00b33bf3ef
Change-Id: Iec1f5192fb052e884c4878ffb017dfd2f5f99350
129 lines
4.9 KiB
C++
129 lines
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
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#include <basegfx/color/bcolor.hxx>
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#include <basegfx/polygon/b3dpolygon.hxx>
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#include <drawinglayer/attribute/lineattribute.hxx>
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#include <drawinglayer/attribute/strokeattribute.hxx>
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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/** PolygonHairlinePrimitive3D class
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This primitive defines a Hairline in 3D. Since hairlines are view-dependent,
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this primitive is view-dependent, too.
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This is one of the non-decomposable 3D primitives, so a renderer
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should proccess it.
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*/
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class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive3D : public BasePrimitive3D
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{
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private:
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/// the hairline geometry
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basegfx::B3DPolygon maPolygon;
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/// the hairline color
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basegfx::BColor maBColor;
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public:
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/// constructor
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PolygonHairlinePrimitive3D(
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const basegfx::B3DPolygon& rPolygon,
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const basegfx::BColor& rBColor);
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/// data read access
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const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; }
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const basegfx::BColor& getBColor() const { return maBColor; }
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/// compare operator
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virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
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/// get range
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virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
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/// provide unique ID
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DeclPrimitive3DIDBlock()
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};
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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/** PolygonStrokePrimitive3D class
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This primitive defines a 3D line with line width, line join, line color
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and stroke attributes. It will be decomposed dependent on the definition
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to the needed primitives, e.g. filled Tubes for fat lines.
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*/
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class DRAWINGLAYER_DLLPUBLIC PolygonStrokePrimitive3D : public BufferedDecompositionPrimitive3D
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{
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private:
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/// the line geometry
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basegfx::B3DPolygon maPolygon;
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/// the line attributes like width, join and color
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attribute::LineAttribute maLineAttribute;
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/// the line stroking (if used)
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attribute::StrokeAttribute maStrokeAttribute;
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protected:
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/// local decomposition.
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virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
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public:
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/// constructor
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PolygonStrokePrimitive3D(
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const basegfx::B3DPolygon& rPolygon,
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const attribute::LineAttribute& rLineAttribute,
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const attribute::StrokeAttribute& rStrokeAttribute);
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/// data read access
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basegfx::B3DPolygon getB3DPolygon() const { return maPolygon; }
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const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
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const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; }
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/// compare operator
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virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
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/// provide unique ID
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DeclPrimitive3DIDBlock()
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};
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_POLYGONPRIMITIVE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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