office-gobmx/include/drawinglayer/primitive3d/polygonprimitive3d.hxx
Jan Holesovsky 00b33bf3ef drawinglayer: Fix typo Primitrive -> Primitive.
Change-Id: Iec1f5192fb052e884c4878ffb017dfd2f5f99350
2013-05-20 13:10:22 +02:00

129 lines
4.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
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* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <drawinglayer/attribute/lineattribute.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** PolygonHairlinePrimitive3D class
This primitive defines a Hairline in 3D. Since hairlines are view-dependent,
this primitive is view-dependent, too.
This is one of the non-decomposable 3D primitives, so a renderer
should proccess it.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive3D : public BasePrimitive3D
{
private:
/// the hairline geometry
basegfx::B3DPolygon maPolygon;
/// the hairline color
basegfx::BColor maBColor;
public:
/// constructor
PolygonHairlinePrimitive3D(
const basegfx::B3DPolygon& rPolygon,
const basegfx::BColor& rBColor);
/// data read access
const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; }
const basegfx::BColor& getBColor() const { return maBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// get range
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** PolygonStrokePrimitive3D class
This primitive defines a 3D line with line width, line join, line color
and stroke attributes. It will be decomposed dependent on the definition
to the needed primitives, e.g. filled Tubes for fat lines.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive3D : public BufferedDecompositionPrimitive3D
{
private:
/// the line geometry
basegfx::B3DPolygon maPolygon;
/// the line attributes like width, join and color
attribute::LineAttribute maLineAttribute;
/// the line stroking (if used)
attribute::StrokeAttribute maStrokeAttribute;
protected:
/// local decomposition.
virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
public:
/// constructor
PolygonStrokePrimitive3D(
const basegfx::B3DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::StrokeAttribute& rStrokeAttribute);
/// data read access
basegfx::B3DPolygon getB3DPolygon() const { return maPolygon; }
const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
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