
//{
// // single transparent PolygonHairlinePrimitive2D identified, use directly
// const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
// OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
// break;
//}
}
}
}
if(!bDrawTransparentUsed)
{
// unified sub-transparence. Draw to VDev first.
RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
}
}
}
break;
}
case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
{
// sub-transparence group. Draw to VDev first.
RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
{
// transform group.
RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
{
// new XDrawPage for ViewInformation2D
RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
{
// marker array
RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
{
// point array
RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
break;
}
case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
{
// control primitive
const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
try
{
// remember old graphics and create new
uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
if(xNewGraphics.is())
{
// link graphics and view
xControlView->setGraphics(xNewGraphics);
// get position
const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
// find out if the control is already visualized as a VCL-ChildWindow. If yes,
// it does not need to be painted at all.
uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
if(!bControlIsVisibleAsChildWindow)
{
// draw it. Do not forget to use the evtl. offsetted origin of the target device,
// e.g. when used with mask/transparence buffer device
const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
xControlView->draw(
aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
}
// restore original graphics
xControlView->setGraphics(xOriginalGraphics);
}
}
catch(const uno::Exception&)
{
DBG_UNHANDLED_EXCEPTION();
// process recursively and use the decomposition as Bitmap
process(rCandidate.get2DDecomposition(getViewInformation2D()));
}
break;
}
case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
{
// the stroke primitive may be decomposed to filled polygons. To keep
// evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
// DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
// working, these need to be copied to the corresponding fill modes
const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
adaptLineToFillDrawMode();
// polygon stroke primitive
static bool bSuppressFatToHairlineCorrection(false);
if(bSuppressFatToHairlineCorrection)
{
// remeber that we enter a PolygonStrokePrimitive2D decomposition,
// used for AA thick line drawing
mnPolygonStrokePrimitive2D++;
// with AA there is no need to handle thin lines special
process(rCandidate.get2DDecomposition(getViewInformation2D()));
// leave PolygonStrokePrimitive2D
mnPolygonStrokePrimitive2D--;
}
else
{
// Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
// as filled polygons is geometrically corret but looks wrong since polygon filling avoids
// the right and bottom pixels. The used method evaluates that and takes the correct action,
// including calling recursively with decomposition if line is wide enough
const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
}
// restore DrawMode
mpOutputDevice->SetDrawMode(nOriginalDrawMode);
break;
}
case PRIMITIVE2D_ID_CHARTPRIMITIVE2D :
{
// chart primitive in pixel renderer; restore original DrawMode during call
// since the evtl. used ChartPrettyPainter will use the MapMode
const primitive2d::ChartPrimitive2D& rChartPrimitive = static_cast< const primitive2d::ChartPrimitive2D& >(rCandidate);
mpOutputDevice->Push(PUSH_MAPMODE);
mpOutputDevice->SetMapMode(maOriginalMapMode);
if(!renderChartPrimitive2D(
rChartPrimitive,
*mpOutputDevice,
getViewInformation2D()))
{
// fallback to decomposition (MetaFile)
process(rChartPrimitive.get2DDecomposition(getViewInformation2D()));
}
mpOutputDevice->Pop();
break;
}
case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
{
static bool bForceIgnoreHatchSmoothing(false);
if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
{
// if AA is used (or ignore smoothing is on), there is no need to smooth
// hatch painting, use decomposition
process(rCandidate.get2DDecomposition(getViewInformation2D()));
}
else
{
// without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
// and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
// This is wrong in principle, but looks nicer. This could also be done here directly
// without VCL usage if needed
const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
// create hatch polygon in range size and discrete coordinates
basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
aHatchRange.transform(maCurrentTransformation);
const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));
if(rFillHatchAttributes.isFillBackground())
{
// #i111846# background fill is active; draw fill polygon
const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
mpOutputDevice->SetFillColor(Color(aPolygonColor));
mpOutputDevice->SetLineColor();
mpOutputDevice->DrawPolygon(aHatchPolygon);
}
// set hatch line color
const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
mpOutputDevice->SetFillColor();
mpOutputDevice->SetLineColor(Color(aHatchColor));
// get hatch style
HatchStyle eHatchStyle(HATCH_SINGLE);
switch(rFillHatchAttributes.getStyle())
{
default : // HATCHSTYLE_SINGLE
{
break;
}
case attribute::HATCHSTYLE_DOUBLE :
{
eHatchStyle = HATCH_DOUBLE;
break;
}
case attribute::HATCHSTYLE_TRIPLE :
{
eHatchStyle = HATCH_TRIPLE;
break;
}
}
// create hatch
const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
// draw hatch using VCL
mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
}
break;
}
case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
{
// #i98404# Handle directly, especially when AA is active
const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());
// switch AA off in all cases
mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
// create color for fill
const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
mpOutputDevice->SetFillColor(Color(aPolygonColor));
mpOutputDevice->SetLineColor();
// create rectangle for fill
const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
const Rectangle aRectangle(
(sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
(sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
mpOutputDevice->DrawRect(aRectangle);
// restore AA setting
mpOutputDevice->SetAntialiasing(nOriginalAA);
break;
}
case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
{
// #i97628#
// This primitive means that the content is derived from an active text edit,
// not from model data itself. Some renderers need to suppress this content, e.g.
// the pixel renderer used for displaying the edit view (like this one). It's
// not to be suppressed by the MetaFile renderers, so that the edited text is
// part of the MetaFile, e.g. needed for presentation previews.
// Action: Ignore here, do nothing.
break;
}
case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
{
// invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
// Set OutDev to XOR and switch AA off (XOR does not work with AA)
mpOutputDevice->Push();
mpOutputDevice->SetRasterOp( ROP_XOR );
const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing());
mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
// process content recursively
process(rCandidate.get2DDecomposition(getViewInformation2D()));
// restore OutDev
mpOutputDevice->Pop();
mpOutputDevice->SetAntialiasing(nAntiAliasing);
break;
}
case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
{
RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate));
break;
}
default :
{
// process recursively
process(rCandidate.get2DDecomposition(getViewInformation2D()));
break;
}
}
}
} // end of namespace processor2d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */