172 lines
5.9 KiB
C++
172 lines
5.9 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
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#define FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
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#include <tools/solar.h>
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#include <sal/types.h>
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#include <svl/poolitem.hxx>
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//........................................................................
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namespace frm
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{
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//........................................................................
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//====================================================================
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//= misc
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//====================================================================
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/// the id of an attribute
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typedef sal_Int32 AttributeId;
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/// the "which id" of an item in an SfxItemSet
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typedef USHORT WhichId;
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/// a SFX slot id
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typedef USHORT SfxSlotId;
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/// a script type
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typedef USHORT ScriptType;
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//====================================================================
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//= AttributeCheckState
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//====================================================================
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enum AttributeCheckState
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{
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eChecked,
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eUnchecked,
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eIndetermined
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};
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//====================================================================
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//= AttributeState
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//====================================================================
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struct AttributeState
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{
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private:
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SfxItemHandle* pItemHandle;
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public:
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AttributeCheckState eSimpleState;
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//................................................................
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inline AttributeState( );
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inline explicit AttributeState( AttributeCheckState _eCheckState );
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inline AttributeState( const AttributeState& _rSource );
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inline AttributeState& operator=( const AttributeState& _rSource );
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inline bool operator==( const AttributeState& _rRHS );
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inline const SfxPoolItem* getItem() const;
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inline void setItem( const SfxPoolItem* _pItem );
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};
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//====================================================================
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//= AttributeState (inline implementation)
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//====================================================================
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//................................................................
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inline AttributeState::AttributeState( )
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:pItemHandle( NULL )
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,eSimpleState( eIndetermined )
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{
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}
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//................................................................
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inline AttributeState::AttributeState( AttributeCheckState _eCheckState )
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:pItemHandle( NULL )
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,eSimpleState( _eCheckState )
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{
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}
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//................................................................
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inline AttributeState::AttributeState( const AttributeState& _rSource )
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:pItemHandle( NULL )
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,eSimpleState( eIndetermined )
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{
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operator=( _rSource );
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}
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//................................................................
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inline AttributeState& AttributeState::operator=( const AttributeState& _rSource )
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{
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if ( &_rSource == this )
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return *this;
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eSimpleState = _rSource.eSimpleState;
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setItem( _rSource.getItem() );
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return *this;
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}
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//................................................................
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inline const SfxPoolItem* AttributeState::getItem() const
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{
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return pItemHandle ? &pItemHandle->GetItem() : NULL;
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}
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//................................................................
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inline void AttributeState::setItem( const SfxPoolItem* _pItem )
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{
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if ( pItemHandle )
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delete pItemHandle;
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if ( _pItem )
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pItemHandle = new SfxItemHandle( *const_cast< SfxPoolItem* >( _pItem ) );
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else
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pItemHandle = NULL;
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}
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//................................................................
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inline bool AttributeState::operator==( const AttributeState& _rRHS )
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{
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if ( eSimpleState != _rRHS.eSimpleState )
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return false;
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if ( pItemHandle && !_rRHS.pItemHandle )
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return false;
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if ( !pItemHandle && _rRHS.pItemHandle )
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return false;
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if ( !pItemHandle && !_rRHS.pItemHandle )
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return true;
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return ( pItemHandle->GetItem() == _rRHS.pItemHandle->GetItem() );
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}
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//====================================================================
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//= IMultiAttributeDispatcher
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//====================================================================
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class IMultiAttributeDispatcher
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{
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public:
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virtual AttributeState getState( AttributeId _nAttributeId ) const = 0;
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virtual void executeAttribute( AttributeId _nAttributeId, const SfxPoolItem* _pArgument ) = 0;
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};
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//........................................................................
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} // namespace frm
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//........................................................................
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#endif // FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
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