47cd34a60f
excluding the UDK headers of course Change-Id: Iac7ab83d60265f7d362c860776f1de9d5e444ec0 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/93268 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
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#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <com/sun/star/drawing/ProjectionMode.hpp>
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#include <com/sun/star/drawing/ShadeMode.hpp>
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#include <o3tl/cow_wrapper.hxx>
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// predefines
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namespace drawinglayer::attribute {
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class ImpSdrSceneAttribute;
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}
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namespace drawinglayer
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{
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namespace attribute
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{
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class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
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{
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public:
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typedef o3tl::cow_wrapper< ImpSdrSceneAttribute > ImplType;
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private:
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ImplType mpSdrSceneAttribute;
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public:
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/// constructors/assignmentoperator/destructor
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SdrSceneAttribute(
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double fDistance,
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double fShadowSlant,
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css::drawing::ProjectionMode aProjectionMode,
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css::drawing::ShadeMode aShadeMode,
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bool bTwoSidedLighting);
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SdrSceneAttribute();
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SdrSceneAttribute(const SdrSceneAttribute&);
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SdrSceneAttribute(SdrSceneAttribute&&);
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SdrSceneAttribute& operator=(const SdrSceneAttribute&);
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SdrSceneAttribute& operator=(SdrSceneAttribute&&);
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~SdrSceneAttribute();
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// checks if the incarnation is default constructed
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bool isDefault() const;
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// compare operator
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bool operator==(const SdrSceneAttribute& rCandidate) const;
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// data read access
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double getShadowSlant() const;
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css::drawing::ProjectionMode getProjectionMode() const;
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css::drawing::ShadeMode getShadeMode() const;
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bool getTwoSidedLighting() const;
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};
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} // end of namespace attribute
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} // end of namespace drawinglayer
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#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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