office-gobmx/include/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx
Noel Grandin bfd6beaa8e loplugin:finalclasses in drawinglayer
Change-Id: I24e5187f603f66ef87f10a1b197907c5b869cfd1
Reviewed-on: https://gerrit.libreoffice.org/81644
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2019-10-29 09:49:45 +01:00

123 lines
5.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* This file incorporates work covered by the following license notice:
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <memory>
namespace drawinglayer
{
namespace primitive3d
{
/** SdrExtrudePrimitive3D class
This 3D primitive expands the SdrPrimitive3D to a 3D extrude definition.
The given 2D tools::PolyPolygon geometry is imagined as lying on the XY-plane in 3D
and gets extruded in Z-Direction by Depth.
Various possibilities e.g. for creating diagonals (edge roudings in 3D)
and similar are given.
The decomposition will create all necessary 3D planes for visualisation.
*/
class DRAWINGLAYER_DLLPUBLIC SdrExtrudePrimitive3D final : public SdrPrimitive3D
{
private:
/// geometry helper for slices
basegfx::B2DPolyPolygon maCorrectedPolyPolygon;
Slice3DVector maSlices;
/// primitive geometry data
basegfx::B2DPolyPolygon maPolyPolygon;
double mfDepth;
double mfDiagonal;
double mfBackScale;
/// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
std::unique_ptr<geometry::ViewInformation3D> mpLastRLGViewInformation;
bool mbSmoothNormals : 1; // Plane self
bool mbSmoothLids : 1; // Front/back
bool mbCharacterMode : 1;
bool mbCloseFront : 1;
bool mbCloseBack : 1;
/// create slices
void impCreateSlices();
/// get (evtl. create) slices
const Slice3DVector& getSlices() const;
/// local decomposition.
virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
public:
/// constructor
SdrExtrudePrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
const basegfx::B2DPolyPolygon& rPolyPolygon,
double fDepth,
double fDiagonal,
double fBackScale,
bool bSmoothNormals,
bool bSmoothLids,
bool bCharacterMode,
bool bCloseFront,
bool bCloseBack);
virtual ~SdrExtrudePrimitive3D() override;
/// data read access
const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
double getDepth() const { return mfDepth; }
double getDiagonal() const { return mfDiagonal; }
double getBackScale() const { return mfBackScale; }
bool getSmoothNormals() const { return mbSmoothNormals; }
bool getSmoothLids() const { return mbSmoothLids; }
bool getCharacterMode() const { return mbCharacterMode; }
bool getCloseFront() const { return mbCloseFront; }
bool getCloseBack() const { return mbCloseBack; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
/// get range
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override;
/// Overridden to allow for reduced line mode to decide if to buffer decomposition or not
virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDEPRIMITIVE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */