office-gobmx/include/drawinglayer/attribute/sdrsceneattribute3d.hxx
Noel Grandin 47cd34a60f use more compact namespace syntax in /include
excluding the UDK headers of course

Change-Id: Iac7ab83d60265f7d362c860776f1de9d5e444ec0
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/93268
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2020-05-03 09:21:51 +02:00

82 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <o3tl/cow_wrapper.hxx>
// predefines
namespace drawinglayer::attribute {
class ImpSdrSceneAttribute;
}
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
{
public:
typedef o3tl::cow_wrapper< ImpSdrSceneAttribute > ImplType;
private:
ImplType mpSdrSceneAttribute;
public:
/// constructors/assignmentoperator/destructor
SdrSceneAttribute(
double fDistance,
double fShadowSlant,
css::drawing::ProjectionMode aProjectionMode,
css::drawing::ShadeMode aShadeMode,
bool bTwoSidedLighting);
SdrSceneAttribute();
SdrSceneAttribute(const SdrSceneAttribute&);
SdrSceneAttribute(SdrSceneAttribute&&);
SdrSceneAttribute& operator=(const SdrSceneAttribute&);
SdrSceneAttribute& operator=(SdrSceneAttribute&&);
~SdrSceneAttribute();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrSceneAttribute& rCandidate) const;
// data read access
double getShadowSlant() const;
css::drawing::ProjectionMode getProjectionMode() const;
css::drawing::ShadeMode getShadeMode() const;
bool getTwoSidedLighting() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */