837879ec7b
Our Quartz code sure doesn't handle such bitmaps, as far as I know. (Yeah, iOS itself of course handles such bitmaps with included alpha (both the venerable Core Graphics stuff, not to mention all kinds of more modern things), but not our code.) This does not fix the bug in question, but clearly setting mbSupportsBitmap32 for iOS was unintentional. (It is possible that it would be relatively easy to just fix our Quartz code to actually handle such bitmaps. Then mbSupportsBitmap32 could be turned on again. Later.) Change-Id: I278a4c1ad1c3e882a769d9d054f3f19e1a976666 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/98881 Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoffice@gmail.com> Reviewed-by: Tor Lillqvist <tml@collabora.com> Reviewed-on: https://gerrit.libreoffice.org/c/core/+/98884 Tested-by: Jenkins |
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CustomWidgetDraw.cxx | ||
headlessinst.cxx | ||
svpbmp.cxx | ||
svpcairotextrender.cxx | ||
svpdata.cxx | ||
svpdummies.cxx | ||
svpframe.cxx | ||
svpgdi.cxx | ||
svpinst.cxx | ||
svpprn.cxx | ||
svptext.cxx | ||
svpvd.cxx |