b9337e22ce
see https://gerrit.libreoffice.org/#/c/3367/ and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
88 lines
3.7 KiB
C++
88 lines
3.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
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#include <basegfx/matrix/b3dhommatrix.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <drawinglayer/attribute/sdrallattribute3d.hxx>
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#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
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#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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/** SdrPrimitive3D class
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Base class for the more complicated geometric primitives, so
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derive from buffered primitive to allow overloading of
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create3DDecomposition there.
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*/
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namespace primitive3d
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{
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class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
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{
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private:
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/// object surface attributes
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basegfx::B3DHomMatrix maTransform;
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basegfx::B2DVector maTextureSize;
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attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute;
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attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
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protected:
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/** Standard implementation for primitive3D which
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will use maTransform as range and expand by evtl. line width / 2
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*/
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basegfx::B3DRange getStandard3DRange() const;
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/** implementation for primitive3D which
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will use given Slice3Ds and expand by evtl. line width / 2
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*/
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basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
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public:
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/// constructor
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SdrPrimitive3D(
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const basegfx::B3DHomMatrix& rTransform,
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const basegfx::B2DVector& rTextureSize,
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const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
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const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
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/// data read access
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const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
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const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
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const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
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const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
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/// compare operator
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virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
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};
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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