office-gobmx/canvas/source/vcl/bitmapbackbuffer.cxx
Noel Grandin 00659bcdbb improve readability of VirtualDevice constructor
(a) It is not obvious what DeviceFormat::DEFAULT means
(b) There are two parameters (each with two states), but only really 2
possible overall states

So
(1) use more useful names
(2) combine the two parameters into one enum

Change-Id: Ic0595b39e032cc9e019b88326389d055b977da00
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/146589
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2023-02-07 10:19:32 +00:00

147 lines
4.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
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* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <osl/diagnose.h>
#include <vcl/bitmapex.hxx>
#include <vcl/svapp.hxx>
#include "bitmapbackbuffer.hxx"
#include "impltools.hxx"
namespace vclcanvas
{
BitmapBackBuffer::BitmapBackBuffer( const BitmapEx& rBitmap,
const OutputDevice& rRefDevice ) :
maBitmap( rBitmap ),
mpVDev( nullptr ),
mrRefDevice( rRefDevice ),
mbBitmapContentIsCurrent( false ),
mbVDevContentIsCurrent( false )
{
}
BitmapBackBuffer::~BitmapBackBuffer()
{
// make sure solar mutex is held on deletion (other methods
// are supposed to be called with already locked solar mutex)
SolarMutexGuard aGuard;
mpVDev.disposeAndClear();
}
OutputDevice& BitmapBackBuffer::getOutDev()
{
createVDev();
updateVDev();
return *mpVDev;
}
const OutputDevice& BitmapBackBuffer::getOutDev() const
{
createVDev();
updateVDev();
return *mpVDev;
}
void BitmapBackBuffer::clear()
{
// force current content to bitmap, make all transparent white
getBitmapReference().Erase(COL_TRANSPARENT);
}
BitmapEx& BitmapBackBuffer::getBitmapReference()
{
OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent,
"BitmapBackBuffer::getBitmapReference(): Both bitmap and VDev are valid?!" );
if( mbVDevContentIsCurrent && mpVDev )
{
// VDev content is more current than bitmap - copy contents before!
mpVDev->EnableMapMode( false );
mpVDev->SetAntialiasing( AntialiasingFlags::Enable );
const Point aEmptyPoint;
*maBitmap = mpVDev->GetBitmapEx( aEmptyPoint,
mpVDev->GetOutputSizePixel() );
}
// client queries bitmap, and will possibly alter content -
// next time, VDev needs to be updated
mbBitmapContentIsCurrent = true;
mbVDevContentIsCurrent = false;
return *maBitmap;
}
Size BitmapBackBuffer::getBitmapSizePixel() const
{
Size aSize = maBitmap->GetSizePixel();
if( mbVDevContentIsCurrent && mpVDev )
{
mpVDev->EnableMapMode( false );
mpVDev->SetAntialiasing( AntialiasingFlags::Enable );
aSize = mpVDev->GetOutputSizePixel();
}
return aSize;
}
void BitmapBackBuffer::createVDev() const
{
if( mpVDev )
return;
// VDev not yet created, do it now. Create an alpha-VDev,
// if bitmap has transparency.
mpVDev = maBitmap->IsAlpha() ?
VclPtr<VirtualDevice>::Create( mrRefDevice, DeviceFormat::WITH_ALPHA ) :
VclPtr<VirtualDevice>::Create( mrRefDevice );
OSL_ENSURE( mpVDev,
"BitmapBackBuffer::createVDev(): Unable to create VirtualDevice" );
mpVDev->SetOutputSizePixel( maBitmap->GetSizePixel() );
tools::SetDefaultDeviceAntiAliasing( mpVDev );
}
void BitmapBackBuffer::updateVDev() const
{
OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent,
"BitmapBackBuffer::updateVDev(): Both bitmap and VDev are valid?!" );
if( mpVDev && mbBitmapContentIsCurrent )
{
// fill with bitmap content
mpVDev->EnableMapMode( false );
mpVDev->SetAntialiasing( AntialiasingFlags::Enable );
const Point aEmptyPoint;
mpVDev->DrawBitmapEx( aEmptyPoint, *maBitmap );
}
// canvas queried the VDev, and will possibly paint into
// it. Next time, bitmap must be updated
mbBitmapContentIsCurrent = false;
mbVDevContentIsCurrent = true;
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */