office-gobmx/include/drawinglayer/attribute/materialattribute3d.hxx
Noel Grandin 47cd34a60f use more compact namespace syntax in /include
excluding the UDK headers of course

Change-Id: Iac7ab83d60265f7d362c860776f1de9d5e444ec0
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/93268
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2020-05-03 09:21:51 +02:00

80 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <o3tl/cow_wrapper.hxx>
// predefines
namespace drawinglayer::attribute {
class ImpMaterialAttribute3D;
}
namespace basegfx {
class BColor;
}
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC MaterialAttribute3D
{
public:
typedef o3tl::cow_wrapper<ImpMaterialAttribute3D, o3tl::ThreadSafeRefCountingPolicy> ImplType;
private:
ImplType mpMaterialAttribute3D;
public:
// constructors/destructor
MaterialAttribute3D(
const basegfx::BColor& rColor,
const basegfx::BColor& rSpecular,
const basegfx::BColor& rEmission,
sal_uInt16 nSpecularIntensity);
MaterialAttribute3D(const basegfx::BColor& rColor);
MaterialAttribute3D();
MaterialAttribute3D(const MaterialAttribute3D&);
~MaterialAttribute3D();
// assignment operator
MaterialAttribute3D& operator=(const MaterialAttribute3D&);
// compare operator
bool operator==(const MaterialAttribute3D& rCandidate) const;
// data read access
const basegfx::BColor& getColor() const;
const basegfx::BColor& getSpecular() const;
const basegfx::BColor& getEmission() const;
sal_uInt16 getSpecularIntensity() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */